Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'magic some with only army follow for land'.
Other Suggestions:
magic some with only armor follows for long
magic some with only armor follow for land
magic some with only armor followed for land
magic some with only arms followed for land
magic some with only away follow for land
Spells
Player’s Handbook
a Magic action followed by a 1-minute transformation.
If a target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, it falls the remaining distance.
can hover; it has Immunity to the Prone condition; and it has Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic
Magic Items
Dungeon Master’s Guide
These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 charge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
Magic Items
Dungeon Master’s Guide
feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you’re no longer riding it.
As a Magic
This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50
Spells
Player’s Handbook
into the center of the inverted version of the Magic Circle spell to trap it while this spell is cast.) At the completion of the casting, the target must succeed on a Charisma saving throw or be bound to
serve you for the duration. If the creature was summoned or created by another spell, that spell’s duration is extended to match the duration of this spell.
A bound creature must follow your
Magic Items
Dungeon Master’s Guide
You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and
summoned spirits attack you.
If you meet the requirement, they are Friendly to you and your allies and follow your commands.
1d100
Horn Type
Spirits
Requirement
01–40
Horn of
Magic Items
Dungeon Master’s Guide
magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. If you have a Bastion (see the Dungeon Master’s
cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If
Monsters
Curse of Strahd
is indistinguishable from a normal painting.Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the
Antimagic Susceptibility. The portrait is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the portrait must succeed on a Constitution saving throw against the
Magic Items
Descent into the Lost Caverns of Tsojcanth
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater
Monsters
Dragonlance: Shadow of the Dragon Queen
, thaumaturgy
1/day each: blade barrier, dispel magic, flame strike, lesser restoration, revivifyHigh Master Kansaldi Fire-Eyes leads the Red Dragon Army’s offensive in Solamnia. A fanatical adherent
. This gem smolders and glows red whenever Kansaldi uses her magic, and her followers claim it allows her to see through any lie.
Highlord Verminaard follows visions from the Dragon Queen on a
Monsters
Curse of Strahd
are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently to fulfill
Antimagic Susceptibility. The broom is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the broom must succeed on a Constitution saving throw against the caster's
Magic Items
Wayfinder's Guide to Eberron
This small metal disk is inscribed with the image of a feather. When you fall at least 20 feet while the token is on your person, you descend 60 feet per round and take no damage from falling. The token’s magic is expended after you land, whereupon the disk becomes nonmagical.
Monsters
Dragonlance: Shadow of the Dragon Queen
will: detect magic, light, prestidigitation
2/day each: dimension door, mage armor
1/day each: arcane eye, dominate person, wall of forceNoxious Rebuke (3/Day). When a creature within 60 feet of
is a scholar obsessed with extinct creatures and fallen empires. He views the Dragon Army as a way to recreate the glories of Ansalon’s past. During the Dragon Armies’ invasions of Khur
Monsters
Mythic Odysseys of Theros
ally, using it to defend their people or enact Thassa’s wishes. While dire threats from the land might bring them to coastal shallows, most masters of waves keep to the ocean’s depths
.
Although many masters of waves resent land-dwellers and strike out at those who trespass upon their waters, most are devoted followers of the sea god. Those who share their faith or who bear earnest
Monsters
Curse of Strahd
damage.Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} thunder damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.Elemental myrmidons are Elementals conjured and bound by magic into ritually created suits of plate
armor. In this form, they possess no recollection of their former existence as free Elementals. They exist only to follow the commands of their creators.PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free Elementals. They exist only to follow the commands of their creators.PoisonLightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Storm King's Thunder
magic.”
Bond: “I have great respect for Lady Laeral Silverhand of Waterdeep. She and the Lords’ Alliance are going to bring some much-needed order to this lawless land.”
Flaw: “I’m too smart to be wrong about anything.”
spell attacks):
At will: fire bolt (1d10;{"diceNotation":"1d10","rollType":"damage","rollAction":"Fire Bolt","rollDamageType":"fire"} fire damage), light, mage hand
1/day each: mage armor, magic
Monsters
Bigby Presents: Glory of the Giants
Legendary Resistance (6/Day). If the scion fails a saving throw, it can choose to succeed instead.
Magic Resistance. The scion has advantage on saving throws against spells and other magical effects
lava in its mighty hand and schemes to resume its ancient campaigns of conquest, preferably at the head of a fire giant army.
Regional Effects
The region surrounding a scion of Surtur is altered by
Monsters
Bigby Presents: Glory of the Giants
, preferably at the head of a fire giant army.
Regional Effects
The region surrounding a scion of Surtur is altered by the giant’s magic, creating one or more of the following effects:
Abundant Ore
cradle occupied and uses the cradle’s initiative count.
Legendary Resistance (5/Day). If the cradle fails a saving throw, it can choose to succeed instead.
Magic Resistance. The cradle has
Monsters
Mythic Odysseys of Theros
to most land-dwelling individuals. While the waves separate most tritons from land-dwellers, occasionally the inhabitants of the surface and the deep come into conflict. In such cases, tritons prove
skilled at sabotaging ocean-going vessels, employing water-based magic, and otherwise whipping up the fury of the sea. Few dare insult tritons in their home environment, but those who do and survive often learn that the tritons' wrath doesn't end at the shore.Cold
Monsters
Curse of Strahd
damage.Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently
Antimagic Susceptibility. The hut is incapacitated while the magic gem that animates it is in the area of an antimagic field. If targeted by dispel magic, the hut must succeed on a Constitution
Monsters
Baldur’s Gate: Descent into Avernus
":"damage","rollDamageType":"necrotic"} necrotic damage.Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.
Delvers into Lore. Cultists of Myrkul study rituals
are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull Lasher of Myrkul;Skull lashers are spellcasters who use magic to augment their combat abilities. The
Monsters
Fizban's Treasury of Dragons
, stinking cloudDraconians born from the eggs of bronze, green, and emerald dragons have some ability to wield magic. They often lead small groups of draconian foot soldiers, using their magic to snipe
bipedal monsters born from dragon eggs that have been corrupted or warped by powerful magic. Most often, this corruption is a deliberate act, the work of an aspiring tyrant seeking to transform stolen eggs
Monsters
Fizban's Treasury of Dragons
, thaumaturgy
1/day each: enhance ability, flame strike, mass cure wounds, revivify, tonguesDragon blessed are the acolytes of dragons, whom they revere as gods. They wield magic to heal and support those
their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their
Monsters
Storm King's Thunder
: dancing lights, mage hand, message, thaumaturgy
1/day each: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardiansThe Uthgardt are suspicious and
resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand
Monsters
Mythic Odysseys of Theros
the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to
ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic Resistance. The oread has advantage on saving throws against spells and other magical effects.Multiattack. The oread
Magic Items
The Wild Beyond the Witchlight
This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air
Monsters
Mordenkainen Presents: Monsters of the Multiverse
deals an extra 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Fiery Strikes","rollDamageType":"fire"} fire damage.Elemental myrmidons are Elementals conjured and bound by magic into
ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free Elementals. They exist only to follow the commands of their creators.Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the spellcasting ability (spell save DC 15):
At will: light, spare the dying, thaumaturgy
1/day each: banishment, command, dispel magic, flame strike, guardian of faith, hold person, lesser
an army or serve as the right hand of a warlord on the battlefield.
War priests typically adorn themselves with a symbol of their faith. You can roll on the War Priest Holy Symbols table below, or
Monsters
Journeys through the Radiant Citadel
self, clairvoyance, darkness, detect magic, detect thoughts, dispel magic, invisibility (self only), suggestion
3/day each: wall of fire
Magic Resistance. Jijibisha has advantage on saving throws
against spells and other magical effects.
Magic Weapons. Jijibisha’s weapon attacks are magical.Multiattack. Jijibisha can use her Hypnotic Gaze and makes three melee attacks.
Longsword. Melee
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free Elementals. They exist only to follow the commands of their creators.PoisonAcid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mythic Odysseys of Theros
). It can innately cast the following spells, requiring no material components:
3/day each: cure wounds, charm person, sleep
1/day each: calm emotions, lesser restoration, plant growth
Magic
their crops more abundant.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are
Magic Items
Storm King's Thunder
following properties, which work only while it’s on your person.
Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have
’t use it again until you finish a short or long rest.
Gift of Wind. You can transfer the pennant’s magic to a nonmagical item — a suit of armor, a pair of boots, or a cloak &mdash
Monsters
Mythic Odysseys of Theros
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Sleepless Reveler. Magic can't put the satyr to sleep.Multiattack. The satyr makes three ram
from a thornbearer's bow might rain down like a volley from a whole army.
While most satyrs are known for their high spirits, love of revels, and gregarious personalities, these outgoing people are
Monsters
Fizban's Treasury of Dragons
ambassadors among other folk. Dragon speakers have loud and authoritative voices, which they use to gain valuable resources, diplomatic connections, and donations of treasure and magic for their
dragons—as well as to weave magic both subtle and thundering. They use their commanding presence to instill awe and fear into the hearts of friends and foes alike.
Dragon Followers
Dragons boast






