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Returning 26 results for 'makers stretches with only are for for life'.
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Zuggtmoy
Legacy
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Monsters
Out of the Abyss
’, is a soulless mockery of mortal life and its many facets.
Zuggtmoy’s cultists often follow her unwittingly. Most are fungi-infected to some degree, whether through inhaling her mind
within 6 miles of the lair, even where they would normally find no purchase.
Plant life within 1 mile of the lair becomes infested with parasitic fungi, slowly mutating as it is overwhelmed.
If a
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
3
Brewers, distillers, and vintners
4
Calligraphers, scribes, and scriveners
5
Carpenters, roofers, and plasterers
6
Cartographers, surveyors, and chart-makers
7
Cobblers
Painters, limners, and sign-makers
14
Potters and tile-makers
15
Shipwrights and sailmakers
16
Smiths and metal-forgers
17
Tinkers, pewterers, and casters
18
Wagon-makers and
Backgrounds
Baldur’s Gate: Descent into Avernus
4
Calligraphers, scribes, and scriveners
5
Carpenters, roofers, and plasterers
6
Cartographers, surveyors, and chart-makers
7
Cobblers and shoemakers
8
Cooks and bakers
9
Glassblowers and glaziers
10
Jewelers and gemcutters
11
Leatherworkers, skinners, and tanners
12
Masons and stonecutters
13
Painters, limners, and sign-makers
14
Backgrounds
Ghosts of Saltmarsh
You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your village
. Maybe the job was a means to an end — a way out of an undesirable circumstance that forced you to take up life aboard a ship. Regardless of how you began, you soon fell in love with the sea, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Guilds and Guild Law No aspect of life in Waterdeep goes untouched by at least one of its more than forty guilds. Virtually every profession has an associated guild, and there’s hardly a citizen of
the outsider. In Neverwinter, if you want to construct a building, you simply purchase the land and hire workers to build it. In Waterdeep, the Surveyors’, Map-, and Chart-makers’ Guild must first be
compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
keep mischief-makers at bay. Glen Priseil Glen Priseil is a secluded valley boasting a rushing waterfall and idyllic pond. The self-proclaimed faerie queen Oura lives here, and she hopes to become as
commemorate it. Wanderwine River A sprawling river network that stretches across Lorwyn, the Wanderwine River is used to transport and store goods, primarily by merrow. Ports and trade hubs dot the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arborea Arborea is a plane of extremes: stupendously craggy mountains; unbelievably deep gorges; forests of monstrously huge trees; and vast stretches of wheat fields, orchards, and arbors. Wild
Arvandor Towering trees, colorful wildflowers, abundant grain, and delicious fruit create a lush environment. Aquallor An eternal ocean fed by the River Oceanus is home to teeming sea life and mighty storms
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the World, a range of skyscraping, snow-covered peaks. These extend toward the Sword Coast, which forms the western edge of the great continent of Faerûn and stretches southward for thousands of miles
destroyed by the eruption of Mount Hotenow. Waterdeep, the City of Splendors, is a seaside metropolis where people from all walks of life gather behind high walls.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Manticore A monster in every sense of the word, a manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. A bristling mane stretches down the creature’s back, and its
converse. In the course of attacking, it denigrates its foes and offers to kill them swiftly if they beg for their lives. If a manticore sees an advantage to be gained by sparing a creature’s life, it does
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Fisher You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your
village. Maybe the job was a means to an end — a way out of an undesirable circumstance that forced you to take up life aboard a ship. Regardless of how you began, you soon fell in love with the sea, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
is favored by a god, pantheon, or religious order. This section presents the Life Domain, Light Domain, Trickery Domain, and War Domain subclasses. Life Domain Soothe the Hurts of the World
The
Life Domain focuses on the positive energy that helps sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life force to cure many hurts.
Existence
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
gains. If the characters agree, the lizardfolk are appreciative. They board the walking castle and take to sunning themselves and doing light stretches on the terrace. The lizardfolk are polite
realm of the lizardfolk deity, Semuanya Contests in Semuanya’s Bog Life is good but not easy in Semuanya’s Bog. The spirits of lizardfolk champions engage in endless competition here. If the characters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
about three feet off the floor. Each niche contains a diorama depicting some aspect of tribal life. The six-inch-tall figures in all of the displays appear to be made of stucco, realistically and
floor. There is no visible lock or handle on it, although a slight gap stretches across the top of the door. Eight holes seem to have been bored into the door; they are about an inch in diameter, but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
searching tirelessly for a long-lost path to divine ascendancy. In the meantime, its stretches its tentacles across Faerûn, laying low powers that might one day threaten it. Worship of Slarkrethel began
to their villages years later as adults, albeit with piscine deformities. When they reach the end of their natural life span, they return to the sea and their fearsome master. The inhabitants of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
C: Blue Phoenix Shrine Carved into a labyrinthine gorge is the Blue Phoenix Shrine, an ancient shrine to Habbakuk—god of the seas and animal life. The entrance to the shrine is completely engulfed by
her spiritual mission, he’s eager for their help. Personality Trait. “Embrace the world’s wonders, but be wary of its dangers.” Ideal. “Life and nature are marvels that must be protected at all costs
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
spice up the journey, to help bring the trip to life, and to give characters people to like and protect, or dislike and quarrel with, along the way. Achreny Ulyeltin (Male Human Merchant). Ulyeltin is
inexplicably breaks into merry songs and short stretches of joke-telling. His voice is a fine tenor and his jokes are hilarious. But these gregarious moods are always short. The rest of the time, he is silent
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
wall is a candy contraption that magically stretches its contents into saltwater taffy. Any creature that starts its turn in the space occupied by the taffy puller’s arms must succeed on a DC 15
fight Uncle Nibblecheek, he claps his hands and commands the dragon wyrmling to defend him (see “Briochebane” below). The hag then fights until Bloodied, at which point he bargains for his life (see
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
open by a character who makes a successful DC 18 Strength (Athletics) check. 13. Slave Pen If the characters look into this room from the other side of the gate, read: A long, narrow room stretches
.
Elmo’s mind is as clouded in death as it was in life, and any attempts to communicate with him magically reveal nothing new. SLAVES OF THE SAHUAGIN
The slaves are all unarmed and in a weakened state
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
courses in each ward, and the winners from each ward compete at the Field of Triumph. If you really want to see the wards come to life, this is the time. Pick your favorite, wear its colors, and cheer
. Makers and vendors of weapons sell their wares openly in the markets, experts who can hurl or juggle weapons show off their skills, and the wards compete in wrestling and boxing matches. The most
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pave the way for reconstruction and renewal. In the Hive, however, Wreaker activity sometimes compounds the miseries of everyday life when their fires—vain attempts to garner attention from the movers
the next stage of death undeterred. The bulk of the faction’s workforce consists of skeletons, zombies, and other dull-minded Undead whose bodies were donated to the Mortuary by their owners in life
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
earlier dangles from a taut rope that stretches southward across the shaft and is connected to another wooden platform 15 feet away.
Looking down, the characters see nothing but darkness. Characters
characters agree to take the kobolds in the mine back to Termalaine, the kobolds act as their allies. Trex Janth’s Ghost. In life, Janth Alowar was a neutral human sage who devoted himself by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
old comrade of Eliander. He is a stickler for the rules, and Eliander trusts him with his life. The jail in the cellar consists of two sections. A single large chamber holds drunks, brawling fishers
that is the place for everything that isn’t fish, salt, or nautical wares, this market stretches among a dozen stalls down to the bridge. A few goats, eggs, cloth, marsh plants, and pots are available
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
or with a lot of friends — preferably both. The place takes its name from the life-sized wooden mermaid hanging above the incongruous reception desk, a dozen blackened and withered hands nailed to its
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to life and attack the harpsichord’s assailants. Each piece of wreckage is treated as a Tiny object under the effect of an animate objects spell that lasts for 1 minute. P33. Glass Statues The floor
Oerth) The Many Masques of Mith (a bizarre account of life as a servant to an archwizard named Mith, who hosted masques for honored guests from across the multiverse) Nadir of Nessus (all about the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Oak Tree A tremendous oak tree stretches hundreds of feet into the air, rising high above the surrounding canopy. Easily fifty feet wide at the base, its trunk is gnarled, covered with creeping
near the cave in the back of the ravine. He watches newcomers from afar and reveals himself only if they damage any plant life or approach his cave. When Gnarlroot emerges, he grumpily tells the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
crenellated battlement. The buried citadel has sunk so far into the earth that the battlement is now level with the surrounding floor. That floor stretches away to the north and south, composed of a layer of
have been a cathedral is now a goblin lair, thick with the filth of years of goblin life. Scores of wall- and floor-mounted sconces filled with violet-glowing fungi provide illumination. Dozens of






