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Returning 35 results for 'males shaped with only are from for large'.
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Spells
Player’s Handbook
An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison
trapped. Creatures only partially within the area, or those too large to fit inside it, are pushed away from the center of the area until they are completely outside it.
A creature inside the cage can
Magic Items
Bigby Presents: Glory of the Giants
The back of this weatherworn leather glove is adorned with three large metal hooks shaped like a mole’s claws. Stitched into the glove’s palm is the mountain rune.
The glove is
Forcecage
Legacy
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Spells
Basic Rules (2014)
An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison
trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.
A creature inside the
Monsters
The Book of Many Things
creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While
already has one active, the first orb disappears, freeing the creature inside.Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant.Force, Necrotic, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Monsters
The Book of Many Things
must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn’t need to breathe
the creature inside.Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant.Poison, Psychic
Monsters
The Book of Many Things
DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink
inside.Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Tentacle", "rollDamageType":"piercing"} piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained
, the choker’s starfish-shaped hands dart out of its hiding spot, wrap around the victim’s throat, and pin the unfortunate creature against the cavern wall. Because its arms are so long, the
Monsters
The Book of Many Things
orb of magical force at a creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large
creates a detention orb when it already has one active, the first orb disappears, freeing the creature inside.Detention drones vary in size, strength, and shape, though most are shaped like some kind of
Magic Items
Curse of Strahd
Ravenloft kept and wore the holy symbol after Lugdana’s passing.
The holy symbol is a platinum amulet shaped like the sun, with a large crystal embedded in its center.
The holy symbol has 10
Monsters
Spelljammer: Adventures in Space
Wildspace, including aboard spelljamming ships whose former crews were either murdered or forcibly ejected by a band of aartuks.
An aartuk’s body is shaped like a five-pointed star and is
written form.Tongue (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Tongue"}. The aartuk tries to use its gooey tongue to snare one Large or smaller creature it can see
Monsters
Candlekeep Mysteries
device that controls the elemental cannon. This device, shown in the accompanying illustration, looks like a metal rod with a tip shaped like a bird’s head.Elemental Cannon. On initiative count 20
on a successful one. The basement furnishings provide half cover, should a creature wish to hide behind them.
The cannon is a Large object with AC 16, 80 hit points, and immunity to poison and psychic
Monsters
Eberron: Rising from the Last War
"} bludgeoning damage. The target is grappled (escape DC 12) if it is a Large or smaller creature. Until this grapple ends, the dolgaunt can't use the same tentacle on another target. The dolgaunt has two
Xoriat to conquer Khorvaire, they captured and transformed that land's indigenous creatures to create armies of hideous warriors. Dyrrn the Corruptor shaped dolgaunts from hobgoblin stock, turning them
Monsters
Bigby Presents: Glory of the Giants
(3d10+ 7);{"diceNotation":"3d10+ 7", "rollType":"damage", "rollAction":"Rock", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 19
can see within 60 feet of itself. Six horn-shaped stones erupt in a 30-foot-radius, 30-foot-high cylinder centered on that point and then crumble to dust.
Each creature in that area must make a DC 15
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on a successful one.Trolls kill and eat almost anything—including, in rare cases, other trolls. This cannibalism has the effect of causing a troll to grow to an unusually large size. The
shaped by the ritual magic of evil spellcasters or by trolls’ own practices, as is the case for dire trolls.
Vaprak the Destroyer
Although trolls are rarely devout and seldom ponder spiritual
Monsters
Quests from the Infinite Staircase
varieties of horrid plant are dew drinkers, purple blossoms, and snapper saws.
Dew Drinker
Dew drinkers resemble large cabbage plants until they unfurl their long, hair-tipped tendrils. Dew drinkers use
these tendrils to drain the moisture and life force from their prey.
Purple Blossom
The purple blossom is a treelike plant with cup-shaped purple flowers. Tubules within the plant’s branches
Feather Token
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Magic Items
Basic Rules (2014)
token disappears, and a 50-foot-long, 20-foot- wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action
while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge
Monsters
The Book of Many Things
magical force at a creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to
a +2 bonus to the wearer’s AC if the drone is within 5 feet of the wearer.Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant.Poison
Equipment
This curious-looking pistol is shaped like a large, glass bulb with a handle on the bottom and brass prongs protruding from its front. The weapon is powered by an energy cell stored in its grip
Quaal's Feather Token
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Magic Items
Dungeon Master’s Guide (2014)
token disappears, and a 50-foot-long, 20-foot- wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action
while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge
Human
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Species
Basic Rules (2014)
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.
Exemplars of Ambition
Humans who
Monsters
Curse of Strahd
. Vladimir wields a weapon, +2; +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon's head clutching a black opal between its teeth
Turn Immunity
","rollDamageType":"bludgeoning"} bludgeoning damage. Instead of dealing damage, Vladimir can grapple the target (escape DC 14) provided the target is Large or smaller.
+2 Greatsword. Melee Weapon Attack
Aarakocra
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
males).
The drow, loyal to House Auvryndar, are tasked with guarding the tunnel that leads up to level 10. They ambush and kill any non-drow coming from that direction. Treasure Ventrid wears an
obsidian scarab engraved with the insignia of House Auvryndar (25 gp) and a spider-shaped crystal ring set with a black pearl (750 gp).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(two females and two males) prepare a large meal, moving between a pair of roaring iron stoves and a 10-foot-long table covered with pots, bowls, and cutlery.
Shelves. Shelves carved into the walls
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of warriors in training. The chamber contains the following: Githyanki. A female githyanki knight named Saziq leads six githyanki warriors (three females and three males) in weapon drills.
Training
Equipment. Thirty straw dummies shaped like illithids are arranged throughout the cavern. Racks of ropes and weights line the walls.
Secret Trapdoor. A secret trapdoor in the 30-foot-high ceiling
Monsters
Fizban's Treasury of Dragons
. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragon’s psionic power manifests
protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
Monsters
Fizban's Treasury of Dragons
haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragon’s psionic power manifests visibly in the gem-like
understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
Magic Items
Lost Laboratory of Kwalish
heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large
metal bosses adorn the armor in seemingly random fashion. On the back of the armor’s left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
formations fill a smaller cavern to the southeast (area 1b).
The two drow mages are males named Hulziin and Yrrprek. Each wears a cloak pin bearing the insignia of House Freth. They arrived here shortly
his shadow demon in area 29. 1b. Stalactites and Stalagmites This damp, dripping cave contains a veritable forest of stalagmites and stalactites. 1c. Claw-Shaped Cave The drow have hidden supplies in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
make a DC 18 Wisdom (Perception) check. On a successful check, a character notices a large, anglerfish-shaped outline following each bobbing light—two hungry star anglers (see appendix A) are stalking
Stalkers in the Stars As the characters move toward the mass, something follows them. Read or paraphrase the following: Amid the clouds, two large globes of light bob toward you.
Characters can
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
4. Tresendar Crypts The elders of the long-gone Tresendar family were once laid to rest in this mausoleum. Three large stone sarcophagi stand within this dusty crypt, and propped up against each
depict the person entombed within—two human males and one human female, all of noble bearing. If opened, the tombs contain mostly moldering bones and scraps of clothing, but see the “Treasure” section
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Torm’s Shrine Altar and Fresco. Three steps ascend to an alcove holding a stone altar. The wall behind the altar bears a fresco of a large white gauntlet (the symbol of Torm).
Statues. Standing
in the “tips” of the crescent-shaped room, flanking the altar, are a pair of life-size stone statues that depict human paladins clad in plate armor. (The statues resemble Dezmyr and Zalthar Shadowdusk as they appeared when they were alive.)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
guards.
Standing Stones. The northern part of the cave contains two large standing stones, each of which has an inanimate minotaur skeleton embedded in it.
If a battle erupts here, the drow in area
iron spider is a Large unaligned construct that stands 7 feet tall. It has AC 19, 80 hit points, and immunity to poison and psychic damage. Its ability scores are as follows: Strength 18, Dexterity 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Crypt Raiders This 12-foot-high cave contains six duergar, three males and three females, who have come up from level 21 to loot the shrine of Laduguer (area 6c). The male duergar are Klom
gray sack holding 5 days of rations, and a large, empty gray sack to carry loot from the shrine. A character who interrogates a duergar captive and succeeds on a DC 20 Charisma (Intimidation) check
Kobold
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Species
Volo's Guide to Monsters
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
, kobold females aren’t exempted from war or work. Furthermore, kobolds can slowly change sex. If most males or females of a tribe are killed, some survivors change over several months until the






