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Returning 7 results for 'make shared with only along fire for like'.
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make shares with only among fire for like
make shares with only along fire for like
make shaped with only along fire for like
make shared with only among fire for like
make share with only along fire for like
Alchemist's Fire (flask)
Legacy
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Equipment
alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the
Equipment
bonfire plant is knocked by a passerby, its petals begin to wriggle about mimicking flames and the seeds within it shoot out from the central stem with an audible popping sound like logs cracking on a
fire. The jumping bonfire plant is the delight of children all over Obojima, and every village is sure to have one.
Equipment
impact must make a DC 14 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one. In addition, each object in that area that isn’t being worn or carried takes 35 (10d6) fire damage.
Equipment
This curious-looking pistol is shaped like a large, glass bulb with a handle on the bottom and brass prongs protruding from its front. The weapon is powered by an energy cell stored in its grip
. Placing a full energy cell in the pistol gives the pistol 6 charges.
As an action while holding this pistol, you can expend 1 of its charges to fire a ray of crackling energy at a creature you can see
Equipment
pistol gives the pistol 10 charges.
As an action while holding this pistol, you can expend 1 of its charges to fire a burst of glowing, needlelike darts from the pistol in a 15-foot cone. Each creature
in that area must make a DC 15 Dexterity saving throw, taking 8d4;{"diceNotation":"8d4", "rollType":"damage", "rollAction":"Needler Pistol","rollDamageType":"piercing"} piercing damage on a failed save
Equipment
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to acid, cold, fire, and lightning damage; as well as
Equipment
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to acid, cold, fire, and lightning damage; as well as






