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Returning 35 results for 'many score with only allows from for left'.
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Magic Items
Dungeon Master’s Guide
free from the socket. The hand is a shriveled left extremity.
Random Properties of the Eye and Hand. The Eye of Vecna and the Hand of Vecna each have the following random properties (see Artifacts
from the eye (save DC 18). The table indicates how many charges you must expend to cast the spell. Each time you cast a spell from the eye, there is a 5 percent chance that Vecna tears your soul from
Magic Items
Dungeon Master’s Guide
Jester, the card reappears in the deck, making it possible to draw the same card twice. (Once the Fool or Jester has left the deck, reroll on the table if that card comes up again.)
Deck of Many Things
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
Feats
Player’s Handbook
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity Score by 1, to a maximum of 20.
Mastery Property. Your training
with weapons allows you to use the mastery property of one kind of Simple or Martial weapon of your choice, provided you have proficiency with it. Whenever you finish a Long Rest, you can change the kind of weapon to another eligible kind.
Classes
Player’s Handbook
Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP; or (C) 155 GP
Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened
Fighter Subclass
2
3
4
+2
Ability Score Improvement
3
4
5
+3
Extra Attack, Tactical Shift
3
4
6
+3
Ability Score Improvement
3
4
7
+3
Subclass feature
3
4
8
Feats
Player’s Handbook
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength, Dexterity, or Wisdom score by 1, to a maximum of 20.
Mounted Strike. While
effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails. For your mount to gain
Classes
Player’s Handbook
strength into their attacks, with or without the use of weapons. In a Monk’s hands, even the most basic weapons can become sophisticated implements of combat mastery.
Many Monks find that a
+2
Ability Score Improvement, Slow Fall
1d6
4
+10 ft.
5
+3
Extra Attack, Stunning Strike
1d8
5
+10 ft.
6
+3
Empowered Strikes, Subclass feature
1d8
6
+15 ft.
7
+3
Magic Items
Dungeon Master’s Guide
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
damage unless the creature is a Fiend or an Undead.
Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the
Magic Items
Dungeon Master’s Guide
go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 Bludgeoning damage each minute from pressure.
A creature in the compartment can take a Utilize action to move as many as two of
the apparatus’s levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of Kwalish Levers table
Classes
Player’s Handbook
have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine
1d6
2
+2
Cunning Action
1d6
3
+2
Rogue Subclass, Steady Aim
2d6
4
+2
Ability Score Improvement
2d6
5
+3
Cunning Strike, Uncanny Dodge
3d6
6
+3
Expertise
3d6
Feats
Player’s Handbook
General Feat (Prerequisite: Level 4+, Shield Training)
You gain the following benefits.
Ability Score Increase. Increase your Strength score by 1, to a maximum of 20.
Shield Bash. If you attack a
use this benefit only once on each of your turns.
Interpose Shield. If you’re subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can take a Reaction to take no damage if you succeed on the saving throw and are holding a Shield.
Magic Items
Dungeon Master’s Guide
This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.
If
makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature
Classes
Player’s Handbook
devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can.
Becoming a Cleric...
As a Level 1
;
—
—
—
—
4
+2
Ability Score Improvement
2
4
7
4
3
—
—
—
—
—
—
—
5
+3
Sear Undead
2
4
9
4
3
2
Classes
Player’s Handbook
magic attempts to harness those words, which transcend any language.
Anything can inspire a new song or tale, so Bards are fascinated by almost everything. They become masters of many things
;
—
4
+2
Ability Score Improvement
D6
3
7
4
3
—
—
—
—
—
—
—
5
+3
Font of Inspiration
D8
3
9
4
3
2
—
—
&mdash
Classes
Forgotten Realms: Heroes of Faerûn
magic. Your talent with spellfire allows you to heal allies, sear enemies, and absorb powerful spells.
Wielders of spellfire tend to have a penchant for wandering. Many travel between cosmopolitan
Species
Lorwyn: First Light
Flamekin are people made from two key elements of creation: fire and stone. As a result, many flamekin feel a strong connection to the natural world. Flamekin’s bodies radiate harmless magical
flames, though they possess innate magic that allows them to create burning flames in a multitude of forms.
Flamekin view self-discovery and self-expression the noblest of aspirations and believe
Monsters
Forgotten Realms: Adventures in Faerûn
Evasion. If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half
bolted to their frames. They are neither slow nor stupid, to the surprise of many would-be thieves or trespassers.
Nimblewrights
Nimblewrights are fabricated from durable wood and animated by magic
Monsters
Forgotten Realms: Adventures in Faerûn
. That Manshoon is dead, and the current Manshoon is one of the original’s many clones. Being a magical copy rather than an original doesn’t make Manshoon any less of a threat, as he’s
;ve outlived their usefulness. Manshoon doesn’t care who suffers so long he’s able to crush his many enemies and force his subjects into paranoid and eager obedience.
History
The
Monsters
Forgotten Realms: Adventures in Faerûn
conditions, a spirit dragon wyrmling might hatch from the egg. Left to its own devices, a wyrmling wanders the ruins that the dragon originated from.
Spirit Dragons
Spirit dragons, sometimes called
over time.
A spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have
Magic Items
Forgotten Realms: Adventures in Faerûn
table from it (+10 spell attack modifier, spell save DC 18). The table indicates how many charges you must expend to cast the spell.
Spell
Charge Cost
Disguise Self
0
Fire
DM’s control. The type of chromatic dragon depends on your alignment and personality and is left to the DM to decide. The transformation is permanent, but if the dragon is slain, its body
Feats
Forgotten Realms: Heroes of Faerûn
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Shapechanger. You
Hit Points of the form. The shape-shifting effect lasts for 1 hour, and it ends early if you have no Temporary Hit Points left or if you take a Magic action to return to your true form.
Your game
Ioun Stone
Legacy
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Magic Items
Basic Rules (2014)
targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
Ioun Stone of Insight;Insight (Very Rare). Your Wisdom score increases by 2, to a
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action
Equipment
Ability: Intelligence Utilize: Reveal the fingerprint left behind on an object and sketch a copy (DC 20), or match a copied fingerprint against a humanoid creature’s (DC 15)
This item allows
you to capture the details of a fingerprint that has been left on an object and match them against another creature. It consists of an inkpad, parchment, and talcum powder.
Monsters
Dragonlance: Shadow of the Dragon Queen
Special Equipment. Kansaldi has a glowing ruby embedded in her left eye socket. The gem functions as her eye and grants her truesight (included above). The gem can’t be removed while Kansaldi
of the Dragon Queen, Kansaldi was indoctrinated into the god’s worship by Dragon High Lord Verminaard. During a test of faith from her mentor, Kansaldi replaced her left eye with a gem of seeing
Monsters
Phandelver and Below: The Shattered Obelisk
Creature Sense. The refraction is aware of creatures within 100 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one
’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
Magic Items
Guildmasters’ Guide to Ravnica
This ring, adorned with the symbol of a guild, allows you to cast one spell closely associated with that guild, as shown in the Guild Signet Spells table. A guild signet is sometimes
awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of the
Monsters
The Wild Beyond the Witchlight
Evasion. If Agdon is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half
can see and makes a Dexterity (Sleight of Hand) check, with a DC equal to 1 + the target’s passive Wisdom (Perception) score. On a successful check, Agdon pilfers one object weighing 1 pound or less that the target has in its possession but not in its grasp, without the target noticing the theft.
Magic Items
The Book of Many Things
The blades of these pruning shears bear many nicks and dents but still cut cleanly. The shears function as a magic dagger. The weapon has the following properties:
Ever Sharp. When you hit with an
rest, attack rolls against it score a critical hit on a roll of 19 or 20 on the d20. Once this property is used, it can’t be used again until the next dawn.
Apparatus of Kwalish
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of Kwalish Levers
or swims forward.
The apparatus walks or swims backward.
7
The apparatus turns 90 degrees left.
The apparatus turns 90 degrees right.
8
Eyelike fixtures emit bright light in a 30-foot
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
end in a terrible battle that left Vecna’s tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One’s will in
the world.
The Eye of Vecna and the Hand of Vecna might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left
Monsters
Keys from the Golden Vault
became a mediocre one instead, despite the help of several renowned tutors. Years later, Sythian resents their efforts, as the money his parents lavished on his education left him with many unpaid debts
father slew the monster, the attack left Sythian with an acute fear of frogs and toads.
Sythian’s parents hoped his interest in music would lead Sythian to become an extraordinary musician; he
Monk
Legacy
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Classes
Basic Rules (2014)
training. Many entered the monastery as children, sent to live there when their parents died, when food couldn’t be found to support them, or in return for some kindness that the monks had performed
your formative years. Were you an orphan or a child left on the monastery’s threshold? Did your parents promise you to the monastery in gratitude for a service performed by the monks? Did you
Dungeon Delver
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:
You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect
the presence of secret doors.
You have advantage on saving throws made to avoid or resist traps.
You have resistance to the damage dealt by traps.
Traveling at a fast pace doesn't impose the normal −5 penalty on your passive Wisdom (Perception) score.
Keen Mind
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.
Increase your Intelligence score by 1, to a maximum of 20.
You always know
which way is north.
You always know the number of hours left before the next sunrise or sunset.
You can accurately recall anything you have seen or heard within the past month.
Magic Items
The Book of Many Things
stop drawing from the deck, regardless of how many cards you initially declared.
Lance. All your ability scores increase by 1, to a maximum of 20.
Mage. Your Intelligence score increases by 2, to a
Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known
Monsters
Vecna: Eve of Ruin
Avoidance. If the star angler is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half
enchanting glow that has pulled many Wildspace explorers to their demises.Lure Charm. The star angler’s lure flares with enchanting starlight, targeting one creature the star angler can see within 120






