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Returning 35 results for 'manner shores with only are from for long'.
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Vampiric Mist
Legacy
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Monsters
Tales from the Yawning Portal
damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.In a loose manner of speaking, the vampiric mist is the embodiment of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
would be lost.
Cryptic Whispers
Even though a creature transformed into a stone cursed is long dead, a vague whisper of their memories lives on in the obsidian skull embedded within the stone cursed
skull by the character. Once this check is made, whether it succeeds or fails, the skull can’t be used in this manner again.PoisonBludgeoning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
speak any languages but can approximate words and sentences it hears, mimicking them in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled pets. Some
familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as
Monsters
Baldur’s Gate: Descent into Avernus
curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long
can be permanently slain. Mahadi acts as the eyes and ears of Asmodeus in Avernus. As a deal broker and moderator, he’s privy to all manner of dealings that might otherwise escape the attention
Monsters
Spelljammer: Adventures in Space
exist or where they came from, but the most popular hypothesis is that they are the creations of some long-forgotten god. Zodars interact with other sapient creatures in a manner that goes beyond mere
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the master can sense what the gazer senses as long as they are within 1 mile of each other. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the
’t speak any languages but can approximate words and sentences it hears, mimicking them in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled
Monsters
Mythic Odysseys of Theros
Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest). If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In
sought out Arasta’s lair, as it is rumored that some of the strands of her web are anchored near the edge of the Underworld and can enable a traveler to reach that realm’s ashen shores.
But
Monsters
Mordenkainen Presents: Monsters of the Multiverse
in this manner.
Magic Resistance. The ulitharid has advantage on saving throws against spells and other magical effects.
Psionic Hub. If an elder brain establishes a psychic link with the ulitharid
ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the
Monsters
Bigby Presents: Glory of the Giants
a short or long rest.Multiattack. The giant makes three Flying Staff attacks.
Flying Staff. Melee or Ranged Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Flying
treasures—often by gambling. While many cloud giants are content with risking their wealth in games with each other, those who aim for the top of their ordning challenge all manner of beings in
Magic Items
Tomb of Annihilation
This crooked staff is carved from bone and topped with the skull of a forgotten archmage whom Acererak destroyed long ago. Etched into the skull’s forehead is Acererak’s rune, which is
destroys both the staff and the life force trapped within it. The staff doesn’t explode if destroyed in this manner, but its destruction causes the sphere to be destroyed as well.
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
humanoid shape, including the skeletal-thin figure depicted in grimoires and ancient art, draped and veiled in mycelium and lichen. Indeed, much of her appearance and manner, and that of her servants
“I see visions in the world around me that others do not.”
21–40
“I periodically slip into a catatonic state, staring off into the distance for long stretches at a time
Monsters
Fizban's Treasury of Dragons
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
Monsters
Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
shores and lake beds within 6 miles of the lair.
Thriving Wildlife. Fish and other aquatic Beasts reproduce rapidly and thrive in bodies of water within 6 miles of the lair. Foraging in these waters
Equipment
Combat
Utility
Whimsy
9
4
3
Fish folk teeth have long been used by witches in making potions, especially those used for breathing underwater. Fish folk go through many teeth
in their lifetimes and over the centuries, thousands of discarded teeth have washed up on the coastline near their underwater caves and grottoes. But a word to the wise, most fish folk are very territorial and are not fond of interlopers idly beachcombing on their shores.
Monsters
Mordenkainen's Fiendish Folio Volume 1
realities. Such is the realm that spawned the xill, horrific, insectoid creatures created long ago to serve an ancient, evil master.
Gruesome Collectors. Xills are horrid, four-armed creatures that seem to
paralytic poison. When their the poison overwhelms their target, the xill snatches the victim and returns to the Ethereal. The ultimate fate of unfortunates carried off in this manner is not known, but
Ulitharid
Legacy
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Monsters
Volo's Guide to Monsters
in this manner.
Magic Resistance. The ulitharid has advantage on saving throws against spells and other magical effects.
Psionic Hub. If an elder brain establishes a psychic link with the ulitharid
ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
smooth-skins is far greater.
Despite their alien outlook, some lizardfolk make an effort to understand and, in their own manner, befriend people of other races. Such lizardfolk make faithful and
aggression toward creatures that they could defeat in a fight and that can’t be dealt with in some other manner. They are aggressive toward prey they want to eat, creatures that want to harm them, and
Backgrounds
The Wild Beyond the Witchlight
through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell
nectar or honey.
3
You have long whiskers like those of a cat.
4
Your ears are covered with soft tufts of fur.
5
Your skin sparkles in moonlight.
6
Flowers either bloom or wilt
Human
Legacy
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Species
Basic Rules (2014)
These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
Species
One Grung Above
lookout for creatures they can capture and enslave. Grungs use slaves for all manner of menial tasks, but mostly they just like bossing them around. Slaves are fed mildly poisoned food to keep them
lethargic and compliant. A creature afflicted in this way over a long period of time becomes a shell of its former self and can be restored to normalcy only by magic.
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
Backgrounds
Ghosts of Saltmarsh
You were trained for battle on sandy beaches and rocky shores. You have launched midnight raids from swift ships whose names evoke terror in the hearts of your adversaries. The water is your second
your character.
D6
HARDSHIP
1
Nearly Drowned. You hid underwater to avoid detection by enemies and held your breath for an extremely long time. Just before you would have
Genasi
Legacy
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Species
Elemental Evil Player's Companion
audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who don’t live in cities favor open lands such as plains, deserts, and high
all have some experience aboard or around sea vessels. They make excellent mariners and fishers. Like earth genasi, though, water genasi prefer quiet and solitude; the wide shores are their
Kenku
Legacy
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Species
Volo's Guide to Monsters
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. That’s not to say that the long nights, frigid air, and howling blizzards provide any comfort. They don’t. Twice in the past two months, residents of Bremen have had to mount search parties for their town
speaker and oldest living resident, Dorbulgruf Shalescar, and twice they’ve found him wandering the frozen shores of the Shaengarne in heavy furs, with no memory of how he got there. Dorbulgruf, old
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
18. Long Hallway The walls of this long hallway seem to undulate, moving back and forth as though the corridor is slithering in the manner of a giant snake. This effect is illusory, but it is
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
18. Long Hallway The walls of this long hallway seem to undulate, moving back and forth as though the corridor is slithering in the manner of a giant snake. The effect is illusory, but it is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Dawn Avenger The captain of the Dawn Avenger was an aasimar cleric of Lathander. A little over a year ago, she came to the south shores of Chult with a charter to hunt pirates and instead ran her
ship aground. Thick clouds of smoke from the volcanoes to the north, which hampered visibility, were to blame. Seven survivors including the captain made it to the Snout, but they didn’t stay long. They
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Valachan know the following facts: Valachan is a land of dense rain forests, sandy shores, and forest-covered mountains. This wilderness is fantastically
dangerous, but the people who dwell here have long flourished. Valachan hosts the Trial of Hearts, a battle royale conducted during certain full moons by the land’s greatest hunter, Chakuna. Any wild plant
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
The Sunless Citadel All things roll here: horrors of midnights,
Campaigns of a lost year,
Dungeons disturbed, and groves of lights;
Echoing on these shores, still clear,
Dead ecstasies of
questing knights—
Yet how the wind revives us here!
—Arthur Rimbaud
This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
modest trade post atop the hill where Bryn Shander now stands. One by one, settlements sprung up on the shores of Maer Dualdon, Lac Dinneshere, and Redwaters. The ever-present threat of orcs and other
gives each settlement a deathly quiet aspect. Most people who venture outdoors are bundled up in so much cold weather clothing as to be barely recognizable, and they don’t stand around long enough for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
long con, devils make genuinely good deals with mortals to buy appreciation and trust that can be leveraged during more consequential dealings later on. Civility. Devils like to pretend that they run
by the same rules and obey the same social conventions as mortals. Devils have no problem appearing and acting in whatever manner they need to achieve their end goal — usually a contract for services
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for these
, make a damage roll, or force someone to make a saving throw. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 5: The Town of Vallaki Located close to the shores of Lake Zarovich, the town of Vallaki (pronounced vah-lah-key) seems like a safe haven against the evils of the Svalich Woods, if not Strahd
, however, quickly realize that there is no happiness here, only false hope—which Strahd himself cultivates. Vallaki was founded not long after Strahd’s armies conquered the valley by an ancestor of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. These paths lie beyond lands controlled by the poleis and other civilized beings. Dark caves with tunnels leading down into darkness and rivers quietly lapping at fog-shrouded gravel shores give way
mortal life, though, and between deadly creatures and dangerous otherworldly environments, the living might soon find themselves numbering among the dead. Characters can pursue all manner of goals to






