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Returning 35 results for 'master's such with only arise fall for leaders'.
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Juiblex
Legacy
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Monsters
Out of the Abyss
burned away with fire. When the slime appears, each creature on it must succeed on a DC 21 Dexterity saving throw or fall prone and slide 10 feet in a random direction determined by a d8 roll. When a
turn in the burning slime takes 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Burning Slime Square","rollDamageType":"fire"} fire damage.
A green slime (see the Dungeon Master's
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if he’s in the room, although he likes to use this
below. He grants his rank-and-file followers the Unerring Tracker trait, and cult leaders gain the Incite the Hunters trait.
Labyrinthine Recall. This creature can perfectly recall any path it has
Species
Dungeon Master’s Guide (2014)
This aasimar variant originally appeared in the Dungeon Master's Guide as an example for creating your own races.
Whereas tieflings have fiendish blood in their veins, aasimar are the descendants of
goodness on the Material Plane without drawing undue attention to their celestial heritage. They strive to fit into society, although they usually rise to the top, becoming revered leaders and honorable heroes.
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
wounds, and unleash the fury of the heavens. Aasimar can arise among any population of mortals.
They resemble their parents, but they live for up to 160 years and often have features that hint at their
description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your
Firbolg
Legacy
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Species
Volo's Guide to Monsters
, typically those used to mask their presence, and many go on to master nature magic.
Firbolgs who become druids serve as stronghold leaders. With every action the tribe takes, the druids weigh not only
destroyed, might not have a choice in the matter. Most adventuring firbolgs fall into this latter category.
Outcast firbolgs can never return home. They committed some unforgivable deed, usually
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Stage 2 Second Council of Waterdeep The characters regroup with the leaders of the Sword Coast’s factions at the Council of Waterdeep, assessing their victories over the cult and planning the
one of the cult’s wyrmspeakers. That investigation leads to a showdown against the green dragon Chuth and Wyrmspeaker Neronvain, who has a surprising connection to the council. Metallic Dragons, Arise
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Stage 2 Second Council of Waterdeep The characters regroup with the leaders of the Sword Coast’s factions at the Council of Waterdeep, assessing their victories over the cult and planning the
one of the cult’s wyrmspeakers. That investigation leads to a showdown against the green dragon Chuth and Wyrmspeaker Neronvain, who has a surprising connection to the council. Metallic Dragons, Arise
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
High Hall Overview The High Hall is a grand alabaster castle dedicated to Torm, the god of courage and self-sacrifice. It houses many of Elturel’s religious and political leaders — or at least it did
defense of the city. Most of the leaders of Elturel were killed by the meteor, but Grand Duke Ravengard of Baldur’s Gate and his retinue were spared the devastation. Ravengard immediately took control
Compendium
- Sources->Dungeons & Dragons->Monster Manual
elder brain—a massive, brain-like being with incredible psionic powers. Without such a leader, groups of mind flayers fall to self-destructive squabbling. Roll on or choose a result from the Mind
the surface. 2 Create a new monstrous fusion between mind flayers and a legendary monster. 3 Forge a psionic network uniting illithid colonies. 4 Replace world leaders with intellect devourers. 5
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patrols. The rules for infernal war machines in appendix B are meant to help you adjudicate situations that arise during encounters, but combat involving infernal war machines works best with “theater
vehicle rules don’t cover, fall back on the core rules. For example, if a character wants to leap from one moving vehicle to another, determine whether the character succeeds or not with a Strength
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
development. Almost every firbolg learns a few spells, typically those used to mask their presence, and many go on to master nature magic. Firbolgs who become druids serve as stronghold leaders. With
’ magical heritage also expresses itself in other ways; those who become bards preserve the clan’s lore, and firbolg sorcerers defend their communities. Firbolg wizards arise when a clan becomes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your campaign’s story. If you want a ring of invisibility to fall into the hands of a 1st-level character, so be it. No doubt a great story will arise from that event. If your campaign allows for trade
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Zhentarim Assassins. These silent killers stalk and kill enemy leaders and messengers. Though only a handful of Zhentarim assassins have joined the fight, they can paralyze an enemy unit at a decisive
soldiers uneasy. Giants. If the factions of Waterdeep secured the allegiance of giants, they delight in squaring off against the chromatic dragons. Trouble might arise between giants and metallic dragons
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
not have a choice in the matter. Most adventuring firbolgs fall into this latter category. Outcast firbolgs can never return home. They committed some unforgivable deed, usually something that put
Outcast for murder 2 Outcast for severely damaging home territory 3 Clan slain by invading humanoids 4 Clan slain by a dragon or demon 5 Separated from the tribe and lost 6 Homeland destroyed by natural disaster 7 Personal quest ordained by omens 8 Dispatched on a quest by tribe leaders
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
players that the Black Network’s expert killers can be put to better use against the cult leaders of Severin’s inner circle, while Harper agents or forces of the Lords’ Alliance help in the tunnels
Rath Modar Emerald Enclave Cult leaders* Zhentarim assassins Cultist troops Harper agents Chromatic dragons Metallic dragons Devils Devils Giants Giants Evil mercenaries Lords’ Alliance army Temple of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
realms, And never once a slave. O sing a song of Elturel When foes are at her door Her fields torn by cloven feet From some infernal shore. Arise the mighty Hellriders Take up your swift, keen
swords Then charge into the hellish fray And scatter devil hordes. O sing a song of Elturel And when the night does fall Sleep safe beneath Companion’s light Until the dawn does call. We’re bound by
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
minute to escape the tower. Characters who fail to do so take 70 (20d6) bludgeoning damage. The tower’s fall has a number of additional effects: Destroyed Citadel Areas. If the characters cut or destroy
fortification is destroyed, throw down their banners and retreat across Pandesmos. Spyder-Fiends Falter. The spyder-fiends can’t capitalize on this sudden victory, since their raklupis battle-leaders (see
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the “Bastion of Takhisis” section. Discourage the characters from approaching it at this point.) Priorities The characters can choose their priorities in the city, but they likely fall along the
Spire at the city’s center and find the Dragon Army’s leaders (see “Threshold of the Heavens”). Use the following sections to further detail the ruins as much as you please. This chapter concludes at
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, Leosin Erlanthar or Ontharr Frume are likely candidates.) Varram the White. The adventurers learn the location of one of the cult’s highest-ranking leaders—Wyrmspeaker Varram. After discovering that
carrying off valuable dragon lore, they deal a blow to the cult and might gain the Arcane Brotherhood as allies in the process. The Cult Strikes Back (Part 1). The cult’s leaders aren’t oblivious to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
old order after its fall from power. Does anyone from the former power group remain in power during the next regime? If the old order remains in power, describe one way that its leaders punish the
or roll on the World-Shaking Events table. World-Shaking Events d10 Event 1 Rise of a leader or an era 2 Fall of a leader or an era 3 Cataclysmic disaster 4 Assault or invasion 5 Rebellion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your life as they lived theirs, letting their instincts guide you. Treasure our past and the stories of our people. You are the vessel through which new legends will arise. Voice of
BRELAND
The
a rare type of lunatic we’ve imported from Sarlona. So it was a special treat for tourists when one of the spiritual leaders of the kalashtar of Sharn made an unexpected appearance in the grand plaza
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Fourth Session The fourth council is the final meeting between the faction leaders and the adventurers. Hundreds of chromatic dragons have been sighted near the Well of Dragons, and the time has come
unpredictable but necessary, believing that the only important factor is how the Thayans influence the outcome of the final battle. Follow-Up: Metallic Dragons, Arise The outcome of the support of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Flood People, the descendants of invaders who rebelled against their leaders and settled here, and a steady stream of new immigrants and adventurers drawn to the freedom and challenges of life on the
primarily drew on the legacy of the Flood People. Even after two centuries of peace, tensions sometimes arise between clans and factions due to feuds and the revival of ancient grudges. These
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Fourth Session The fourth council is the final meeting between the faction leaders and the adventurers. Hundreds of chromatic dragons have been sighted near the Well of Dragons, and the time has come
the Red Wizards unpredictable but necessary, believing that the only important factor is how the Thayans influence the outcome of the final battle. Follow-Up: Metallic Dragons, Arise The outcome of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Fall of Elturel A tenday ago, Grand Duke Ulder Ravengard left Baldur’s Gate with a company of Flaming Fist soldiers on a diplomatic mission to Elturel, accepting a formal invitation from Elturel’s
him to accept Elturel’s invitation and leave the city in their capable hands. Duke Thalamra Vanthampur was especially convincing, having gathered petitions from the nobility as well as leaders of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Heirs of Dhakaan Though the Dhakaani Empire defeated the alien daelkyr, the war left seeds of corruption strewn throughout the empire. As Dhakaan began to fall, a number of generals and governors
, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who tell tales of past glory. Among the Dhakaan, goblinoids work together. Hobgoblins are the strategists and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
activity has a chance of winning the favor of the temple’s leaders. Resources. Performing religious service requires access to, and often attendance at, a temple whose beliefs and ethos align with the
Charisma modifier (minimum of one unused favor). Complications. Temples can be labyrinths of political and social scheming. Even the best-intentioned sect can fall prone to rivalries. A character who serves
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fall back to take a long rest before dealing with the leaders of an attacked community allow the creatures time to make preparations. Alerted monsters reinforce cleared rooms with forces previously
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
followers instead. Death knights often use warhorse skeletons and nightmares as mounts. Immortal Until Redeemed. A death knight can arise anew even after it has been destroyed. Only when it atones for
death knight must see the attacker and be wielding a melee weapon.
LORD SOTH
Lord Soth began his fall from grace with an act of heroism, saving an elf named Isolde from an ogre. Soth and Isolde
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Path to Perfection Every fall of the hammer on the anvil, every fire stoked in the forge, is a step on a journey set before me by Moradin himself. It isn’t work. It is a challenge to achieve
gift is expected to provide the item with the same careful stewardship exhibited by its creator — never letting it fall into an enemy’s hands and sparing no effort to recover it if is stolen
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
take the hobgoblins firmly in hand. From him they learned discipline, and thus they became the natural leaders among all the goblinoids. The goblinoids are bound together by Maglubiyet’s subjugation
, or the severed heads of enemy leaders — a particularly holy gift. Hobgoblins operating on their own will remain in their forts, content to deal with internal politics of rank and matters of defense
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chase Complications As with any good chase scene, complications can arise to make a chase more pulse-pounding. The Urban Chase Complications table and the Wilderness Chase Complications table provide
and keep going. On a failed save, you bounce off the barrier and fall prone. 4 A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity (Acrobatics) or Intelligence
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, explorers, and — above all — survivors. Leaders of Blingdenstone By deep gnome tradition, Blingdenstone is governed jointly by a king and queen, but the svirfneblin have had no true sovereigns while living as
refugees for the good part of a century. Dorbo and Senni Diggermattock are talented miners, but they have become even more capable as community leaders. They spent years planning an expedition to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ghaal’dar tribes arose from the remnants of the Dhakaani Empire. Hobgoblins are the leaders of the Ghaal’dar, enforcing their will on the goblins and bugbears. The history of the Ghaal’dar is filled with
daelkyr, the war left seeds of madness strewn throughout the empire. As Dhakaan began to fall, a number of generals and governors gathered their forces and retreated into shelters deep within the earth






