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Returning 35 results for 'master's standing with only agree from for led'.
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Monsters
The Book of Many Things
. Aleron rides a warhorse skeleton with flies buzzing in its gaping eye sockets.
The Grim Champions
The Grim Harrow is led by three powerful entities with the title of grim champion. Each champion
embodies a terrible facet of death. Jyn Corvis, Grim Champion of Desolation, is the oldest and most powerful of the three and embodies all-consuming nothingness. She led the Grim Harrow to the Gardens of
Monsters
Baldur’s Gate: Descent into Avernus
attacks are magical.
Secure Memory. Crokek'toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.
Standing Leap
;barlguras, 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Disgorge Allies"} gnoll;gnolls led by 1 gnoll fang of Yeenoghu, 6d6;{"diceNotation":"6d6","rollType":"roll","rollAction":"Disgorge
Monsters
The Book of Many Things
.
The Grim Champions
The Grim Harrow is led by three powerful entities with the title of grim champion. Each champion embodies a terrible facet of death. Jyn Corvis, Grim Champion of Desolation, is
the oldest and most powerful of the three and embodies all-consuming nothingness. She led the Grim Harrow to the Gardens of Delight long ago and is the nominal leader of all the Undead in the
Monsters
The Book of Many Things
fire, Wynemar embodies the havoc of violence and war. She rides a flaming steed that uses the nightmare stat block but is an Undead instead of a Fiend.
The Grim Champions
The Grim Harrow is led by
embodies all-consuming nothingness. She led the Grim Harrow to the Gardens of Delight long ago and is the nominal leader of all the Undead in the demiplane. The other two champions—Wynemar Brack
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could
calling in life.
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Approaching the Librarians If the characters set out to find a librarian, Ulthar is the one they find first. He and Urmas agree that current events in the Underdark are a serious concern, but their
easily. Urmas has been following recent events that might have led to the current crisis. He bids the characters to tell him about their own experiences in the Underdark — specifically, their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Grim Champions The Grim Harrow is led by three powerful entities with the title of grim champion. Each champion embodies a terrible facet of death. Jyn Corvis, Grim Champion of Desolation, is the
oldest and most powerful of the three and embodies all-consuming nothingness. She led the Grim Harrow to the Gardens of Delight long ago and is the nominal leader of all the Undead in the demiplane
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
politeness. This moment marks a turning point as the chieftains agree that there can be no winner to this contest and, more important, that the contest is a metaphor for their pointless, long-standing feud.)
of the Chiefs Arn will agree to meet Ogolai on neutral ground, but only if Kaniaka (see area S4) urges him to do so. Ogolai will agree to meet Arn on neutral ground, but only if the characters heal
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters agree to work for both agents, both agents might still send out second redundant expeditions as insurance.) These expeditions are composed of five cultist servants, led either by the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
machines. If the characters agree to make a deal with the night hag, they can acquire one or more of these vehicles. Mad Maggie can also help Lulu unlock some of her forgotten memories. From Fort
Jander’s torturer, Haruman — a fallen Hellrider and one of Zariel’s infernal generals. Lulu eventually realizes she’s made a grave mistake and led the characters to the wrong place. She suggests two
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(see chapter 3) stand in the adventurers’ way. Ravenous Hill giant cultists led by a maw of Yeenoghu (see chapter 6) raid settlements close to the grove, capturing townsfolk to be the main course in
from disaster. The survivors are exhausted and starving when they stumble upon the grove. The unicorn who watches the grove and her centaur subjects will shelter the refugees if the characters agree
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
branch under the leadership of Isperia, the sphinx Supreme Judge. Boros Legion. Led by the angel Aurelia, the Boros Legion pursues the cause of justice, not merely law enforcement. Boros serves as
Ravnica’s standing army. House Dimir. House Dimir is in the business of information, operating an espionage organization behind a facade of messengers, investigators, and archivists. Its enigmatic leader
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Citadel Defenses The Radiant Citadel’s location within the Deep Ethereal makes it difficult to assault. It keeps no standing army, but its council for defense has contingency plans it frequently
properties, the city attracts an unusually large number of powerful adventurers and spellcasters. If the citadel is attacked, no fewer than a dozen archmages and twenty mages led by Sholeh rally. If
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Grungs A grung hunting party consists of 2d6 grungs led by a grung elite warrior (see appendix D for both). If this encounter occurs while the characters are traveling, the grungs have set up an
, the grungs spotted the characters earlier in the day and have shadowed them unseen. Each character standing watch must succeed on a DC 14 Wisdom (Perception) check, made with disadvantage because of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
up its driver. Oozes usually lurk in dark places like caves or dungeons, but they go wherever they can sate their voracious appetites. Ooze Surprise If the characters agree, the guards at the outer
gate nod at them as they exit the keep and head down the trail. When the characters come across the wagon, read the following boxed text aloud: You find the wagon standing in the middle of the trail with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel Defenses The Radiant Citadel’s location within the Deep Ethereal makes it difficult to assault. It keeps no standing army, but its council for defense has contingency plans it frequently
properties, the city attracts an unusually large number of powerful adventurers and spellcasters. If the citadel is attacked, no fewer than a dozen archmages and twenty mages led by Sholeh rally. If
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
refusing to bring in a bounty he believed was innocent—a deed that led to other faction members’ deaths. Valder abandoned his family when he fled his home in Sigil and went into hiding. Recently, Valder’s
him and his son for tea and a chat about the gate-town’s signature wall. If the characters agree, proceed with “Meeting Fellik.” If the characters are suspicious, he becomes more forthright, telling
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul, so when he calls on the other clans to join a raid, they usually agree. Even the fractious Gruul can see the benefit of banding together. The clans sometimes gather at Skarrg, a ruined palace
symbol for the entire Gruul guild. Ghor Clan. The Ghor clan is led by an ettin named Ruric Thar (or, perhaps more properly, Ruric and Thar, since the heads claim separate names). Of all the clans, the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
The Moment of Truth A day into the journey, after the party has heard some grumbling among the sailors, the crew confronts the captain. Regardless of the vessel, the mutiny is led by Castisha (female
adjust based on the tactics the characters use. For example, if one of the characters shoots a fireball into the sky to intimidate the sailors into standing down, the Charisma (Intimidation) check to cow
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Boros Legion AARON MILLER A brown-bearded, broad-chested man clad in massive-shouldered plate armor led a battalion of soldiers, the symbol of the Boros Legion emblazoned on white cloth draped over
, Golgari corruption, and the subtle influence of more nefarious foes. The archangel Razia was the original guildmaster of the Boros Legion, which was established to serve as Ravnica’s standing army
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Only three of its five watchtowers towers still stand, though they appear abandoned. The wooden gates that once led into the castle grounds have been shattered, leaving a gaping hole in the wall.
The
still oozing from their bite wounds. As the characters approach the center of the courtyard, they see two hell hounds standing guard in front of the cathedral doors. These fiends have been instructed by
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Chapter 2: Guilds of Ravnica VICTOR ADAME MINGUEZ The ten guilds are the lifeblood of Ravnica, making up the foundation of its society. They are voluntary associations led by guildmasters, but
painful animosity in families whose members follow different paths. Even though citizens can choose their guild associations, long-standing traditions steer certain individuals toward a particular
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
Standing Leap. Crokek’toeck’s long jump is up to 60 feet and its high jump is up to 30 feet, with or without a running start.
Actions
Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one
target. Hit: 44 (10d6 + 9) piercing damage.
Disgorge Allies (Recharge 6). Crokek’toeck opens its mouth and disgorges 1d4 barlguras, 3d6 gnolls led by 1 gnoll fang of Yeenoghu, 6d6 dretches, or 1d3
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
them. Banrion’s Offer If the characters agree to fight the hags, Banrion joins them. But she asks that before the fight, the characters help escort the fey living in the ruins across the bridge, then
manipulate the fallen clock tower back to its standing position. This seals off her plateau defensively, denying it to the hags in case she falls. (If she survives, the unicorn remains able to teleport
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Opening the Book If the characters agree to undertake the quest, Pelk hands them the Book of Cylinders and says: “This book was brought to Candlekeep several years ago. The explorers who found it
. Still standing is the grippli’s temple to their deity, which has been taken over by the snake creatures. Unbeknownst to the characters at this time, the ancient story told on the cylinders is unfolding
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
secret door in the west wall is an 8-foot-square section of stone that pivots on a central axis.
The minotaurs are led by Maku, who has 117 hit points, wears a shawl made of drow entrails, and
in area 8b.) 8b. Behind the Secret Door Fog. A 2-foot-high blanket of fog covers the floor. Hidden under the fog in the northern alcove is a treasure pile (see “Treasure” below).
Standing Stones
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
goddess’s visions. The whip relents but throws the characters a hostile glare. Within the hour, twelve kuo-toa led by a kuo-toa monitor arrive at Ploopploopeen’s quarters. The archpriest of the Sea Mother
acknowledge your divine vision and welcome it. I have brought these as offerings.” He gestures toward all of you, standing within a circle of guards behind him. “Will you not accept them?” “You are wise
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
prior to the competition. If the characters agree to the rules, the assistant asks them to wait a few moments for the next event to begin. If four or more characters choose to participate, they are the
, the characters are escorted into the main area of the tent. A crowd applauds from nearby bleachers as you’re led into the broad, open space of the event tent. Before you is a square table bearing a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Menzoberranzan, and he takes an interest in the adventurers — particularly if they travel with Grin Ousstyl. If the characters agree to meet with Jarlaxle in House Do’Urden, read the following when they first
fortress has the countenance of a haunted ruin, but here and there you glimpse signs of life: drow in black leather armor standing guard in the shadows and magical flames dancing in the stone braziers that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters are adventurers who’d be interested in helping him with a task. If the characters agree to hear him out, read or paraphrase the following text: The canine-headed archon lowers his voice
and says, “I’m in an unusual predicament. Locals have been disappearing from Excelsior for weeks. My investigations led me to a tiefling named Sincerity, who has been seen near many of the places where
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
level 17.
Dragon. Zolcharrx, a female young red dragon, is curled up in a corner of the room, watching Al’chaia wearily.
Furnishings. A huge, well-carved canopy bed standing against one wall has a
successful DC 19 Wisdom (Insight) check reveals that Al’chaia has no intention of upholding her end of any deal. If the characters agree to question Ezria, Al’chaia and Zolcharrx escort them to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
family becoming immolated in its home, but most agree the culprit was a dracolich, of all things, residing in the ruin and defending the family’s wealth. The gods only know what led to the creation of
noble family of old Netheril. Local legends say the family dabbled in dragon magic, attempting to capture those powerful wyrms and acquire their powers. The tales differ as to what folly led to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
center of this henge, a small, checkered game board with stone playing pieces rests on the ground near the dying embers of a campfire.
Each of the eight standing stones is about 20 feet tall and hewn
of Shale in the one made of shale, and Jagu of Chalk (leader of the Chalk Clan korreds) in the one made of chalk. While hidden in this way, the korreds can see their surroundings as though the standing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
each character’s Intelligence or Wisdom score. Characters who came here from the Obelisk (see "The Obelisk") can bargain with Rigorath for the means to release Ubbalux from the standing stones. In this
. If the characters agree to Mephistopheles’s pact, Rigorath etches the terms onto the surface of the mirror. The words form into chunks of ice on the group’s side, which Rigorath instructs them to






