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Returning 35 results for 'manner same with only above floats for long'.
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manner same with only above flat for long
manner same with only above fleas for long
manner same with only above feats for long
Magic Items
Dungeon Master’s Guide
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three
Magic Items
Dungeon Master’s Guide
toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a strong wind. This wind can fill the sails of one ship, increasing its
. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can take a Magic
Monsters
The Wild Beyond the Witchlight
Long Rest). The brigganock accelerates the passage of time around itself, enabling it to accomplish up to 1 hour of work in a matter of seconds. This work can’t affect any creature other than the
needed to create an animated object. Other uses are possible as well.
A brigganock’s soul lives outside its body, manifesting as a bulb of pale light that floats alongside it and helps the
Vampiric Mist
Legacy
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Monsters
Tales from the Yawning Portal
damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.In a loose manner of speaking, the vampiric mist is the embodiment of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
would be lost.
Cryptic Whispers
Even though a creature transformed into a stone cursed is long dead, a vague whisper of their memories lives on in the obsidian skull embedded within the stone cursed
skull by the character. Once this check is made, whether it succeeds or fails, the skull can’t be used in this manner again.PoisonBludgeoning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
speak any languages but can approximate words and sentences it hears, mimicking them in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled pets. Some
familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as
Monsters
Baldur’s Gate: Descent into Avernus
curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long
can be permanently slain. Mahadi acts as the eyes and ears of Asmodeus in Avernus. As a deal broker and moderator, he’s privy to all manner of dealings that might otherwise escape the attention
Monsters
Spelljammer: Adventures in Space
exist or where they came from, but the most popular hypothesis is that they are the creations of some long-forgotten god. Zodars interact with other sapient creatures in a manner that goes beyond mere
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the master can sense what the gazer senses as long as they are within 1 mile of each other. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the
’t speak any languages but can approximate words and sentences it hears, mimicking them in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled
Monsters
Mordenkainen Presents: Monsters of the Multiverse
in this manner.
Magic Resistance. The ulitharid has advantage on saving throws against spells and other magical effects.
Psionic Hub. If an elder brain establishes a psychic link with the ulitharid
ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the
Monsters
Bigby Presents: Glory of the Giants
a short or long rest.Multiattack. The giant makes three Flying Staff attacks.
Flying Staff. Melee or Ranged Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Flying
treasures—often by gambling. While many cloud giants are content with risking their wealth in games with each other, those who aim for the top of their ordning challenge all manner of beings in
Magic Items
Tomb of Annihilation
This crooked staff is carved from bone and topped with the skull of a forgotten archmage whom Acererak destroyed long ago. Etched into the skull’s forehead is Acererak’s rune, which is
destroys both the staff and the life force trapped within it. The staff doesn’t explode if destroyed in this manner, but its destruction causes the sphere to be destroyed as well.
Zuggtmoy
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Monsters
Out of the Abyss
humanoid shape, including the skeletal-thin figure depicted in grimoires and ancient art, draped and veiled in mycelium and lichen. Indeed, much of her appearance and manner, and that of her servants
“I see visions in the world around me that others do not.”
21–40
“I periodically slip into a catatonic state, staring off into the distance for long stretches at a time
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attack roll is rerolled against the chosen creature.Ancient and devious, morkoths are voracious collectors. Each one floats through the planes on a strange, mobile island, amassing the valuables
being watched, even when they aren’t.
Lost Possessions. Each time a creature that has been on the island for less than a year finishes a short or long rest, it must make a DC 10 Intelligence
Folding Boat
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Magic Items
Basic Rules (2014)
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three
command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor
Monsters
Mordenkainen's Fiendish Folio Volume 1
realities. Such is the realm that spawned the xill, horrific, insectoid creatures created long ago to serve an ancient, evil master.
Gruesome Collectors. Xills are horrid, four-armed creatures that seem to
paralytic poison. When their the poison overwhelms their target, the xill snatches the victim and returns to the Ethereal. The ultimate fate of unfortunates carried off in this manner is not known, but
Ulitharid
Legacy
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Monsters
Volo's Guide to Monsters
in this manner.
Magic Resistance. The ulitharid has advantage on saving throws against spells and other magical effects.
Psionic Hub. If an elder brain establishes a psychic link with the ulitharid
ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the
Backgrounds
The Wild Beyond the Witchlight
through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell
nectar or honey.
3
You have long whiskers like those of a cat.
4
Your ears are covered with soft tufts of fur.
5
Your skin sparkles in moonlight.
6
Flowers either bloom or wilt
Feather Token
Legacy
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Magic Items
Basic Rules (2014)
token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5
token disappears, and a 50-foot-long, 20-foot- wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action
Quaal's Feather Token
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5
token disappears, and a 50-foot-long, 20-foot- wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Folding Boat Wondrous item, rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items
inside. This item also has three command words, each requiring you to use an action to speak it. Folding Boat One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Folding Boat Wondrous item, rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items
inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
within the last 8 hours, but everything that occurred before then is lost in a haze and soon forgotten. All their memories of the surface world and its inhabitants faded long ago. The stone giants are
unaware of the miniature castle in the heart of their domain because it floats in the middle of a great cavern beyond the range of their darkvision. The giants are tormented by the faerie dragon that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
constellation of rocks floats in the air, some the size of islands, others little more than boulders. However, the largest island advances south from the ruins, positioning itself above the reassembling Dragon
citadel and the Dragon Army aren’t immediate threats so long as the characters and Kalaman’s forces keep their distance. If the characters draw near, they attract the attention of one or more lesser death dragons (see appendix B) that attack until the characters retreat.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Grell A grell resembles a bulbous floating brain with a wide, sharp beak. Its ten long tentacles are made of hundreds of ring-shaped muscles sheathed in tough fibrous hide. Sharp barbs line the tip
each tentacle and inject paralytic venom. The grell can partially retract its barbs into its tentacles to handle or manipulate objects it doesn’t want to pierce or tear. Grells have no eyes and floats
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Using the Golden Vault If you’re using the Golden Vault as a patron, a golden key is delivered to the characters in whatever manner you deem fit, along with a hand-drawn map of Brimstone Fortress
further assistance, but we suspect the arcanaloth has reasons of their own to acquire the book, so be on your guard!
“Nebukath is unsure how long Vrakir plans to keep the book in the fortress, meaning
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prevent creatures from using magic to exit Candlekeep. Anyone who tries to fly over the wall into Candlekeep is stopped short. Magical flight is dispelled, and the subject floats slowly to the ground
don’t discuss with outsiders. If pages from a book or parts of a scroll are torn away, these fragments can be removed from Candlekeep as long as the bulk of the work remains in the library. Similarly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K19. Grand Landing Massive stairs rise to a landing twenty feet wide by forty feet long. Stone arches support a ceiling covered with frescoes twenty feet overhead. The frescoes depict armored knights
on horseback, their finer features faded beyond recognition.
Dust floats in the air here. At each end of the south wall, a staircase rises into darkness. Between the staircases are twin alcoves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
seeps into the hall through cracks in the arched, 20-foot-high ceiling, spilling onto a 40-foot-long stone table surrounded by stone chairs as big as thrones.
Dishware. Shallow niches in the walls
against the walls are scores of rusty iron anvils forged and abandoned long ago by the Melairkyn dwarves. (Each one weighs 500 pounds.)
The crystal pedestal with the diamond levitating above it is a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
Adventure Start The characters have arrived at the site of the demilich’s last haunt. Before them is a low, flat topped hill, about 200 yards wide, 300 yards long, and 60 feet high. Only ugly weeds
the cliff face. This examination must be done from a distance, using a long spear or a 10-foot pole to poke into the sand and gravel, looking for an opening. Any prodding into the cliff face must be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
king of Gauntlgrym awaits them. His previously friendly manner has turned grave. “I’ve told the allies ye met tonight what ye told me,” he says. “I invited them here to learn what is happening, to share
. He can provide ye with a map to Gravenhollow. It’s a legendary place built by the stone giants long ago, said to contain all the knowledge of the depths. If there’s answers to be found for what has
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters arrive. Sansuri has little regard for “puny folk” and doesn’t consider them a threat. How she reacts to the characters depends on the manner in which they approach her castle: If the characters
approach her castle in a nonthreatening manner, Sansuri instructs her castellan, Cressaro, to escort them to her audience chamber (area 1), where she greets them formally. In a noncombat situation
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to be an iron chest entangled in the webs. When the characters draw close to examine it, the mimic attacks. Spectator Freed from its service to a long-dead drow wizard, this mad aberration now floats
cocooned in webbing. He is poisoned and paralyzed for the next hour. Fargas Rumblefoot was a member of an adventuring band looking for a long-lost tomb when they were attacked by a pack of mad gnolls
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crime syndicate, while the others include the following groups: Voice of
BRELAND
Blood ADDICTS’ Dragon Drug
Imagine it: a long-lasting state of euphoria, a feeling of power and energy, a measurable
Halas Tarkanan united the bearers of these marks during the ancient War of the Mark. The Tyrants. The Tyrants are a mysterious group of shapeshifters who traffic in all manner of information. They sell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship
token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while






