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Returning 13 results for 'master snatch with only archers for for leathers'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and he adorns himself in silks and leathers both striking and disturbing in their workmanship. His lair and those of his cultists are pleasure palaces where nothing is forbidden save moderation and
can gain the Master of Pleasures trait.
Joy from Pain. Whenever this creature suffers a critical hit, it can make one melee weapon attack as a reaction.
Master of Pleasures. As a reaction when this
Graz'zt
Legacy
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Monsters
Out of the Abyss
the finest of things and the most attractive of servants, and he adorns himself in silks and leathers both striking and disturbing in their workmanship. His lair, and those of his cultists, are
Master’s Guide for more on madness.
Madness of Graz’zt
d100
Flaw (lasts until cured)
01–20
“There is nothing in the world more important than me and my
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
him during this interval and take his master key by force or snatch it from him without his knowledge. As an action, a character within reach of Elix can try to snatch the key from his pocket, doing
Elix the Saint Characters can obtain one of the guildhouse’s master keys from Elix the Saint (lawful evil, human bandit captain), a high-ranking member of the Agile Hand and one of Guildmaster Dusk’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
want to get your hands on a master key, your best bet is to snatch it from Elix the Saint, who frequents a seedy tavern called the Tipsy Tankard.” Guildhouse Guards. “By late evening, most guild
master keys to the doors: Guildmaster Dusk; Elix the Saint, one of Dusk’s lieutenants; and Jaymont the Sinner, the guild’s resident spy. The master of ravens, Gwish, might have a key as well. If you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer versatility. Many bards prefer to stick to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer versatility. Many bards prefer to stick to the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
of servants, and he adorns himself in silks and leathers both striking and disturbing in their workmanship. His lair and those of his cultists are pleasure palaces where nothing is forbidden save
his cultists special abilities. His cultists can gain the Joy from Pain trait, while his cult leaders can gain the Master of Pleasures trait. Joy from Pain. Whenever this creature suffers a critical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
currently held by a human Spy Master (Lawful Neutral) named Nerof Gasgol. The other directors include the captain-general and constable of the City Watch, several guild masters, priests of Boccob and Rao
firing platform for up to forty archers. Three of the city’s gates typically remain open throughout the day and night: the Highway Gate (the grand entrance to the city), the Cargo Gate (used primarily by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
initial volley of boulders. Their job is to distract the town’s defenders and engage enemy archers in melee combat. The axe beaks act on the orcs’ initiative count. Rules for mounted combat can be found
initial attack. This time, they fight to the death to claim the fragment for their lord and master, Duke Zalto. The adventurers need not feel obliged to stay and defend the town from this second attack
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Sulyma Shaaran Dark-haired and tan-skinned nomads from southern Faerûn, the Shaarans are skilled hunters, archers, and riders who revere various nature deities. They are organized into clans under the
Dethek)
Shou: Shou
Tethyrian: Chondathan
Tuigan: Tuigan
Turami: Turmic
Ulutiun: Uluik
If your Dungeon Master allows this option, then any human from an ethnic group that has its own language is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
smashed by dealing 10 damage to them. Once the floorboards are out of the way, a creature can reach into the cavity and snatch the gem. But if someone attempts this while the hut is alive, the cavity
armor understands Common but obeys only the commands of its master. Strahd’s Animated Armor
Medium construct, lawful evil
Armor Class 21 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
might strafe them once with her breath weapon or try to snatch up one of them with her claws, grappling the victim instead of dealing damage on a hit, only to drop the poor fool from a perilous height
and survey his domain, descending occasionally to snatch up an animal or intruder. The walls around the valley contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Chapter 4: Creating Adventures
VIKTOR TITOV
This chapter provides a toolbox to help the Dungeon Master create adventures featuring the guilds of Ravnica. The tensions among the guilds, a
outside the building is provided by two long, narrow staircases that lead up from the plaza. The stairs end at a balcony that is guarded at all times by archers behind arrow slits. A narrow hall leads






