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Returning 35 results for 'master sacred with only advances force for lead'.
Magic Items
Dungeon Master’s Guide
an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool. You have
magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. If you have a Bastion (see the Dungeon Master’s
Magic Items
Storm King's Thunder
from challenging or threatening Hekaton’s leadership.
Any creature not attuned to a Ruling Scepter who sits on the throne is paralyzed and encased in a magical force field. While encased, the
creature can’t be touched or moved from the throne. Touching a Ruling Scepter to the force field dispels the field, though the creature remains paralyzed until it is separated from the throne.
Any
Magic Items
The Book of Many Things
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Priest. Your Wisdom score increases by 2, to a maximum of 22.
Prisoner. Glowing chains made of magical force appear
Wave
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
use it as a cube of force by choosing the effect, instead of pressing cube sides to select it.
Sentience
Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10
from sea chanteys to sacred hymns of the sea gods.
Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
to escape so easily. A great conclave of tritons chose volunteers skilled in weapons and magic as part of an expeditionary force to enter the Material Plane and seek out their enemies.
Those tritons
world, and they will fight and die to pay it.
At times their fervor and ignorance of the world can lead them astray. Tritons encountering other creatures for the first time can underestimate them
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Way of the Drunken Master The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to
present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
made of thick, sturdy oak with iron fixtures. Locked doors are noted in their area’s heading and require a master key to open. Sythian has one master key; Vordell, the housekeeper, has another. A
fireplaces to see at night. Windows The conservatory’s windows are 6 feet tall and 3 feet wide, their lead frames fitted with dozens of small, diamond-shaped panes of frosted glass. Each window has small
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
belonged to Garret Velryn, a wilderness guide who led a small expedition up Kelvin’s Cairn. The dog is agitated and tries to lead the characters to Garret’s house. Garret’s husband, Keegan, is
alarmed to see the dog without its master and fears for Garret’s life. He asks the characters to head toward Kelvin’s Cairn, find Garret, and see him safely back to Targos.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
difficult time here. The Martial Adept feat is a way to give a character a strong sense of military experience. Martial Tradition. Karrnathi tradition emphasizes teamwork, focus, and force. Heavy armor and
weapons are prefered. Battlemasters and Champions are both sound archetypes for fighters, while Karrnathi wizards are typically Evokers or Necromancers. Heavy Armor Master, Sentinel, and Tough are all
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and vampires). Druids sometimes lead raids against such creatures, especially when the monsters encroach on the druids’ territory. Druids are often found guarding sacred sites or watching over regions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
master. Cauldron A detect magic spell can’t penetrate the cauldron’s lead shell. It weighs 10 pounds and contains 1d10 doses of a transparent magic liquid that smells and tastes like vinegar. Any creature
buttress the 20-foot-high ceiling of this hall. A cavity in the southernmost pillar contains a covered lead cauldron visible to anyone south of the pillar. A stained wooden spoon hangs from a hook
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
The Iron Shadow The portals of the Infinite Staircase often lead to places that exhibit a penchant for creativity—sites where art, invention, philosophy, and magic flourish. Wherever there’s a story
to be told, the staircase might be found. As creativity wanes in these places, their doors and destinations change, and their landings on the staircase vanish over time. However, one force plays a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
gate to the south, and a postern gate to the north. The villa’s wooden doors and lead-framed windows aren’t locked, and the Vanthampurs employ guards to patrol the yard (see area V1). The guards live
Peck, a salty fifty-two-year-old groundskeeper and stable master Gabourey D’Vaelan, a fussy thirty-five-year-old cook Ambra Fallwater, a plainspoken nineteen-year-old maid Ambra is a recent hire to replace the previous maid, whom Duke Vanthampur threw down the stairs for breaking a vase.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dangerous place to be avoided, and saying that the tower is a private residence that cannot be entered. He does not force the issue, however. Saeth calls for reinforcements if he is attacked or if
anyone tries to forcibly enter the abandoned shrine or the tower. If the characters are intent on starting this part of the adventure with combat, you might lead off with a challenging fight against the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Hazlik’s Torment Hazlik’s arrogance defines his existence, but various aspects of his imprisonment undermine his ego and force him to doubt himself: Since entering Hazlan, Hazlik hasn’t been able to
learn new magic. No matter how much he studies or researches new magical lore or spells, he cannot master them. He can use and prepare any spell he already knows but can no longer advance the magical
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, arrows appear out of nowhere to stick out of the ground between the feet of the people they’re talking to. Roll that next check to negotiate with advantage! Battle Master As a battle master involved
lead a long road journey than an experienced cavalier with a reliable mount? As a cavalier, you’re one of the best warriors around for protecting less hardy allies, even off your mount, making you a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
an Acquisitions Incorporated campaign. Beast Master Any Beast Master understands that a beast companion is far more diligent, friendly, and reliable than most people. This might be doubly true in an
ready to travel at a moment’s notice, with franchisees always rushing headlong into the next amazing opportunity. As a Horizon Walker, you’re a master of travel, blazing trails into unknown realms by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from the forest. Characters who are accepted into a forest shrine find it to be a guarded, peaceful place, an excellent shelter against enemies and weather. Sacred animals and hunting weapons are
in or around such a place. Forest Shrine Adventures d10 Adventure Goal
1 Get permission from the shrine’s druids to take part in a sacred hunt with them.
2 Prevent game hunters from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githyanki Supreme Commander Supreme commanders lead the githyanki armies, each one commanding ten kith’raks, who in turn lead the rest of their forces. Most supreme commanders ride red dragons into
. While insubstantial, it can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 16 (3d10) force damage and is moved to the nearest unoccupied space.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
deep snoring coming from beyond it. 34a. Master Bedchamber Maddgoth slept as little as possible and spent almost no time here. The room’s features are as follows: Decor. The wood-paneled walls are
following: Magic Missile. The wand shoots a dart of magical force at one creature that it can detect within 60 feet of it. The target takes 3 (1d4 + 1) force damage as the dart hits it unerringly. Treasure
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can’t use this trait if it’s incapacitated.
Might of the Master. The following numbers increase by 1 when
your proficiency bonus increases by 1: the homunculus’s skill and saving throw bonuses (above) and the bonuses to hit and damage of its attack (below).
Actions (Requires Your Bonus Action)
Force
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
learn which settlement the player characters are using for a base and send a small force with a devastation orb to ravage that settlement — preferably with the characters in it. While the characters rest
devastation orb of air One Black Earth priest, two Black Earth guards, and four Sacred Stone monks armed with a devastation orb of earth One Eternal Flame priest, three Eternal Flame guardians, and one
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Though the vast majority of those recruits have perished or been imprisoned at the hands of the Grand Master, twenty-five monks — all a motley assemblage of evil humanoids — currently occupy various areas
Master. Wherever they are initially stationed, the monks all gather together if a general alarm is sounded, or to witness an audience in the central abbey (area M3). Each monk is a cultist that carries
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Military Force The whole machine of war is barbaric. In a sane world, conflicts would be resolved by contests of apocalyptic magics or by continent-reshaping brawls between titanic, soul-fueled
reptiles. You know, reasonable options.
Tasha
Your group serves as a team of soldiers in a larger military force, one dedicated to combat missions or other dangerous tasks. You could be a band of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stone giant named Jaal — who can lead them to Gravenhollow. As he guides the expeditionary force through the Underdark, Jaal periodically stops to press his hands against ancient stone, as though
Compendium
- Sources->Dungeons & Dragons->Divine Contention
incapacitated the undead here, but the life force of the adventurers brings them back. They immediately return to their mission: kill everything in the area and recover the Gnomengarde grenade for their master
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
attempts to incite the giants into action against the dragons could lead to devastating consequences, but they are supportive nonetheless. They have agreed to help Blagothkus repair damage to the castle and
Wiglof’s companion and bodyguard, and any hostility directed at her or Wiglof is met with brutal force. The stone giants know that the flying castle is controlled from a steering tower (area 19
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
What You Need Here’s what you need to play D&D with one or more friends (a typical group has five people): Dungeon Master. One person takes on the role of the Dungeon Master (DM), the game’s lead
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
not downright alarmed — at the sight of an armed expeditionary force from the surface world at their gates. They likely refuse entry to the full party, allowing only a select few characters into the
Darklake District. Invisible duergar guards keep watch on characters in the city at all times, and might even infiltrate the expeditionary force, attempting to eavesdrop on conversations to learn the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hydroloth Like the thought-stealing waters of the River Styx they inhabit, hydroloths filch the memories of creatures they attack, stealing away thoughts for delivery to whatever master they happen
hydroloth makes two Bite or Claw attacks. It can replace one attack with a use of Spellcasting.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) force damage plus 9 (2d8
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconian Mage Draconians born from the eggs of bronze, green, and emerald dragons have some ability to wield magic. They often lead small groups of draconian foot soldiers, using their magic to
(2d8) force damage.
Glide. When the draconian falls and isn’t incapacitated, it subtracts up to 100 feet from the fall when calculating the fall’s damage, and it can move up to 2 feet horizontally
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
a shorter route, Gargosh agrees to follow their lead. Check for random encounters (see chapter 2) regardless of the route the characters decide to take. Drannin’s Route. Drannin and his crew take a
ahead of Gargosh and the characters if the characters opt to take Gargosh’s route. In addition, Drannin leaves a small force at the Stone Bridge to harry the characters (see “The Stone Bridge” below).
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
their oaths and died in disgrace. Unable to rest, they are now unswervingly loyal to the villains they serve. Should a skeletal knight’s master be destroyed, the knight regains its will and is free to
deal lingering wounds that sap their victims’ life force and leave blackened scars even after magical healing. A skeletal knight charges from
the grave to the battlefield
Skeletal Knight
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarf’s direct descendants — beloved sons, daughters, and grandchildren — are often the ones who inherit the inanimate works their ancestor leaves behind. Marriage is a sacred rite among the dwarves
, many dwarves support the clan by working at an occupation that sustains the community — brewing ale, tending crops, and preparing food, for instance. Not everyone can be a master artisan or a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
many of the dwarves there, they failed to destroy the clan. The survivors soon escaped, regrouped, and retook Thornhold by force under their leader, Ebenezer Stoneshaft, with the aid of Samular’s
, a castle of gray stone with a thick, curving wall and a two-towered central keep. They don’t know of the caverns below that lead to the Stoneshaft clanhold. The cliff facing the sea is so sheer that






