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Returning 31 results for 'mannerisms some with only alone from for led'.
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollDamageType":"piercing"} piercing damage.The Elk King is Jarund Elkhardt, a terse yet thoughtful giant of a man who is nearly fifty years old—ancient by tribal standards. He has led the Elk Tribe for over half
his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with friends and peace with his enemies, and has led warriors he knew as babes to their deaths
Monsters
Candlekeep Mysteries
spent alone with his thoughts in Wisteria Vale has led him to suspect that the Harpers were never going to find a cure, and that they were simply biding their time until he became complacent enough
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of several individuals and their offspring, usually led by a dominant adult that also tends to be the oldest member of the group. When on the hunt away from their lair, girallons use roars and body
language to communicate with one another over distance. Each individual typically hunts alone and widely separated from the others to ensure that everyone gets adequate fodder. The leader might
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Spell (Costs 2 Actions). The drow uses Spellcasting.Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the god
favor, and the goddess sometimes capriciously takes back what she has given. This represents a matron mother at the height of her power.
A matron mother is almost never encountered alone. She is
Folk Hero
Legacy
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Backgrounds
Basic Rules (2014)
disaster.
3
I stood alone against a terrible monster.
4
I stole from a corrupt merchant to help the poor.
5
I led a militia to fight off an invading army.
6
I broke into a tyrant
after I led a symbolic act of protest against it.
9
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10
Recruited into a lord’s army, I rose to
Backgrounds
Baldur’s Gate: Descent into Avernus
souls who manage to find isolation amid its tumult.
You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone—for a formative part of your life. In your
number of personal choices or ill-fated circumstances might have led you to turn away from society. You may, if you wish, choose or roll an origin event from the Hermit Origins table.
d8
Life
Backgrounds
Baldur’s Gate: Descent into Avernus
, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
BALDUR’S GATE FEATURE: LONG-LOST HEIR
You’re well-versed in the mannerisms and
to some imaginary or extinguished patriar lineage.
Because of your skill in passing yourself off as a patriar, you have a Watch token that allows you alone into the Upper City of Baldur’s Gate
Backgrounds
Sword Coast Adventurer's Guide
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, characters with this background have a plan to hit the big time; all they need is audacity and a little time. Baldur’s Gate Feature: Long-Lost Heir You’re well-versed in the mannerisms and idiosyncrasies of
or extinguished patriar lineage. Because of your skill in passing yourself off as a patriar, you have a Watch token that allows you alone into the Upper City of Baldur’s Gate. You might be able to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
nearest prey, grabbing a fallen creature with its tentacles and dragging it off to eat alone. Roving Ambushers. Gricks remain in an area until the food supply dwindles, often because sentient creatures
-side ledges. A grick pack is often led by a single well-fed, oversized alpha around which the others congregate. Spoils of Slaughter. Over time, grick lairs accumulate the cast-off possessions of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
form allows it to blend into almost any group or community, but its transformation doesn’t impart languages, mannerisms, memory, or personality. Doppelgangers often follow or capture creatures they
how to behave and speak authentically. Hedonistic Swindlers. Doppelgangers work alone or in small groups, with group roles shifting from con to con. While one doppelganger takes the place of a murdered
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
principles and sound judgment that have led to House Thann’s success in the past. He also places the welfare of humans above nonhumans. In the past, he has used Zhentarim thugs to inflict harm on
exposure led her to borrow money from the Zhentarim instead — a decision she has come to regret. The Zhents working for Manshoon promise to keep their relationship secret on the condition that she do
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, plague, famine, or a marauding monster ravaged your home, forcing you to flee for your life. You don’t even know how many of your people survived or where to find them. Alone or accompanied by a handful of
here, but now you’re on your own. 5 Some great threat or calamity forced your family to flee its homeland and seek out a new, safe place to live. You led your family to Baldur’s Gate after hearing
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
placed on her to be someone other than herself.
One afternoon, as Asteria swam alone as a reprieve from her peers, a rip current swallowed her. Waves battered her against the rocks, then carried
her unconscious body far from the kingdom’s shore to a secret grotto in which the reclusive medusa Euryale lived alone. Despite Euryale’s anxiety (she was painfully aware that even kind folk feared her
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This “keep” is
of a stone keep and gatehouse linked by a curtain wall to a river tower and dock. Rivergard is home to a mercenary band led by “Lord of the Castle” Jolliver Grimjaw (see chapter 7). The band is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
event that marked you as a hero of the people. d10 Defining Event 1 I stood up to a tyrant’s agents. 2 I saved people during a natural disaster. 3 I stood alone against a terrible monster. 4 I stole
from a corrupt merchant to help the poor. 5 I led a militia to fight off an invading army. 6 I broke into a tyrant’s castle and stole weapons to arm the people. 7 I trained the peasantry to use farm
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, that led so many souls astray? Asmodeus also pointed out that the souls harvested from the Material Plane went on to serve in the infernal legions that repel the endless tide of the Abyss. Were not
devil’s offer were left alone, in accordance with the law. Those who struck deals with his followers and then somehow turned the contracts against the devils were freed from their debts. A contract is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
noble family of old Netheril. Local legends say the family dabbled in dragon magic, attempting to capture those powerful wyrms and acquire their powers. The tales differ as to what folly led to the
family becoming immolated in its home, but most agree the culprit was a dracolich, of all things, residing in the ruin and defending the family’s wealth. The gods only know what led to the creation of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the Cult of the Crushing Wave. Nurvureem hasn’t seen elemental cultists in several tendays. She says, “I taught them in blood to leave this place alone.” Her recent visitors sought an alliance with
her. She says, “Those I allowed to went away disappointed. Well, disappointed once the terror wore off, I imagine.” The cults are led by self-styled prophets and are using the Haunted Keeps as their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mountain of gold. He tells the keepers to leave him alone with the adventurers, hissing that any invisible lurkers will be turned to ash. Once alone, he asks the characters their names, backgrounds
, how they found themselves in the Underdark, and the events that led them to Gracklstugh. Themberchaud makes the characters an offer: become his agents in Gracklstugh, and gain his protection. Their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
for social interaction, material support, and the fulfillment of spiritual needs. The core tenet held by initiates—that they alone are destined to survive the apocalyptic end of all things and populate
rite takes place overnight. The aspirants, who are sleep deprived, hungry, and thirsty, are led through a series of experiences that narrate the group’s version of the history of the multiverse
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
angel, but her impetuous nature and love of battle led to her fall. In her previous life, she was charged with observing the battles on Avernus and tracking their progress. From this exposure, she
and her court prefer to be left alone. She appears disinterested in becoming involved in the Blood War.
Tiamat’s presence in Avernus has confounded sages for years. As with devils, she is unable to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Lords’ Alliance “The Lords’ Alliance” is not a metaphor. This organization was created and is led by leaders and nobles from across Faerûn. Although many of its members have conflicting goals
their own pursuits, Melandrach is more circumspect. He has led the elves of the Misty Forest since before most of their kind abandoned their lands in the Retreat. Despite the years of discussion and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
where foragers, explorers, and merchants mingle with awakened wildlife. Meanwhile, a despicable group of hunters, the Vile Hunt, hacks through the jungle in search of rare animal hides. Led by a gold
, asking whether they hunt for sport or sustenance. The titan alone decides who may enter—and who must meet a gruesome end. Wrath disdains sport hunters and their ilk, vowing never to let them pass
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nearly fifty years old—ancient by tribal standards. He has led the Elk Tribe for over half his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with
friends and peace with his enemies, and has led warriors he knew as babes to their deaths in battle. The strain of his long years of rule is etched on his weather-worn face. Jarund’s late son, Jarund
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
years ago, Hew was part of a dwarven expedition seeking to reopen Wyrmheart Mine. The expedition encountered Tinder the red dragon. Hew alone escaped, and only after the dragon bit off his left arm. Hew
although he presents himself as an independent operator, he’s in league with the Flaming Fist. Shago has led many Flaming Fist expeditions into the jungle to clear out undead, despite having a great
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hand crossbow bolts. 19e. Hall of Spiders This dark hallway crawls with hundreds of harmless spiders. Visitors to the keep are led down the hall to area 19k to meet with Erelal and Drivvin. The
minotaurs, which would enable House Freth to defeat the forces of House Auvryndar and secure its power in Undermountain. But, having realized that he can’t summon a goristro demon alone, the archmage
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
bandits, who stole the horses and scared away the driver. Led by a local menace named Pral, these bandits frequently accost travelers along the trail (as happens in the “Bandit Ambush” encounter
gives them a pouch she found on the trail. Otherwise, she encourages them to keep adventuring until they have something more interesting to share. Regardless, Mallyn prefers to travel alone and doesn’t
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
are. Because the water of the pool is harmful to them, they have been forced to leave the naiad alone, even as they plot to destroy her. Cyrena doesn’t know what happened to Sylvarie, but even after
as though her face was being reflected in a broken mirror. Looking into his former friend’s activities since they parted ways led him to Silverymoon a month ago, then to the temple. Ilmar instinctively
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the alley out back. While the Mermaid’s criminal aspects are an open secret, the place is well connected enough that the Flaming Fist traditionally leaves it alone. Candulhallow’s Funeral Arrangements
leave the treasures at the bottom of the staircase, where they are fetched within the hour by 2d6 sahuagin led by a sahuagin priestess. The sahuagin make the long trip from the Sea of Swords to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
left alone in this area. 7. Gallery of Forlorn Notes As the door opens, a hissing noise and a puff of dust around the door indicate that the chamber beyond has been sealed for ages. Dust, long
kobolds in this place? “Kobolds are heir to dragons. As the mightiest among my people, I have led a brave few to this ancient holy site, where dragons were worshiped long ago.” Yusdrayl knows nothing






