Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'make some with only are for for linked'.
Other Suggestions:
make some with only are for for like
Monsters
Fizban's Treasury of Dragons
Fear Aura. Each creature of the golem’s choice that starts its turn within 20 feet of the golem must make a DC 15 Wisdom saving throw unless the golem is incapacitated. On a failed save, the
ends on the target. On a failed save, the target is petrified.A dragonbone golem is composed of dragon bones linked together with adamantine wire into the form of a dragon, animated by drawing on the
Monsters
Candlekeep Mysteries
ring wearer’s commands as though they were spoken in the skitterwidget’s language. Up to seven created skitterwidgets can be linked to the same control ring.
Protective Parents
or not. If it receives a command from its master that would endanger the life of one or more kiddywidgets in its care, a skitterwidget can make a DC 5 Charisma saving throw, ignoring the command and all other commands from its master for 1 minute on a success.Lightning, Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are so-called among non-illithids because they act as the central communication hub for an entire mind flayer colony, just as a brain does for a living body. Linked to the elder brain, the colony acts
Anchor. The elder brain targets one creature it can sense within 120 feet of it and anchors it by sheer force of will. The target must make a DC 18 Charisma saving throw. On a failed save, its speed is
Magic Items
Divine Contention
This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making
:
Each creature must make a DC 15 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much fire damage on a successful one.
Each creature must make a DC 15 Constitution
Monsters
Fizban's Treasury of Dragons
","rollAction":"Steam Breath"}. The dragon turtle exhales steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 17 (5d6);{"diceNotation":"5d6","rollType":"damage
turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century
Monsters
Fizban's Treasury of Dragons
–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Steam Breath"}. The dragon turtle exhales steam in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw
underwater doesn't grant resistance against this damage.Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the
Monsters
Fizban's Treasury of Dragons
–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Steam Breath"}. The dragon turtle exhales steam in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw
magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
trait and establishes a psychic link with that creature. Until the psychic link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its
that loom large in its mind (including things the target worries about, loves, or hates). The elder brain can also make a Charisma (Deception) check with advantage to deceive the target’s mind
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
various times throughout the interim period, the characters are reminded that they’re metaphysically linked to Vecna. However you narrate this, make it clear that there’s something supernatural about this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unborn child, yielding a cult champion who can wield special abilities; a cambion linked to Orcus replaces Fiendish Charm with Spawn of the Grave, and one linked to Baphomet replaces it with Horned
One’s Call. Horned One’s Call. When the cambion targets only one creature with the attacks of its Multiattack, it can choose one ally it can see within 30 feet. That ally can use its reaction to make one
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Against the Giants The three linked adventures that make up Against the Giants were created and originally released in 1978, during the time when Gary Gygax was still writing the Player’s Handbook
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Controlling a Concord Jewel At a Concord Jewel’s center are controls for the structure. A creature adjacent to these controls that spends a minute manipulating them can make a DC 14 Intelligence
the Jewel is linked to. When a Jewel teleports to its linked land, it appears 600 feet above a site where it can land and hovers there. The location where a Jewel arrives is noted in the “Setting the Adventure” section of each of this book’s adventures.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
central nations of Khorvaire, and travelers can always make their way by horse or coach. Major cities are linked by the lightning rail of House Orien, which allows one to avoid the perils—and tedium—of
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Controlling a Concord Jewel At a Concord Jewel’s center are controls for the structure. A creature adjacent to these controls that spends a minute manipulating them can make a DC 14 Intelligence
the Jewel is linked to. When a Jewel teleports to its linked land, it appears 600 feet above a site where it can land and hovers there. The location where a Jewel arrives is noted in the “Setting the Adventure” section of each of this book’s adventures.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
necromantic terrorism. They have been linked to the theft of powerful items imbued with necromancy magic, and they often employ vicious undead minions that make even other Karrns uncomfortable. Most
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Transportation An excellent system of roads connects the central nations of Khorvaire. Travelers can always make their way by horse or coach, which might employ draft animals magebred by House
long-distance travel across land. Major cities in Khorvaire are linked by the lightning rail of House Orien, which allows you to avoid the perils—and tedium—of the roads. The lightning rail uses bound
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unleashed by this spell. Mage Hand. The summoned hand is shaped like a claw. Rary’s Telepathic Bond. Characters linked together by the spell can hear vague, infernal whispering in the background, but
can’t make out what’s being said. Telepathic Communications Archdevils can eavesdrop on communication spells such as message and sending sent from or within the Nine Hells. Because of this, those
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
make sure the player is happy with the choice. Suggested story hooks include the following: Long-Lost Friend. The new character is a friend or relative of one of the adventurers. Alternatively, the
new character is connected to the adventurers’ patron or a member of an organization the other characters are linked to. In either case, the new character has been searching for the group, perhaps
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonbone Golem A dragonbone golem is composed of dragon bones linked together with adamantine wire into the form of a dragon, animated by drawing on the bones’ inherent magic. Most dragonbone
’ resilience and obedience make them excellent lair guardians for their dragon creators, and their supernaturally fearsome presence is a strong deterrent against intrusion. Dragonbone Golem
Large Construct
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
unexpectedly. Roll on or choose an option from the Soul Echoes table to determine the nature of this Dark Gift. Additionally, you gain the traits that follow. Soul Echoes d6 Echo
1 My soul is linked
write one additional language of your choice. Intrusive Echoes. Immediately after you make an attack roll, an ability check, or a saving throw and roll a 1 on the d20, your soul’s memories emerge and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orien Lightning Rail The wondrous lightning rail system once linked the far reaches of the Kingdom of Galifar, prior to the Last War. Now the system is divided, split into eastern and western
lightning rail train is made up of an elemental vessel linked to a series of connected carts, all of which float about 5 feet off the ground. Each cart, similar in form to a large wagon with no wheels
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
skitterwidget’s language. Up to seven created skitterwidgets can be linked to the same control ring. Protective Parents. Skitterwidgets have the ability to mate and breed, producing kiddywidgets that are even
more kiddywidgets in its care, a skitterwidget can make a DC 5 Charisma saving throw, ignoring the command and all other commands from its master for 1 minute on a success.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
steading linked to the others by a tangled network of bridges. Steadings that make up a larger settlement are often arranged geographically according to the ordning ranking of the giants who live there
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outside their walls — or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
of a stone keep and gatehouse linked by a curtain wall to a river tower and dock. Rivergard is home to a mercenary band led by “Lord of the Castle” Jolliver Grimjaw (see chapter 7). The band is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are, one or more characters might need to make a living chain between the rods. Everyone in a living chain must make a DC 15 Constitution saving throw (with disadvantage if the creature is wearing
armor made of metal), taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one. The linked rods then cause the mindgate to open. The Activation Rods table lists
Compendium
- Sources->Dungeons & Dragons->Divine Contention
-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up
120 feet. At the end of their turn, the grenade explodes. All creatures within 60 feet of the grenade when it explodes suffer the following effects:
Each creature must make a DC 15 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the creature shakes it off, as described in the infected elder brain’s stat block, or until the linked creature leaves Illithinoch (including by passing through the Far Realm rifts). Smooth Shapes
inscription, however, can receive fragmentary insight into the multilayered thoughts contained in it. A non-illithid who wants to understand a Qualith inscription in Illithinoch can make a DC 18
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
it grew there naturally. Likewise, a strange, upright X-shaped symbol, linked by a line across the bottom, has grown naturally from the altar’s front-facing surface. A pair of ornate helms rest on
toward Shoalar, and express a desire to help him in this mission, the devotee of Olhydra will gladly join them. If at any point the characters attack Shoalar, or if they say something to make him believe
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
strengths. And since your voda is mystically linked to the guildmaster, Trostani, through communion with the Worldsoul, it’s safe to assume that Trostani knows who you are as well. In addition to the voda
through recruitment — especially in these troubling times, when rumors of war and a sense of imminent doom make Selesnya’s message of harmonious community sound ever more appealing.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro Features The following features are common to all areas of Landro unless otherwise noted. Antigravity Magic The piece of the Rod of Seven Parts linked to the graymatter engine creates special
walls make it relatively easy for creatures to move up or down a well to reach other areas of the colossus. Gravity Tiles. Landro’s upper levels are enchanted with gravity magic that keeps passengers
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
can communicate. The effect of Rapport Spores lasts for 1 hour, so characters might be telepathically linked to each other whenever they’re within 30 feet of each other even after they leave the cave
. Encourage the players to think about how this might affect their characters. Does it make them feel closer to their friends? Does it ease any suspicions they might have had about each other? Distress
Compendium
- Sources->Dungeons & Dragons->Monster Manual
keyed to the Far Realm of alien entities—linked to the comet and opened again. And what emerged, ululating profanities, sang unnameable hungers into an unguarded world.
—From The Book of the Gate
determined creature within its reach or does nothing if it can’t make such an attack.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 7 (2d6) Piercing damage. If the target is a Medium or smaller
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Running the Adventures This is a series of three linked adventures. It is designed for a group of four or five player characters of 11th level. If the characters persevere, they are likely to advance
manageable situation into a very deadly one. Therefore, be free with information the players need to make informed decisions. For example, any seasoned adventurer can see that the giants in the great
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer incapacitated, and the elder brain can terminate the link at
for an entire mind flayer colony, just as a brain does for a living body. Linked to the elder brain, the colony acts like a single organism, acting in concert as if each illithid were the digit of a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
remotely that it could accomplish close up, including making physical ability checks and attacks.
Because they are linked to the planar craft, teleportation-field devices function only in the monastery
come up with novel ways to make use of them in those locations (assigning appropriate Intelligence checks if you want to make the process difficult). However, they can’t be claimed as treasure






