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Returning 35 results for 'master sages with only advances from for loner'.
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Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Sages and Master Sages Candlekeep’s resident lore experts are master sages and sages who dedicate themselves to scholarship above all. Stat blocks for the master sage and the sage appear below
. Master Sage Medium humanoid (any race)
Armor Class 10 (13 with mage armor)
Hit Points 54 (12d8)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
10 (+0)
INT
20 (+5
Monsters
Candlekeep Mysteries
resident lore experts are master sage;master sages and sages who dedicate themselves to scholarship above all.
Monsters
Candlekeep Mysteries
missile.Candlekeep’s resident lore experts are master sages and sage;sages who dedicate themselves to scholarship above all.
Magic Items
Princes of the Apocalypse
Dungeon Master’s Guide.
Earth Orb. When this orb detonates, it subjects the area to the effects of the earthquake spell for 1 minute (spell save DC 18). For the purpose of the spell’s
apply, as detailed in chapter 5 of the Dungeon Master’s Guide. At the end of each hour, there is a ten percent chance that the heat wave starts a wildfire in a random location within the area of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state akin to an afterlife.
Hive Mind
Elder brains
reign as tyrants, while others serve as sages, counselors, and repositories of information and lore for the mind flayers that protect and nourish them.The lair of an elder brain lies deep in the
Monsters
Mordenkainen's Fiendish Folio Volume 1
denizens of the Feywild. Sages believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an
in wanton destruction and torment. These creatures serve as horrid mascots of a sort, capering about their new master and following orders to torment those who displease their leader with glee.
Prerequisite: You must have beaten a master at Master Tellu and Scale’s Sword School
Having trained with the masters of the valley sword school, you have learned the usefulness of quickly
allow you to regain ground even when your enemy advances. Once before the start of your next turn when you’re missed by a melee attack from a creature within your reach, the attacker takes
Sage
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
master in your fields of study.
Skill Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead
Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right
Backgrounds
Baldur’s Gate: Descent into Avernus
. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.
Skill
involved, have a strong chance of knowing who is.
Suggested Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(sages and master sages) oversee the scribes and teach the adjutants. These learned Avowed possess tremendous institutional knowledge. Chanter A chosen group of Avowed maintains a constant recitation of
of knowledge. Acquiring unique tomes and scrolls falls under the First Reader’s purview. In 1492 DR, the First Reader is Bookwyrm, a dragonborn master sage of green dragon ancestry. Bookwyrm’s real
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Way of the Drunken Master The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to
present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Stars This suit symbolizes the desire for personal power and control over things beyond the ken of mortals. It is the suit of arcane mages, sages, and intellectuals. It also represents the triumph of
magic, science, and reason over religion, mysticism, and superstition. Stars Card Name Represents Master of stars Wizard Mystery and riddles; the unknown; those who crave magical power and great
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zuggtmoy The Demon Queen of Fungi has many traits similar to those of Juiblex. Some sages believe she is the originator of all fungi and molds, from the mushrooms that grow in the forest to the
slowly devour these creatures’ brains, leaving them with enough functionality to spread malevolent fungi but robbing them of the will to turn against their master. A few mortals freely enter her service
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
(cantrip), burning hands (1st level), flaming sphere (2nd level), fireball (3rd level) As a master of the arcane arts, Mephistopheles finds eager recruits among those who study magic. Any monsters that use
spells, such as storm giants and oni, might follow him, and wizards’ guilds and conclaves of sages are the most likely to come under his influence. Mephistopheles’s cultists can gain the Spell Shield
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
must possess a background, a proficiency, or a status that the guild values. For example, a character with the sailor background is welcome to join the Master Mariners’ Guild. One can practice a
Watchful Order of Magists and Protectors might be denied access to sages, libraries, and other useful resources. Guilds charge members monthly or yearly dues that vary. For simplicity, you can have a guild
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Villains Servants of Phenax dot the world, largely staying hidden until they are needed to help spin the web of lies that advances his plots. His servants prefer to confront foes using guile
1 Returned sentry MOoT
3 Leucrotta VGtM
3 Slithering tracker VGtM
4 Returned palamnite MOoT
5 Ghostblade eidolon MOoT
5 Master thief VGtM
8 Assassin MM
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
9. Study and Library This room was Diderius’s study and library, in which he would meet with sages and travelers. Its dusty shelves and tables are now empty, the scrolls and tomes once held here
having been looted long ago. However, the area’s unwitting guardian remains. Ilda is a neutral good ghost who was once one of Diderius’s apprentices. She worshiped her master, but was mistakenly banished
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is a great plaything, and one day he will be its master. All other creatures and things will be allowed to exist only if they give him pleasure. When he ascends to dominate the cosmos, all who are
. GRAZ'ZT'S MURKY PAST
Sages have put forth ideas for why demons consider the denizens of the Nine Hells as the greatest threat to their designs for the cosmos. Some researchers claim to have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
defensive tactics to make steady but slow advances. Bel remains one of her chief lieutenants, and he doesn’t discourage her reckless tactics in the hope that she will overextend her forces and suffer
and her court prefer to be left alone. She appears disinterested in becoming involved in the Blood War.
Tiamat’s presence in Avernus has confounded sages for years. As with devils, she is unable to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a master in your fields of study. Skill Proficiencies: Arcana, History Languages: Two of your choice Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a
of the multiverse can require an adventure or even a whole campaign. Suggested Characteristics Sages are defined by their extensive studies, and their characteristics reflect this life of study
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a master in your fields of study. Skill Proficiencies: Arcana, History Languages: Two of your choice Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a
it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. Suggested Characteristics Sages are defined by their extensive studies
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
9. Study and Library The room east of the throne room antechamber was Diderius’s study and library, in which he would meet with sages and travelers. Its dusty shelves and tables are now empty, the
master, but was mistakenly banished as a thief when one of his prize tomes was misplaced. Ilda died not long after Diderius, and her spirit returned here to act as caretaker to his great stores of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the Material
of Hexes 14th Master of Hexes Expanded Spell List The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patron’s behalf. Consider some or all of these roles for the characters in your party: Chameleon. A master of disguise, sleight of hand, and deception, the Chameleon can perform the work of the
. Hunters often come from backgrounds such as outlander or urchin. Investigator. The Investigator is the archetypal spy, a master of deductive reasoning and suave interaction. Naturally, Investigation
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
presume?” the figure asks wearily. “I still haven’t disposed of the last poor souls the so-called master of the tomb sent here.” The homunculus then pulls the alchemist’s face into an expression of wry
has no effect on Thessalar or his homunculus, but one of the experiments in the lab randomly advances as you determine. For example, using 1 charge might cause the pseudodragon to age into an undead
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
ventures, differentiated by their specialty. A conglomerate of blacksmiths, jewelers, carpenters, tailors, alchemists, scribes, and sages all could organize as a guild. Whatever their trade, these
, memories, and the trappings of thoroughly lived lives, selling them to those in need of the ultimate fresh start. A hero fights the bullywug who guards the villainous master of the bakers’ guild Guild
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-shaped clockwork machines. They puff steam threateningly but make no advances.
Moments later, seven grayish-purple, bald gnomes, each astride a giant lizard, appear behind the machines. “Peace!” one
dawn. Books of Prophecy. The stack of tomes is the second set of Books of Prophecy sought by Shalfey. The books are of little use to anyone other than the tower sages, who have dedicated countless years
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(scouts). The Watchful Knight. Once, this helmed horror stood watch in the common room of the Inn of the Watchful Knight in Beliard. It chooses one character at random, advances to within 5 feet, then
studies the target for several seconds. If attacked, it fights back, retreating after it loses half its hit points. Otherwise, it follows the chosen character for 1d3 days, guarding its temporary master
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to advise and tutor them for long after the Descent. The Great Old One Beyond the planes known to great wizards and sages lies the Far Realm of the Great Old Ones, beings outside time, space, and
evil. Some stories claim Zargon was the original master of the Nine Hells. Others claim him to be a powerful Demon Prince exiled from the Abyss. Perhaps neither of these stories are true, but it can surely be said that Zargon is a power that inspires madness and terror.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Stonky Noptopper (a rock gnome master sage; see "Sages and Master Sages" for his stat block) and three cult fanatics (Pig Wheat, Ram Sugar, and Sheep Sweet Corn). Eager to get to their assigned spots in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
please. If calculating characters think to have an NPC open a door for them, it advances the Test Market to the next stage for them only, plus any NPCs that appear in the next stage. Stop by the Dran
magic cannot be used to view or communicate with the outside world. Door Magic. If the characters open any of the interior doors of the Dran & Courtier, it advances the Test Market to the next stage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Candlekeep’s foremost sages, and specializes in knowledge pertaining to the Outer Planes. In addition to her other skills, she has Investigation +13. She speaks Abyssal, Celestial, Common, Draconic
follows: Be it known to all that I, Thavius Kreeg, High Overseer of Elturel, have sworn to my master, Zariel, lord of Avernus, to keep the agreements contained in this oath.
I hereby submit to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area B1), Stonky is here. The intrepid gnome master sage (see "Sages and Master Sages" for his stat block) is currently crawling underneath the console, looking for his ring of telekinesis. (The ring is
areas U2 and U3. See “Treasure” below for his other possessions. Stonky’s Plots. If he’s captured and interrogated, Stonky is delighted to share his master plan with his captors. That plan entails
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Screaming Devilkin The ferocious screaming devilkin are bizarre fey creatures spawned by overwhelming moments of panic. Despite their diabolic appearance and name, are denizens of the Feywild. Sages
torment. These creatures serve as horrid mascots of a sort, capering about their new master and following orders to torment those who displease their leader with glee. Beware a silent devilkin. These
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
elder brain’s servants feed its brain to their master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state
colony according to its own unique personality and storehouse of collected knowledge and experience. Some elder brains reign as tyrants, while others serve as sages, counselors, and repositories of






