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Returning 35 results for 'manes shadow with only allows for for located'.
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makes shadows with only allies for for locate
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makes shades with only allies for for locate
makes shadows with only allies for for locked
Monsters
Quests from the Infinite Staircase
’s shadow.”
Sion’s sorcery allows him to step in and out of shadows and create shadowy duplicates of himself. He can even exercise limited control over others’ shadows, causing
darkvision.
Shadowy Demise. If Sion dies, his body melts into shadow, leaving behind only equipment he was wearing or carrying.
Sunlight Weakness. While in sunlight, Sion has disadvantage on attack rolls
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three Shadow
Sword attacks. One of the attacks can be replaced by a Hand Crossbow attack. The drow can also use Spellcasting to cast darkness.
Shadow Sword. Melee or Ranged Weapon Attack: +9;{"diceNotation":"1d20+9
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature or object if it is within 1 mile of the banderhobb.Multiattack. The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step.
Bite. Melee Weapon
, the target is pulled to a space within 5 feet of the banderhobb.
Shadow Step. The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see.
Swallow. Melee
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage","rollAction":"Shortsword","rollDamageType":"necrotic"} necrotic damage.
Shadow Teleport (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Shadow Teleport"}. The meazel
; baleful magic. The curse acts as a beacon; sorrowsworn, Undead, and other terrors sense where they are located and descend on the stranded victims to tear them apart.Shadow Stealth. While in dim light or darkness, the meazel can take the Hide action as a bonus action.
Monsters
Spelljammer: Adventures in Space
Evasion. When the chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only
’s Guide.
Charm of Air Bubbles
This charm allows you to cast the air bubble spell (see the Astral Adventurer’s Guide) as an action. Once used three times, this charm goes away.
Charm of
Monsters
Acquisitions Incorporated
subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She
can't use this trait if she's incapacitated.
Shadow Step. When Rosie is in dim light or darkness, she can use a bonus action to teleport 60 feet to an unoccupied space she can see that is also in dim
Monsters
Van Richten’s Guide to Ravenloft
power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.
The threat posed by Osybus and his disciples
body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is
Monsters
Van Richten’s Guide to Ravenloft
of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and
silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If
Monsters
Van Richten’s Guide to Ravenloft
power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls
unoccupied space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest
Monsters
Van Richten’s Guide to Ravenloft
shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and wide. In
stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it
Monsters
Van Richten’s Guide to Ravenloft
. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their
space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s
Monsters
Van Richten’s Guide to Ravenloft
role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to
can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no
Monsters
Eberron: Rising from the Last War
, if available, to move as far as its speed allows away from Belashyrra.
Rend Reality (Costs 3 Actions). Belashyrra rips at the bonds of reality in its immediate area. Each creature within 10 feet of
’s lair is known to touch remote areas of the Shadow Marches and caverns below Xen’drik. A region containing a passage to Belashyrra’s lair is warped by its magic, which creates one or
Species
Eberron: Rising from the Last War
.
—Lady Elara d’Thuranni, shadow dancer
The Mark of Shadow lets an elf weave illusions, crafting magic to distract or delight. It also allows its bearer to sculpt shadows, making it easy to
acting. Baron Elvinor Elorrenthi leads the house from the last of those, the Demesne of Shadow, which is located in Sharn. The hydra serves as House Phiarlan’s emblem.
monsters
Evasion. If Karas is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Karas instead takes no damage if she succeeds on the save and only half damage
free themselves from that god’s malignant shadow. However, none have embraced the Chembryls’ tyrannical legacy more than Karas Chembryl, a ruthless assassin whose devotion to the gods Bane
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of Yeenoghu
Gnoll Pack Lord
Gnoll Warrior
Goristro
Hell Hound
Hezrou
Horned Devil
Ice Devil
Imp
Incubus
Jackalwere
Lamia
Larva
Lemure
Manes
Manes Vaporspawn
Marilith
Mezzoloth
Nalfeshnee
Night Hag
Nightmare
Nycaloth
Oni
Pit Fiend
Quasit
Rakshasa
Sahuagin Baron
Sahuagin Priest
Sahuagin Warrior
Shadow Demon
Spined Devil
Spirit Naga
Succubus
Swarm of Dretches
Swarm of Larvae
Swarm of Lemures
Ultroloth
Vrock
Yochlol
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fervent devotion to Piyarz and, ironically, refer to him in private as “Piyarz’s shadow.” Sion’s sorcery allows him to step in and out of shadows and create shadowy duplicates of himself. He can even
Sion to develop his arcane powers in secret, and in time Sion became a skilled shadow sorcerer. He kept his umbral abilities hidden from the tower’s other residents. Even so, they all noticed his
Delerium Fragment
Legacy
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or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
humanoid corpses within 120 feet animate as hostile haze husk;haze husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
11
The shadow;shadows of 1d6 random
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shadowblades have an action that allows them to summon a demon.
Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon with a 50 percent chance of success. If the attempt
drow kills a lesser demon and mystically prevents it from reforming in the Abyss. This ritual creates a shadow demon and infuses the drow with shadow magic. VARIANT: SHADOW DEMON SUMMONING
Some drow
Delerium Chip
Legacy
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or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
humanoid corpses within 120 feet animate as hostile haze husk;haze husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
11
The shadow;shadows of 1d6 random
Delerium Geode
Legacy
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Equipment
or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
humanoid corpses within 120 feet animate as hostile haze husk;haze husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
11
The shadow;shadows of 1d6 random
Delerium Massive Cluster
Legacy
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Equipment
or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
humanoid corpses within 120 feet animate as hostile haze husk;haze husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
11
The shadow;shadows of 1d6 random
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
: Demon Summoning Some drow shadowblades have an action that allows them to summon a demon. Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon (see the Monster Manual) with a
. A shadowblade gains their powers over shadow via a ritual in which they kill a shadow demon and mystically prevent it from re-forming in the Abyss, siphoning its essence into themselves. Variant
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
imprisoned. Charm of the Shadow Glass This charm allows you to cast the shatter spell (save DC 16) as an action, no components required. The next time you finish a short or long rest after casting the spell
Voice of the Princess When the characters became imbued with the scrivener’s mark, the magic of The Scrivener’s Tale tied them to the Princess of the Shadow Glass. After the first assault by agents
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Banderhobb A banderhobb is a hybrid of shadow and flesh. Through vile magic, these components take on an enormous and horrific upright shape resembling a bipedal toad. In this form, a banderhobb
when it is provided with a lock of hair, a personal belonging, or another object connected to the target. Possession of such an item allows it to sense the creature’s location from as far as a mile away
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
reptilian features. To customize a horror, choose a base creature (flying horror, shadow horror, or skittering horror), then roll once on the Primary Features table and once on the Secondary Features table
(or choose an option from each table). Add those features to the base creature. Primary Features d4 Feature 1 Avoidance. If the horror is subjected to an effect that allows it to make a saving throw
Delerium Crystal
Legacy
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or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
humanoid corpses within 120 feet animate as hostile haze husk;haze husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
11
The shadow;shadows of 1d6 random
Delerium Shard
Legacy
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or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
humanoid corpses within 120 feet animate as hostile haze husk;haze husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
11
The shadow;shadows of 1d6 random
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
area has four entry points, each with its own collection of items. The shadow demons in area T3E investigate any loud noises coming from the neighboring areas. T3A. Southeast Entrance The floor of this
character who succeeds on a DC 12 Intelligence (Investigation) check while searching the collection finds several annotated books about the Caerdoon region, located a few miles from the badlands. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
3rd level, your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit
soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
usually speak Goblin.
Goblin is the common tongue of Darguun, Droaam, and the Shadow Marches, along with most “monstrous” creatures in Khorvaire. It was the language of the goblin empire that
of Sarlona. Quori is spoken by the kalashtar, spirits native to Dal Quor, and the Inspired lords of Riedra.
Optional Rule: Swapping Racial Languages
This optional rule allows you to exchange a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
are located and descend on the stranded victims to tear them apart. Meazel
Medium Monstrosity, Typically Neutral Evil
Armor Class 13
Hit Points 35 (10d8 − 10)
Speed 30 ft.
STR
8 (−1
weapon attacks while grappling a creature in this way.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) necrotic damage.
Shadow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim The Black Network has an open recruitment policy. Anyone can join. Tenacity and loyalty are highly valued (but not essential) traits in new members. The Zhentarim is a shadow organization
. Adventurers can procure discounted potions and poisons from Skeemo’s shop, Weirdbottle’s Concoctions, which is located in the Trades Ward. Tashlyn offers affordable mercenaries, either thugs costing 2 sp per
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
host, and they receive obedience and deference from many quarters. Their ability to lay waste to entire formations with a single use of magic allows them to gain far more glory in battle than a single
hands.
Hobgoblin Iron Shadow The Iron Shadows are hobgoblin monks that serve as secret police, scouts, and assassins. Among other hobgoblins, they spy to ferret out treachery, rebellion, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shadow of evil lies within everyone, waiting for a moment when it can gain a foothold on their souls. Thus its paladins, monks, and clerics spend long hours deep in prayer to keep their inner eye
Order’s members can be depended on as a source of strength to themselves and others, a bright light against the darkness. They are not preemptive bullies, though. A strict code of honor allows them






