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Returning 35 results for 'manner some with only artisans for for less'.
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master some with only artists for for list
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature that is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the gazer. If the target is an object weighing 10 pounds or less that
speak any languages but can approximate words and sentences it hears, mimicking them in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled pets. Some
Monsters
Spelljammer: Adventures in Space
exist or where they came from, but the most popular hypothesis is that they are the creations of some long-forgotten god. Zodars interact with other sapient creatures in a manner that goes beyond mere
. Another theory is that all zodars are working in concert to achieve some master objective. A third, less ominous idea is that zodars lost their sense of purpose when their creator vanished, and they are
Monsters
Curse of Strahd
his attention to building Castle Ravenloft, Rahadin saw to it that wizards and artisans were brought to Barovia. Years later, Strahd appointed Rahadin his castle chamberlain. Rahadin was pleased to do
, found Tatyana.
Tatyana was Strahd's type—a woman of exquisite beauty and gentle manner. When Strahd returned to Ravenloft, the young woman instantly caught his eye, and Rahadin had the pleasure of
Monsters
Icewind Dale: Rime of the Frostmaiden
all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
unfeeling entity.
Have Auril speak only when necessary. The less she talks, the less risk you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words
Monsters
Icewind Dale: Rime of the Frostmaiden
clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her
incapable of showing mercy or compassion. Play her as a supremely cold and unfeeling entity.
Have Auril speak only when necessary. The less she talks, the less risk you have of unintentionally
Monsters
Mordenkainen Presents: Monsters of the Multiverse
less that isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or
’t speak any languages but can approximate words and sentences it hears, mimicking them in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled
Monsters
Icewind Dale: Rime of the Frostmaiden
artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring
. The less she talks, the less risk you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words, define her.
Lesser gods in the D&D multiverse are
Sending
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can
answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.
You can send the message across any distance and even to
Equipment
. Among a local guild of sages from the Coastal Highlands there are those that claim to know the secret of releasing the coil in a less forceful manner. The flower grows on a kind of ivy that links monkey coil flowers together into a lattice that farmers often plant in place of hedgerows.
Species
One Grung Above
, and blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders.
Red grungs are the tribe&rsquo
lookout for creatures they can capture and enslave. Grungs use slaves for all manner of menial tasks, but mostly they just like bossing them around. Slaves are fed mildly poisoned food to keep them
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
smooth-skins is far greater.
Despite their alien outlook, some lizardfolk make an effort to understand and, in their own manner, befriend people of other races. Such lizardfolk make faithful and
aggression toward creatures that they could defeat in a fight and that can’t be dealt with in some other manner. They are aggressive toward prey they want to eat, creatures that want to harm them, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, where the wealthiest folk of the city reside. The central section is home to the River Quarter, Clerkburg, the Artisans’ Quarter, and the Foreign Quarter. The southern portion, known as the Old City
, includes the poorer and rowdier neighborhoods of the Slum Quarter and the Thieves’ Quarter. Brief descriptions of the city’s neighborhoods are presented below: Artisans’ Quarter. The Artisans’ Quarter is
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Upper Dura This ward is full of life, home to talented artisans and successful merchants. There’s a seedy edge to Upper Dura, and in general it has the qualities of a middle ward. But it’s a place
that welcomes all manner of suspicious customers… which makes it a haven for adventurers. Clifftop is a home away from home for explorers and mercenaries. The Sharn Watch maintains a fortress garrison
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sending 3rd-level evocation Casting Time: 1 action Range: Unlimited Components: V, S, M (a short piece of fine copper wire) Duration: 1 round You send a short message of twenty-five words or less to
a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, lizardfolk behave in a distant manner. They don’t mourn fallen comrades or rage against their enemies. They simply observe and react as a situation warrants. Lizardfolk lack meaningful emotional ties
, over time, learn to respect other creatures’ emotions. The lizardfolk doesn’t share those feelings, but instead assesses them in the same clinical manner. Yes, the fallen dwarf might be most useful
Kenku
Legacy
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Species
Volo's Guide to Monsters
copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sending 3rd-level evocation Casting Time: 1 action Range: Unlimited Components: V, S, M (a short piece of fine copper wire) Duration: 1 round You send a short message of twenty-five words or less to
a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Markovia Darklord: Dr. Frantisek Markov Hallmarks: Depraved science, sapient animals Dr. Frantisek Markov is a genius—but less so than yesterday. His Markov Formula grants him unparalleled intellect
Hypnos, the witch Mullonga, the trickster Morpheus, and the embodiment of terror known as the Nightmare Man. These beings are artisans of nightmares, visiting terrors upon any whose sleeping minds brush
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Waterdeep, Luskan, and Neverwinter — as well as riverside cities such as Yartar, Everlund, and Silverymoon — are home to human traders, shipbuilders, and artisans. Although each city of the North
. Baldur’s Gate, a city hundreds of miles to the south, is also a member. Within the settlements of the North, one can find humans, dwarves, elves, and other folk commingling more or less peacefully
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Inside the Spire As mysterious as the Spire is, even less is known about what lies inside it. Just as the Spire’s exterior poses an endless, unclimbable ascent, its interior holds a labyrinth of
the cavern floor. The cavern has no ceiling—it rises endlessly into the infinite hollow of the Spire’s interior. Ascetelis can tell the characters that rilmani artisans occasionally scavenge useful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Other Crime Syndicates The city of Sharn is unusual in that it is home to no less than four powerful syndicates, which somehow have not yet managed to wipe each other out. The Boromar Clan is one
, who surely seek nothing less than to destroy the prosperity of Sharn but targeting its most precious resource: its sober, hardworking people. Remember friends, “Stay on the wagon. Say NO to dragon
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
3. Entrance to the Tomb This broad tunnel is currently being shaped into the tomb’s elaborate entryway. This is an active site, featuring a number of artisans working by lantern light to plaster the
walls and paint them with bright, colorful murals. Other artisans are covering the floor in an elaborate mosaic featuring a distinct winding path of red tiles, some of which cross over a series of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Artisans are expected to register with the headquarters of the appropriate trade and support the furthering of their craft. Covenant Hunched over brass cauldrons in their manor-like headquarters, members
-grandchildren who lead their own trades or are Kings of Coin. Their power stems less from magic and more from their far-reaching connections. Elucidarium The bardic college of Zinda, the Elucidarium, is the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
? Ah, then what manner of music they would bring to this world!
— Fletcher Danairia, master bard
Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the
feats of valor as well as their less than impressive failures. Of course, the world has many people who can carry a tune or tell a good story, and there’s much more to any adventuring bard than a glib
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
at such times are honest prospectors seeking to make their fortunes, the sudden opportunity for wealth does attract less scrupulous sorts, including all manner of thieves, swindlers, and claims-jumpers
depth. These spaces are where the industrious folk of Hardbuckler engage in their livelihoods. Some of the cellar spaces are shops or workspaces for artisans who sleep in the house above. Other of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wizard would not release him. When Gazre-Azam changed tactics and became less helpful, Zikran cast a complicated and near-permanent spell to keep Gazre-Azam from escaping. The djinni reveals that the
only way to free him is for Zikran to end the enchantment willingly or for Zikran to be killed. Repeatedly and desperately, yet still with a noble manner, Gazre-Azam asks for the characters’ aid. In
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
from wild fury but from endless discipline and training. Enemies make the mistake of underestimating fire giants based on their brutish manner, learning too late that these giants live for combat and
the difficult and dangerous work for long. Though fire giants are skilled in the engineering of mine tunnels and the gathering of ore, they place less importance on the safety of their serfs than on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chult. Business begins before the sun comes up, and dealing doesn’t stop until well after darkness edges across the city. It’s a noisy, jostling, aroma-rich circus. Guards are numerous, but less
many artisans, craftspeople, smiths, ivory carvers, and hydro-engineers. Where most such temples have a forge as a centerpiece, this one features an immense fountain whose water jets shift continually
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal, the warrior elves who seized control of Valenar. Although much of their population now resides in Valenar, many Tairnadal noncombatants—children, artisans, and the druids who raise their
to Khorvaire have a concrete purpose for the journey, which could drive an adventure. The magewrights and artificers of Aerenal are more advanced than those of Khorvaire. Aereni artisans fashion rods
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that is useful for observing and studying heavenly bodies but which can also be used in a manner similar to an arcane eye spell. In that mode, the farseer can view a location within fifty miles of it
information. If the Dexterity check result is 5 or less, a key part of the farseer breaks off, rendering the item inoperable. When characters find it, the farseer is focused on Waervaerendor’s lair
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
castle’s walls. Calling them cowards, Mara drove her troops harshly on, suffering daily ambushes and desertions. When Castle Laventz finally came into view, Mara led less than a dozen irresolute knights
resurfaced, providing the roots for all manner of ghastly tales and a new name for the structure: the House of Lament.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
secrets to achieve goals known only to her. While this might lead to plots involving all manner of amoral science, the doctor’s work includes the following routine abominable operations. Construct
less than 24 hours. In an operation that takes 1 hour, the doctor transfers the donor’s brain or head from their body to the incapacitated or dead corporeal body of a creature without a brain. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that is useful for observing and studying heavenly bodies but which can also be used in a manner similar to an arcane eye spell. In that mode, the farseer can view a location within fifty miles of it
information. If the Dexterity check result is 5 or less, a key part of the farseer breaks off, rendering the item inoperable. When characters find it, the farseer is focused on Waervaerendor’s lair. This
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
group of ghosts, those ghosts grant each character 1d4 + 19 temporary hit points, in a manner similar to a 4th-level casting of the False Life spell. Fewer Monsters. Reduce the number of shadow demons
attracted a mate to its nest. Alternatively, you can supplement the behir with its spawn: less powerful versions of the creature that are Large instead of Huge. More Actions for Gremorly. Give
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nautical Adventures The Callapheia chronicles the legendary story of Callaphe, captain of The Monsoon, whose wild adventures pitted her against all manner of pirates and sea monsters. Sailors also
brave crews sail along with them. Feel free to think of the ship your heroes travel upon less in the terms of a pirate story (full of commonplace duties and dangers) and more like a vessel in a space






