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Returning 35 results for 'martial some with open artisan from for long'.
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Classes
Player’s Handbook
: Acrobatics, Athletics, History, Insight, Religion, or Stealth
Weapon Proficiencies
Simple weapons and Martial weapons that have the Light property
Tool Proficiencies
Choose one type of Artisan
’s Tools or Musical Instrument
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 5 Dagger;Daggers, Artisan’s Tools or Musical Instrument chosen for the tool
Spells
Player’s Handbook
cast the spell can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is
Magic Items
Dungeon Master’s Guide
100 GP
09–15
Silver coffer (1 foot long, 6 inches wide and deep) worth 500 GP
16–22
Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which
you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
23–30
10 gems worth 100 GP each
31–44
Wooden ladder (24 feet long
Feats
Player’s Handbook
with weapons allows you to use the mastery property of one kind of Simple or Martial weapon of your choice, provided you have proficiency with it. Whenever you finish a Long Rest, you can change the kind of weapon to another eligible kind.
Feats
Player’s Handbook
buy a nonmagical item, you receive a 20 percent discount on it.
Fast Crafting. When you finish a Long Rest, you can craft one piece of gear from the Fast Crafting table, provided you have the Artisan
Origin Feat
You gain the following benefits.
Tool Proficiency. You gain proficiency with three different Artisan’s Tools of your choice from the Fast Crafting table.
Discount. Whenever you
Magic Items
Dungeon Master’s Guide
its normal casting time, and you can’t use this property again until you finish a Short or Long Rest. On a failed check, you fail to cast the spell and a random effect occurs instead
, and attacks you.
91–95
A vertical, 10-foot-diameter, two-way portal to another plane of existence opens in an unoccupied space within 30 feet of you and remains open until the end of your
Magic Items
Dungeon Master’s Guide
benefits.
Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. A Fiend, an Undead, or a servant of a god from the Lower Planes
last only as long as you strive to do good. If you fail to perform at least one act of kindness or generosity within the span of 10 days, or if you willingly perform an evil act, you lose all the
Spells
Player’s Handbook
A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range. Alternatively, you shape the
Passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.
5
Blue. Failed Save: 12d6 Cold damage. Successful Save: Half as much
Feats
Forgotten Realms: Heroes of Faerûn
General Feat (Prerequisite: Level 4+, Purple Dragon Rook Feat or Martial Weapon Proficiency)
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Encourage
this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all uses when you finish a Long Rest.
Last Stand. You have Advantage on attack rolls while Bloodied.
Feats
Eberron: Forge of the Artificer
Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat)
You gain the following benefits.
Artisan’s Intuition.When you make an Intelligence (Arcana) check or
an ability check using Artisan’s Tools, you can roll 1d4 and add the number rolled to the ability check.
Spellsmith. You know the Mending cantrip. You also always have the Magic Weapon spell
Way of the Open Hand
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.
Hobgoblin Captain
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Martial Advantage. Once per turn, the hobgoblin can deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Martial Advantage"} damage to a creature it hits with a weapon attack
(1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the hobgoblin
Hobgoblin Warlord
Legacy
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Monsters
Monster Manual (2014)
Martial Advantage. Once per turn, the hobgoblin can deal an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Martial Advantage"} damage to a creature it hits with a weapon attack
: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the
Monsters
Mythic Odysseys of Theros
Antimagic Cone. The woe strider's open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the
cone faces and whether its mouth is open or closed.Multiattack. The woe strider makes two claw attacks and one bite attack. If both claws hit the same creature, the target is grappled (escape DC 14
Magnificent Mansion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While
removed from the mansion. When the spell ends, any creatures or objects left inside the extradimensional space are expelled into the open spaces nearest to the entrance.
Monsters
Eberron: Rising from the Last War
this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the
proficiencies.
Magewright Specialties
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Magewright Specialties"}
Specialty
Spells
Proficiencies
1
Artisan
Guidance, mending
One
Eversmoking Bottle
Legacy
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Magic Items
Basic Rules (2014)
as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles
bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet.
The cloud persists
Monsters
The Wild Beyond the Witchlight
Standing Leap. The harengon’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2", "rollType
with these weapons. In addition, they can attack a target as far away as their weapons’ maximum range without needing to apply the usual penalty for attacking at long range. After a sniper makes
Classes
Sword Coast Adventurer's Guide
Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of
their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.
Classes
Sword Coast Adventurer's Guide
Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of
their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.
Mordenkainen's Magnificent Mansion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While
removed from the mansion. When the spell ends, any creatures or objects left inside the extradimensional space are expelled into the open spaces nearest to the entrance.
Monsters
The Wild Beyond the Witchlight
.
Standing Leap. The harengon’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.Club. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType
Feywild, through they often migrate to the Material Plane. They love to travel on foot and rarely stay in one place for long.
Not all harengons are mean-spirited bullies like the ones presented here
Monsters
Storm King's Thunder
wind surrounds the giant. The aura is a 10-foot-radius sphere that lasts as long as the giant maintains concentration on it (as if concentrating on a spell). While the aura is in effect, the giant
gains a +2 bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.Some adult cloud giants have the magical ability to create barriers
Monsters
Mordenkainen Presents: Monsters of the Multiverse
falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing. In addition, strong winds swirl
in the area covered by the storm. The winds impose disadvantage on ranged attack rolls. The winds extinguish open flames and disperse fog.
Siege Monster. The tempest deals double damage to objects
Classes
Tasha’s Cauldron of Everything
Rune Knights enhance their martial prowess using the supernatural power of runes, an ancient practice that originated with giants. Rune cutters can be found among any family of giants, and you likely
learned your methods first or second hand from such a mystical artisan. Whether you found the giant’s work carved into a hill or cave, learned of the runes from a sage, or met the giant in
Classes
Tasha’s Cauldron of Everything
Rune Knights enhance their martial prowess using the supernatural power of runes, an ancient practice that originated with giants. Rune cutters can be found among any family of giants, and you likely
learned your methods first or second hand from such a mystical artisan. Whether you found the giant’s work carved into a hill or cave, learned of the runes from a sage, or met the giant in
Equipment
Magitech firearms (martial ranged weapons) use a small arcanomagnetic engine to propel their ferrous projectiles at incredible velocities. Though their means of propulsion is magical, the damage they
deal remains nonmagical. Such firearms are always loud and tend to have poor accuracy over long ranges, although the recently-introduced rifling found in revolvers and rifles increases their
Monsters
Ghosts of Saltmarsh
drowned ascetic adds 3 to its AC against one ranged attack that would hit it. To do so, the drowned ascetic must see the attacker.Dressed in tattered robes, its fists wrapped in long ribbons of rotting
cloth, the drowned ascetic moves with alarming speed for an undead creature. This martial artist, rising from the ocean in Tammeraut's Fate, retains its fighting reflexes despite its rotting flesh.Poison
Elder Tempest
Legacy
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Monsters
Mordenkainen’s Tome of Foes
obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing.
In addition, strong winds swirl in the area covered by the storm. The
winds impose disadvantage on ranged attack rolls. The winds extinguish open flames and disperse fog.
Siege Monster. The tempest deals double damage to objects and structures.Multiattack. The tempest
Monsters
Mordenkainen Presents: Monsters of the Multiverse
pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Green Slime Pot"} to hit, range 5/20 ft., one
breaks open on impact. A swarm of rot grubs emerges from the shattered pot and remains a hazard in that square.
Scorpion on a Stick. The kobold makes a melee attack with a scorpion (see the Monster
Monsters
Candlekeep Mysteries
it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8 + 4
martial arts must be preserved and learned. Hiding them away in libraries dishonors our teachers.”
Bond. “The Immortal Lotus is my new family. Bak Mei will lead me to a brighter future
Equipment
Magitech firearms (martial ranged weapons) use a small arcanomagnetic engine to propel their ferrous projectiles at incredible velocities. Though their means of propulsion is magical, the damage they
deal remains nonmagical. Such firearms are always loud and tend to have poor accuracy over long ranges, although the recently-introduced rifling found in revolvers and rifles increases their
Magic Items
Guildmasters’ Guide to Ravnica
This short tube, about 2 feet long and 6 inches in diameter, is made from mizzium, a magically enhanced metal alloy forged by the Izzet League. The end that’s pointed toward a target is open
, and a glowing ball of molten metal can be seen at the other end as long as the mortar has at least 1 charge remaining.
The mortar has 4 charges for the following properties. It regains 1d4 expended
Kobold Inventor
Legacy
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Monsters
Volo's Guide to Monsters
. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit"} to hit, range 5/20 ft., one target
kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot grubs emerges from the shattered pot and remains a hazard in that square.
Scorpion
Backgrounds
Acquisitions Incorporated
Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless, your ventures ended poorly. Whether it was because of outside influences, bad luck, or simply because your
: Investigation, Persuasion
Tool Proficiencies: One type of artisan’s tools
Languages: Any one of your choice
Equipment: One set of artisan’s tools, merchant’s scale, a set of fine






