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Returning 35 results for 'many some with only advance for for loot'.
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Magic Items
Dungeon Master’s Guide
Suggestion on you at will (save DC 18), urging you to work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular society or organization
, freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the DM decides.
Random Properties. An Orb of Dragonkind has the following random properties
Monsters
Mordenkainen Presents: Monsters of the Multiverse
vanguard, they creep around, picking off isolated opposition while clearing the way for the rest of the force to advance.
Hunters are particularly skilled with the longbow, and they fire arrows with
The first gnolls were hyenas transformed by magic. Many of them were then corrupted by the demon lord Yeenoghu. Whether in service to Yeenoghu or dedicated to the survival of their kin, gnoll war
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Spellcasting"} to hit with spell attacks):
1/day each: Bigby's hand, hypnotic pattern, telekinesisSardior is said to have died in the destruction of the First World. But many believe that
. Many of these champions are associated with the Inheritors of the First World (see chapter 3).
Sardior's champions use telekinetic power to move their foes and even carry themselves through the air
Monsters
Mordenkainen Presents: Monsters of the Multiverse
chambers, incorporating them into their lairs when they can.
Kruthiks communicate with one another through a series of hisses and chittering noises. These sounds can often be heard in advance of a kruthik
the dark and can detect vibrations in the earth around them. They take the scent of their own dead as a warning and avoid areas where many other kruthiks have died. Slaying a sufficient number of
Monsters
Acquisitions Incorporated
vanish into the woods with no one the wiser. Her legendary ability with the longbow and the custom arrows she crafts instills fear into the hearts of her many enemies — and more than a few of her
coworkers. Famously, she is the only member of Acquisitions Incorporated known to be paid in advance, lest a missed invoice lead to dire repercussions.
A child of the forest, Môrgæn defends the natural world
Monsters
Mordenkainen Presents: Monsters of the Multiverse
series of hisses and chittering noises. These sounds can often be heard in advance of a kruthik attack. Whenever their lair is invaded, kruthik guards send out an alarm by rapidly tapping the stone
warning and avoid areas where many other kruthiks have died. Slaying a sufficient number of kruthiks in one area might cause the remaining hive members to move elsewhere.
Although they can feed on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sounds can often be heard in advance of a kruthik attack. Whenever their lair is invaded, kruthik guards send out an alarm by rapidly tapping the stone floor with their sharp legs.
In addition to
having an acute sense of smell, kruthiks can see in the dark and can detect vibrations in the earth around them. They take the scent of their own dead as a warning and avoid areas where many other
Monsters
Vecna: Eve of Ruin
; Kas has earned many epithets during his long existence. He is a vampire, legendary swordfighter, and ruthless warlord, and he is driven primarily by one thing: his hatred for Vecna.
Kas resembles a
against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has little use for those who can’t validate his superiority or help advance his goals
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular people, freedom from the orb, to spread suffering in the world, to
advance the worship of Tiamat, or something else the GM decides.
Random Properties
An Orb of Dragonkind has the following random properties:
2 minor beneficial properties
1 minor detrimental
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
cosmic implications of Maglubiyet’s attacks. To prevent the goblinoids from outstripping her people in population, she urges the orcs to have many offspring and teach them the ways of battle not only
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Character Advancement At the end of many of the adventure’s chapters, each character receives enough experience points to advance 1 level, putting them at the level they should be for the next
Advancement table notes what level characters should be at the start of each chapter of the adventure. Characters who finish the adventure advance to 18th level. Character Advancement Part Chapter
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Guilty Pleasure Most of what rogues do revolves around obtaining treasure and preventing others from doing the same. Little gets in the way of attaining those goals, except that many rogues are
physical item, something to be experienced, or a way of conducting oneself at certain times. One rogue might not be able to pass up any loot made of silver, for instance, even if said loot is hanging
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
can answer his questions. Leaving the keep through the front gate is out of the question—too many raiders watch it. Other options are waiting for a cloud to cover the moon before climbing down ropes
think the questioner wants to hear. They know that they’re working for the Cult of the Dragon and for the “dragon lady” (Rezmir), and that they’re after loot. Captured mercenaries or bandits talk freely
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
combatants on a piece of paper, and keep a running tally of each creature’s distance from the party’s starting point (the party starts at 0 feet). As the characters advance, increase their numbers; as
the monsters advance toward the characters, decrease their numbers. Adjust the Grid Scale. If you’re using a battle grid, take a section of that grid and use it to track position, changing the scale so
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
can answer his questions. Leaving the keep through the front gate is out of the question—too many raiders watch it. Other options are waiting for a cloud to cover the moon before climbing down ropes
questioner wants to hear. They know that they’re working for the Cult of the Dragon and for the “dragon lady” (Rezmir), and that they’re after loot. Captured mercenaries or bandits talk freely; they
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Introduction The Sea of Fallen Stars connects the eastern and western sides of Faerûn. Many nations that border shorelines along its vast expanse also maintain major navies and trade fleets. A
families. Locathah Rising is a DUNGEONS & DRAGONS adventure designed for 9th-level characters. You can run this adventure for as few as three or as many as six players. Depending on your play style
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
planet Toril (one of many that form the asteroid cluster known as the Tears of Selûne). Together, the Crystal Labyrinth and Stardock are designed for four 14th-level characters. Those who defeat the
monsters on this level should gain enough XP to advance halfway to 15th level. Before running this level of Undermountain, you should review the “Gith” entry in the Monster Manual, because it contains
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
what or who is behind the strange alliance of many different types of giants. Surely here in the stronghold of the fire giants will be encountered the evil genius or geniuses controlling the uprising and
sobering thought indeed! Surely the rewards for success cannot fail to be greater, for the fire giants—and their masters, perhaps?—have more loot for the taking. If the party (or one or more members
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on a raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that
the chief can plan where to send raiders next. The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or other settlement, provided that you can find buyers and merchants interested in your loot. Arms, Armor, and Other Equipment. As a general rule, undamaged weapons, armor, and other equipment fetch
Goods. On the borderlands, many people conduct transactions through barter. Like gems and art objects, trade goods — bars of iron, bags of salt, livestock, and so on — retain their full value in the market and can be used as currency.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, position, and orientation. You can use The Deck of Many Things card set, tarokka cards, a tarot deck, or any other cards you can readily assign symbolic meanings to. This method works best for a
journey you expect to last at least as many days as you have players. You can improvise encounters, other challenges, and rewards based on cards as they’re revealed, or you can build a small deck in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Final Confrontations The characters have many choices. They can do nothing, which allows the barbarians to loot and destroy the ranch and kill every Nettlebee. (The Uthgardt show no mercy.) If the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background Two archdevils—Zariel and Bel—have longed battled for control over Avernus, the first layer of the Nine Hells. To advance their cause, both archdevils plan to rebuild the Infernal Machine
of Lum the Mad, then incorporate that artifact into a powerful infernal war machine. To this end, both devils have placed competing agents into the world, tasking them with collecting as many of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
forest’s poisons, but I don’t understand the corruption well enough to make the proper antitoxins. Bring back samples of bark from each of the grove’s six redwoods. Then I can make as many antitoxins as
Antitoxins among themselves. If the characters explore Redwood Grove and collect the six samples for Gwenhumara, give them a reward of 100 XP each, or simply advance them to level 2. The characters should be level 2 before entering the dragon’s lair.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
also a merciless assassin with blood on her hands. Unlike with many other races, female drow are typically taller and more robust than males. To rise to the top echelons of power, a female must first
never direct and is always paved with death. A male drow can advance in standing as a combatant, a consort, or both. Physical beauty and fitness are highly prized in male drow, and those who are
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
successful DC 15 Wisdom (Perception) check: Many of the beasts’ footprints are deeper on the retreat than they were on the approach march. They were weighed down with loot on the homeward-bound trip
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to those who would steal from Diderius. She manifests when the characters enter this area, demanding to know why they have come and threatening them if they plan to loot the library. If the characters
divination magic, which is how he discovered the mysterious pool in this cavern complex. He excavated these chambers around the pool, and kings and wizards came bearing tribute. When he died after many
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Start Here Luca Bancone White Plume Mountain is a natural
wonder—and a haunt of evil The City of Greyhawk is a great starting point for a D&D campaign for many reasons, as discussed in the
ships docked at the wharf. Trade Hub Adventurers can buy gear and sell their hard-won loot in the city’s shops and markets.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
settlement of the Lords’ Alliance. Though no law requires you to pay for goods or services in Waterdavian coin, the drudgery of weighing foreign currency and checking its purity prompts many retailers and
advance. For a swifter transaction, I recommend any member of the Guild of Trusted Pewterers and Casters, or of the Jewelers’ Guild. Both have the most reliable scales and abide by guild-wide rates of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Council of Spiders Many drow wizards have long sought a means of increasing their power and influence, frustrated that the arcane arts are viewed as secondary to the divine magic of Lolth’s
Lolth’s will. The disappearance of Gromph Baenre and the involvement of Vizeran DeVir in fending off the demonic invasion offers wizards of the council an unparalleled opportunity to advance their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Playing with Class In the many fantasy worlds of Dungeons & Dragons, typical adventurers succeed by the dint of copious amounts of hard work, luck, natural talent, and extensive training. But then
, who wants to play a typical adventurer? And who wants to merely succeed? Franchisees of Acquisitions Incorporated want to thrive. They want to dominate. They want to pillage lairs and loot the treasure
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
successful DC 15 Wisdom (Perception) check: many of the beasts’ footprints are deeper on the retreat than they were on the approach march. They were weighed down with loot on the homeward-bound trip
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. If the characters don’t arrange transportation in advance, the task stalls until they make arrangements. Masquerade Research. The records in the Biblioplex archives weren’t available to the
students fell victim to it, experiencing fatigue and headaches; many of them died, wasting away in a matter of days despite all efforts to cure them.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros’s Villains Though Purphoros’s ideals are shared by many, the methods he uses to advance them can be brutal. His belief that creation necessitates destruction, combined with his cavalier
attitude toward authority, make it easy for followers of the forge god to be seen as villains. There are many paths to villainy in the name of Purphoros. The quest for ever finer works of craft can give
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. These sounds can often be heard in advance of a kruthik attack. Whenever their lair is invaded, kruthik guards send out an alarm by rapidly tapping the stone floor with their sharp legs. Sharp Senses
where many other kruthiks have died. Slaying a sufficient number of kruthiks in one area might cause the remaining hive members to move elsewhere. Sharper Weapons. Although they can feed on carrion






