Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'males skin with only about for for led'.
Other Suggestions:
made skin with only about for for led
makes skin with only about for for led
male skin with only about for for led
marks skin with only about for for led
masks skin with only about for for led
Monsters
Bigby Presents: Glory of the Giants
led trolls in a campaign to win Annam’s favor by conquering the outer plane of Ysgard. The campaign’s aspirations of conquest quickly failed, but the raiders discovered a key feature of
. They retain prominent noses and a hint of green in their skin but otherwise resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard use
Monsters
Storm King's Thunder
), are ogre-sized bipeds with curved horns and dour expressions. Their hulking bodies are coated with thick fur and hair, and many outsiders can’t tell the males and females apart.
Servants of the
communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty to their families—only to their god and race.
Skin Crawlers. A yakfolk’s most frightening
Monsters
Storm King's Thunder
” in their language), are ogre-sized bipeds with curved horns and dour expressions. Their hulking bodies are coated with thick fur and hair, and many outsiders can’t tell the males and females
parents pack children off to communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty to their families—only to their god and race.
Skin Crawlers. A yakfolk
Monsters
The Book of Many Things
draconic beast with pale, leathery wings and emaciated skin; this mount uses the wyvern stat block, but it is an Undead instead of a Dragon. An eerie, hollow silence heralds the champion’s arrival
.
The Grim Champions
The Grim Harrow is led by three powerful entities with the title of grim champion. Each champion embodies a terrible facet of death. Jyn Corvis, Grim Champion of Desolation, is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator.
Girallons are most common in temperate or warm forest
of several individuals and their offspring, usually led by a dominant adult that also tends to be the oldest member of the group. When on the hunt away from their lair, girallons use roars and body
Monsters
Bigby Presents: Glory of the Giants
giants led trolls in a campaign to win Annam’s favor by conquering the outer plane of Ysgard. The campaign’s aspirations of conquest quickly failed, but the raiders discovered a key feature of
appearance. They retain prominent noses and a hint of green in their skin but otherwise resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard
Gray Dwarf (Duergar)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Sword Coast Adventurer's Guide
bald heads, with the males growing long, unkempt, gray beards.
Duergar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their culture, but they can
of Moradin and his false promises. Their period of enslavement and the revolt against the mind flayers led by their god, Laduguer, purged the influence of the other dwarven gods from their souls and
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They&rsquo
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. Males and females are about the same height, and males are only marginally heavier than females.
Elves’ coloration encompasses the normal human range and also includes skin in shades of copper
Backgrounds
Guildmasters’ Guide to Ravnica
smear the blood of my enemies over my skin.
7
I was, in fact, raised by maaka.
8
HarrRRAAGGHH! [I rarely form a coherent sentence and prefer to express myself by breaking things
siblings or ancestors.]
Flaws
d6
Flaw
1
If you question my courage, I will never back down.
2
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally
heavier than females. Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally
heavier than females. Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial
Backgrounds
Sword Coast Adventurer's Guide
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
crafted from snow, with alabaster skin and white hair, and typically dressed in white.
Sossal exists far to the northeast, hard up against the endless ice to the north and bounded on its other sides by
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Yakfolk (p. 244–245) The Yakfolk description up to the “Skin Crawlers” section has changed to the following (the “Skin Crawlers” section is unchanged): Yakfolk, known among themselves as Yikaria
(“the Lucky Chosen” in their language), are ogre-sized bipeds with curved horns and dour expressions. Their hulking bodies are coated with thick fur and hair, and many outsiders can’t tell the males and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their old home, and now struggle to rid it of malign influences that have crept into the tunnels and warrens in their absence. Deep gnomes are lean with dark, earthen skin tones of gray. Males are bald
and beardless, while females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin. Deep gnome adventurers are just as curious and daring as those of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
formations fill a smaller cavern to the southeast (area 1b).
The two drow mages are males named Hulziin and Yrrprek. Each wears a cloak pin bearing the insignia of House Freth. They arrived here shortly
the deepest arm of this otherwise empty cave. A search reveals three backpacks made of woven spiderwebs. Each pack contains a mess kit, 10 days of rations (dried mushrooms, moss, and boiled cockatrice eggs), 50 feet of spider silk rope, and a full water skin made from a lizard’s bladder.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
character. Lightfoot halflings have all the racial traits of lightfoot halflings in the Player’s Handbook. They share the skin, hair, and eye tones of humans, but most lightfoot halflings have hazel or
brown eyes and brown hair. Lightfoot halflings don’t grow facial hair except that males and females typically grow short sideburns.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all the racial traits of stouts in the Player’s Handbook. Strongheart halflings are shorter on average than their lightfoot kin, and tend to have rounder faces. They have the skin tones and hair
colors of humans, with most having brown hair. Unlike their lightfoot cousins, strongheart halflings often have blond or black hair and blue or green eyes. Males don’t grow beards or mustaches, but both
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
or creature in the jungles of Valachan might turn hostile toward explorers. Packs of displacer beasts roam the jungle, led by Yana, a preternaturally cunning displacer beast that serves Chakuna
. VALACHANI CHARACTERS
Characters from Valachan typically hail from small, rain forest communities. The domain’s people are predominantly humans with dark hair and a range of warm, brown skin tones. Some
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Their gray skin allows them to blend in with surrounding stonework. They are also surprisingly heavy and strong for their size. An average adult weighs 100 to 120 pounds and stands 3 feet tall. A
enclave comes under attack. Established Gender Roles. Male svirfneblin are bald, while females have stringy gray hair. Traditionally, females run the enclaves while males scour the outskirts in search of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
traits of hill dwarves in the Player’s Handbook. They are stocky and muscular, averaging about 4 feet tall, with brown skin, black or brown hair, and brown or hazel eyes, with green eyes rare (and
considered lucky). Males grow full beards that they keep oiled and well groomed, and both genders wear their hair long and often elaborately braided. Gold dwarves are best known for crafting beautiful objects
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
mage; also see “Thornwell’s Offer,” above). The district is policed by a poorly trained militia consisting of some two hundred guards (LE humans) led by ten officers (LE human bandit captains) and one
, and mentions the tragic skin condition that requires the councillor to take regular immersion in water for relief. The rest of the councillors are occupied with other concerns. If one of their fellow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Auvryndar, a drow priestess of Lolth, stands atop a raised dais at the back of the hall, presiding over a group of four drow (two females named Ardulace and Dhessril, and two males named Izzatlab and
grimlocks are humans, dwarves, halflings, tieflings, and gnomes who were kidnapped from Skullport and Waterdeep. They all bear similar wounds, with the skin peeled outward. Spider Eggs If the party is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Tortles Tortles are omnivorous, turtle-like humanoids with leathery skin and bulky shells that cover most of their bodies. An adult tortle stands about 6 feet tall and weighs between 450 and 500
pounds. Males and females are nearly identical in size and appearance. They don’t wear clothing other than belts and harnesses for carrying tools and supplies. Natural Defenses. A tortle can retreat into
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmark Appearance A dragonmark appears on the skin. There are twelve known dragonmarks, each unique in design and power. A dragonmark can appear on any part of the body. One half-elf could have
houses are called Barons. Most houses are led by a matriarch or patriarch, though some are led by councils. The Twelve is an organization that facilitates communication and cooperation between the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
refusing to bring in a bounty he believed was innocent—a deed that led to other faction members’ deaths. Valder abandoned his family when he fled his home in Sigil and went into hiding. Recently, Valder’s
paraphrase the following text: An aged human wearing a tattered cloak approaches. His skin is crisscrossed with scars, and he carries himself with confidence. In a deep voice, the man rumbles, “They say
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
goddess’s visions. The whip relents but throws the characters a hostile glare. Within the hour, twelve kuo-toa led by a kuo-toa monitor arrive at Ploopploopeen’s quarters. The archpriest of the Sea Mother
or both factions of the kuo-toa, but instead found himself captured for his trouble. He’s willing to cooperate with the characters to save his own skin, and will even return the favor given the opportunity (see chapter 4, “Gracklstugh”).
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
in perpetual gloom. The land’s somber, superstitious people live in small, scattered villages. These communities are each led by a burgomaster who seeks to avoid the ire of the land’s aloof lord, Count
but functional clothes, have a wide range of skin and hair colors, and often have names inspired by Slavic peoples. When players create characters from Barovia, ask them the following questions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
forces of House Auvryndar are fifteen drow (twelve females and three males) led by a female drow priestess of Lolth named Shindreer Argonrae. The chasmes are agents of House Freth, while the hezrou is
cavern is the site of a heated battle between House Freth (to the north) and House Auvryndar (to the south). House Freth’s forces are nine male drow led by a male drow mage named Spirreth Dalambra. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
regions or nations that border the North, while others are prevalent in parts of the world far from the Sword Coast. Arkaiun Short in stature with tan skin and dark hair, the Arkaiuns dwell primarily in
Dambrath as well as Halruaa and the Shar. Many Arkaiuns lived under the yoke of drow slavery centuries ago after a failed military campaign against the dark elves, which led to the eventual
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hit point remaining) can be easily carried or led outside. Once outside, it takes him a few minutes to clear his lungs. Selwyn is frantic about the fate of his wife. A quick search of the burning house
surround a wagon sitting in the shade of some stunted trees along a dry riverbed. Two human males in plain farming clothes have collapsed near the front of the vehicle. The wagon’s wheels are sunk
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, carrying on not out of hope, but out of fear of the land’s merciless soldiers. Led by General Vladeska Drakov, Falkovnia’s military organizes a desperate and occasionally effective defense against
, having fled their homeland’s zombie plague. Such individuals have likely seen horrors and know tragedy. Falkovnia’s residents often have brown hair and varied skin tones with warm undertones. Their names
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
from scar tissue while another is traced on the skin in lines of cold fire. While aberrant dragonmarks can be disturbing, on the surface an aberrant mark seems no more dangerous or threatening than
devoted to you. All of these factors have led to the general superstition that people with aberrant dragonmarks are dangerous, that their marks drive them crazy or turn them into sociopaths. These






