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Returning 35 results for 'manner sharn with only about for for life'.
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Vampiric Mist
Legacy
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Monsters
Tales from the Yawning Portal
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is construct or undead.
Forbiddance. The mist can’t enter a residence
":"damage","rollAction":"Life Drain","rollDamageType":"necrotic"} necrotic damage, the mist regains 10 hit points, and the target’s hit point maximum is reduced by an amount equal to the necrotic
Magic Items
Tomb of Annihilation
destroys both the staff and the life force trapped within it. The staff doesn’t explode if destroyed in this manner, but its destruction causes the sphere to be destroyed as well.
, remove curse, or similar spell ends the curse on the target.
The Forgotten One. The bodiless life force of a dead archmage empowers the staff and is imprisoned within it. The rune carved into the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a vague likeness of its master.
Cruel and chaotic, skulks carry out their orders in the most violent manner possible. A summoned skulk can’t return to the Shadowfell until it dies, so many
throw themselves into creating bloodshed and mayhem with no regard for their own lives.
After killing a person on the Material Plane, some skulks take up a silent imitation of that person’s life
Monsters
Van Richten’s Guide to Ravenloft
. The swap is also undone if the controlled body takes damage from the carrionette’s Silver Needle.Carrionettes arise from innocent intentions. Heartfelt wishes breathe life into a beloved toy and
porcelain dolls are the most common, all manner of deadly stuffed animals, crawling jack-in-the-boxes, bloodthirsty poppets, murderous jewelry box ballerinas, and so forth might be carrionettes. These
Monsters
The Wild Beyond the Witchlight
natural leader and a protective caregiver. She has a direct manner that reassures and inspires those around her.
Mercion does not worship a deity, but rather an ideal: that truth gives life to artistry
Monsters
Spelljammer: Adventures in Space
Disembodied Voice. Up to three times in its life, the zodar can cause a message of up to twenty-five words to issue from the air around it. It speaks only when it has something profoundly important
exist or where they came from, but the most popular hypothesis is that they are the creations of some long-forgotten god. Zodars interact with other sapient creatures in a manner that goes beyond mere
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
humanoid shape, including the skeletal-thin figure depicted in grimoires and ancient art, draped and veiled in mycelium and lichen. Indeed, much of her appearance and manner, and that of her servants
’, is a soulless mockery of mortal life and its many facets.
Zuggtmoy’s cultists often follow her unwittingly. Most are fungi-infected to some degree, whether through inhaling her mind
Monsters
Mordenkainen Presents: Monsters of the Multiverse
in this manner.
Magic Resistance. The ulitharid has advantage on saving throws against spells and other magical effects.
Psionic Hub. If an elder brain establishes a psychic link with the ulitharid
staff; when the ulitharid is ready to give up its life, it attaches the staff to the back of its head, and the staff cracks open its skull, enabling its brain to be extracted. The brain and the staff
Monsters
Curse of Strahd
, found Tatyana.
Tatyana was Strahd's type—a woman of exquisite beauty and gentle manner. When Strahd returned to Ravenloft, the young woman instantly caught his eye, and Rahadin had the pleasure of
haunted by them if he could. The only thing he cares about is Strahd von Zarovich, for whom he would gladly give his life.
Rahadin's Traits
Ideal. “Loyalty is everything.”
Bond. “I am a son of King Barov
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-thin figure depicted in grimoires and ancient art, draped and veiled in mycelia and lichen. Indeed, much of her appearance and manner, and that of her servants, is a mockery of mortal life and its many
Species
Eberron: Rising from the Last War
The illusions that I weave dazzle and deceive. Sometimes that deception eases your burdens, letting you forget your troubles for a moment. But I can also ease your burdens by ending your life
and established House Phiarlan in Khorvaire. These elves are expert entertainers, giving them access to all manner of places and secrets. Known to few, there has always been an elite force of spies and
Devourer
Legacy
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Monsters
Volo's Guide to Monsters
is teleported inside the devourer's ribcage and imprisoned there. A creature imprisoned in this manner has disadvantage on death saving throws. If it dies while imprisoned, the devourer regains 25
only one creature at a time.
Soul Rend (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Soul Rend"}. The devourer creates a vortex of life-draining energy in a 20-foot radius
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
smooth-skins is far greater.
Despite their alien outlook, some lizardfolk make an effort to understand and, in their own manner, befriend people of other races. Such lizardfolk make faithful and
skilled allies.
Alien Minds
The lizardfolk’s reptilian nature comes through not only in their appearance, but also in how they think and act. Lizardfolk experience a more limited emotional life than
races
Dhampirs are living people who possess vampiric prowess but are cursed with macabre hunger. Most dhampirs thirst for blood, but some gain sustenance from dreams, life energy, or other vital sources
others are partially transformed by a vampire’s bite. All manner of macabre bargains and necromantic influences might also give rise to a dhampir. Regardless of their origins, dhampirs exhibit
Species
One Grung Above
caste for life. On rare occasions, an individual that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an
lookout for creatures they can capture and enslave. Grungs use slaves for all manner of menial tasks, but mostly they just like bossing them around. Slaves are fed mildly poisoned food to keep them
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that welcomes all manner of suspicious customers… which makes it a haven for adventurers. Clifftop is a home away from home for explorers and mercenaries. The Sharn Watch maintains a fortress garrison
Upper Dura This ward is full of life, home to talented artisans and successful merchants. There’s a seedy edge to Upper Dura, and in general it has the qualities of a middle ward. But it’s a place
Species
Van Richten’s Guide to Ravenloft
bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.
Faded Memories
Reborn suffer from some manner of discontinuity, an interruption of their lives or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Xen’drik. All these factors make Sharn an equally ideal location for adventures inspired by pulp action. You can use the Life in the City table to generate ideas for adventures set in Sharn. Life in the
. 3 A Karrnathi undead soldier troubled by sporadic memories of his former life is trying to locate his wife and family, who have fled Karrnath and now live somewhere in the lower districts of Sharn. 4
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
victims to smoldering piles of ash. 2 Driven mad by his aberrant dragonmark, a dwarf becomes obsessed with destroying Sharn in the same manner that Halas Tarkanan collapsed Old Sharn. 3 A House Tarkanan
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
stories happening all the time—helps bring the city to life for everyone. Use these tables as sources of inspiration. They reflect the general activities and flavor of the different levels of Sharn, but you can tailor the results to be a better match for any ward.
The Streets of Sharn The player characters are making a trip from Lower Dura to Upper Menthis. What happens along the way? The tables on the following pages are filled with ideas for random things
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Walls alone holds more Cyran refugees than Karrnath has allowed across its borders. If you read the Sharn Inquisitive or the Korranberg Chronicle, you’ve heard the endless litany of how difficult life
Things to Do in Tavick’s Landing Voice of
BRELAND
is your Neighbor a cyran invader?
In the wake of the Mourning, our king welcomed the survivors of that tragedy into our cities. In Sharn, High
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves.
However, not all tabaxi are satisfied with such a life. The Cat Lord, the divine
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Hermit As a hermit, you spent a considerable time in seclusion before making a discovery that drew you back to the world. Were you isolated in Sharn, or did you discover something that’s drawn you to
the City of Towers? 1d4 Hermit
1 You spent the last ten years meditating on a pillar on one of the highest points in Sharn. A recent revelation has brought you down from your perch; what
Species
Van Richten’s Guide to Ravenloft
or raw meat
3
Cerebral spinal fluid
4
Psychic energy
5
Dreams
6
Life energy
Dhampir Origins
Dhampirs often arise from encounters with vampires, but all manner of
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Starting Point: Clifftop Sharn is a city with an appetite for adventure. It’s the gateway to Xen’drik, a land filled with mystery and danger. Eccentric nobles and dragonmarked barons alike need
capable agents for their many intrigues. So Sharn has a steady demand for adventurers, and Clifftop is where you go to find them. A Clifftop campaign focuses on heroic fantasy. You’re a professional
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
since at least one of you was a child. 3 Germaine saved your life. 4 You saved Germaine’s life. 5 You had several friendly conversations with Germaine during a long airship or lightning rail journey. 6 Germaine helped you while you were living in or visiting Sharn.
How Do You Know Vilroy? Before the adventure begins, inform each character that they are an acquaintance of Sergeant Germaine Vilroy of the Sharn Watch, a Brelish veteran of the Last War. Ask each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch NPCs The Sharn Watch includes people from all walks of life: veterans of the Last War, retired adventurers, lifelong residents of the city, and immigrants who have become Brelish citizens
another wealthy patron. This doesn’t necessarily mean that the officer is willing to take a bribe from one of the adventurers. The
Sharn Inquisitive
A Life of Watchful Service
Brelish folk often
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in the ward. For those willing to put up with its restrictive laws, Upper Tavick’s Landing has many fine features. Wyredd’s Spirits is the best source for wine in Sharn. The shop Crystals of Denion
number of laws here that affect visitors, including adventurers, to this day. The soldiers of House Deneith have full authority to act as agents of the Sharn Watch in Upper Tavick’s Landing, and staff of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Other Crime Syndicates The city of Sharn is unusual in that it is home to no less than four powerful syndicates, which somehow have not yet managed to wipe each other out. The Boromar Clan is one
Sharn. Every day the death toll from this mysterious substance rises among “blood addicts.”
And no wonder, as it’s produced in Droaam and sold in drams or “veins” by the monstrous thugs of Daask
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Criminal Sharn is home to a number of powerful criminal organizations, and your background gives a tie to one of them. Work with your DM to decide which group you’re connected to, and use this table
criminal life long ago. But you still have deep roots with the organization, and now they’re pulling you back in.
3 You’re secretly working for the City Watch or a foreign crime agency, trying
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
City Government Sharn has many people in positions of power: beadles, ministers, bailiffs, and all manner of minor functionaries and officials. But ultimate power rests in the hands of the City
idealists, and one of them appears to be an owl. All of them are well known in their home wards, and any of them could have use for a team of adventurers. The Sharn Councilors table describes a few of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the war, fears of attacks by foreign agents resulted in the establishment of a number of laws that affect adventurers. The soldiers of House Deneith have full authority to act as agents of the Sharn
unauthorized use of magic. Inhabitants must dress “in a manner that upholds the solemn dignity of this proud ward.” Blademarks and officers of the Watch can choose how to interpret this. Typically, armor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn. In working the Tyrants into a campaign, the first question is which of these objectives will take precedence. Are they primarily grifters, trying to squeeze as much profit as possible out of the
want to replace the entire city council of Sharn, or are their aspirations even higher than that? In a campaign that examines this idea, the Tyrants might impersonate the patrons and allies of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
training. Will you find purpose in your life as an adventurer? Or will the house demand that you live up to the duties of your rank? Criminal Artificer. Your parents were excoriated from House Cannith
for engaging in forbidden research. They died when you were young. You’ve never learned what they were working on. But you inherited their talent for artifice and you’ve been hiding in the shadows of Sharn. It’s time to pursue your parents’ legacy.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Magic In Khorvaire Your airship soars through the skies, approaching the mile-high towers of Sharn. You disembark, walking down a street lit by everbright lanterns, and make your way to your favorite
illusions. An argument between two veterans escalates into violence: the Brelish tough produces a knife, but the Aundairian duelist already has a wand in her hand. Magic is a part of life in Khorvaire






