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Returning 35 results for 'marked some with only are from for lands'.
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make some with only are from for lasts
makes some with only are from for lasts
make some with only are from for land
Monsters
Van Richten’s Guide to Ravenloft
is washed away in a tide of gore and rage. These killers’ grisly work swiftly becomes the stuff of legends,striking fear into innocents across lands and over ages.
Creating a Relentless Killer
was left for dead and granted new life to seek revenge.
2
It was turned into a weapon of vengeance by a family member’s bargain with sinister forces.
3
It was marked by a fiend before
Monsters
Van Richten’s Guide to Ravenloft
fear into innocents across lands and over ages.
Creating a Relentless Killer
Relentless killers come into being and undertake their terrifying sprees for a spectrum of reasons. When creating a
’s bargain with sinister forces.
3
It was marked by a fiend before its birth, and its wicked nature emerged over time.
4
A wicked place or magic relic seeped into its being, turning it
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked
there, I have a child who doesn’t know me. I’m making the world better for him or her.
4
I come from a noble family, and one day I’ll reclaim my lands and title from those who
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
marked by an easy grace—an elvish grace, Flint would have said; yet the man’s body had the thickness and tight muscles of a human, while the facial hair was definitely humankind’s. All
parents.
Diplomats or Wanderers
Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and
Backgrounds
Baldur’s Gate: Descent into Avernus
, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp
.
3
Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her.
4
I come from a noble family, and one day I’ll reclaim my lands and
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
’ presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better.
If these
forest’s children by their deeds, habits, and other actions.
By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
taxation. Most Low Netherese farmed, fished, mined, or otherwise worked to serve and supply the mages. Low Netherese almost never owned their homes or lands, instead laboring to pay the ever-increasing
. Family and Magic Out of sight of the mages, Low Netherese honored complex and rich customs marked by a profound storytelling tradition and unbreakable family bonds. Tattoos kept records of every parent, spouse, and child in a family.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
an elite force of spies and assassins within the house. Common folk know nothing of this. Only special clients — powerful nobles, merchant lords, and the like — have access to these shadow-marked
Thuranni. House Phiarlan continues to offer entertainment and espionage in the lands west of the Mournland, while Thuranni operates in Karrnath, the Lhazaar Principalities, and the eastern lands. As a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the wise know strangers are intrinsically dangerous. The Carnival doesn’t exist to entertain its visitors. Rather, it’s a traveling domain, capable of visiting other domains and lands beyond the Mists
. Visibly marked as outsiders by birth, circumstance, intention, or talent, the Carnival’s troupers trade their unique performances for coin and whatever else they need to survive. Although these
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Other Domains of Dread The Land of the Mists comprise more than the domains presented in this chapter thus far. Countless domains drift through the Mists. The following lands hint at the multitudes
Ravenloft table to randomly determine where the Dark Powers have guided the party. Domains marked with an asterisk are described earlier in this chapter. Domains of Ravenloft d100 Domain
01–04
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. Hidden Traps Two traps are hidden in these unadorned halls. 13a. Teleport Trap A teleport trap (see “Teleport Traps”) fills the 10-foot-square space marked on the map. A creature teleported by
addition, Halaster has cast a glyph of warding spell at the bottom of the pit, set to trigger a cloudkill spell (save DC 22) when a creature lands on the floor of the pit. The poisonous fog created by the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
historical memory, is marked by the rule of supernatural beings called archons. The archons of Trax are said to have come from unknown lands to the north and established a heavy-handed rule over the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The city-state of Yeonido is nestled among fertile hills and deep forests. Though many dangerous beasts dwell in those lands, farming villages surround the walled city of Yeonido
other to spend the night within the forbidding temple—a challenge that has sometimes proven fatal. The temple is brilliantly painted with a thousand colors and marked with hundreds of spiritual seals
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Random Encounters Red Dragon Army forces threaten the characters and the lands surrounding Kalaman throughout the adventure. Roll on the Dragon Army Encounters table whenever characters might run
into a random group of creatures allied with the Dragon Army. Creatures marked with an asterisk appear in this appendix. Dragon Army Encounters d100 Encounter 1–5 1d6 Dragon Army soldiers* 6–11 1d6
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Garbed in their distinctive red robes, the Red Wizards have sought to expand their power and to extend Thay’s influence across the Realms, particularly in lands in the East. They shave their heads and
wealth that can flow back to Thay. The power the Red Wizards hold in Thay gives them a measure of diplomatic legitimacy in the lands of the Sword Coast and the North, but their presence is rarely welcome
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaam Once, Droaam was a wild frontier that marked the edge of civilized Khorvaire. Today, it is home to one of the strangest nations on the continent. In the streets of the Great Crag, ogres and
of the Graywall Mountains must leave their homes and return to the eastern lands, or else forfeit their claim to the king’s protection. In the face of a few withered hags and a ragtag “army” of filthy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wegwiur, the rovers of the Hunting Lands) and the North Kingdoms were, as now, independent of the politics of the south. The contraction of the two southern realms over the last two centuries is the
beginning of Aerdy’s decline marked the high-water mark of Keoland’s expansionist policies, as it held sway from the Pomarj to the borders of Ket. Aided by Celene, rebels in the Ulek region strove to curb
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
battle grid. The grid should be marked in 1-inch squares. You also need plastic or metal miniatures to represent characters and monsters in the game, but you can use coins, extra dice, paper counters
to have information available in the form of cards. You can buy (or make) cards with individual spells, magic items, monster stat blocks, rules reference, and similar information for easy reference.
Coupleofkooks What do you do when a die lands cocked?
See the end of this chapter for advice
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
survivors who were just outside the city at the time told of a towering wave along the Adirohit River that marked its demise; subsequent attempts to reach its former location found nothing but endless
curries are fragrant with spices imported from foreign lands, while Ashwadhatuj cook their fish with locally farmed vegetables, and Tippuris ferment their mountain fish in tea. Sign of the Shankha The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
into area 2; Iymrith uses it to enter and exit her lair. Three hidden sinkholes are marked 1A, 1B, and 1C on the map. The first creature to enter a hidden sinkhole’s space causes the sinkhole to appear
and must succeed on a DC 15 Dexterity saving throw or fall to the bottom of it. A creature that falls into a sinkhole lands prone but takes no damage, since the sand cushions its fall. The sinkhole
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
know how to use the cubes to unlock the tomb. The tomb entrance is marked with an obelisk. (Ras Nsi can provide directions and/or an escort.) Acererak slew the nine gods of Omu before enslaving the
Nsi’s lair contains treasures from distant lands. The collection includes a Sembian wine flask (50 gp), a bejeweled Amnian doublet with matching money pouch (75 gp), a fine Cormyrean cloak (100 gp), a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Guide. Bridges and borders are also places where Athreos is commonly remembered, with many such sites being marked by motifs of rivers or spirits. Additionally, phenomena that are neither one thing nor
vu. Athreos’s Goals Athreos endlessly works to maintain the balance between Nyx, the Underworld, and the lands of the living. The River Guide sees himself as a servant of the mortal world and knows
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters enter the dunes, use the map to keep track of their location. Assume that the party lands at the southernmost tip of the dunes (in the square south of the number 12) unless the characters
enter a square marked with a number, they are immediately attacked by that number of skeletons. To begin an encounter, the skeletons rise from the sand, expending half of their movement on their first
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Using the Tables When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat block. Creatures marked with an asterisk (*) appear in this book. Those marked with a dagger
characters in this tier. Near the top of this tier, characters might challenge two hill giants or possibly a storm giant. The intrusion of these giants into settled lands is a threat that a whole kingdom
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lands. Not ones to settle in permanent homes, though, centaurs might be found wherever there are wonders to be witnessed and adventures to be had. Markings of the Herd Though centaurs share the same
speed. They usually have coats of a single color, often with a shine that can look metallic in bright light. Pheres band centaurs typically have long, nimble legs and lean bodies, and are often marked
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
introduces festivals that fall outside the calendar’s months, giving it a fantastical feel.
Factions and Organizations In addition to the many political entities that dot the lands of the Flanaess and the
Watch originated as a military force protecting the lands of Bissel, Gran March, Geoff, and Keoland from hostile neighbors to the north and west (particularly Ket and the Ulakandar). Though Watchers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
: “First, you must prove yourself! When human warriors came to these lands, they fought our kind and stole our relics, burying them in the ground. The humans built altars to Uthgar, their god-king, atop
oracle. The Uthgardt spirit mounds are described in chapter 3, and their locations are marked on the maps of the North in that chapter. Lost Giant Relics Spirit Mound Relic Giant Lord Beorunna’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, farmhands, guides, or other unskilled laborers. For the most part, those who attend this fair are brutes, bandits, freeholders whose lands can no longer sustain them, or Uthgardt who wish to be among
. Occasionally, the Tymoran priests use this festival to identify adventurers whom the goddess has called to a particular task, selected for a blessing, or otherwise marked for some undetermined destiny. Whether
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a
one day I’ll reclaim my lands and title from those who stole them from me. 5 A powerful person killed someone I love. Some day soon, I’ll have my revenge. 6 I swindled and ruined a person who didn’t
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
when at least 400 pounds of pressure is applied to the 10-foot-square section of floor in the center of the hall (marked T on the map), or when the lever in area K31 is raised. A party of adventurers
-foot cube of granite suspended from heavy chains descends in the eastern half of the shaft, acting as a counterweight. The massive block lands gently at the bottom of the shaft, filling the previously
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, most recently in 2017’s Tales from the Yawning Portal.) The premise of these adventures is simple: “giants have been raiding civilized lands,” so adventurers are assembled “to punish the miscreant
—the Crystalmist Mountains, the Jotens, and the Hellfurnaces—are inhabited by fierce giants who launch all-too-frequent raids into the nearby lands of the Yeomanry, Sterich, and Geoff.
—Bigby
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and strife. Yet with the passing of time, he became bored with his position. Then one day three mortals, each a powerful adventurer, met Jergal in the lands of the dead, determined to destroy him
tomb isn’t marked with the person’s name. Few people favor Jergal as a deity, and most who do are concerned with the dispensation of the dead in some way. Priests of Jergal serve communities as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
’ grisly work swiftly becomes the stuff of legends, striking fear into innocents across lands and over ages. Relentless Slasher A relentless slasher conducts its bloody work in silence then vanishes
granted new life to seek revenge.
2 It was turned into a weapon of vengeance by a family member’s bargain with sinister forces.
3 It was marked by a fiend before its birth, and its wicked nature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
36 (9d6 + 5) bludgeoning damage at the start of each of the hag’s turns. The hag can’t make attacks while grappling a creature in this way.
Bheur Hag Bheur hags live in wintry lands, favoring snow
if it were a broom of flying. While holding the staff, she can cast additional spells with her Innate Spellcasting trait (these spells are marked with an asterisk). If the staff is lost or destroyed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
be marked by the founding of Waterdeep. More learned folk are aware of the deeper history of the region, and know of at least some of the kingdoms that have been built by the residents of the North
. Ten thousand years ago, the capital city of Illefarn occupied the site where Waterdeep stands today. A kingdom of elves that accepted both humans and dwarves in its lands, Illefarn stood intact for






