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Returning 35 results for 'manner some with only advances from for lair'.
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Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
humanoid shape, including the skeletal-thin figure depicted in grimoires and ancient art, draped and veiled in mycelium and lichen. Indeed, much of her appearance and manner, and that of her servants
lords mortal enemies, each devoted to destroying and ultimately devouring the other.Zuggtmoy’s Lair
Zuggtmoy’s principal lair is her palace on Shedaklah. It consists of two dozen
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-thin figure depicted in grimoires and ancient art, draped and veiled in mycelia and lichen. Indeed, much of her appearance and manner, and that of her servants, is a mockery of mortal life and its many
, but it quickly consumes them, body and soul.Zuggtmoy’s Lair
Zuggtmoy’s principal lair is her palace on Shedaklah. It consists of two dozen immense mushrooms of pale yellow and rancid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
follows its creator like a devoted, aggressive puppy, and sometimes small packs of these creatures patrol their master’s lair for vermin to kill and lone creatures to harass.
A gazer can’t
speak any languages but can approximate words and sentences it hears, mimicking them in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled pets. Some
Monsters
Mordenkainen Presents: Monsters of the Multiverse
this manner.
Legendary Resistance (3/Day). If the elder brain fails a saving throw, it can choose to succeed instead.
Magic Resistance. The elder brain has advantage on saving throws against spells
reign as tyrants, while others serve as sages, counselors, and repositories of information and lore for the mind flayers that protect and nourish them.The lair of an elder brain lies deep in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
eyestalks. It follows its creator like a devoted, aggressive puppy, and sometimes small packs of these creatures patrol their master’s lair for vermin to kill and lone creatures to harass.
A gazer can
’t speak any languages but can approximate words and sentences it hears, mimicking them in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
this manner.
Innate Spellcasting (Psionics). The elder brain’s innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no components
disadvantage on all ability checks, attack rolls, and saving throws until the end of the creature’s next turn.An Elder Brain’s Lair
The lair of an elder brain always lies deep in the heart
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
22. Alchemical Lab This laboratory space is filled with worktables holding tubing, glassware, and all manner of alchemical experiments. All the various experiments are connected by silver wires to a
mummy rot antidote, and one vial of thessaltoxin antidote. See appendix C for all these items. Manipulating Time Having a mechanical guide spend 1 charge in this area advances the experiments underway
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
skeletal-thin figure depicted in grimoires and ancient art, draped and veiled in mycelium and lichen. Indeed, much of her appearance and manner, and that of her servants’, is a soulless mockery of mortal
and ultimately devouring the other. Zuggtmoy’s Lair Zuggtmoy’s principal lair is her palace on Shedaklah. It consists of two dozen mushrooms of pale yellow and rancid brown. These massive fungi are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
all manner of wickedness. Leaders and Followers. Goblins are ruled by the strongest or smartest among them. A goblin boss might command a single lair, while a goblin king or queen (who is nothing more
Goblins Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that is useful for observing and studying heavenly bodies but which can also be used in a manner similar to an arcane eye spell. In that mode, the farseer can view a location within fifty miles of it
lair. During those spying sessions, Rezmir discovered the dragon’s secret twin. To protect this area, Rezmir enlisted the service of four gargoyles. They perch day and night on the four corners of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that is useful for observing and studying heavenly bodies but which can also be used in a manner similar to an arcane eye spell. In that mode, the farseer can view a location within fifty miles of it
lair. During those spying sessions, Rezmir discovered the dragon’s secret twin. To protect this area, Rezmir enlisted the service of four gargoyles. They perch day and night on the four corners of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hungry purple worms. They might encounter and even defeat a powerful adult dragon that has established a lair and a significant presence in the world. At this tier, adventurers make their mark on the
world in a variety of ways, from the consequences of their adventures to the manner in which they spend their hard-won treasure and exploit their well-deserved reputations. Characters of this level
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
death tyrant’s lair or guard its treasure vaults. Acting as bait for traps or as combat fodder, zombies keep powerful enemies distracted while the death tyrant moves into position and prepares to
destroy them. Armies of the Dead. A death tyrant that embraces undeath becomes an engine of destruction. Driven by a hunger for power and security, it advances against humanoid settlements, using its eye
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
particularly defensible lair for decades. The orcs of such a tribe must range far across the countryside to sate their appetites.
Leadership and Might. Orc tribes are mostly patriarchal, flaunting such vivid
tribes and humanoid settlements from a position of overwhelming strength.
Strength and power are the greatest of orcish virtues, and orcs embrace all manner of mighty creatures in their tribes. They
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
group of ghosts, those ghosts grant each character 1d4 + 19 temporary hit points, in a manner similar to a 4th-level casting of the False Life spell. Fewer Monsters. Reduce the number of shadow demons
Gremorly legendary actions and lair actions. Bruce Brenneise The haunted castle of Harrowhall awaits adventurers brave enough to claim it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
priestesses come out. If you aren’t a drow in the City of Spiders, you aren’t worth a name. All manner of surface-dwellers — orcs and elves, humans and halflings — are brought here to serve as slaves to the
with surprising ease. THE CAVERN OF MENZOBERRANZAN
Menzoberranzan fills a large vault that was formerly a lair of giant spiders and beholders. The vault is known by its dwarven name, Araurilcaurak
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventures, like the prisoner in the goblin lair or the innkeeper in town. Who should be the DM for your gaming group? Whoever wants to be! The person who has the most drive to pull a group together and
reluctant to speak up, remember to ask them what their characters are doing.
Be fair. Use your powers as Dungeon Master only for good. Treat the rules and the players in a fair and impartial manner.
Pay
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner.
Legendary
information and lore for the mind flayers that protect and nourish them. An Elder Brain’s Lair The lair of an elder brain lies deep in the heart of a mind flayer colony. The brain dwells in a dimly
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
head upstairs (see “Upstairs Bedrooms” below). Entering area 4 reveals a most macabre version of the inn’s kitchen. The transformed kitchen’s shelves contain all manner of ingredients suitable for a
returned to the default inn of stage 1. As before, opening another door in the default version of the inn advances the characters to stage 3.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Fhenimore and Whymsee While they’ve been voted “most likely to die before the characters even show up,” the manner of their demise may depend on whether the characters managed to befriend them. Below
purpose.
Shoalar Quadril-Ally. If the characters met Shoalar and allied with the devotee of Olhydra, Shoalar accompanies them from his lair to area 13, bringing the two water elemental myrmidons with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
remained was a blasted moor. It is a rocky wilderness infested with trolls and goblinoids and all manner of other dangers for anyone who treks across it instead of going around. As the name suggests
such a creature or what binds it to this place. The answers — if any there be — lie within its lair. Misty Forest West of the High Moor but heavily influenced by it, the Misty Forest draws its name from
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
follows its creator like a devoted, aggressive puppy, and sometimes small packs of these creatures patrol their master’s lair for vermin to kill and lone creatures to harass. A gazer can’t speak any
languages but can approximate words and sentences it hears, mimicking them in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled pets. Some beholders with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the seal outside the room. If the characters do so, the rakshasa turns invisible and makes its way out of Undermountain with the goal of working all manner of evil in Waterdeep — but not before
clothing and jewelry merge into their new forms. Arcturiadoom is not their lair, and they keep no treasure here.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Umbraxakar’s Lair Umbraxakar the shadow dragon dwells here and cannot be surprised by the characters, whose presence he has sensed since they first stepped into the Shadowfell. Characters who
effort to prevent this from happening because it intrigues him to see part of Undermountain pulled away in such a manner. He’s happy to let adventurers kill the dragon and return Umbraxakar’s shadowy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might spontaneously arise in the shadows or darkness nearby. If more than one meenlock is born, a lair also magically forms. The earth creaks and moans as narrow, twisting tunnels open up within it
and twisted are they that a palpable sense of foreboding haunts those who intrude upon a meenlock lair. Inside the warren, black moss covers every surface, muffling sound. A large central chamber
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
genasi armed with a jovial manner and biting sense of humor, Shoalar Quanderil seems like the last person one would expect to be a cruel member of a destructive cult. Nevertheless, Shoalar is the captain
Resistances cold
Senses passive Perception 14
Languages Aquan, Common
Challenge 9 (5,000 XP), or 13 (10,000 XP) with lair actions
Amphibious. Gar can breathe air and water.
Legendary Resistance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Lair The following areas correspond to the labels on map 5.1. This lair has two levels connected by staircases and secret doors. View Player Version X1. Staircase of Eyes Characters are
most likely to enter Xanathar’s lair by this route: a spiral staircase accessible from the Castle Ward’s sewers and hidden behind a secret door. This staircase circumvents a more difficult route
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
time now.” Greenwhistle is disappointed because a dryad spurned his advances, so he sits by a pool playing sad songs on his panpipes day and night. Between songs, Greenwhistle repeatedly assures the
a member of the Emerald Enclave. The treant is initially indifferent toward the heroes and not of a mind to please. If one or more characters approach the treant in a nonthreatening manner and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
they move in for the kill. These gnolls come from the Cackling Chasm (see "Cackling Chasm"), which provides them with shelter. Gnolls that are captured can lead the characters back to their lair
werebear assumes hybrid form and greets them in a friendly manner. It has no clothing or manufactured weapons nearby, so it prefers its hybrid form over its true goliath form. The werebear is happy to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and manner shifting erratically. Use the following points to guide the conversation: Kianna confirms she’s the person the party seeks. She’s saddened at any talk of Aunt Dellie having sent the
a fraction of the memories of Kianna’s friend Culley, but the horror has perverted those thoughts, seeking to control Kianna, manipulate her guilt, and use her to lure other victims into its lair
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a story in return. If the characters camp with the soldiers, the soldiers keep watch so they don’t have to. Dragon Flight Berythrach, a young blue dragon, recently made her lair in a rugged valley
the characters approach in a peaceful manner, one of the scouts runs back to the vale to fetch their leaders, Laira Na’Gwaylar (lawful good, gnome veteran) and Saleen Glimmershade (neutral, gnome druid
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
this place is cared for by a druid. Creatures that attack a village under the protection of the god’s druids soon learn the error of their ways when all manner of plants lash out to grapple and sting
, and took treasure from the lair of Tiamat. Halflings envision her as a young adult who moves so fast that her boots smoke and sometimes even catch fire. She carries a mace that has a head that shouts
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the stone giant statistics, without Stone Camouflage) that is hunchbacked and twisted, and has only one good eye. He is thoroughly wicked, strong, and remorseless. In his lair, he is never without his
fire opal in the manner of a watch fob (worth 500 gp). 16. Armory and Smithy Stacks of giant arms and armor, either newly made or in need of repair, clutter this place. The alcove north of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
at such times are honest prospectors seeking to make their fortunes, the sudden opportunity for wealth does attract less scrupulous sorts, including all manner of thieves, swindlers, and claims-jumpers
for monsters to lair. Cruel or ravenous creatures do occasionally creep into Trielta, mainly from the Forest of Wyrms, but such incursions don’t last long — after a few sheep (and possibly a shepherd






