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Returning 35 results for 'mark some with only adopt for for level'.
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make some with only about for for level
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mark some with only about for for level
made some with only about for for level
Spells
Player’s Handbook
You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have
Advantage on any Wisdom (Perception or Survival) check you make to find it.
If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature
Monsters
Eberron: Rising from the Last War
is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 23, +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks
). Illmarrow has the following wizard spells prepared:
Cantrips (at will): chill touch (see “Actions” below), fire bolt, mage hand, prestidigitation, ray of frost
1st level (4 slots): magic
Monsters
Acquisitions Incorporated
":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following ranger spells prepared:
1st level (4 slots): alarm, animal friendship, hunter's mark
2nd level
the following spells, requiring no material components:
At will: mage hand
Spellcasting. Môrgæn is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4;{"diceNotation
Monsters
Icewind Dale: Rime of the Frostmaiden
Spellcasting. Dzaan is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with
spell attacks). He has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (4 slots): detect magic, disguise self, magic missile
Monsters
Icewind Dale: Rime of the Frostmaiden
Spellcasting. The simulacrum is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to
hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (2 slots): detect magic, disguise self, magic
Magic Items
Princes of the Apocalypse
seems almost weightless. This weapon is immune to any form of rust, acid, or corrosion — nothing seems to mark it. Ironfang contains a spark of Ogrémoch, the Prince of Evil Earth.
You gain a +2
.
Shatter. Ironfang has 3 charges. You can use your action to expend 1 charge and cast the 2nd-level version of shatter (DC 17). Ironfang regains 1d3 expended charges daily at dawn.
The Rumbling. While
Hunter's Mark
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
of yours to mark a new creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and
feats
Wayfinder's Guide to Eberron
.
You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you
cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.
When you cast the 1st-level spell through your
Monsters
Infernal Machine Rebuild
has the following ranger spells prepared:
1st level (4 slots): ensnaring strike, hail of thorns, hunter's mark
2nd level (2 slots): locate animals or plantsMultiattack. Barbatos makes two bone
. Barbatos is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
shared elements among these folk.
Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark an orc or half-orc as a former prisoner or a disgraced
exile. Any half-orc who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries.
The Mark of Gruumsh
The one-eyed god
feats
spells (choose when you select this feat).
When you reach character level 3, you also always have the Arcane Lock spell prepared and can cast it the same way.
Spells of the Mark. If you have the
that way when you fi nish a Long Rest.
You can also cast these spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these
Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
Feywild. Sometimes they adopt new forms for the sake of mischief or malice, and other times they don a new identity to right wrongs or delight the downtrodden.
In their true form, changelings appear faded
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Species
Sword Coast Adventurer's Guide
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
that their infernal heritage has left its mark on their personality and morality, not just their appearance. Shopkeepers keep a close eye on their goods when tieflings enter their stores, the town
Backgrounds
Guildmasters’ Guide to Ravnica
all of them.)
Dimir Guild Spells
Spell Level
Spells
Cantrip
encode thoughts, mage hand
1st
disguise self, sleep
2nd
detect thoughts, pass without trace
, disguise, and deception, members of House Dimir appear inscrutable. Your true personality and ideals might never manifest, or they might mark you as a quirky member of your secondary guild.
Personality
Species
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spells. When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number
: Increase your Constitution score by 1, to a maximum of 20. You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elf Subrace: Mark of Shadow If you’re an elf with the Mark of Shadow, you have this subrace, with the following traits. Ability Score Increase. Your Charisma score increases by 1. Cunning Intuition
3rd level, you can cast the invisibility spell once with this trait, and you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells. Spells of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
language, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other
tend to be suspicious of tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hunter’s Mark Level 1 Divination (Ranger) Casting Time: Bonus Action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
You magically mark one creature you can see within
you make to find it. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range. Using a Higher-Level Spell Slot
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
d4 and add the number rolled to the ability check. Finder’s Magic. You can cast the hunter’s mark spell with this trait. Starting at 3rd level, you can also cast the locate object spell with it. Once
spellcasting class. Mark of Finding Spells Spell Level Spells
1st faerie fire, longstrider
2nd locate animals or plants, locate object
3rd clairvoyance, speak with plants
4th divination, locate creature
5th commune with nature
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the mark, as noted in the Scrivener’s Mark Effects table. Any character marked in this way must make a DC 20 Charisma saving throw every third dawn thereafter. On a failed save, the level of that
character’s mark increases by 1. Each additional level of the mark covers another 20 percent of the character’s skin with writing until 80 percent of the character’s body is covered; the character also
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
had a special icon, you might wear a crude image of the creature somewhere inconspicuous on your clothing to serve as an identifying mark. Or perhaps your order’s icon does not have a physical form
but is expressed through a gesture or a posture that you adopt, and which other monks might know how to interpret. Monastic Icons d6 Icon 1 Monkey. Quick reflexes and the ability to travel through
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
added to the spell list of your spellcasting class. Mark of Healing Spells Spell Level Spells 1st cure wounds, healing word 2nd lesser restoration, prayer of healing 3rd aura of vitality, mass healing word 4th aura of purity, aura of life 5th greater restoration
Halfling Subrace: Mark of Healing If you’re a halfling with the Mark of Healing, you have this subrace, with the following traits. Ability Score Increase. Your Wisdom score increases by 1. Medical
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Shadow Traits If you’re an elf with the Mark of Shadow, you have this subrace, with the following traits. Ability Score Increase. Your Charisma score increases by 1. Cunning Intuition. When
level, you can cast the invisibility spell once with this trait, and you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells. Spells of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hunter’s Mark Level 1 Divination (Ranger) Casting Time: Bonus Action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
You magically mark one creature you can see within
you make to find it. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range. Using a Higher-Level Spell Slot
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarf Subrace: Mark of Warding If you’re a dwarf with the Mark of Warding, you have this subrace, with the following traits. Ability Score Increase. Your Intelligence score increases by 1. Warder’s
the alarm and mage armor spells with this trait. Starting at 3rd level, you can also cast the arcane lock spell with it. Once you cast any of these spells with this trait, you can’t cast that spell
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Warding Spells table are added to the spell list of your spellcasting class. Mark of Warding Spells Spell Level
Mark of Warding Traits If you’re a dwarf with the Mark of Warding, you have this subrace, with the following traits. Ability Score Increase. Your Intelligence score increases by 1. Warder’s Intuition
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mark of Detection Spells table are added to the spell list of your spellcasting class. Mark of Detection Spells Spell Level Spells 1st detect evil and good, detect poison and disease 2nd detect thoughts, find traps 3rd clairvoyance, nondetection 4th arcane eye, divination 5th legend lore
Variant Half-Elf: Mark of Detection If your half-elf character has the Mark of Detection, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
) check, you can roll a d4 and add the number rolled to the ability check. Finder’s Magic. You can cast the hunter’s mark spell with this trait. Starting at 3rd level, you can also cast the locate
list of your spellcasting class. Mark of Finding Spells Spell Level Spells 1st faerie fire, longstrider 2nd locate animals or plants, locate object 3rd clairvoyance, speak with plants 4th divination, locate creature 5th commune with nature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hunter’s Mark 1st-level divination Casting Time: 1 bonus action Range: 90 feet Components: V Duration: Concentration, up to 1 hour You choose a creature you can see within range and mystically mark
) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. At Higher Levels. When you cast this
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Favored Foe 1st-level ranger feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature When you hit a creature with an attack roll, you can call on your mystical bond
with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Hunter’s Mark Level 1 Divination (Ranger) Casting Time: Bonus Action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
You magically mark one creature you can see within
you make to find it. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range. Using a Higher-Level Spell Slot
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the transition. The cost is typically 100 gp times your new level. This cost might be accompanied by a quest of some sort. For example, a sorcerer who wants to adopt a Draconic Bloodline could be
equal to twice your new level in the class; a higher level represents more to learn. The DM might also require an expenditure of money to pay for training, magical reagents, or other goods needed for
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of Detection Spells table are added to the spell list of your spellcasting class. Mark of Detection Spells Spell Level Spells
1st detect evil and good, detect poison and disease
2nd
Mark of Detection Traits If your half-elf character has the Mark of Detection, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s Handbook






