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Returning 35 results for 'martial search with only archery for for line'.
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martial seared with only archery for for life
martial search with only archery for for life
Monsters
Spelljammer: Adventures in Space
Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of any firearm.
Headfirst Charge. If the giff moves at least 20 feet in a straight line and ends
their martial training and love of explosives and are typically armed with gleaming firearms.
Every aspect of these spacefaring giff’s society is organized along military lines. From birth until
Monsters
Mordenkainen Presents: Monsters of the Multiverse
moves at least 20 feet in a straight line that ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving throw or take 7 (2d6);{"diceNotation":"2d6
people. In Wildspace and the associated ports, giff are most often encountered as spacefaring mercenaries. These troops are renowned for their martial training, and love of explosives and are typically
Monsters
Planescape: Adventures in the Multiverse
grappled by the ferrumach.
Skewering Charge. If the ferrumach moves at least 20 feet in a straight line toward a Large or smaller creature and ends within 5 feet of it, that creature must succeed on
balance between the planes through martial force. They vigilantly defend the Spire and fight at the command of Aurumach Rilmani;aurumachs to protect the neutrality of the multiverse. Ferrumachs gleam
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Many-Tailed Whip","rollDamageType":"thunder"} thunder damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be pulled up to 30 feet in a straight line
there is nowhere to move, in which case it needn’t take the Dash action. If the creature ends its turn in a location where it doesn’t have line of sight to Moloch, the creature can repeat
Monsters
Mordenkainen Presents: Monsters of the Multiverse
moves at least 20 feet in a straight line that ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving throw or take 7 (2d6);{"diceNotation":"2d6
people. In Wildspace and the associated ports, giff are most often encountered as spacefaring mercenaries. These troops are renowned for their martial training, and love of explosives and are typically
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
within line of sight of the demon lord, roll on the Madness of Orcus table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master’s Guide
tampering with the dead in my search to better understand death.”
61–80
“I want to achieve the everlasting existence of undeath.”
81–00
“I am awash in
Giff
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Headfirst Charge. The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line that ends within 5 feet of a Large or smaller creature, that creature must succeed
military uniforms, with gleaming pistols and muskets on display. These spacefaring mercenaries are renowned for their martial training and their love of explosives.
Military Organization. Every aspect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
priests can perform services. Archery is a devotional practice of the Silver Flame, used both as a means of meditation and a martial art. Communities devoted to the Flame engage in archery training, and villages have militias of peasant archers.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
archery (or finesse weapons). Your next-highest score should be Constitution, or Intelligence if you plan to adopt the Eldritch Knight martial archetype. Second, choose the soldier background. The
Fighter Level
Proficiency
Bonus
Features
1st +2 Fighting Style, Second Wind 2nd +2 Action Surge (one use) 3rd +2 Martial Archetype 4th +2 Ability Score Improvement 5th +3 Extra Attack 6th +3
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
reflect a close bond to the Flame, you could gain a few divine spells by taking the Magic Initiate feat. Archery is a devotional practice of the Silver Flame, so as a martial Thrane you might focus
on archery-related combat styles and spells or take the Sharpshooter feat. Any Thrane could take the acolyte background to reflect a strong connection to the church, or the soldier background based on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
by taking the Magic Initiate feat. Archery is a devotional practice of the Silver Flame, so as a martial Thrane you might focus on archery-related combat styles or take the Sharpshooter feat. Any
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Duelist Fighting Style: Dueling, Two-Weapon Fighting Maneuvers: Evasive Footwork, Feinting Attack, Lunging Attack, Parry, Precision Attack, Riposte Feats: Defensive Duelist, Dual Wielder, Martial
Adept, Observant, Savage Attacker You regard the duel as a proud tradition, a test of skill and wits that brings honor to those who can defeat an enemy while respecting the art. Your search for
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
T5. Harpies’ Aerie A ledge enclosed by a 3-foot-high stone retaining wall serves as a nest for harpies. The harpies line their nest with rotting vegetation and the bones of previous meals, which they
fly away on its next turn, hoping to live to fight another day. Treasure. Characters who search through the harpies’ nest find a potion of water breathing.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q28. Knights’ Quarters Tattered and faded drapes cover the windows of this circular room, and empty torch sconces line the walls. Broken bunk beds and armor stands are strewn on the floor. Three
wreckage is a small wooden coffer containing four potions of invulnerability. A search of the room yields this lost cache.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
breaks out, one shriek from above snaps the kobolds back in line. The griffon also protects the kobolds if they come under attack. Treasure A thorough search of the kitchen reveals small chests of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K51. Closet This small, wood-paneled room reeks of mildew and has a ten-foot-high ceiling. Iron hooks line the walls, and a dusty black cloak hangs from one hook in the center of the south wall. The
cloak is ordinary. The witches in area K56 placed it here to help them remember which hook opens the secret trapdoor in the ceiling. The trapdoor can be found after a search of the room and a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, you could be following a spiritual vision. Dragonborn. The dragonborn live amid the remnants of ancient glory. They have a proud martial tradition, and a number of dragonborn venture west in search of worthy challenges. If you follow this path, you might have served as a mercenary in the Last War.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
met their fate has these features: Wreckage. The room was once used for weapon practice, as evidenced by the wreckage of several archery targets.
Mirror. Mounted on the north wall is a tall, oval
it. Characters who search the remains find some treasure (see “Treasure”). Mirror Gate to Level 1 Worked into the mirror’s stone frame is an image of a wizard pointing a wand. This gate’s rules are as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
People of Akros For most of Akros’s neighbors, the term “Akroan” evokes legendary warriors, trained from birth in every martial discipline known to humankind. It brings to mind songs of tight-knit
martial bands, holding strong in the face of unbeatable odds. It sings of a great yearly competition that crowns the preeminent warrior-athlete in Akros, and—by extension—the world. The majority of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, inherited the magic required to read these books from the line of sages who came before him—but this magic prevents him from turning more than one new page per day, allowing only a peek at the future
the star’s course, recover it, and trade it to the svirfneblin for the second set of tomes. In anticipation of the star’s descent, Shalfey sent his most trusted tower hands—martial artists sworn to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
60-foot cone or a 90-foot line that is 5 feet wide (your choice), and each creature in that area takes damage equal to four rolls of your Martial Arts die on a failed save, or half as much damage on a
you emulate. When you take the Attack action on your turn, you can replace one of the attacks with an exhalation of draconic energy in either a 20-foot cone or a 30-foot line that is 5 feet wide (your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
success. If the check fails by 5 or more, the main villain learns of the search and sends lackeys to attack the characters and, if possible, wrest the Stone of Golorr from them: Xanathar sends either
drow gunslingers (see appendix B), and six drow. Manshoon sends four Zhent martial arts adepts (see appendix B). There’s a 50 percent chance that these Zhents are led by one of Manshoon’s lieutenants
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
straight line that intersects the characters’ path, shuffling along with a blank gaze like a haunted man. Amun Sa doesn’t notice the characters until he passes within 30 feet of them, at which point he
in search of mighty heroes, to plead for their aid.
“In my time, I was pharaoh of this realm. It was green and beautiful, blessed by the gods with magical waters that gave life to our land and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the guards behave when they arrive. Gate Interactions d8 Interaction 1 The guards thoroughly search packs and vehicles, questioning everything and everyone. 2 The guards force a line of travelers
their belongings. 6 The guards clear the gate swiftly to let a patriar’s litter pass through. 7 The guards skip the search if a traveler pays 1 gp for “express gate” service. 8 The guards wave travelers
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
area 7. As each character enters the staircase, roll any die. On an odd roll, the character steps in the wrong spot and triggers the trap. The ceiling collapses above the next character in line (the one
is set off. Treasure A search of the room takes 10 minutes and turns up 38 gp, 152 sp, and 704 cp sorted into eighty-eight stacks of exactly eight copper coins each. Dozens of dragon-themed talismans
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
area 7. As each character enters the staircase, roll any die. On an odd roll, the character steps in the wrong spot and triggers the trap. The ceiling collapses above the next character in line (the
commotion if the trap is set off. Treasure A search of the room takes 10 minutes and turns up 38 gp, 152 sp, and 704 cp sorted into eighty-eight stacks of exactly eight copper coins each. Dozens of dragon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
martial training and love of explosives and are typically armed with gleaming pistols and muskets. The stat block here represents one of those mercenaries. Every aspect of these spacefaring giff’s
can try to knock a creature over; if the giff moves at least 20 feet in a straight line and ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
getting away with no one the wiser as to what you’ve stolen. And it’s a safe bet that your fellow franchisees will quickly learn to search the shadows before they say something they don’t want you to hear
care more about their weapons than they care about the people around them. Because they do. As a monk following that tradition, you make a perfect fit for a martial-focused franchise. Your skill with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
creatures stationed here. Stone of Deception Korgstrod Uxgulm, the duergar leader, has what he believes to be the Stone of Golorr. He found it during a search of Fenerus’s house in the Trades Ward. This
. Korgstrod plans to deliver the stone to Xanathar in due time and won’t willingly part with it before then. He uses a whip to flog his kobold lackeys and keep them in line. The cowardly kobolds flee
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
fire when an intruder steps on a pressure plate are all simple traps. Elements of a Simple Trap The description of a simple trap begins with a line that gives the trap’s level and the severity of the
experience, the characters can become overly cautious, and you run the risk of the action grinding to a halt as the players search every square inch of the dungeon for trip wires and pressure plates
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
quick. For this reason, no maps of these ruined colossi are provided. You can simply narrate the characters’ foray into each colossus. It takes 1d4 hours for the characters to search a colossus’s
empty space. Warforged pilgrims use the mill to plan expeditions. Ossuary. Bodies of deceased warforged line this cleared-out basement. Each body is carefully secured to the wall in a dignified pose
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
leather-bound books line stone shelves carved into the walls of this underground library. A tome with an iron-plated cover lies open on a table near the north wall.
The nothic occasionally performs
Carrion Crawler clings to the hall’s ceiling. It is Hostile toward all other creatures and fights them on sight. C5: Wizard’s Laboratory Luca Bancone Esoteric apparatuses and strange reagents line
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Nine and elected to swell the ranks of her armies through the aggressive recruitment of mortal souls. Her agents offer gifts of martial skill and courage to any who are willing to bargain. Zariel
each time the front line of the war moves. The devils are in control of Avernus at present, though the fighting goes on (as it always does) in isolated locales throughout the layer. Adventurers able to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wants to pause play to find a specific rule or reference, you can invite the player to search for it while you and the rest of the players continue the game. That player’s character essentially steps
“Know Your Players” in chapter 2), but it can cross a line into being exploitative, interfering with everyone else’s fun. Setting clear expectations is essential when dealing with this kind of rules
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
-foot-wide, 30-foot line of lightning (but can’t do this again until she finishes a short or long rest); each creature in the line must make a DC 11 Dexterity saving throw, taking 2d6 lightning damage
light of this revelation, Valetta angrily orders acolytes to remove Nim’s tools and unfinished inventions from the attic, while she forces Nim to look on. Nimblewright Detector. Characters who search






