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Returning 35 results for 'master such with only above faith for lit'.
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master such with only above fact for lit
monster such with only above fails for lit
manner such with only above fact for lit
manner such with only above fails for lit
Monsters
Waterdeep: Dragon Heist
dying
1st level (4 slots): divine favor, guiding bolt, healing word, shield of faith
2nd level (3 slots): lesser restoration, magic weapon, hold person, silence, spiritual weapon
3rd level (3 slots
): beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water walk
4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin
5th level (1 slot): flame strike
Monsters
Dragonlance: Shadow of the Dragon Queen
, thaumaturgy
1/day each: blade barrier, dispel magic, flame strike, lesser restoration, revivifyHigh Master Kansaldi Fire-Eyes leads the Red Dragon Army’s offensive in Solamnia. A fanatical adherent
of the Dragon Queen, Kansaldi was indoctrinated into the god’s worship by Dragon High Lord Verminaard. During a test of faith from her mentor, Kansaldi replaced her left eye with a gem of seeing
Monsters
Icewind Dale: Rime of the Frostmaiden
Chardalyn Madness. The berserker must roll a d6 at the start of each of its turns. On a 1, the berserker does nothing on its turn except speak to a nonexistent, evil master whom it has pledged to
frostbite to ravage the exposed parts of their bodies, with only their faith in the Frostmaiden keeping them alive.
Chardalyn Weapons. A chardalyn berserker wields one or more weapons made wholly or
Monsters
Curse of Strahd
): divination, freedom of movement, guardian of faith
5th level (2 slots): greater restoration, raise dead
6th level (1 slot): find the path, harm, true seeing
7th level (1 slot): fire storm
the master of Ravenloft, but she has all the power she desires and doesn’t seek to supplant him. She would rather help Strahd find someone else to succeed him, although she has grave doubts about
Monsters
The Book of Many Things
worshipers to enact its will beyond the Abyss. The exact nature of the curse that binds Aurnozci to Xulregg is its cult’s most closely guarded secret, fully known only to the faith’s enigmatic
in consumption. Periodically, the Eye of Aurnozci communes with their horrifying master or leads a ceremony of propitiation in the Firehive. In combat, Aurnozci screeches horribly and attacks any
Monsters
Eberron: Rising from the Last War
and dragon, Erandis bore a Mark of Death unlike any other. In time, it might have been her gateway to immortality and unrivaled power, but she was hunted down and killed long before she could master
Lady Illmarrow believe that she’s a champion of their faith, but they don’t worship or serve her. And the powers of priests of the Blood of Vol don’t come from Lady Illmarrow.
Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning
Magic Items
Baldur’s Gate: Descent into Avernus
.
Ideals
D6
IDEAL
1
Charity. I always help those in need. (Good)
2
Faith. I choose to follow the tenets of a particular lawful good deity to the letter. (Lawful
Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
Backgrounds
Baldur’s Gate: Descent into Avernus
It’s said that every faith in the world has a believer in Baldur’s Gate. Not only are most established faiths tolerated — even if some of them, including most of the openly evil
background might aspire to greater things, not for themselves, but for their faith.
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fire born when Tira Miron sacrificed herself to bind the demon Bel Shalor. Faith is a part of daily life in Thrane, and divine adepts provide many important services. However, arcane magic is still a
part of life in Thrane. The streets are lit with everbright lanterns, and there are magewrights and even wizards, just not as many as in other nations. The feudal system of nobility remains in place
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Glyphs This suit symbolizes faith, spirituality, and inner strength. It is the suit of priests and those who devote themselves to the service of a deity, a higher power, or a heightened philosophy
healing, as well as illness and disease. Glyphs Card Name Represents Master of glyphs Priest Enlightenment; those who follow a deity, a system of values, or a higher purpose One of glyphs Monk
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
made of thick, sturdy oak with iron fixtures. Locked doors are noted in their area’s heading and require a master key to open. Sythian has one master key; Vordell, the housekeeper, has another. A
commands while it is moving. Exterior Lighting The conservatory’s exterior walls are lit up at night by golden continual flame spells spaced evenly around the building’s foundation. These spells are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K8. Great Entry Cobwebs stretch between the columns that support the vaulted ceiling of a great, dusty hall dimly lit by sputtering torches in iron sconces. The torches cast odd shadows across the
north, a wide staircase climbs into darkness. A lit hallway to the south contains another set of bronze doors, through which you hear sad and majestic organ tones. The southern hallway is described in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny. Skill Proficiencies: Insight
clothes, and a pouch containing 15 gp Feature: Shelter of the Faithful As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny. Skill Proficiencies
clothes, and a pouch containing 15 gp Feature: Shelter of the Faithful As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Regardless of your origins, consider the following roles for the characters in your party: The Voice of
THRANE
Silver Flame’s Crisis of Faith!
The Templars of the Silver Flame are supposed to represent
the Church and the nation in pursuit of the highest ideals of the faith, as they crusade against the forces of evil across Khorvaire. But are they fulfilling that high calling? Or are they just as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Lanterns hanging along the wall’s interior are lit at dusk and extinguished at dawn to illuminate the yard and villa at night. The wall features three wooden gates — the main entrance and a coach
Peck, a salty fifty-two-year-old groundskeeper and stable master Gabourey D’Vaelan, a fussy thirty-five-year-old cook Ambra Fallwater, a plainspoken nineteen-year-old maid Ambra is a recent hire to replace the previous maid, whom Duke Vanthampur threw down the stairs for breaking a vase.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wisdom (Perception) check hears gruff voices speaking Goblin and talking about how hungry they are. Old stone bunks line the walls of this barracks, which is lit and heated by a glowing iron brazier in
troubling their master in his lair (area 19). Like area 6, this was formerly a barracks for miners. Nezznar’s bugbears removed the corpses they found here and built the barricade. Treasure The largest bugbear carries a pouch containing 15 cp, 13 ep, and a potion of vitality.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
power
d8
Wisdom
Wisdom & Charisma
Light and medium armor, shields, simple weapons
Druid
A priest of the Old Faith, wielding the powers of nature — moonlight and plant growth, fire and
, sickles, slings, spears
Fighter
A master of martial combat, skilled with a variety of weapons and armor
d10
Strength or Dexterity
Strength & Constitution
All armor, shields, simple and martial
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X9. Lecture Hall This chamber is brightly lit by red copper lanthorns that hang from the ceiling. The walls are sheathed in amber that has been shaped into bas-reliefs of wizards with spellbooks
apprentice of Jakarion, the dead wizard in area X17. After the flameskulls there incinerated his master, the wounded Vilnius retreated here. He eats vermin to survive. The amber golem has been
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Inhabitants Karazikar considers itself the master of all it surveys. The beholder doesn’t live alone, though, keeping its lair well stocked with disposable servants. Karazikar the Eye Tyrant Like
most of its kind, this beholder is hateful and paranoid, trusting no one. Its servants are keenly aware that failure to please their master means death or petrification. Karazikar has goals beyond simply
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
an Acquisitions Incorporated campaign. Beast Master Any Beast Master understands that a beast companion is far more diligent, friendly, and reliable than most people. This might be doubly true in an
their work in the Underdark, but shadows are shadows wherever they occur. As a Gloom Stalker ranger, you find solace and refuge in dark alleys, dimly lit back rooms, and the shadowy corners of any
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the room. Framed by the lamp-lit fog, a form strides through the doorway. His heavy, booted footfalls and the jingle of his coins shatter the silence. His brightly colored clothes are draped in loose
. There you will find my master in Barovia.”
Amid the silent stares of the patronage, the man strides to the bar and says to the wary barkeep, “Fill the glasses, one and all. Their throats are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kansaldi Fire-Eyes High Master Kansaldi Fire-Eyes leads the Red Dragon Army’s offensive in Solamnia. A fanatical adherent of the Dragon Queen, Kansaldi was indoctrinated into the god’s worship by
Dragon Highlord Verminaard. During a test of faith from her mentor, Kansaldi replaced her left eye with a gem of seeing. This gem smolders and glows red whenever Kansaldi uses her magic, and her
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
other documents. Tiny wax golems, their heads all lit wicks of flame, flit about the place, keeping the objects under his gaze well illuminated.
The man raises his head and intones: “So, you’ve come
cut for the tomb’s excavation. It holds a number of important documents of Moghadam’s creation, including the master map of the tomb. This map features a notation in Undercommon: “The true master of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bathhouse and the tower, wooden doors are carved with images of water lilies. Doors in the bathhouse are normally unlocked, but they can be locked by anyone who has a master key. Doors in the tower are
tower are filled with bright light during the day and evening, either from sunlight or lanterns. After midnight, these areas are dark unless characters are using a light source. The ground floor of the shrine (area T11) is unlit, while its basement is lit by a magic pool (see area T12 for details).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
specific areas, as noted in their descriptions. Others possess a master key that opens all locked doors in the complex. As an action, a character can use thieves’ tools to try to open a locked door
, rooms and hallways are dimly lit by low-burning lanterns. Guild members carry light sources with them when they descend into the basement, which is unlit. Walls The exterior walls are made of wood. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
lightly salted almonds. E7. Upstairs Dining Room Lit lanterns hang from the rafters in this windowless room. Rugs cover the wooden floor and help dampen the noise from drunken patrons gathered around
room is currently unoccupied, and its door is locked. In addition to a key he loans to guests, Alan has a master key that unlocks the door. Picking the lock requires thieves’ tools and a successful DC 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
children of his late sister Yarlithra. These former paladins of Torm abandoned their faith long ago, becoming death knights. Over the years, Halaster Blackcloak has kept his eye on the Shadowdusks
darkness.” The family’s crest is a lit torch with three embers rising from the flame, set against a purple background. In the wake of the family’s descent into Undermountain and madness, this crest has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harper spies. Davil Starsong Within the Waterdeep division of the Black Network, Davil is accorded the title of Master of Opportunities and Negotiations because he’s good at sniffing out lucrative
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of inspiring and enlightening others. The Order holds that faith in one’s god, one’s friends, and one’s self are the greatest weapons in quelling the hordes of malice. With such devout conviction, the
will occur. “That’s the thing about evil: it is darkness, it is shadow, it hides in your blind spot. Then, when you are distracted, it sneaks in. Evil is a master of disguise—and what is the greatest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are a trap, meant to weaken the intellect and disturb the nerves. Pay them no heed. 4 Begin only those tasks you will finish. Strike only that which you will kill. Githzerai Ideals d4 Ideal 1 Faith
. Zerthimon shall return, and I will be worthy to walk beside him. 2 Courage. The mind can master anything if it is unfettered by fear. 3 Duty. My people survive only because those like me place their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
transformed them into fiends. They shed their heavier protective clothing and embrace the frigid cold, allowing frostbite to ravage the exposed parts of their bodies, with only their faith in the Frostmaiden
)
Chardalyn Madness. The berserker must roll a d6 at the start of each of its turns. On a 1, the berserker does nothing on its turn except speak to a nonexistent, evil master whom it has pledged to serve
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
traced to a broad chasm (area 13g). 13a. Main Cavern Characters see a bright blue-white light ahead as they approach this cavern. The cave’s features are as follows: Runestone. The cavern is lit by a 10
from their lord and master. The gargoyles attack any group of creatures they outnumber, but they avoid the Stonecloaks. 13c. Moldy Cave Water drips from the ceiling onto a floor carpeted in thick gray
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the moon, if it shone on you.
No, master! He turned to stone.
You have lit my lantern wick, that’s for sure! I am aflame.
But I am your son!
You! Fetch my steed!
Murder! Oh, murder!
’Tis






