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Returning 35 results for 'manner some with only advanced fiend for lurk'.
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Species
Van Richten’s Guide to Ravenloft
or raw meat
3
Cerebral spinal fluid
4
Psychic energy
5
Dreams
6
Life energy
Dhampir Origins
Dhampirs often arise from encounters with vampires, but all manner of
lineage.
Dhampir Origins
d8
Origin
1
You are the reincarnation of an ancestor who was a vampiric tyrant.
2
Your pact with a predatory deity, fiend, fey, or spirit causes you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dhampir Origins Dhampirs often arise from encounters with vampires, but all manner of macabre bargains, necromantic influences, and encounters with mysterious immortals might have transformed your
tyrant.
2 Your pact with a predatory deity, fiend, fey, or spirit causes you to share their hunger.
3 You survived being attacked by a vampire but were forever changed.
4 A parasite
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Using the Golden Vault If you’re using the Golden Vault as a patron, a golden key is delivered to the characters in whatever manner you deem fit. When the characters use this key to open their music
fiend Karnyros, the balor Errtok, and the marilith Hexalanthe. Their true names are known to an outlaw called the Stranger, who is being transported to Mechanus on an interplanar train called the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Kakkuu Spyder-Fiend Brynn Metheney Spyder-fiends serve as demonic troops for Miska the
Wolf-Spider while Miska attempts to free himself in Pandesmos Resembling enormous spiders, kakkuus are the
most numerous and least intelligent spyder-fiends. In large conflicts, they serve as foot soldiers, but they prefer to avoid more powerful Fiends, who boss them around. Left on their own, kakkuus lurk
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, allowing them to lurk in the highest levels and to keep watch on the city below.
Hopeless Plagiarists
As a result of their lack of creativity, kenku function comfortably as minions of a powerful master
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
than one rank away are either too advanced or too simple to understand. Cogs of the Great Machine. If a modron is destroyed, its remains disintegrate. A replacement from the next lowest rank then
transforms in a flash of light, gaining the physical form of its new rank. The promoted modron is replaced by one of its underlings in the same manner, all the way to the lowest levels of the hierarchy
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Spined Devil Devil of Intrusion and Suspicion Habitat: Planar (Nine Hells); Treasure: None Spined devils, also known as spinagons, lurk in the shadows of the Lower Planes, seeking secrets for their
individuals. 5 The movements of extraplanar armies. 6 Prophecies or secrets hidden by gods. Taras Susak
Spined Devil Small Fiend (Devil), Lawful Evil
AC 13 Initiative +2 (12)
HP 45 (10d6 + 10
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, reptiles, insects, and bizarre hybrids alike) carry their loads through the streets, while untamed wild things lurk in verdant greenbelts, rubble-strewn ruins, and sewers. And interwoven throughout it all
, Lazav, wears many faces. Golgari Swarm. An elf lich named Jarad guides the Golgari Swarm’s masses as they lurk in the undercity, where they process the city’s waste and see to the new life that
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bulezau Diseased manifestations of animalistic rage, bulezaus embody the violence of nature. Across the Abyss, these demons lurk in deep canyons and lofty crags, and many find a place in the ranks of
shins.
You might say, that’s awfully specific. I say, don’t pry.
TASHA
Bulezau
Medium Fiend (Demon), Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
destroyed demons’ evil. They usually vaguely resemble their former shapes, but some take purposefully deceptive shapes. Many lurk in dark places or venture out only at night to hide their true forms from
Fiend (Demon), Chaotic Evil
AC 14 Initiative +3 (13)
HP 66 (12d8 + 12)
Speed 30 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Str 1 −5 −5
Dex 17 +3 +5
Con 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Bulezau Diseased manifestations of animalistic rage, bulezaus embody the violence of nature. Across the Abyss, bulezaus lurk in deep canyons and lofty crags, and many find a place in the ranks of the
. Bulezau
Medium fiend (demon), chaotic evil
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 40 ft.
STR
15(+2)
DEX
14(+2)
CON
17(+3)
INT
8(−1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
manner of elves can be found there, including eladrin and even a few extraordinary drow. The splendor of the Seldarine illuminates their days, and their trances are filled with the intoxicating, blissful
bewildering. Fey spirits lurk everywhere, and they’re even more unpredictable and more easily provoked than the elves. Those are the obvious dangers. The subtle danger of Arvandor is that it can act like
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
destroyed an entire nation, leaving behind terrible scars. Crime and corruption lurk in the great cities of Khorvaire. Hidden dragons shape the course of history, and sinister fiends influence the dreams
of the unwary. Yet mortal greed and ambition might prove more dangerous than any dragon or fiend. This darkness affords opportunities for a group of bold adventurers to make a difference—for better or for worse.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
possessing the potential and vitality lost to them. Shadows lurk in dark, lonely places, typically sites that were meaningful to them in life or cursed places with ties to death, sinister magic, or
the Shadow Shapes table to inspire a shadow’s form and haunting. Shadow Shapes 1d6 The Shadow Appears As... 1 A distorted stalker that lurks in the woods. 2 A fiend that dwells near a wicked
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
contain all manner of oddities in addition to the remains of their recent prey. You may choose one or more items appropriate for your campaign for a maw demon to contain, or roll on the Maw Demon’s Stomach
it might’ve devoured such a find, but I’m not complaining.
Tasha
Maw Demon
Medium Fiend (Demon), Typically Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
away, and became a hollow charcoal tube. Intruders caught in Aurnozci’s realm are held in the Warrens of Rot as future sacrifices to the Caged Worm. Strange, fiendish beasts lurk in the Warrens
fertile breeding ground called Whitemarsh: a primordial soup that gives rise to all manner of monsters. The weakest specimens are gobbled up by hungry demons fresh from the Scabbery. Sometimes, powerful
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
energy of the most potent spells. When a lucky hero manages to drop a demon in combat, the fiend dissolves into foul ichor. It then instantly reforms in the Abyss, its mind and essence intact even as
methods and abyssal metals to create an amulet into which part of that essence is ceded. If the demon’s abyssal form is ever destroyed, the amulet allows the fiend to reform at a time and place of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
lickers, owing to the fiends’ tendency to lurk near battlefields and other sites of great tragedy to consume the anguish saturating the area. Daemogoths are creatures of forbidden knowledge and magic, all
, antlers, or floating stones or crystals. Daemogoth
Huge Fiend, Typically Lawful Evil
Armor Class 16 (natural armor)
Hit Points 157 (15d12 + 60)
Speed 40 ft., climb 40 ft.
STR
19 (+4
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks
pact with the...
Archfey Patron to teleport and wield fey magic.
Celestial Patron to heal with heavenly magic.
Fiend Patron to call on sinister powers.
Great Old One Patron to delve into
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks while avoiding harm through stealth. Then embody the...
Arcane Trickster to
Patron to heal with heavenly magic.
Fiend Patron to call on sinister powers.
Great Old One Patron to delve into forbidden lore.
Wizard. Study arcane magic and master spells for every purpose
Compendium
- Sources->Dungeons & Dragons->Monster Manual
reason. Ice devils usually lurk in frozen realms, particularly the frigid layer of Cania in the Nine Hells. Part of the charm of ice devils is that they always think they’re smarter than you. Mmm
—there are few pleasures sweeter than proving a devil wrong.
—Tasha
Ice Devil Large Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17)
HP 228 (24d10 + 96)
Speed 40 ft.
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nyanzaru, and the two became fast friends. As Artus spoke of his quest to reunite with his wife, Alisanda, he was comforted by Dragonbait’s quiet manner and unusual methods of communication. With a smile
Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage when used with two hands. If the target is a fiend or an undead, it takes an extra
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover
nearly any sort of wager or duel. Are you ready to gamble with a fiend? Would you wager a year of your life for a moment of good fortune when you need it the most? If any of the rumors are true, these
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
can be permanently slain. Mahadi acts as the eyes and ears of Asmodeus in Avernus. As a deal broker and moderator, he’s privy to all manner of dealings that might otherwise escape the attention of his
, forcing them to provide insight on all manner of subjects. Roleplaying Mahadi Outwardly, Mahadi presents himself as a charismatic and gracious host. He makes each guest of Infernal Rapture feel as though
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
require air, food (other than souls), drink, or sleep. I’ve heard of “rib-sticking,” but this is ridiculous.
— Volo
Devourer
Large fiend, chaotic evil
Armor Class 16 (natural armor)
Hit Points
creature imprisoned in this manner has disadvantage on death saving throws. If it dies while imprisoned, the devourer regains 25 hit points, immediately recharges Soul Rend, and gains an additional action
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, creativity, and control. Every test requires a mage to use the most advanced magic they’ve learned—and, sometimes, to push beyond it. Test of Character. The mages of the Conclave need to know the
Reality. Friends, enemies, and loved ones might appear in the test, along with all manner of hazards and puzzles. The applicant has no way of knowing which challenges are illusory and which are real. In
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sibling or ally of defeated enemy 12 Official seeking to restore a tarnished reputation 13 Deadly foe disguised as a social rival 14 Fiend seeking to tempt the characters to evil 15 Spurned romantic
you resolve one or more workweeks of downtime, pick one of the ways a rival’s plans might be advanced and introduce it into play. Think about how a rival might operate in order to bring specific
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doors. A staircase descends to area 31 and ascends to area 33. Two invisible stalkers lurk here silently and attack any creature other than a cloud giant that crosses the room. Treasure The magically
manner, which means the characters must persuade Sansuri to summon it for them if they want to obtain its contents (see “Development”). Treasure The gold tracery that adorns Sansuri’s bed, if it is all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
circular seal above the doors remains in place. (Spells that would transport the rakshasa away from the area simply fail.) Arcturia trapped the rakshasa here years ago and draws blood from the fiend to
the seal outside the room. If the characters do so, the rakshasa turns invisible and makes its way out of Undermountain with the goal of working all manner of evil in Waterdeep — but not before
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
obediently. The yugoloth hates being controlled in this manner and isn’t shy about making its displeasure known. Like a petulant child, it will follow its instructions to the letter while looking for
fiend finds the General unless the General desires it. His personal name is unknown, and even the Books of Keeping contain no mention of this powerful, thoroughly evil entity. VARIANT: YUGOLOTH
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stacked rings festooned with banners of war. Advanced siege weapons are anchored to their angular battlements. Soldiers rise at the crack of dawn to the punctual call of brass horns, filling the gate
. 2 The avatar of an evil deity of war (use the planar incarnate [Fiend form] stat block from Morte’s Planar Parade) emerges from the Lion’s Gate to destroy Rigus. 3 A mummy lord in the Crown commands
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their final battles. The only thing predictable about the Mournland is that nothing is predictable; any sort of monster or horror could lurk within its borders. And yet it also holds the wealth and
since the dawn of time. This mighty fiend is lurking in the Mournland and building its power, but soon it will be ready to act. A DM should consider whether the mystery of the Mourning can be solved
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
some theatrical manner; for example, it might arrive in a puff of smoke, accompanied by a fiendish cackle or an imp waving a sparkler. Contracts take a variety of forms, with the terms of the deal
as these marks persist, the character detects as a fiend when subjected to detect evil and good spells or similar magic. The character gains a new flaw. A character who exhibits behavior inconsistent
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
advanced ruse — a war machine of Kwalish’s design, piloted by a particularly ingenious quasit named Whazzit. The original bone devil met its demise after Kwalish’s exile, when it was drawn into the
discovered Kwalish’s war machine designs and managed to construct it using the bone devil’s exoskeleton. The tiny fiend has kept up this pretense for years, piloting this exoskeleton in the guise of the Grand
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
at such times are honest prospectors seeking to make their fortunes, the sudden opportunity for wealth does attract less scrupulous sorts, including all manner of thieves, swindlers, and claims-jumpers
newness of the world as a contrast to the familiarity of their homeland. Few dangerous creatures lurk in the hills — they are so densely settled (on and beneath the surface) that there is little space






