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Returning 35 results for 'master sacred with only artisan from for law'.
Monsters
Spelljammer: Adventures in Space
within 5 feet of itself. The target gains a supernatural charm of the DM’s choice. See the Dungeon Master’s Guide for more information on supernatural charms.
Natural Shelter. The chwinga
spelljamming ships or ride around on space guppy;space guppies. Using its Magical Gift ability, a chwinga astronaut can bestow one of the following charms in place of those described in the Dungeon Master
Monsters
Waterdeep: Dragon Heist
;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the
metals and stones, such as coins and gems, within 60 feet of her.Istrid is regarded as the Black Network's Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending operation
Monsters
Acquisitions Incorporated
innately cast the following spells, requiring no material components:
At will: minor illusion, sacred flame, thaumaturgy
1/day each: command, darkness, darkvision, pass without trace
, silenceMultiattack. Rosie makes three attacks, then makes two unarmed strike attacks.
Staff of the Master (+1 Quarterstaff). Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Staff
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.Multiattack. The ki-rin makes two Hoof attacks and one Horn attack, or it makes two Sacred Fire attacks.
Hoof. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction
"} radiant damage.
Sacred Fire. Ranged Spell Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Sacred Fire"} to hit, range 120 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation
Monsters
Vecna: Eve of Ruin
-Spider is a legendary demon lord and master of battlefield strategy. He has the lower body of a massive armored spider, four arms, and two enormous wolf heads that drip poison. Yet Miska’s greatest
strength is his cunning mind.
History
Ages ago, Miska led the hordes of Chaos against the forces of Law at the behest of his patron, the enigmatic Queen of Chaos. It seemed Miska’s domination
Monsters
Curse of Strahd
commissioned a master artisan to craft a prosthetic lower leg and foot. After several tries, he delivered a prosthesis that restored her mobility. She has since adapted well to the prosthetic appendage
Monsters
Curse of Strahd
spell attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
the master of Ravenloft, but she has all the power she desires and doesn’t seek to supplant him. She would rather help Strahd find someone else to succeed him, although she has grave doubts about
Monsters
Mordenkainen Presents: Monsters of the Multiverse
master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state akin to an afterlife.
Hive Mind
Elder brains
Backgrounds
Bigby Presents: Glory of the Giants
You’ve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into the supernatural power held
incorporate symbols from their native languages into the craft.
Skill Proficiencies: History, Perception
Tool Proficiencies: One set of artisan’s tools
Languages: Giant
Equipment: A set
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right
You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and
Folk Hero
Legacy
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Backgrounds
Basic Rules (2014)
tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan’s tools, vehicles (land
)
Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Defining Event
You previously pursued a simple
Backgrounds
Sword Coast Adventurer's Guide
The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft
, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.
Skill Proficiencies: History, InsightTool Proficiencies: One type of
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
Backgrounds
Baldur’s Gate: Descent into Avernus
social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.
Skill Proficiencies: Insight, Persuasion
Numerous guilds and professional associations exist in Baldur’s Gate, covering every imaginable trade and discipline from gravediggers to moneylenders.
You are a member of an artisan’s
Backgrounds
Acquisitions Incorporated
acknowledge you understand past outcomes don’t guarantee future results.
Skill Proficiencies: Medicine, Persuasion
Tool Proficiencies: One type of artisan’s tools
Languages: Any one
of your choice
Equipment: One set of artisan’s tools, fine clothes, 20 gp
Feature: Legalese
Your experience with your local legal system has given you a firm knowledge of the ins and outs
Backgrounds
Baldur’s Gate: Descent into Avernus
Proficiencies: One type of artisan’s tools, vehicles (land)
Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
BALDUR’S GATE FEATURE
Human
Legacy
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Species
Basic Rules (2014)
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but
Backgrounds
Sword Coast Adventurer's Guide
determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
Firbolg
Legacy
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Species
Volo's Guide to Monsters
formidable skills with weapons and druidic magic.
Humble Guardians
Firbolgs love nothing more than a peaceful day spent among the trees of an old forest. They see forests as sacred places, representing the
, typically those used to mask their presence, and many go on to master nature magic.
Firbolgs who become druids serve as stronghold leaders. With every action the tribe takes, the druids weigh not only
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
Backgrounds
Sword Coast Adventurer's Guide
traveled in Waterdeep’s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or
intrigues of interest in the group are.
Suggested Characteristics
Use the tables for the guild artisan background in the Player’s Handbook as the basis for your traits and motivations
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Guild Membership Any characters with the guild artisan background are assumed to have free membership in one Waterdeep guild of their choice. Arcane spellcasters living in the city are required by
law to register with the Watchful Order of Magists and Protectors, so that they can be called on to defend the city with their magic in times of need. Waterdeep’s most prominent guilds appear on the
Backgrounds
Sword Coast Adventurer's Guide
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
attitude.
5
I quote (or misquote) sacred texts and proverbs in almost every situation.
6
I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7
Backgrounds
Guildmasters’ Guide to Ravnica
6
Noise musician
7
Nightmare clown
8
Master of ceremonies
Feature: Fearsome Reputation
People recognize you as a member of the Cult of Rakdos, and they’re careful not
law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
Backgrounds
Sword Coast Adventurer's Guide
Proficiencies: Athletics, SurvivalTool Proficiencies: One type of musical instrument or artisan’s toolsLanguages: One of your choiceEquipment: A hunting trap, a totemic token or set of
totem spirits were defeated by Uthgar and where the heroes of the tribes are interred—are sacred to you.
Your bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or
Backgrounds
Guildmasters’ Guide to Ravnica
.]
Ideals
d6
Ideal
1
Clan. My clan is all that really matters. (Any)
2
Anarchy. No person or law or custom can tell another what to do. (Chaotic)
3
Nature.
devoted to a sacred site in the midst of the rubblebelt.
5
My weapon is made from the first raktusk I ever hunted.
6
GrrrRRAAAAGGHH! [I will do anything to prove myself greater than my
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Suggested Characteristics Use the tables for the guild artisan background in the Player’s Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your
identity as a clan crafter. (For instance, consider the words “guild” and “clan” to be interchangeable.) Your bond is almost certainly related to the master or the clan that taught you, or else to the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Lasting Institutions Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes
. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Lasting Institutions Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes
. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
parent or mentor was a master artisan, and you also yearn to create something worthy of a god’s attention.
6 As a reckless youth, you joined a group of young artists and rabble-rousers who sought
Everything), Knowledge Suggested Backgrounds: Acolyte, entertainer, guild artisan Most champions of Purphoros are unswerving advocates of passion and creativity who change the world by doing what they
Backgrounds
Guildmasters’ Guide to Ravnica
Languages: Choose one of Draconic, Goblin, or Vedalken
Tool Proficiencies: One type of artisan’s tools
Equipment: An Izzet insignia, one set of artisan’s tools, the charred
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
solitary prisoner. The artisan Nolzur (a neutral male human master thief, but he is reduced to 1 hit point) has been captured and held here, his alchemical blood continually drained to create the magic
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, memories, and the trappings of thoroughly lived lives, selling them to those in need of the ultimate fresh start. A hero fights the bullywug who guards the villainous master of the bakers’ guild Guild
Guild Artisan background). These dues fund the guild’s services and activities. Accommodations. You can stay at your organization’s guildhall. The rooms are comparable to those in a comfortable inn, but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Rogue As you create your rogue character, consider the character’s relationship to the law. Do you have a criminal past — or present? Are you on the run from the law or from an angry
thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What was the trigger that led
Backgrounds
Guildmasters’ Guide to Ravnica
necessary.
Skill Proficiencies: Nature, Persuasion
Tool Proficiencies: One type of artisan’s tools or one musical instrument
Languages: Choose one of Elvish, Loxodon, or
proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.
In addition, as a guild






