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Returning 35 results for 'manneo swimming with only are from for like'.
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manner swirling with only are from for like
manner swimming with only are from for like
manners swimming with only are from for like
manner swinging with only are from for like
Monsters
Guildmasters’ Guide to Ravnica
narrow as 1 inch wide without squeezing.
2
Aquatic. The krasis gains a swimming speed equal to its walking speed.
3
Climbing Speed. The krasis gains a climbing speed equal to its walking
surprised, as a result of having sensitive barbels like a catfish, stereoscopic vision like a chameleon, a tongue like a snake, eye stalks like a lobster, or an array of several eyes.
6
Ink Cloud
Monsters
Guildmasters’ Guide to Ravnica
squeezing.
2
Aquatic. The krasis gains a swimming speed equal to its walking speed.
3
Climbing Speed. The krasis gains a climbing speed equal to its walking speed.
4
Cryptic Skin
having sensitive barbels like a catfish, stereoscopic vision like a chameleon, a tongue like a snake, eye stalks like a lobster, or an array of several eyes.
6
Ink Cloud (Recharges after a Short or
Monsters
Guildmasters’ Guide to Ravnica
narrow as 1 inch wide without squeezing.
2
Aquatic. The krasis gains a swimming speed equal to its walking speed.
3
Climbing Speed. The krasis gains a climbing speed equal to its walking
surprised, as a result of having sensitive barbels like a catfish, stereoscopic vision like a chameleon, a tongue like a snake, eye stalks like a lobster, or an array of several eyes.
6
Ink
Monsters
Fizban's Treasury of Dragons
up to its speed. If the dragon turtle is swimming, this movement doesn't provoke opportunity attacks.
Boiling Aura (Costs 3 Actions). The dragon turtle radiates intense heat. Until the start of the
kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I
Alter Self
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
underwater and gain a swimming speed equal to your walking speed.
Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your
Underwater
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
When making a melee weapon attack, a creature that does not have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin
weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart). Creatures and objects that are fully immersed in water have resistance to fire damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be
. The “Special Types of Movement” section in chapter 8 gives the particulars for jumping, climbing, and swimming.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Currents Ocean water is moved by wind and tides to create constant river-like flows called currents. Tidal currents are typically the strongest. They’re usually found within 50 miles of shore and at
can let the current carry it. Alternatively, the crew of the vessel or the creature can fight against the current by rowing or swimming hard, moving at half the vessel or creature’s normal pace. Vessels
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
circular. (The pools shown on map 1 are not to scale.) A detect magic spell reveals a faint aura of abjuration magic around each pool. The tortles of the island like to bathe and relax in the mud pools
temporary hit points (which he gained by swimming in the mud pits). The mephit and the tortles share a common language (Aquan). Through words and gestures, Florrb urges visitors to bathe in the mud and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Outlander Outlanders are a common sight in ports such as Saltmarsh. Even a small port attracts folk from across the world, though how they end up in a place like Saltmarsh varies greatly. The table
Saltmarsh. You were stranded after pirates attacked the ship you were aboard and killed everyone else. You survived by leaping overboard and swimming for hours. 3–4 For years your people survived in an
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
to enter Umberlee’s Maw is through area 1. The coral mountain is otherwise sealed against intrusion. UNDERWATER COMBAT
When making a melee weapon attack, a creature that doesn't have a swimming
beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
themselves. Their skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly
invisible fish scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself. As a water genasi, you have the following traits. Creature Type. You are a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed. Change Appearance
. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
(Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: You attempt to climb a sheer or slippery cliff, avoid
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed. Change Appearance
. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: You attempt to climb a sheer or slippery cliff, avoid
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lies motionless.
The water in this area is 10 feet deep (see the Player’s Handbook for details on swimming). The island rises gently to the north and south, while on its east and west sides, 10-foot
-high bluffs rise from the river. Characters who succeed on a DC 18 Wisdom (Perception) check notice the island’s rocks look like pieces of an ancient structure. Amanisha (neutral good, human spy) is
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Tales d6 Tale
1 “The farmers at Leilon Point have seen more shark fins in the water lately. Some even claim to see humanoids swimming alongside the sharks! Can you imagine?” (If the
hear of Claugiyliamatar? She’s a great green dragon with a lair somewhere in Kryptgarden Forest. Folks around here call her Old Gnawbone because she loves devouring people like us. Be careful if you’re going in that place. You don’t want to run into her.”
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain many of the resistances that elemental creatures possess, as well as the ability to grapple and crush their
trait. If the fathomer is knocked unconscious or dies, it also reverts to its true form.
While in serpent form, the fathomer gains a swimming speed of 40 feet, the ability to breathe underwater
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have advantage. Ice Slides. As remorhazes burrow through ice, the heat radiating from their bodies smooths out the sides of the tunnels behind them to a glass-like finish. Many of these passages are
or fearful event in their past. The scent does not have a source.
6 One party member (determined randomly) sees a dark, hulking shape moving through the wall, ceiling, or floor, as though it were swimming through the ice. The effect is illusory, harmless, and fleeting.
7–12 No haunting.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
like goblins, which tend to squabble among themselves and cooperate only when threatened by a strong leader. Kobolds avoid combat on a large scale, instead sticking to hit-and-run raids using smaller
or swimming). Using poison, usually harvested from vermin such as centipedes and spiders. They might extract the poison and use it on their weapons, or leave a chest or a clay pot full of the vermin in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
unknown winged antelope-like creature carved from a single massive opal
2 A preserved juvenile purple worm on an ebony stand set with amethysts
3 A cunningly worked metal automaton of a sphinx
the interior by swimming through an underwater cave
7 A magic chandelier that projects images of the most inaccessible places in the world on the wall, changing the images each time the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
as squads of zealous mind flayer prophets (see appendix A) led by militant enforcers called brain breakers. Brain breakers look like giant brains with stout legs, and they wear steel armor made from
lake similar to the Briny Pool in chapter 8. There, a kraken named Ghaluzesh directs the attacks against the characters. Ghaluzesh is invulnerable while swimming in the waters of the Shallows of Sudden
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
before the mirror is T’rissa or someone who looks exactly like her, the spider offers a warm greeting in Elvish with its clicking mandibles and demands to know why efforts have been started to conquer the
. A vein of turquoise runs through the east wall diagonally, looking like a stream. The granite in the vein has been carved to look like a school of trout.
Stone Basin. A large, empty basin is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from the heaving foam. Water streams off the rising crags like rivers crashing down a mountainside. At last the emerging island stops growing in size, although the sea around still tosses your ship
like a drifting feather. Then a huge blast of steam erupts from the waves, and through the drifting, rainbow-crossed mist, you see an immense beak and a milky eye the size of a hogshead cask staring
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Random Encounters Searching the Sea of Moving Ice for the plateau-like iceberg described by Maccath is a time-consuming process. Roll a d6 each morning, afternoon, and night. On a roll of 1, an
on board must make a DC 15 Dexterity saving throw. On a failed saving throw, a creature is dumped overboard. A creature that falls into the frigid water is swimming and must make a DC 12 Constitution
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
family or clan name. Birth Names: Aukan, Eglath, Gae-Al, Gauthak, Ilikan, Keothi, Kuori, Lo-Kag, Manneo, Maveith, Nalla, Orilo, Paavu, Pethani, Thalai, Thotham, Uthal, Vaunea, Vimak Nicknames: Bearkiller
between them is remote, because goliaths like to hold grudges. Goliath Warrior
Medium humanoid (goliath), any alignment
Armor Class 12 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, wings or fins like those of manta rays, translucent or camouflaged skin, or shark-like maws filled with sharp teeth. Hybrids are the product of Simic magic. It’s not impossible for a hybrid to leave the
of the following options: Manta Glide. You have ray-like fins that you can use as wings to slow your fall or allow you to glide. When you fall and aren’t incapacitated, you can subtract up to 100 feet
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the players to introduce their characters and describe them to the group. Once they have completed their introductions, read or paraphrase the following boxed text: After swimming for half the day, you
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
they’ve just recently made their home here. When they noticed the mountain of coral, it seemed like a great opportunity. If pressed, they’ll warn the characters about the more powerful undead further into
, 1,000 gp, 1,200 sp, and 1,800 cp. There are also ten large pearls (worth 50 gp each), and a pair of platinum chalices with intricately carved images of small fish swimming through a seaweed forest (worth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are small folk, and that they fashion their homes by digging down and living within rather than building up and living above. Like the badgers and raccoons that are often their companions, they live
are gaily decorated, tidy spaces that take advantage of natural features. A great glass bowl swimming with fish and frogs might serve as a skylight for a gnome burrow, while appearing to the world above
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
) and Nev (neutral good triton Quandrix professor of theory) grew up literally swimming in magic, in an ocean region near a powerful magical snarl. At an early age, they began to see patterns in the
are thrilling sights on campus. Ruxa, Patient Professor Ruxa (neutral good Quandrix professor of substance) looks like a bipedal brown bear and knows that wild new theories, though exciting, are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
slippery and rise to meet the floor of a 20-foot-high antechamber, the floor of which is submerged under 1 foot of murky water. Decorative columns carved to look like intertwined snakes line the chamber’s
, and can speak with frogs and toads. He has a walking speed of 20 feet and a swimming speed of 40 feet. His long jump is up to 20 feet and his high jump is up to 10 feet, with or without a running
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
had an imaginary friend that looked like a flumph or a strange platypus-like creature. One day, it gifted you with psionic powers, which have ended up being not so imaginary. 6 Your nightmares whisper
glistens with mucus or shines with an otherworldly light. You gain a swimming speed equal to twice your walking speed, and you can breathe underwater. Moreover, gills grow from your neck or fan out






