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Returning 35 results for 'massive south with only above from for life'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The yagnoloth has advantage on saving throws against spells and other magical effects.Multiattack. The yagnoloth makes one Electrified Touch attack and one Massive Arm attack, or it
makes one Massive Arm attack and uses Battlefield Cunning, if available, or Teleport.
Electrified Touch. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction
Monsters
Vecna: Eve of Ruin
restrained condition, and the degloth can’t use this fist to grapple another target. The degloth has two fists.Degloths are massive, blue, bipedal demons with razor-studded fists. They are commonly
ripping their enemies limb from limb using their razor-studded fists, which are equally adept at slashing foes and crushing the life from them.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and
Monsters
Bigby Presents: Glory of the Giants
gains temporary hit points equal to the damage dealt.Death giant reapers wield massive scythes and wear armor that resembles the carapaces of giant insects. They wield the magic of shadow, which lets
traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to save themselves and their way of life, they collectively made a bet with the Raven Queen, a mysterious
Monsters
Journeys through the Radiant Citadel
, rising only rarely to gorge itself on massive amounts of animal and plant life before returning to its slumber. Should a tlexolotl’s sleep be disturbed—whether by intruders in its volcanic
destructive prowess, the land around its volcano is often naturally abundant. It’s common for those who live nearby to honor the tlexolotl as a protector of the land, as the ash it creates rejuvenates the soil and encourages life to flourish.Fire, Poison
Monsters
Mythic Odysseys of Theros
terror can manifest as one of these massive Nyxborn beings. Once unleashed, a doomwake giant goes on a rampage, fulfilling the prophecy mortals believed into being. After doing so, these terrors
typically roam to the edges of the world, where they either fade away over time or become legends that take on their own terrible life.
A spectrum of giants claims territory across Theros, drawing
Monsters
Fizban's Treasury of Dragons
true form if it dies.Kin to the common mimic described in the Monster Manual, hoard mimics are among the oldest and most cunning of their kind. A hoard mimic’s massive, amorphous form and shape
dragon’s lair to draw unwitting intruders away from the real riches—and into the mimic’s maw. If faced with unexpectedly fierce opposition, though, a hoard mimic might offer information about the true hoard in exchange for its life.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
enormous creatures that resemble limbless, wingless dragons, though they lack a dragon’s breath weapons and keen intelligence. On the world of Eldraine, many wurms have adapted to life among the world
beanstalk wurms as a first line of defense against those who would ascend massive beanstalks—also known as Everstalks—to intrude on their lofty palaces. Beanstalk wurms lie coiled along the
Monsters
Van Richten’s Guide to Ravenloft
Actions). The juggernaut recharges Deadly Shaping and uses it.Relentless juggernauts are massive brutes that thirst for carnage. Their presence twists the world around them, allowing them to create
. Their bargains transform them into vicious butchers that exist only to indulge their endless bloodlust. While some who become relentless killers began life as innocents, any semblance of who they were
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
’, is a soulless mockery of mortal life and its many facets.
Zuggtmoy’s cultists often follow her unwittingly. Most are fungi-infected to some degree, whether through inhaling her mind
mushrooms of pale yellow and rancid brown. These massive fungi are some of the largest in existence. They are surrounded by a field of acidic puffballs and poisonous vapors. The mushrooms themselves are all
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-thin figure depicted in grimoires and ancient art, draped and veiled in mycelia and lichen. Indeed, much of her appearance and manner, and that of her servants, is a mockery of mortal life and its many
brown. These massive fungi are some of the largest in existence. They are surrounded by a field of acidic puffballs and poisonous vapors. The mushrooms are interconnected by bridges of shelf fungus, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, oddities, and castoffs of the multiverse in a massive, ever-growing collection.
The first morkoths arose in the Astral Plane when the petrified body of a deity of greed and strife collided with a
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
Magic Items
Storm King's Thunder
the ground and is a massive thing made of polished obsidian with oversized feet — the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
Monsters
Storm King's Thunder
contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his legendary hoard in tunnels beneath one cavern, which can be entered only by lifting or pushing aside a massive slab of
dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a
Monsters
Fizban's Treasury of Dragons
dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes split open to show their contents and clusters of crystal points more
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Monsters
Fizban's Treasury of Dragons
water and cultivate the fish that are their preferred food.
Amethyst dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Yagnoloth
Legacy
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Monsters
Mordenkainen’s Tome of Foes
. The yagnoloth's weapon attacks are magical.Multiattack. The yagnoloth makes one massive arm attack and one electrified touch attack, or it makes one massive arm attack and teleports before or after
","rollType":"damage","rollAction":"Electrified Touch","rollDamageType":"lightning"} lightning damage.
Massive Arm. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction
Backgrounds
Sword Coast Adventurer's Guide
society.
Halruaa. Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerûn who know about it. Many folk
Mulhorand’s sweltering deserts and ancient pyramids for a glimpse at a different life do so for many reasons. You might be in the North simply to see the strangeness this wet land has to offer, or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K2. Center Court Gate Two gates, one north of the keep and one to the south, prevent easy access to what lies beyond them. A massive wall juts out to connect the outer walls of the castle with the
Delerium Chip
Legacy
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Equipment
about the size of a finger. Crystals may be fist-sized or slightly larger, and geodes may be as big as a pumpkin. Massive clusters might grow taller than a human.
Delerium Properties
All delerium
attack or cast a spell.
13
Tendrils of life flow from the nearest creature to others. It must succeed on a DC 15 Constitution saving throw or take 8d8 necrotic damage, half on a success. The three
Delerium Geode
Legacy
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Equipment
about the size of a finger. Crystals may be fist-sized or slightly larger, and geodes may be as big as a pumpkin. Massive clusters might grow taller than a human.
Delerium Properties
All delerium
attack or cast a spell.
13
Tendrils of life flow from the nearest creature to others. It must succeed on a DC 15 Constitution saving throw or take 8d8 necrotic damage, half on a success. The three
Delerium Massive Cluster
Legacy
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Equipment
about the size of a finger. Crystals may be fist-sized or slightly larger, and geodes may be as big as a pumpkin. Massive clusters might grow taller than a human.
Delerium Properties
All delerium
attack or cast a spell.
13
Tendrils of life flow from the nearest creature to others. It must succeed on a DC 15 Constitution saving throw or take 8d8 necrotic damage, half on a success. The three
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the suits of armor have been scratched out.
Both staircases on the south wall climb to area K25. The massive stairs lead down to area K8. Anyone who crosses in front of the alcoves along the south
K19. Grand Landing Massive stairs rise to a landing twenty feet wide by forty feet long. Stone arches support a ceiling covered with frescoes twenty feet overhead. The frescoes depict armored knights
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
light and unchecked life. Fed by this sun, the cavern is a sprawling tropical jungle ecosystem where massive creatures thrive.
Annam’s Cradle Giants from an ancient empire created an empowered form of the life rune that channeled Annam the All-Father’s raw creative might. The giants sought to create their own world as he
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
draw the Donjon card from a Deck of Many Things. The teleportation circle can be used only to enter the sphere, not to leave it. The door to the south has been punctured with a jagged hole big enough for
stasis pods in area 5. Huge prisoners are taken to massive stasis pods in area 18 instead. Prisoners who put up an especially strong resistance might be taken directly to an isolation chamber in area 20.
Delerium Fragment
Legacy
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Equipment
about the size of a finger. Crystals may be fist-sized or slightly larger, and geodes may be as big as a pumpkin. Massive clusters might grow taller than a human.
Delerium Properties
All delerium
attack or cast a spell.
13
Tendrils of life flow from the nearest creature to others. It must succeed on a DC 15 Constitution saving throw or take 8d8 necrotic damage, half on a success. The three
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Auroral Diamond The Auroral Diamond is the heart of the Radiant Citadel. A massive gemstone of unfathomable power, its life-giving magic runs through the entire city; the city’s vegetation, water
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Auroral Diamond The Auroral Diamond is the heart of the Radiant Citadel. A massive gemstone of unfathomable power, its life-giving magic runs through the entire city; the city’s vegetation, water
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
miles south at area V2, where it was deposited after being broken off the body. Attack from Above The mountains are the hunting grounds for a Roc that is none too pleased that the forests are going up
initiates combat as soon as it spots one of the characters. After seeing the roc, characters who successfully identified the claw marks on the statue’s head at Godshead Crossing (area V2) recognize that this massive creature is responsible for damaging the statue, likely having mistaken it for prey.
Delerium Crystal
Legacy
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Equipment
about the size of a finger. Crystals may be fist-sized or slightly larger, and geodes may be as big as a pumpkin. Massive clusters might grow taller than a human.
Delerium Properties
All delerium
attack or cast a spell.
13
Tendrils of life flow from the nearest creature to others. It must succeed on a DC 15 Constitution saving throw or take 8d8 necrotic damage, half on a success. The three
Delerium Shard
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
about the size of a finger. Crystals may be fist-sized or slightly larger, and geodes may be as big as a pumpkin. Massive clusters might grow taller than a human.
Delerium Properties
All delerium
attack or cast a spell.
13
Tendrils of life flow from the nearest creature to others. It must succeed on a DC 15 Constitution saving throw or take 8d8 necrotic damage, half on a success. The three
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Entering the Crater Read aloud the following to describe what the characters see in the crater: You stand atop a roughly circular ridge nestled into the mountainside. The ridge overlooks a massive
along the crater’s southern slope; a character can spot these switchbacks with a successful DC 12 Wisdom (Perception) check. Characters who take this path arrive at the crater floor just south of area
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, though some peoples remain missing. The city serves as a nexus of diplomacy and trade, a repository of histories and secrets, and a thriving sanctuary for those seeking safety or a better life. The
Radiant Citadel is a miracle of architecture, a floating city carved out of a single, massive fossil that snakes around a colossal gemstone shard known as the Auroral Diamond. The luminescence of the
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
better life. The Radiant Citadel is a miracle of architecture, a floating city carved out of a single, massive fossil that snakes around a colossal gemstone shard known as the Auroral Diamond. The
unpredictably, but it is always visible for wanderers lost and in need. Just beyond the city whirls a massive, ever-threatening, ethereal cyclone known as the Keening Gloom—a looming threat that’s a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
perception.
The bobbing light is a will-o’-wisp. It will attempt to lure the party into a trap, then use Consume Life on a victim. The creature will lead parties coming from the west toward and then
into the north–south corridor. Characters approaching from the north, who might already be familiar with the will-o’-wisp (see area 24), will be led on a zigzag route through the passages toward area 19.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into the walls at a height of five feet are amber ledges lined with life-sized alabaster statues of cats, frogs, hawks, owls, rats, ravens, snakes, toads, and weasels. Many of the statues have fallen
off their perches and lie shattered on the floor.
An amber door in the north wall stands open. Four other amber doors to the west and south stand closed.
The animal statues represent different kinds of familiars, and they are harmless.






