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Returning 35 results for 'many score with only about flayers for leave'.
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many score with only about flayer for level
Ability Scores
Legacy
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Rules
training and competence in activities related to that ability.
A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18
Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's
Backgrounds
Baldur’s Gate: Descent into Avernus
; literally or otherwise — as they adventure. This persona might be dramatic or subtle. In a way, though, many characters have such larger than life personalities. Therefore, this background largely
Infamy. My name will be a malediction, a curse that fulfills my will. (Evil)
5
Incorruptibility. Be a symbol, and leave your flawed being behind. (Any)
6
Anonymity. It’s my deeds that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lost grandeur, and many mind flayers transformed themselves into tormented monsters called nothics. The few mind flayers able to maintain their wits and their focus have lacked the ability to seize the might of the old mind flayer empire—until recently.
disrepair when all but a few weakened mind flayers abandoned it. The mind flayers that remained continued their service to Illithinoch’s elder brain, but the elder brain became obsessed with recovering their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Speech The physiology of mind flayers doesn’t leave them well equipped for typical humanoid speech, and most use telepathy exclusively. At times, however, they find it necessary to speak, such as
to the ear. Despite the difficulty, some mind flayers make a study of spoken communication and manage consistently intelligible (if not melodious) speech.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shards now, but the fanatics need as many obelisk fragments as possible to ensure their ritual will succeed. The Sawplees’ map reveals the locations of three other fragments: an abandoned dwarven
arrived to confront the goblins. In this chapter, the characters might prevent the mind flayers from acquiring the other three fragments. The fanatics can proceed with the fragments they have, but the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Centuries ago, the outpost was conquered by mind flayers, and the goblins there were exposed to the illithids’ strange powers, leading a subset of the goblins to develop unusual psionic powers. The
mind flayers eventually left, but the goblins remained, sequestered from the rest of the world until recently when the mind flayer fanatics called on them. Some of these goblins’ descendants possess
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroy their githyanki enemies. Right now, the neothelid is trapped behind several wall of force spells (in area 8). The mind flayers have captured many humanoids from Waterdeep and Undermountain, most
Door. A secret door in the south wall is carved to resemble natural stone.
The flumphs telepathically share the following information with friendly visitors: Mind flayers have established a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Githzerai Githzerai descend from an ancient people who were also the progenitors of the githyanki—all of whom were destroyed or transformed by mind flayers. Many githzerai dwell in Limbo, honing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
illithids, but many are powerful enough to stand on their own against attackers. See the alhoon entry in chapter 3 of this book for more information on undead mind flayers. FUNERARY BRAIN JARS
When a mind
long fascinated mind flayers that emulate Maanzecorian, leading to frequent conflict between the two races. Ilsensine. Ilsensine is a broader philosophical ideal than Maanzecorian, leading many sages
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
godlet. This plot is a complex affair, but the mind flayers beneath Phandalin have many allies. As petty bandits vie for control of Phandalin, the fanatics’ allies quietly search for pieces of the
region. After retrieving the remaining fragments, the fanatics plan to infuse the reconstructed obelisk with Ilvaash’s unholy energy and turn Phandalin’s population into mind flayers loyal to their evil
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to reach the mind flayers and interrupt their ritual. The difficulty of doing so depends on how many pieces of the obelisk the fanatics have retrieved. Regardless, once the fanatics are defeated, a refraction of the godlet (detailed further in the adventure) surfaces to challenge the characters.
The Obelisk If your players wish to continue the story past chapter 4, they’ll find a tale of ancient magic, a malevolent godlet, and fanatics obsessed with transforming innocents into mind flayers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Aldani The characters are shadowed by 1d4 aldani (see appendix D), which are noticed by any character with a passive Wisdom (Perception) score of 12 or higher. The aldani don’t communicate with
others unless they must, and they won’t fight unless the characters refuse to take a bribe to leave the area. The aldani will aid the characters only if they’re offered something of great value in return — for example, an offer to drive off a pack of predatory dinosaurs encroaching on their territory.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
encompasses a creature’s training and competence in activities related to that ability. A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in
Ability Scores and Modifiers Each of a creature’s abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
its advantage. The mind flayers can become more expansion-minded, confident that any response from the humanoids will be too scattered to threaten them. Special Goals Many of the esoteric research
intelligent humanoids to nourish themselves and allow for slow but steady growth. Once a colony is secure, it focuses on the Grand Design — the mind flayers’ plan to rebuild their lost empire. The illithids
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
flayers, the githyanki would take the place of the illithids as sovereigns of the Material Plane. The many worlds of the Material Plane would be the githyanki’s gardens, prime for harvesting as they saw
dragon Ephelomon brought news to the gith: Tiamat had pledged many of her red dragon servants to the gith cause. They would refrain from attacking gith and would provide support against the illithids
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dungeon Delver Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits: You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks
made to detect the presence of secret doors. You have advantage on saving throws made to avoid or resist traps. You have resistance to the damage dealt by traps. Traveling at a fast pace doesn’t impose the normal -5 penalty on your passive Wisdom (Perception) score.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Chapter 3: The Rock of Bral Bral is a city built on an asteroid. Its inhabitants, who hail from many worlds, typically refer to Bral as the Rock. There is no other place quite like it in Wildspace
are described later in this chapter. There’s only one rule on the Rock of Bral: leave your vendettas at the docks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
pass through them. Unlike the city of Sigil, the crossroads of the multiverse, gods are free to enter and leave the Infinite Staircase as they please, though many reject it in favor of more direct
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
forth to smite evil? Are you a glorious champion of the light, cherishing everything beautiful that stands against the shadow, a knight whose oath descends from traditions older than many of the gods
? Or are you an embittered loner sworn to take vengeance on those who have done great evil, sent as an angel of death by the gods or driven by your need for revenge? Appendix B lists many deities
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Blue Dragon Young blue dragons seek to establish themselves as forces to be feared. Many claim isolated communities to rule over or ancient ruins where they might find magical paths to power
)
HP 152 (16d10 + 64)
Speed 40 ft., Burrow 20 ft., Fly 80 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 10 +0 +4
Con 19 +4 +4
Ability Score Mod Save
Int
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
inches in length is killed by the elder brain to be food for it or for less mature tadpoles. Any tadpole that survives beyond that state is perceived as a threat to the colony, and the mind flayers
the pulsing brain unharmed. They have no knowledge of their link to illithids, so they’re just as likely to prey on mind flayers as on anything else. Neothelid
Gargantuan aberration, chaotic evil
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Phi’s magical power lives on in the mountains and is supposedly the force that gives lau-pop flowers their remarkable glow. To this day, many honor the spirits of Siabsungkoh by tending gardens of lau-pop flowers or climbing Avyrn Mountain to leave offerings to Phi.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Variety in All Things Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have
also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
destroyed demons’ evil. They usually vaguely resemble their former shapes, but some take purposefully deceptive shapes. Many lurk in dark places or venture out only at night to hide their true forms from
spellcasters, bargaining with and coercing others into restoring them to power. Many try to claim or corrupt souls to restore their fiendish forms, while some shadow demons seek wicked relics or nexuses of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
priests, called the Talhund, were buried in the Crypt of the Talhund beneath the temple. The crypt was once one of Dumathoin’s most sacred places. Crypt Invasion. Many generations ago, mind flayers
they would fall apart with a touch.
Each sarcophagus holds a dwarf crypt guardian whose spirit was corrupted by the mind flayers’ magic. When a sarcophagus is disturbed or a living creature attempts
Compendium
- Sources->Dungeons & Dragons->Monster Manual
enemies, and steal the secrets of those who interrupt their investigations. Some nothics seek to end the curse that warped them into their bizarre forms, but many are unaware of—or uninterested in—their
(6d8 + 18)
Speed 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 16 +3 +3
Con 16 +3 +3
Ability Score Mod Save
Int 13 +1 +1
Wis 10 +0 +0
Cha 8
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, aiding heroes in need. In rare cases, pegasi might befriend virtuous people and serve as their companions and steeds. Pegasi are hunted by servants of evil, leading many of these winged steeds to flee
order. Pegasus Large Celestial, Chaotic Good
AC 12 Initiative +2 (12)
HP 59 (7d10 + 21)
Speed 60 ft., Fly 90 ft.
Ability Score Mod Save Str 18 +4 +4 Dex 15 +2 +4 Con 16 +3 +5 Ability
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ropers as they can to avoid ropers’ undiscerning hunger. Many piercers migrate vast distances through the Underdark, often to caverns or buried ruins near the surface. Rule 8: Never trust a stalactite
Score Mod Save
Str 13 +1 +1
Dex 13 +1 +1
Con 16 +3 +3
Ability Score Mod Save
Int 1 −5 −5
Wis 7 −2 −2
Cha 3 −4 −4
Skills Stealth +5
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
characters to terrorize their foes, ensure the obedience of their crews, and attract followers to their banner. Many have colorful nicknames inspired by signature traits and deeds. Pirate Captain Medium
or Small Humanoid, Neutral
AC 17 Initiative +7 (17)
HP 84 (13d8 + 26)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +3
Dex 18 +4 +7
Con 14 +2 +2
Ability Score
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, incapacitating unsuspecting targets and leaving their victims as helpless prey for their vampire masters. Many vampire familiars aspire to eventually become vampires, while others are magically charmed or serve
AC 15 Initiative +5 (15)
HP 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 16 +3 +5
Con 15 +2 +2
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The characters can impress the homunculus and earn its trust by killing the faerie dragon or scaring it away for good. The homunculus can’t leave the castle, by order of its master. If it takes damage
is Large and has 55 (10d10) hit points. It has a Strength score of 15 (+2), and its bite attack deals 9 (2d6 + 2) piercing damage on a hit. It understands Abyssal, Common, Draconic, and Gnomish, but
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle at Steel Springs The trip from Wheelwatch back to Kalaman is uneventful. On their return to Castle Kalaman, the character with the highest passive Wisdom (Perception) score notices the castle
under them. They plan to ambush the Red Dragon Army near a crossing of the Inkwater called Steel Springs, thirty miles west of Kalaman. The aide knows nothing more, but before the characters leave, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
garden, they see the dragon swooping over the village and terrified villagers fleeing in every direction. A character with a passive Perception score of 14 or higher recognizes this dragon as Lennithon
, read or paraphrase the following. “The mask, fools! The mask is what I’ve come for. Give it to me, and I’ll leave these crawling ants with their miserable lives. The Queen is returning! Who are you to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Chapter 3: Bestiary Within this bestiary, you will find game statistics and lore for nearly one hundred monsters suitable for any D&D campaign. Many of these monsters, such as the froghemoth and the
that are appropriate for your adventure or campaign. If you’re looking for ways to use the variant beholders, giants, gnolls, goblinoids, hags, kobolds, mind flayers, orcs, and yuan-ti described in this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
come, and to protect nature from those that would corrupt it. Thousands of years later, the daelkyr (see chapter 6) opened gates from the plane of Xoriat and unleashed hordes of mind flayers
Wardens of the Wood, the Greensingers, and the Ashbound. Today, the Gatekeepers are one of the smaller sects, and many of the sites of their long-ago battles have been abandoned and forgotten. But some Gatekeepers still remain in the Shadow Marches and the Eldeen Reaches, continuing their vigil to this day.






