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Returning 35 results for 'master seared with only advances fire for life'.
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master secret with only advances fire for life
Monsters
Monster Manual
Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice in a 10-foot Emanation originating from the salamander takes 10 (3d6);{"diceNotation
":"3d6", "rollType":"damage", "rollAction":"Fire Aura", "rollDamageType":"Fire"} Fire damage.
Magic Resistance. The salamander has Advantage on saving throws against spells and other magical
Monsters
Monster Manual
rolls.Life Drain. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Life Drain"}, reach 5 ft. Hit: 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Life Drain
", "rollDamageType":"Necrotic"} Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.Necrotic, PoisonAcid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Monsters
Monster Manual
", "rollType":"damage", "rollAction":"Shock", "rollDamageType":"Lightning"} Lightning damage.Lightning, PoisonAcid, Bludgeoning, Cold, Fire, Necrotic, Piercing, SlashingConsume Life. Constitution
":"Consume Life"} Hit Points.
Vanish. The wisp and its light have the Invisible condition until the wisp’s Concentration ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life.
Monsters
Monster Manual
Drain. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Life Drain"}, reach 5 ft. Hit: 21 (4d8 + 3);{"diceNotation":"4d8+3", "rollType":"damage", "rollAction":"Life
specter is under the wraith’s control. The wraith can have no more than seven specters under its control at a time.Necrotic, PoisonAcid, Bludgeoning, Cold, Fire, Piercing, Slashing
Monsters
Monster Manual
Detect Life. The banshee magically senses the direction of creatures up to 1 mile away that aren’t Constructs or Undead.
Incorporeal Movement. The banshee can move through other creatures and
);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Deathly Wail", "rollDamageType":"Psychic"} Psychic damage.Cold, Necrotic, PoisonAcid, Bludgeoning, Fire, Lightning, Piercing, Slashing, Thunder
Magic Items
Dungeon Master’s Guide
. The flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet, and the blade functions as a magic Longsword or Shortsword (your choice) that deals an extra 2d6 Fire damage
height above it.
Drain Life. When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failed save, the target takes an extra
Magic Items
Dungeon Master’s Guide
an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool. You have
magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. If you have a Bastion (see the Dungeon Master’s
Monsters
Ghosts of Saltmarsh
damage is radiant or from a critical hit. On a success, the drowned master drops to 1 hit point instead.Multiattack. The drowned master makes two attacks: one with its greatsword and one with its Life
Bound Together. The drowned master shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to them instantaneously and without limitation
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, regardless of distance, so long as it and its master are in the same body of water.Deep scions began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain
deep scion’s duty to infiltrate the air-breathing world and report back to their master. When set to this task, a deep scion worms their way into the life of an unsuspecting enemy as a new friend
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;retire” from hands-on work to run a thieves’ guild, spearhead some covert enterprise, or enjoy a quiet life of luxury.
When a master thief completes a challenging heist, they often leave
attack that hits it. The thief must be able to see the attacker.Master thieves are known for perpetrating daring heists. They tend to develop a romanticized reputation. A master thief might &ldquo
Monsters
Mythic Odysseys of Theros
. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.
Fire, Poison
the land while carrying or seeking vital information for their masters.The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these metal
Monsters
Icewind Dale: Rime of the Frostmaiden
anxious penguin servant, Kingsport, was promised a life of enlightenment. The truth is that Kingsport was turned into Scrivenscry's lackey, who lives in fear of his cruel, unpredictable master. The blind giant penguin hopes to be free of the arcanaloth one day.
Monsters
Mythic Odysseys of Theros
"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Ram","rollDamageType":"bludgeoning"} bludgeoning damage.
Fire Breath (Recharge 5–6
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fire Breath"}. The sentinel exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8
Magic Items
Bigby Presents: Glory of the Giants
Master’s Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Master of Guile. While wearing the helm, you have advantage on Charisma (Deception) and
. The target must make a DC 20 Dexterity saving throw. On a failed save, the creature takes 4d6 acid, cold, fire, lightning, or thunder damage (your choice). On a successful save, the creature takes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its master.A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
reaching maturity, break off to begin life as young gray renders. They feel no obligation to their young and have no inclination to gather with others of their kind. Instead, each has an overpowering need
Monsters
Curse of Strahd
":"1d20+5","rollType":"to hit","rollAction":"Hurl Flame"} to hit, range 60 ft., one target. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Hurl Flame","rollDamageType":"fire"} fire
took him into his home. Izek has been loyal to the burgomaster ever since, enjoying the power of his position and the comforts of his master’s mansion. When he isn’t enforcing the
Monsters
Baldur’s Gate: Descent into Avernus
","rollAction":"Scorching Ray","rollDamageType":"fire"} fire damage per ray.Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.
Delvers into Lore. Cultists of
Grave Magic. When the master of souls cast a spell that deals damage, it can change the spell's damage type to necrotic.
Spellcasting. The master of souls is a 5th-level spellcaster. Its spellcasting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollDamageType":"piercing"} piercing damage plus 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Hellfire Lance","rollDamageType":"fire"} fire damage. If this damage kills a
creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Constructs and devils are immune
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollType":"damage","rollAction":"Chromatic Bolt","rollDamageType":"acid"}, cold;{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Chromatic Bolt","rollDamageType":"cold"}, fire;{"diceNotation":"2d6
+2","rollType":"damage","rollAction":"Chromatic Bolt","rollDamageType":"fire"}, lightning;{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Chromatic Bolt","rollDamageType":"lightning
Monsters
Guildmasters’ Guide to Ravnica
Aura of Blood Lust. When any other creature starts its turn within 30 feet of the master, that creature must succeed on a DC 17 Wisdom saving throw, or it must immediately take the Attack action
on the Crowd. Whenever a creature within 60 feet of the master dies, the master gains 15 temporary hit points and has advantage on all attack rolls, ability checks, and saving throws until the end of
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
the awareness of life’s futility.”
Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
.
Master of Undeath. When Orcus casts animate dead or create undead, he chooses the level at which the spell is cast, and the creatures created by the spells remain under his control indefinitely
Magic Items
Princes of the Apocalypse
Dungeon Master’s Guide.
Earth Orb. When this orb detonates, it subjects the area to the effects of the earthquake spell for 1 minute (spell save DC 18). For the purpose of the spell’s
effects, the spell is cast on the turn that the orb explodes.
Fire Orb. When this orb detonates, it creates a dry heat wave that lasts for 24 hours. Within the area of effect, the rules for extreme heat
Monsters
Dragonlance: Shadow of the Dragon Queen
damage.Skeletal knights are powerful Undead that arise to serve even more wicked beings—often death knight;death knights. Those who become skeletal knights were typically virtuous in life but betrayed
their oaths and died in disgrace. Unable to rest, they are now unswervingly loyal to the villains they serve. Should a skeletal knight’s master be destroyed, the knight regains its will and is
Monsters
Candlekeep Mysteries
or not. If it receives a command from its master that would endanger the life of one or more kiddywidgets in its care, a skitterwidget can make a DC 5 Charisma saving throw, ignoring the command and all other commands from its master for 1 minute on a success.Lightning, Poison
Monsters
Van Richten’s Guide to Ravenloft
Blazing Boon. All fire damage it deals becomes necrotic damage.
Illumination. The priest sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an
poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.Multiattack. The priest uses Fire Ray twice.
Fire Ray. Ranged Spell
Monsters
Curse of Strahd
Wisdom (Perception) checks that rely on sight.Life Drain. Melee Spell Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Life Drain"} to hit, reach 5 ft., one creature. Hit: 10 (3d6
);{"diceNotation":"3d6","rollType":"damage","rollAction":"Life Drain","rollDamageType":"cold"} cold damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is
Monsters
Waterdeep: Dungeon of the Mad Mage
","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Belch Fire (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Belch Fire"}. The stove belches fire in a 15-foot
cone. Each creature in the area must make a DC 10 Dexterity saving throw, taking 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Belch Fire","rollDamageType":"fire"} fire damage on a
Monsters
Waterdeep: Dragon Heist
","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Within the Waterdeep division of the Black Network, Davil is accorded the title of Master of Opportunities and Negotiations because he's
good at sniffing out lucrative business deals, and he makes friends easily.
Like many sun elves, Davil has an affinity for magic and is gifted with the kind of patience that comes with a long life span
Monsters
Vecna: Eve of Ruin
Legendary Resistance (3/Day). If Strahd fails a saving throw, he can choose to succeed instead.
Master of the House. When Strahd is reduced to 0 hit points, he dissolves into mist and immediately
teleports to his lair in Castle Ravenloft. After 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Master of the House"} hours, Strahd re-forms in a random unoccupied space within his lair
Monsters
Vecna: Eve of Ruin
);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Fiery Aura", "rollDamageType":"fire"} fire damage.Multiattack. The chandelier makes three Chain attacks, three Lamp attacks, or a combination
":"damage", "rollAction":"Lamp", "rollDamageType":"bludgeoning"} bludgeoning damage plus 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Lamp", "rollDamageType":"fire"} fire damage
Monsters
Journeys through the Radiant Citadel
Fire Aura. At the start of each of the tlexolotl’s turns, each creature within 10 feet of it takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Fire Aura
","rollDamageType":"fire"} fire damage, and flammable objects in that aura that aren’t being worn or carried ignite. A creature that touches the tlexolotl or hits it with a melee attack while within 5 feet of
Monsters
Tomb of Annihilation
, expeditious retreat, feather fall, thunderwave
2nd level (3 slots): darkness, hold person, rope trick
3rd level (3 slots): dispel magic, lightning bolt
4th level (3 slots): blight, wall of fire
5th level
(1 slot): telekinesisMultiattack. The wight makes two longsword attacks. It can use its Life Drain in place of one longsword attack.
Life Drain. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
Monsters
Guildmasters’ Guide to Ravnica
time. In addition, he has advantage on saving throws to maintain concentration on spells.
Magic Resistance. Niv-Mizzet has advantage on saving throws against spells and other magical effects.
Master
Chemister. When Niv-Mizzet casts a spell that deals damage, he can change the spell’s damage to cold, fire, force, lightning, or thunder.
Spellcasting. Niv-Mizzet is a 20th-level Izzet
Monsters
Icewind Dale: Rime of the Frostmaiden
while becoming able to speak Deep Speech and Undercommon. It retains fragmented memories of its previous life and previous alignment, not to mention a propensity for invention.
Laser Pistol. A gnome
ceremorph often carries a home-built device that functions as a laser pistol (see “Firearms” in the Dungeon Master’s Guide). This weapon is powered by an energy cell, which enables
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
"}, fire;{"diceNotation":"2d10+7", "rollType":"damage", "rollAction":"Elemental Strike (Fire)", "rollDamageType":"fire"}, force;{"diceNotation":"2d10+7", "rollType":"damage", "rollAction":"Elemental
":"2d10+7", "rollType":"damage", "rollAction":"Elemental Strike (Thunder)", "rollDamageType":"thunder"} damage (the high fae’s choice).
Negotiate Life (Recharge 5–6);{"diceNotation":"1d6






