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Returning 35 results for 'march speaking with only are from for life'.
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Vampiric Mist
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Tales from the Yawning Portal
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is construct or undead.
Forbiddance. The mist can’t enter a residence
":"damage","rollAction":"Life Drain","rollDamageType":"necrotic"} necrotic damage, the mist regains 10 hit points, and the target’s hit point maximum is reduced by an amount equal to the necrotic
Monsters
Mordenkainen's Fiendish Folio Volume 1
by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a wish spell
attempt to unmake life, taking 42 (12d6);{"diceNotation":"12d6","rollType":"damage","rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one. Ygorl then
Monsters
Van Richten’s Guide to Ravenloft
Semblance of Life. The podling is a physical copy of a creature digested by a bodytaker plant. The podling has the digested creature’s memories and behaves like that creature, but with
relishes exposing its skin to the sun. It resents clothing and hair.
4
The podling often reacts as if some unseen force is speaking to it, staring into the distance or nodding.
5
The
Monsters
The Wild Beyond the Witchlight
carries his magic pocket watch.
Alignment. Chaotic good.
Personality Trait. “I carefully consider my words before speaking them aloud.”
Ideal. “Caution. Thoughtless decisions lead
to reckless acts.”
Bond. “This carnival is our opportunity for a new life, far away from the gloomy world we came from.”
Flaw. “I’m too confident in my own authority to
Wish
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to
could make yourself and all your companions immune to a lich's life drain attack.
You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn
Backgrounds
Baldur’s Gate: Descent into Avernus
You’ve always been fascinated by the glitter and glamor of city life, so different from the slow pace of life in your homeland. Now you’re here, ready to make your mark in the world, but
unsure how to begin.
3
War, plague, famine, or a marauding monster ravaged your home, forcing you to flee for your life. You don’t even know how many of your people survived or where to find
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a teeming horde — one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death
, rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the city where the messy parts of existence are on display. There is little squeamishness among the
Backgrounds
Ghosts of Saltmarsh
the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see “Travel Pace” in chapter 8 of the Player’s Handbook). Additionally
solution for every problem, and following it is imperative. (Lawful)
3
Embracing. Life is messy. Throwing yourself into the worst of it is necessary to get the job done. (Chaotic)
4
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Fighter The Purple Dragon Knight’s focus on combat leadership makes it the ideal model for the Knights of the Watch. Charged with protecting the lands of Bissel, Gran March, Geoff, and Keoland from
Baklunish incursions, these knights combine strict discipline, a near-monastic way of life, and ample study of battle tactics and strategy to remain vigilant against attack.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
March to Nowhere The Labyrinth is aptly named, for even the most resolute of explorers can become lost in its depths, as a number of modrons discovered to their dismay. Separated long ago from their
fellows during the Great Modron March, these modrons have been wandering the Underdark for a long time. As the party travels deeper into the Labyrinth, any character with a passive Wisdom (Perception
Backgrounds
Guildmasters’ Guide to Ravnica
’s march of progress.
Skill Proficiencies: Animal Handling, Athletics
Tool Proficiencies: Herbalism kit
Languages: Choose one of Draconic, Giant, Goblin, or Sylvan
I am determined that one day I will lead my clan — or a new one.
2
I would give my life for my clan chieftain.
3
The chieftain of another clan has a grudge against me.
4
I am
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Zinda Art, commerce, and magic fill the lives of Zinda’s people and touch on every aspect of society. The Bloodletters Clad in aprons stained with jeli dye, Bloodletters proselytize a life
the daturas, also known as spirit shepherds. Daturas speak for and protect the spirits of the jungle. A datura might go years without meeting another member of the order, spending their life escorting
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Ilvara is obsessed enough to cast raise dead to restore them to life (assuming the character’s soul is willing to return). Captured characters are disarmed, their hands bound with spider-silk rope, and
gagged. The drow march them back to Velkynvelve unless Menzoberranzan is closer, in which case Ilvara takes them there instead. The characters will need to come up with a new plan of escape, ideally
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and the inexorable march of time. According to their own legends, dwarves were formed from iron, mithral, earth, and stone on the Soulforge of Moradin. After the All-Father breathed life into them in
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
fascinated by the glitter and glamor of city life, so different from the slow pace of life in your homeland. Now you’re here, ready to make your mark in the world, but unsure how to begin. 3 War
, plague, famine, or a marauding monster ravaged your home, forcing you to flee for your life. You don’t even know how many of your people survived or where to find them. Alone or accompanied by a handful of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
it to him. Lukas can give them a rough map of the village, though he notes a lot can change in seventy years. Personality Trait. “Every since me wife died, my life has been a dreary march toward death
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
always been fascinated by the glitter and glamor of city life, so different from the slow pace of life in your homeland. Now you’re here, ready to make your mark in the world, but unsure how to begin
.
3 War, plague, famine, or a marauding monster ravaged your home, forcing you to flee for your life. You don’t even know how many of your people survived or where to find them. Alone or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of life under the water.
Kuo-toa names are a long series of gargling syllables, and their voices have a bubbly, gargling quality. However, the kuo-toa communicate as much through gesture as speech
. They have difficulty standing still, and are prone to quick, darting movements. They pace constantly, walking in circles around creatures talking to them. A kuo-toa priest speaking to a group of
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
sword, or start a fire without magic. Some couldn’t write or read altogether, relying on enchanted quills and speaking parchment instead. Society High Netherese society was full of beautiful people
gilded with glamour, all concealing their true faces, forms, and agendas via magic. The life of a High Netherese mage was one of politics, danger, hedonism, and fierce competition. Most High Netherese
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
50. Mirror of Life Trapping Any creature teleported here from area 48 appears in a random spot near the center of the room and facing west, much to its peril. This dusty room is fifteen feet square
and empty except for an ornate, rectangular mirror mounted on the wall opposite the room’s only exit.
Attached to the west wall with sovereign glue is a mirror of life trapping. Any creature within
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
everyone: The dream is as vivid as anything you remember from your actual life. You feel the sweltering sun beating down as you take shelter in the shadow of a tumbledown tower. In the distance, a vast
army is on the march across mud-churned farm fields. The need to hide from that force overwhelms you, and you quickly retreat inside the tower.
Inside the tower’s half-ruined walls, you discover a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
laugh or feel emotionally engaged and to incorporate those things into your roleplaying. Being the NPC Imagine how a character or monster you bring to life would react to the adventurers. Consider what it
distinctive speech patterns from real life, the movies, or television is a good place to start. Practice different voices and impersonations of famous people, then use those voices to bring your NPCs to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
nature, speaking the truth that is too subtle for the general populace to hear. Many who become druids find that they naturally gravitate toward nature; its forces, cycles, and movements fill their
embody these natural forces, producing magical phenomena that link them to the spirit of nature and the flow of life. Because of their strange and mysterious power, druids are often revered, shunned
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
plead with the characters to spare the villain’s life, to prove that they are better than the villain. A weak NPC might beg for a chance to win favor from the characters by undertaking a dangerous but
villain is camped nearby, but they also learn that another part of the villain’s forces is about to march into a village and burn it to the ground. The characters must choose between taking out the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
whispers advice to you in dreams or visitations, taking on different guises and speaking through others. Skull You were returned to life through resurrection magic, divine intervention, or a mysterious
choice. Flames A powerful figure opposed to your beliefs vexes your life; even your triumphs seem to serve this being’s ends. Fool What could have been one of the happiest moments in your life turned
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Beneath the Waves Schools of silvery fish swarm around the characters as they descend through the first few hundred feet of the Nightsea. Life in the sunlight zone begins to thin as the water changes
DC 10 Constitution saving throw or gain 1 level of exhaustion. A creature that has a swimming speed can swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The cauldron’s lid is held shut by an arcane lock spell, the password for which is “spittlespew.” If anyone tries to remove the lid without first speaking the password, the cauldron scuttles away; it
magmin dives under the coals and disappears. Animated Coals. If the characters attack the magmin, eight of the coals from the bed spring to life and come to the magmin’s defense. See the “Animated
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Vampiric Mist In a loose manner of speaking, the vampiric mist is the embodiment of the vampire’s hunger for blood. It exists only to seek out creatures and drain the life from them, and its
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
into daily life. Magic is used for entertainment, transportation, communication, warfare, and much more. While magic is widespread, there are limits to is power. You can book passage on an airship or
dragonmarked characters. EVERYDAY MAGIC
Here are a few examples of how magic is integrated into everyday life in Khorvaire.
The lightning rail uses bound elementals to drive a train of carriages along a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in search of mighty heroes, to plead for their aid.
“In my time, I was pharaoh of this realm. It was green and beautiful, blessed by the gods with magical waters that gave life to our land and
into the Border Ethereal and continues his solemn march. Amun Sa doesn’t harm the party and makes no further attempts to defend himself. If Amun Sa’s ghost is slain, he appears to the characters again
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a life-threatening situation. The following rules determine how far a character or monster can move in a minute, an hour, or a day. Travel Pace While traveling, a group of adventurers can move at a
perceptive, while a slow pace makes it possible to sneak around and to search an area more carefully (see the “Activity While Traveling” section later in this chapter for more information). Forced March
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ruling over its domain. Long ago, the beholder heard rumors of an arcane device known as the Maze Engine, capable of shifting the gears of reality. During the last Great Modron March, Karazikar
Oblivium and raised here, knowing no other life. Many of the beholder’s slaves worship it, particularly those born here, their minds warped by the aberration’s charm rays and their lifelong captivity
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Vedalken
MATT STEWART
Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state
your Wisdom score increases by 1. Age. Vedalken mature slower than humans do, reaching maturity around age 40. Their life span is typically 350 years, with some living to the age of 500. Alignment
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bodytaker Plant Whether hailing from the stars or sprouting from hidden depths, the malicious vegetation known as bodytaker plants seek to become the dominant form of life wherever they appear. These
) Proficiency Bonus +3
Podling Link. The plant can see through and communicate telepathically with any of its podlings within 10 miles of it.
Rejuvenation. When the plant dies, it returns to life in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a life-threatening situation. The following rules determine how far a character or monster can move in a minute, an hour, or a day. Travel Pace While traveling, a group of adventurers can move at a
perceptive, while a slow pace makes it possible to sneak around and to search an area more carefully. Forced March. The Travel Pace table assumes that characters travel for 8 hours in day. They can push






