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Returning 35 results for 'males sivis with only are for for long'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.
Spider Climb. The steeder can
, steeders prowl the depths of the Underdark. Female steeder;Female steeders grow larger and stronger than males, and the female often devours the male after breeding. Numerous Underdark folk
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to move 3 feet.
Spider Climb. The steeder can
spiders, steeders prowl the depths of the Underdark. Female steeders grow larger and stronger than male steeder;males, and the female often devours the male after breeding. Numerous Underdark folk
Magic Items
Eberron: Rising from the Last War
The key to long-distance, virtually instantaneous communication across Khorvaire is House Sivis’s network of message stations. Each station contains at least one speaking stone, which is carved
Sivis message station, a gnome is always on duty by the speaking stone, listening for messages that might come in and transcribing them for delivery to their intended recipients.
Monsters
Fizban's Treasury of Dragons
the next 24 hours.A liondrake is a solitary and territorial predator with the long neck and wings of a brass dragon and the head and body of a lion (including a luxurious mane on males). Sometimes known
Monsters
Storm King's Thunder
Possession (Recharges after a Short or Long Rest). The yakfolk attempts to magically possess a humanoid or giant. The yakfolk must touch the target throughout a short rest, or the attempt fails. At
), are ogre-sized bipeds with curved horns and dour expressions. Their hulking bodies are coated with thick fur and hair, and many outsiders can’t tell the males and females apart.
Servants of the
Monsters
Storm King's Thunder
Possession (Recharges after a Short or Long Rest). The yakfolk attempts to magically possess a humanoid or giant. The yakfolk must touch the target throughout a short rest, or the attempt fails. At
” in their language), are ogre-sized bipeds with curved horns and dour expressions. Their hulking bodies are coated with thick fur and hair, and many outsiders can’t tell the males and females
Species
Eberron: Rising from the Last War
Communication is the foundation of civilization.
—Baron Lysse Lyrriman d’Sivis
The Mark of Scribing deals with communication—both the written and spoken word. A gnome who
communicate with others at a distance.
House Sivis
Leader: Lysse Lyrriman d’Sivis
Headquarters: The Labyrinth (Korranberg, Zilargo)
Bearing the emblem of the cockatrice, the gnomes of House
Gray Dwarf (Duergar)
Legacy
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Species
Sword Coast Adventurer's Guide
bald heads, with the males growing long, unkempt, gray beards.
Duergar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their culture, but they can
thus made them into the superior race.
Duergar have no appreciation for beauty, that ability having been erased from their minds by the mind flayers long ago and any thought of recapturing it
Minotaur
Legacy
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Species
Guildmasters’ Guide to Ravnica
fur extend down minotaurs’ necks and powerful backs, and males have long tufts of hair on their chins and cheeks. Their legs end in heavy, cloven hooves. Minotaurs are born with long, tufted
from about 1 foot long to great, curling weapons easily three times that length. They often ornament their horns with metal rings or sheathe them in metal to protect them from damage.
Manes of shaggy
Elf
Legacy
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Species
Basic Rules (2014)
. Males and females are about the same height, and males are only marginally heavier than females.
Elves’ coloration encompasses the normal human range and also includes skin in shades of copper
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
Human
Legacy
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Species
Basic Rules (2014)
These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
; House Sivis’s network of message stations is the backbone of long-distance communication. But Sivis also trains and licenses scribes, notaries, interpreters, cartographers, barristers, heralds
House Sivis The gnomes of House Sivis facilitate communication. This is seen most literally in speaking stones, magic items allowing a Sivis heir to send a short message to another speaking stone
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
most literally in speaking stones, magic items allowing a Sivis heir to send a short message to another speaking stone. House Sivis’s message stations employs these items as the backbone of their long
House Sivis Leader: Lysse Lyrriman d’Sivis Headquarters: The Labyrinth (Korranberg, Zilargo) Bearing the emblem of the cockatrice, the gnomes of House Sivis facilitate communication. This is seen
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inexpensive; sending a package or a message by way of a courier is more secure but more expensive. If security is particularly important, House Sivis can protect written messages using magic, such as the
illusory script spell, and House Kundarak can secure packages with the glyph of warding spell. The gnomes of House Sivis also maintain a network of speaking stones (described in chapter 5) to facilitate
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Gnomes and Dragonmarks The gnomes of House Sivis carry the Mark of Scribing. Members of the house are scribes and notaries, but they also maintain the sending stones that facilitate long-distance communication in Khorvaire.
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
not intrinsically interesting. In the tabaxi’s eyes, gathering wealth is like packing rations for a long trip. It’s important to survive in the world, but not worth fussing over.
Instead
Goliath
Legacy
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Species
Elemental Evil Player's Companion
give up their lives as their physical skills decay.
Because of their risk-taking, goliath tribes suffer from a chronic lack of the experience offered by long- term leaders. They hope for innate
assigned by the tribal chief, and a family or clan name. A birth name is up to three syllables long. Clan names are five syllables or more and end in a vowel.
Birth names are rarely linked to gender
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
distinct tribal variations.
Sky Wardens
Nowhere are the aarakocra more comfortable than in the sky. They can spend hours in the air, and some go as long as days, locking their wings in place and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
poisoned duergar (two males and one female) use picks to chip iron ore from the walls of this cave. If outnumbered, they turn invisible and join their fellows in area 20c. Otherwise, they attack. The
males are named Orn and Thumrok. The female is named Durundra. 20c. Poisoned Miners Eight poisoned duergar (six males and two females) lethargically swing their picks, working iron veins in the cavern
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
also a merciless assassin with blood on her hands. Unlike with many other races, female drow are typically taller and more robust than males. To rise to the top echelons of power, a female must first
especially favored in this regard can earn protection and gifts from their matrons. A few males can attain high status in their society, especially those who serve as mages, but they never overshadow the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Speaking Stone Wondrous item, very rare The key to long-distance, virtually instantaneous communication across Khorvaire is House Sivis’s network of message stations. Each station contains at least
they were the target. In a Sivis message station, a gnome is always on duty by the speaking stone, listening for messages that might come in and transcribing them for delivery to their intended recipients.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(two females and two males) prepare a large meal, moving between a pair of roaring iron stoves and a 10-foot-long table covered with pots, bowls, and cutlery.
Shelves. Shelves carved into the walls
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Mess Hall Furnishings. Six 10-foot-long tables, each set with eight chairs, stand in neat rows.
Githyanki. Unless they have been drawn elsewhere, five githyanki warriors (three females and two
males) and one male githyanki gish (see appendix A) are eating together at a table, talking in low, angry tones.
If the characters get close to this area without alerting its occupants, they hear
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
day. There are indeed moonlit rituals in the Marches: some to honor the daelkyr, others to maintain the wards that keep them trapped in Khyber. Humans came to the Marches long ago, refugees fleeing a
hundred years ago, when a House Sivis expedition made two discoveries: the region contained valuable dragonshards, and a number of clans had manifested the Dragonmark of Finding. This led to the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. There are indeed moonlit rituals in the Marches: some to honor the daelkyr, others to maintain the wards that keep them trapped in Khyber. Humans came to the Marches long ago, refugees fleeing a war
a House Sivis expedition made two discoveries: the region contained valuable dragonshards, and a number of clans had manifested the Dragonmark of Finding. This led to the foundation of House Tharashk
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
males and females can grow sideburns down to mid-cheek, and both genders plait them into long braids. GHOSTWISE HALFLINGS
Ghostwise halflings trace their ancestry back to a war among halfling tribes
long as the lightfoots don’t have to carry any of the baggage. While often stereotyped as fat and lazy due to their homebound mindset and obsession with fine food, strongheart halfings are typically
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Western Cavern The githyanki knocked down several walls to create this chamber, and much of the debris has yet to be cleared. 2a. Ilmei’s Watch Crystal Stalactite. A 10-foot-long crystal
, four githyanki warriors (two males and two females) spar with each other to pass the time.
Fresh out of Crèche K’liir, the young githyanki warriors are hostile toward intruders. If two of them fall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Eastern Cavern The githyanki knocked down several walls to create this chamber, and much of the debris remains. 6a. Mirrk’s Watch Crystal Stalactite. A 10-foot-long crystal stalactite hangs above
elsewhere, six githyanki warriors (three females and three males) stand guard around the edge of the pit in the squares marked W on map 16.
The warriors speak in Gith about their dislike of Al’chaia and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
males, and the female often devours the male after breeding. In captivity, males are used as draft animals, while females serve as steeds in battle. Lone Predators. Steeders consider other steeders as
climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
syllables long. Clan names are five syllables or more and end in a vowel. Birth names are rarely linked to gender. Goliaths see females and males as equal in all things, and they find societies with
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
4. Tresendar Crypts The elders of the long-gone Tresendar family were once laid to rest in this mausoleum. Three large stone sarcophagi stand within this dusty crypt, and propped up against each
depict the person entombed within—two human males and one human female, all of noble bearing. If opened, the tombs contain mostly moldering bones and scraps of clothing, but see the “Treasure” section
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chronicle’s main offices are located in Korranberg. The paper also maintains field offices in the Five Nations, the Mror Holds, and Zilargo. Each field office shares space with a House Sivis message
Korranberg or near one of the field offices, but correspondents might be stationed in more remote regions for long periods of time, and the paper frequently publishes stories written by freelancers from
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Steeders Giant hunting spiders, steeders prowl the depths of the Underdark. Female steeders grow larger and stronger than males, and the female often devours the male after breeding. Numerous
Underdark folk domesticate steeders, particularly duergar (also in this book). Typically the females serve as steeds in battle, while the males are used as draft animals. Steeders attempt to tear apart
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lightfoot Halflings For lightfoot halflings, neither the journey nor the destination matters more; the important thing is to keep moving. The life of a lightfoot is one long exploration with each new
brown eyes and brown hair. Lightfoot halflings don’t grow facial hair except that males and females typically grow short sideburns.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lean, with black eyes and bald heads, with the males growing long, unkempt, gray beards. Duergar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their
spell, and you can’t cast them while you’re in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long






