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Returning 35 results for 'marked some with once anchor from for like'.
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make some with once archer from for like
makes some with once archer from for like
Magic Items
Dungeon Master’s Guide
This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly by rolling on the Quaal
’s Feather Tokens table. The type of token determines its rarity.
Anchor (Uncommon). You can take a Magic action to touch the token to a boat or ship. For the next 24 hours, the vessel can&rsquo
Monsters
Strixhaven: A Curriculum of Chaos
of the hunter that has the ability to cast spells must succeed on a DC 14 Wisdom saving throw or be mystically marked by the hunter for 1 hour.
While marked, a creature can’t become hidden from
the hunter and gains no benefit from the invisible condition against the hunter. Additionally, while a marked creature is on the same plane of existence as the hunter, the hunter always knows the
Feather Token
Legacy
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Magic Items
Basic Rules (2014)
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly.
d100
Feather Token
01-20
Feather Token (Anchor);Anchor
21-35
Feather Token (Bird);Bird
36-50
Feather Token (Fan);Fan
51-65
Feather Token (Swan Boat);Swan Boat
66-90
Feather
Quaal's Feather Token
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly.
d100
Feather Token
01-20
Feather Token (Anchor);Anchor
21-35
Feather Token (Bird);Bird
36-50
Feather Token (Fan);Fan
51-65
Feather Token (Swan Boat);Swan Boat
66-90
Feather
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many
attunement ends, the curse remains. With each passing day, the creature’s physical appearance and stature become more dwarflike. After seven days, the creature looks like a typical dwarf, but
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
them like they were children’s books. It’s a useful talent, and one that you’re perfectly willing to use for your advantage.
You know what people want and you deliver, or rather
city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies
Species
Eberron: Rising from the Last War
massive, chimera-marked military forces of his house for his own ends, but he’s surrounded by aggressive advisors who would like to see a Deneith ruling all Khorvaire. House Deneith is also caught in an escalating rivalry with House Tharashk, as it edges into the mercenary trade.
Species
Mordenkainen Presents: Monsters of the Multiverse
forever. Choose your season or roll on the Eladrin Seasons table. Your Trance trait lets you change your season.
Like other elves, eladrin can live to be over 750 years old.
Eladrin Seasons
d4
: cheerfulness and celebration, marked by merriment and hope as winter’s sorrow passes
4
Summer: boldness and aggression, a time of unfettered energy and calls to action
Creating Your
Half-Elf
Legacy
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Species
Basic Rules (2014)
marked by an easy grace—an elvish grace, Flint would have said; yet the man’s body had the thickness and tight muscles of a human, while the facial hair was definitely humankind’s. All
like elves, and to elves, they look human. In height, they’re on par with both parents, though they’re neither as slender as elves nor as broad as humans. They range from under 5 feet to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
like a single organism, acting in concert as if each illithid were the digit of a hand.
An elder brain considers itself and its desires the most important things in the multiverse, and the mind
Anchor. The elder brain targets one creature it can sense within 120 feet of it and anchors it by sheer force of will. The target must make a DC 18 Charisma saving throw. On a failed save, its speed is
Species
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine
Backgrounds
Baldur’s Gate: Descent into Avernus
can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a useful talent, and
you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit
Warforged
Legacy
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Species
Eberron: Rising from the Last War
-hearted killer, or a visionary in search of meaning.
Living Steel and Stone
Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, such that the next ship to drop anchor there found the place abandoned, its defenders seemingly vanished. The place was considered cursed for some time thereafter and remained abandoned until five years
to feed into the pit and spawn more drowned ones like themselves. The hermits of Firewatch Island make the perfect first recruits.
Backgrounds
Baldur’s Gate: Descent into Avernus
their competence, which all marked them as different from the other adults you knew. As soon as you could, you joined the organization.
8
To you, this is just a way to earn a living. You go to
Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Quaal’s Feather Token Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or
determines it randomly.
d100 Feather Token
01–20 Anchor
21–35 Bird
36–50 Fan
51–65 Swan boat
66–90 Tree
91–00 Whip
Anchor. You can use an action to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Quaal’s Feather Token Wondrous Item, Rarity Varies This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token
or determines it randomly by rolling on the Quaal’s Feather Tokens table. The type of token determines its rarity. Quaal’s Feather Tokens 1d100 Token Rarity 01–20 Anchor Uncommon 21–35 Bird Rare
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
encounter you like. If the encounter is with a spelljamming ship, you can roll on the Ship Encounters table to determine the ship and its crew, or you can create a ship encounter of your own (see the
Astral Adventurer’s Guide for ship descriptions). Creatures marked with an asterisk (*) appear in this book; the rest are described in the Monster Manual. Any creature marked with a dagger (†) can serve
Firbolg
Legacy
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Species
Volo's Guide to Monsters
’ presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better.
If these
world.
A few rare firbolgs are entrusted by their clan with an important mission that takes them beyond their homes. These firbolgs feel like pilgrims in a strange land, and usually they wish only to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
it there as an anchor moors a ship. Others buoy it up or make it flutter joyously like the wings of a bird. Some memories lie in wait like predators, ready to leap out when the mind or the heart is
elusive, foiling all attempts to recall it and sometimes remembered only after the hunt is abandoned, like a word on the tip of one’s tongue. Some memories pull at the heart, weighing it down and holding
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
includes all neighborhoods outside the city walls). Regardless of what district one might be visiting, certain features are impossible to ignore, like the wash of Gray Harbor, the shadows of Dusthawk
Hill, or the gates that contribute to the city’s name. Important landmarks are marked on the large map of the city (map 6.2), which shows the entirety of Baldur’s Gate and its immediate surroundings.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Isilu, Embodiment of the Moon Isilu, often considered a symbol of Shadowmoor, is an enormous, dragon-like creature with six legs and wings that trail billowing, void-like plumes. Similar to its
looks like a floating moon. Many Shadowmoor residents worship Isilu as a god, claiming they feel Isilu’s bolstering presence in calm silences and gentle chills in the air. The faithful believe Isilu
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the River Styx. The iron spikes that anchor the city have dragged it nearly to the river’s banks. Within a few hours, Elturel will sink into the Styx.
Hordes of distant demons fly around the city like
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, which has a head shaped like an anchor, unlocks the painted chest in area 18. The winch mechanism to raise and lower the portcullis (area 4) is on the east wall in the northwest section of the gallery
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Quaal’s Feather Token Wondrous Item, Rarity Varies This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token
or determines it randomly by rolling on the Quaal’s Feather Tokens table. The type of token determines its rarity. Quaal’s Feather Tokens 1d100 Token Rarity 01–20 Anchor Uncommon 21–35 Bird Rare
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
includes all neighborhoods outside the city walls). Regardless of what district one might be visiting, certain features are impossible to ignore, like the wash of Gray Harbor, the shadows of Dusthawk
Hill, or the gates that contribute to the city’s name. Important landmarks are marked on the large map of the city (map 6.2), which shows the entirety of Baldur’s Gate and its immediate surroundings.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Feather Token Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or
determines it randomly. d100 Feather Token d100 Feather Token 01–20 Anchor 51–65 Swan boat 21–35 Bird 66–90 Tree 36–50 Fan 91–00 Whip Anchor. You can use an action to touch the token to a boat or ship
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a creature enters the trapped 10-foot-square space marked on map 9 for the first time on a turn or starts its turn there, the medusa statue in area 3 animates and shoots a magic arrow at the creature
, disguised to look like a section of the staff that represents conjuration. A character who searches the wall spots the button with a successful DC 15 Wisdom (Perception) check. Pressing the button results in a loud clicking noise as the arrow trap deactivates for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Elturel from its chains. Navigating the wastelands of Avernus might seem like a difficult proposition, but thankfully the characters have the map given to them by Sylvira Savikas in chapter 1. For more
information on how to use the Avernus poster map, see “Using the Poster Map”. Elturel and Fort Knucklebone aren’t marked on the poster map, as Elturel was not present when the map was drawn, and the
Compendium
- Sources->Dungeons & Dragons->Rrakkma
temple marked the tenants of their faith upon these walls, but the writing has been virtually scoured from the walls. Only vague markings in certain places here and there give testimony that the
record even existed to begin with. Even a comprehend languages spell turns up gibberish from what is left. The adventurers can spend as much time as they like attempting to decipher the vague scrawl
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chapter 3: Avernus - Other Locations Some locations marked on the players’ map of Avernus lie outside the two quest paths. Others, like the Wandering Emporium and Zariel’s Flying Fortress, move
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
depict Underdark caverns and fungi forests.
Teleport Trap. A teleport trap (see “Teleport Traps”) fills the space marked on the map.
The 6-inch-long key is carved from a dragon’s finger bone, and its
yellow head is shaped like an H. This key unlocks the doors to area 39c. A similar key can be found in area 30b. The ropers remain still and hold their pillar-like shapes until the key is disturbed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Choose your season or roll on the Eladrin Seasons table. Your Trance trait lets you change your season. Like other elves, eladrin can live to be over 750 years old. Eladrin Seasons d4 Season 1 Autumn
: peace and goodwill, when summer’s harvest is shared with all 2 Winter: contemplation and dolor, when the vibrant energy of the world slumbers 3 Spring: cheerfulness and celebration, marked by
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and groans underfoot, much like in area Q50, but here things aren’t so safe. The 10-foot-long section marked T on the map is particularly weak, collapsing under 50 or more pounds of weight. A creature
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
to its final destination. When the characters arrive, there is no one here, but there are several closed crates awaiting transport. Most of the crates contain commercial goods like cloth, crafted
goods, spices, and other trade items. Each of the crates is marked with chalk describing the contents. One of the crates, with a chalk marking that says “Gold,” is trapped. Trap Sovendahl fears that some






