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Returning 16 results for 'manners scythe with only are from for light'.
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masters scythe with only are from for light
matters scythe with only are from for light
Monsters
Phandelver and Below: The Shattered Obelisk
one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: light, mage hand
1/day each: charm person, hold person
a group of outlaws and local ruffians to secure his own position in town.
Glasstaff puts on airs of gentility and courteous manners, addressing his bandits and ruffians as “my good fellows
Elf
Legacy
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Species
Basic Rules (2014)
ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and
, sophistication, and manners, they make up in valor. And I must admit, their best smiths produce art that approaches elven quality.”
Halflings. “Halflings are people of simple pleasures, and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Wake-up Call After making introductions, Haldryck tells the characters they look light on their feet and in possession of good manners. He could use their help. Read the following boxed text
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with three strands Iuz, god of pain and oppression CE Death Grinning human skull Nerull, god of death NE Death Skull with either a sickle or a scythe Obad-Hai, god of nature N Nature Oak leaf and acorn
Olidammara, god of revelry CN Trickery Laughing mask Pelor, god of the sun and healing NG Life, Light Sun Pholtus, god of light and law LG Light Silver sun or full moon partially eclipsed by a smaller
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lower social status, or if their poor manners reveal their inferior quality, they become targets of derision and the city’s social scene closes to them. For more adventure ideas, consider the plots on
is murdered. The culprit isn’t the Red Death, but the family of a recent victim, who don’t want the victim’s poverty and lies to come to light.
6 A woman claiming to be Duchess Saidra’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hundred feet in diameter. Shafts of light cut through the leafy canopy overhead and reflect off thin streams of water that trickle along and between the tree’s gnarled, thick roots.
As you approach the
’ behavior (“I’m sure they’re grateful to you, but they’re so happy to be home they forgot their manners”) and then asks why the characters are traveling through the forest. If they respond truthfully, Feynor
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manners. Bit jittery with all the thieving going on. I’m Trovus, the town speaker.”
Trovus (neutral good silver dragonborn veteran) spends most of his days drinking and reminiscing about his bygone
town has had some thievery troubles. No one’s seen anything, really. Just the other night, the lantern over at the Northern Light was stolen. Cori won’t let me hear the end of it because I haven’t
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
his blood rather than his brains. He glories in Takhisis’s favor and wields her power in manners both frivolous and brutal. In their bunks, his troops whisper of his zealotry and claim that those
spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):
At will: light, thaumaturgy
2/day each: bane, fear, freedom of movement, greater restoration
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
women who can make hard choices for the good of their realms. In reality, they are bound to Yan-C-Bin and are blind to their own corruption and decadence. Despite their refined manners and social
the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): gust,* light, message, ray of frost
1st level (2 slots): expeditious retreat, feather fall
Actions
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
one and three feet tall. Standing against the northern wall are two life-size statues. One is a robed skeleton holding a large scythe, and the other is a medusa. On the floor in front of these statues
vials of rare ink worth 25 gp each. The ink smells faintly of copper. Amid the papers and dusty ledgers on the bookshelves are a spell scroll of light and a spell scroll of bless.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
allies Grinning human skull Kord, the Brawler Ysgard Athletes, berserkers Spears and maces radiating from a point Nerull, the Reaper* Carceri Murderers, necromancers Skull with a scythe Obad-Hai, the Shalm
Sun Pholtus of the Blinding Light Arcadia Judges, lawyers, arbiters Silver sun partially eclipsed by a crescent moon Ralishaz, the Unlooked For Limbo Gamblers Three bone fate-casting sticks Rao, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Vault is disabled at the end of the adventure. White Gate. In the passage to the southeast is a white gate that leads to the Forest of Illusion. 66. Black Elder In the brilliant light shed by the
white pillar at the center of this cavern, a pool of mottled black liquid gleams.
Light. The white pillar fills this area with bright light. Pool. Silvery calm water forms this highly reflective, 1-foot
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Strength checks (to hammer in the metal solidly enough). Each successful check jams one scythe and reduces the trap’s damage by 1d8. 6C. Puzzle Floor To reach this section of hall, characters must climb a 7
companion. The tiled pattern on the floor can be crossed safely by stepping only on the squares that light up on the door, or by a two-person rider/carrier team. Putting pressure on any other square
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fist-sized crystalline globe resting on it. The globes in the northern alcoves are cracked and dark, but the globe in the southern alcove glows with a soft blue light. Faint tinkling notes issue from it
carved of red-veined white marble. The figures resemble tall elves in plate armor. A stone archway at the west end of the hall opens into a wide room from which greenish light glows. A dark pit is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, six light crossbows, and eight quivers holding twenty crossbow bolts each. Three of the weapons are especially well made: a shortsword whose pommel and guard are set with semiprecious stones, and two
spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: light, mage hand
1/day each: charm person, hold person, magic missile
Bonus
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, “I am Demitasse, your head waiter. I believe a light supper of tea and soup is in order.”
Magic similar to an animate objects spell makes the cart and its collection of objects act as described
the characters on their appearance, their manners, or whatever else it thinks might make them happy. Characters who speak to Demitasse about Zybilna learn the following information: Zybilna is a






