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Returning 35 results for 'master some with only alien from for lead'.
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master some with only allies from for lead
master some with only alien from for land
master some with only allies from for land
master some with only align from for land
master some with only alien from for learn
Monsters
Bigby Presents: Glory of the Giants
: control water, control weather (as an action), sendingAncient and alien beings dwell or slumber in ocean depths, awaiting some cosmic circumstance that signals their time to rise. In their retreat
delight in corrupting storm giants to their service, transforming them into storm heralds.
A storm herald grows fins and tentacles, giving it a monstrous appearance. Its mind is wholly under its master
Monsters
Candlekeep Mysteries
’s role in the theft.
Personality Trait. “The technique of the Immortal Lotus is beautiful and powerful. I will succeed Master Bak Mei.”
Ideal. “The ancient traditions and secret
martial arts must be preserved and learned. Hiding them away in libraries dishonors our teachers.”
Bond. “The Immortal Lotus is my new family. Bak Mei will lead me to a brighter future
Monsters
Eberron: Rising from the Last War
Alien Mind. If a creature tries to read Dyrrn’s thoughts or deals psychic damage to it, that creature must succeed on a DC 23 Intelligence saving throw or be stunned for 1 minute. The stunned
flesh twists in alien ways. The creature has disadvantage on attack rolls, its speed is reduced by half, and if it tries to cast a spell, it must first succeed on a DC 15 Intelligence check or the spell
Magic Items
Waterdeep: Dragon Heist
Items” in chapter 7 of the Dungeon Master’s Guide).
Personality. The Stone of Golorr has an alien intellect that is both domineering and hungry for knowledge. It thinks of itself as an
Stone of Golorr has the following properties, determined by rolling on the tables in the “Artifacts” section in chapter 7 of the Dungeon Master’s Guide:
1 minor beneficial property
Monsters
Fizban's Treasury of Dragons
swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
seer nearby. A hulk appears to have little will of its own and is driven to protect its master.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best
-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these
Zuggtmoy
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Monsters
Out of the Abyss
attack against a target that she designates.The Demon Queen of Fungi, Lady of Rot and Decay, Zuggtmoy is an alien creature whose only desire is to infect the living with spores, transforming them into her
madness, which is a character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness.
Madness of Zuggtmoy
d100
Flaw (lasts until cured)
01–20
Monsters
Fizban's Treasury of Dragons
track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon’s lair.
4
Powerful infernal creatures have opened a portal in the middle of a city square
Monsters
Fizban's Treasury of Dragons
’s knowledge of occult phenomena to track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep
measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon’s lair.
4
Powerful infernal creatures have opened a
Monsters
Fizban's Treasury of Dragons
alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But
defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon
Monsters
Eberron: Rising from the Last War
Alien Mind. If a creature tries to read Belashyrra’s thoughts or deals psychic damage to it, that creature must succeed on a DC 22 Intelligence saving throw or be stunned for 1 minute. The
Dungeon Master’s Guide has more information on madness.
Madness of Belashyrra
d6
Flaw (lasts until cured)
1
“I constantly see shapes moving in the shadows.”
2
Monsters
Fizban's Treasury of Dragons
seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon wyrmling is actually the temporally displaced form of an ancient amethyst
Monsters
Fizban's Treasury of Dragons
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
adult amethyst dragon;adult amethyst dragon's lair.
3
The Enlightened Dragon Master of an isolated monastery is, in fact, an adult amethyst dragon.
4
An adult amethyst dragon is at war
Monsters
Fizban's Treasury of Dragons
. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find themselves at odds with a sapphire dragon if
ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
Monsters
Fizban's Treasury of Dragons
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon wyrmling is actually
Gray Dwarf (Duergar)
Legacy
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Species
Sword Coast Adventurer's Guide
with your Dungeon Master to see if you can play a gray dwarf character.
Duergar see themselves as the true manifestation of dwarven ideals, clever enough not to be taken in by the treacherous deceptions
obliterated by Moradin’s betrayal. The duergar lead bleak, grim lives devoid of happiness or satisfaction, but they see that as their defining strength — the root of duergar pride, as it were — rather than a drawback to be corrected.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Aboleth Ageless Alien Mastermind Habitat: Underdark, Underwater; Treasure: Relics Kev Walker A gnome cultist consults an all-knowing aboleth In aquatic abysses, aboleths dream of dead empires and
beings to serve them beneath the waves. Aboleths possess terrifying intellects and have alien mindsets. These creatures possess perfect memories of proto-worlds and incomprehensible dominions from the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Arriving at the Grove While many passages lead to Neverlight Grove, most are little more than narrow fissures riven by trickles of water. Only one natural tunnel is fit for relatively easy travel by
themselves in a hidden enchanted place, strangely alien but serenely beautiful. The access tunnel opens above the grove’s main floor, providing the characters a panoramic view of a mushroom forest that covers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
belonged to Garret Velryn, a wilderness guide who led a small expedition up Kelvin’s Cairn. The dog is agitated and tries to lead the characters to Garret’s house. Garret’s husband, Keegan, is
alarmed to see the dog without its master and fears for Garret’s life. He asks the characters to head toward Kelvin’s Cairn, find Garret, and see him safely back to Targos.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Nolzur Fated to one day become a spellcaster of great renown, Nolzur (a neutral male human master thief) has not yet begun to hone his magical art in this time, but has already started a
specialization in alchemy that will one day lead to the crafting of such items as his famed Nolzur’s marvelous pigments. In this age, Nolzur most recently studied with Thessalar, learning secrets of alchemy and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
master. Cauldron A detect magic spell can’t penetrate the cauldron’s lead shell. It weighs 10 pounds and contains 1d10 doses of a transparent magic liquid that smells and tastes like vinegar. Any creature
buttress the 20-foot-high ceiling of this hall. A cavity in the southernmost pillar contains a covered lead cauldron visible to anyone south of the pillar. A stained wooden spoon hangs from a hook
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
gate to the south, and a postern gate to the north. The villa’s wooden doors and lead-framed windows aren’t locked, and the Vanthampurs employ guards to patrol the yard (see area V1). The guards live
Peck, a salty fifty-two-year-old groundskeeper and stable master Gabourey D’Vaelan, a fussy thirty-five-year-old cook Ambra Fallwater, a plainspoken nineteen-year-old maid Ambra is a recent hire to replace the previous maid, whom Duke Vanthampur threw down the stairs for breaking a vase.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
wall to a set of doors that lead east. Above the ledge, the water is only 2 feet deep, but the area counts as difficult terrain. The doors that lead east have keyholes in them but are unlocked
. Unlike most other nereids, she is chaotic evil in alignment, and she speaks Olman instead of Common. She possesses an insidious and clever mind, concealed beneath her alien beauty and seeming naiveté
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
made of thick, sturdy oak with iron fixtures. Locked doors are noted in their area’s heading and require a master key to open. Sythian has one master key; Vordell, the housekeeper, has another. A
fireplaces to see at night. Windows The conservatory’s windows are 6 feet tall and 3 feet wide, their lead frames fitted with dozens of small, diamond-shaped panes of frosted glass. Each window has small
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, arrows appear out of nowhere to stick out of the ground between the feet of the people they’re talking to. Roll that next check to negotiate with advantage! Battle Master As a battle master involved
lead a long road journey than an experienced cavalier with a reliable mount? As a cavalier, you’re one of the best warriors around for protecting less hardy allies, even off your mount, making you a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
an Acquisitions Incorporated campaign. Beast Master Any Beast Master understands that a beast companion is far more diligent, friendly, and reliable than most people. This might be doubly true in an
ready to travel at a moment’s notice, with franchisees always rushing headlong into the next amazing opportunity. As a Horizon Walker, you’re a master of travel, blazing trails into unknown realms by
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
intruders. This does not mean that you, as Dungeon Master, must surrender your creativity and become a mere script reader. You will have to make up certain details for areas and items that characters
the hidden cave base camp to rest and regain spells—provided they take moderate precautions not to leave a plain trail or be followed to this sanctuary. Failure to take such basic precautions may lead
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
What You Need Here’s what you need to play D&D with one or more friends (a typical group has five people): Dungeon Master. One person takes on the role of the Dungeon Master (DM), the game’s lead
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of flowers in an elven forest. In addition to evocative language, visual aids can help set the scene for the characters’ travels. Image searches on the Internet can lead you to breathtaking landscapes
have eerie, green-glowing sap. Use these elements sparingly; landscapes that are too alien can break your players’ sense of immersion in the world. A single fantastic element within an otherwise
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Master Describes a Scene. The DM tells the players where their adventurers are and what’s around them (how many doors lead out of a room, what’s on a table, and so on). The Players Describe What Their
compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lys Alana This elegant city is built into the majestic trees of an ancient forest. High balconies and wide, sweeping arches lead from tree to tree. Carvings cover all surfaces and glitter in the
(Medium Spy Master). Morcant is the highest authority at the palace and secretly wishes to reimpose elven rule in Lorwyn. When it’s in Shadowmoor, Lys Alana is called Caer Ulios. Reasons to Visit
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6 An amethyst dragon wyrmling is actually the
dragon’s lair are under threat from sahuagin raiders.
2 Clusters of shriekers serve as a warning system in the tunnels of an adult amethyst dragon’s lair.
3 The Enlightened Dragon Master of an
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sinister site. The overall sense of the place — as evidenced in the alien geometries of its buildings and its exposed technology — should be one of a brooding, otherworldly environ where nothing
. Though the vast majority of those recruits have perished or been imprisoned at the hands of the Grand Master, twenty-five monks — all a motley assemblage of evil humanoids — currently occupy various areas
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
learn all about it. Shamir thinks the golem is valuable and will lead to a big treasure. Both are keen to go on a treasure hunt and offer to guide the adventurers to Haruun. Shamir reminds the
a unique sign language created by its master, Hamukai. Any character who spends 1 hour observing the golem as it uses this sign language can, with a successful DC 20 Wisdom (Insight) check, learn
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
but for the summoner’s entire house. A demon is the highest form of slave a drow house can own. There’s no better display of a house’s power than a demon kept shackled as it serves its master, and few
, but those who lead her people and direct her worship must be closely watched to be sure they remain devout, unquestioning, and afraid.






