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Returning 23 results for 'master some with only anchor for for losses'.
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master some with only anchor for for lesser
master some with only anchor for for loses
master some with only anchor for for loose
master some with only anchor for for loves
manner some with only anchor for for loses
Monsters
Van Richten’s Guide to Ravenloft
help her forget her terrible losses. Isolde became the master of a traveling fey carnival that served as a gateway to Zybilna’s domain. The carnival did what Zybilna hoped it would do: it brought
longed for. Isolde orchestrated a trade with the other carnival’s owners, a pair of shadar-kai (elves native to the Shadowfell). Isolde would become the master of their carnival, and they would
Monsters
Fizban's Treasury of Dragons
teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers
greater still are those who inspire them. (Any)
6
Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state akin to an afterlife.
Hive Mind
Elder brains
Anchor. The elder brain targets one creature it can sense within 120 feet of it and anchors it by sheer force of will. The target must make a DC 18 Charisma saving throw. On a failed save, its speed is
Monsters
Fizban's Treasury of Dragons
crescent moon. Moonstone dragons are playful and impetuous forces of mischief in their early years, but the best of them mature into wise teachers and storytellers who anchor Feywild communities. The
. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The Moonstone Dragon Adventure Hooks table offers suggestions for
Monsters
Fizban's Treasury of Dragons
teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from
those who inspire them. (Any)
6
Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The Moonstone Dragon
Monsters
Fizban's Treasury of Dragons
mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things&mdash
. But greater still are those who inspire them. (Any)
6
Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
were minions of Grazz’t, while others say that they were scouts and explorers for the Wind Dukes of Aaqa. Whatever the truth, according to legend, the kenku betrayed their master. Unable to
resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and escape to the Material Plane.
Unfortunately for the kenku, their master discovered their plan before they could
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Underbarons Four underbarons, each one equivalent to the master of a thieves’ guild, compete among themselves for greater shares of influence and income in the city. Despite their status as lords of
reimburse clients who suffer losses because of a rival guild’s actions. The four current underbarons are as follows: Ozamata. This lawful evil human controls the docks and most of the Low City. Meredin
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kenku Adventurers Kenku adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and
daring than their fellows. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it. Kenku adventurers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
then befriended Isolde and offered to help her forget her terrible losses. Isolde became the master of a traveling fey carnival that served as a gateway to Zybilna’s domain. The carnival did what
found the escape she longed for. Isolde orchestrated a trade with the other carnival’s owners, a pair of shadar-kai (elves native to the Shadowfell). Isolde would become the master of their carnival, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Winter Encounter Chain Now is the winter of Waterdeep’s discontent. The Zhents who serve Manshoon believe their master to be all-powerful, which has made them reckless. Against a frigid backdrop
during the battle. If you find an encounter too deadly, reduce the antagonists’ hit points, have NPCs arrive to help the characters, or have the bad guys cut their losses and flee.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
population dwindled, and eventually the Forgemaster was overtaken in prestige and influence by the Ruling Master of Sundabar, who came to speak for the human guilds and merchants of the surface city. One
such ruling master, Helm Dwarf-Friend, was so beloved and respected that his descendants were able to crown themselves kings, something no dwarf before or since has dared to do in Sundabar. King
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
victory justifies such losses. They have no sense of honorable combat and strike first in decisive ambush if they can. False Worship. Yuan-ti life revolves around their temples, yet yuan-ti don’t love
creatures in any way they can, growing and nurturing the fears of humanoids to feed the Night Serpent.
Merrshaulk, Master of the Pit. Merrshaulk is the long-slumbering chief deity of the yuan-ti. As
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
elder brain’s servants feed its brain to their master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state
one of the following lair actions; the elder brain can’t take the same lair action two rounds in a row: Force Wall. The elder brain casts wall of force. Psionic Anchor. The elder brain targets one
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
anchor outside the harbor up to a mile away, ready to defend the anchorage. The third ship is always at sea, usually prowling for victims. You can randomly determine which ships are where. The captain of
, Bosco Daggerhand (area 6A) — and only because he’s master of the ale. PIRATES OF JAHAKA ANCHORAGE
Three pirate ships use Jahaka Anchorage as a base, and their captains have forged tenuous alliances
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a crew member (bandit). 2. Forecastle A massive shape in the center of the deck area must be the ship’s capstan. From it, the anchor chain runs down the chain vent to port of the prow.
Standing near
the combat to defend its master. Combat in this small room is hampered by its size and low ceilings. Melee attacks made with two-handed weapons have disadvantage in this room. Development. If Bimz is
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
previous master does not seem to concern him. Rillyn House Though one of the most honorable patriar families in Baldur’s Gate, the Rillyns fell into poverty a few generations ago. Only recently have they
awaiting transport to trials in the High Hall or prison in the Seatower of Balduran. High Constable and Master of Walls Osmurl Havanack, a lawful neutral male shield dwarf veteran with a deep loyalty to his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wealth. That Ramazith’s secret may have brought him to an untimely end, and that Lorroakan is himself no more skilled — and perhaps significantly less so — than the tower’s previous master does not seem
awaiting transport to trials in the High Hall or prison in the Seatower of Balduran. High Constable and Master of Walls Osmurl Havanack, a lawful neutral male shield dwarf veteran with a deep loyalty
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Sanctum The following locations are keyed to map 8.2. View Player Version E1. Arrival Point This room is the extradimensional sanctum’s anchor to the Material Plane, and one can
. Given the chance, Urstul leads the characters to Manshoon, then attacks them to prove his unwavering loyalty in front of his master. If the characters fall for Urstul’s ruse but nevertheless demand that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of beach with a few log buildings above the tide line. Ships anchor a half-mile offshore, and people and supplies are ferried back and forth on rowboats. Six Flaming Fist guards defend this station
. Only seven are stabled there now (two riding horses and five unarmored warhorses). The stable master is Thaeven the Bald (N male Tethyrian human commoner with Animal Handling +4). He takes excellent
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
master of Brimstone Hold in Vrakir’s absence. Jarazoun has little patience for the business of running a stronghold and leaves most of the decision-making to Nebukath. The stronghold’s denizens see
mimic attacks any creature that touches or attacks it. The room’s back wall appears solid but is the anchor for a magical doorway to area B30: the demiplane where Vrakir keeps the real Book of Vile
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Humanoids for five days. The five guardians each wear a brass mask of Gorm worth 10 gp. B12: Grand Master of Gorm Irina Nordsol The Guardians of Gorm drum up a musical storm in honor of Gorm, their stern
(see appendix B) conduct a storm ceremony under the supervision of Kanadius (lawful good, human champion of Gorm; see appendix B), the Grand Master of Gorm. Kanadius—who wears a Helm of Telepathy— is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that the creature is only pretending to serve while it assesses its would-be master. When manipulating other creatures, green dragons are honey-tongued, smooth, and sophisticated. Among their own
creatures that typically serve a white dragon are intelligent humanoids that demonstrate enough strength to assuage the dragon’s wrath, and can put up with sustaining regular losses as a result of its






