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Returning 35 results for 'master survival with only artistic for for lashers'.
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master survivor with only artistry for for leathers
master survive with only artists for for lashes
master survivor with only artistry for for lashers
master survival with only artistry for for leathers
master survivor with only artistic for for leathers
Magic Items
Dungeon Master’s Guide
it longs to be more than mere reference material.
Abyssal Lore. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival
the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8 charges and regains 1d8 expended charges daily
Monsters
Baldur’s Gate: Descent into Avernus
":"damage","rollDamageType":"necrotic"} necrotic damage.Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.
Delvers into Lore. Cultists of Myrkul study rituals
are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull Lasher of Myrkul;Skull lashers are spellcasters who use magic to augment their combat abilities. The
Monsters
Baldur’s Gate: Descent into Avernus
Grave Magic. When the master of souls cast a spell that deals damage, it can change the spell's damage type to necrotic.
Spellcasting. The master of souls is a 5th-level spellcaster. Its spellcasting
): darkness, misty step, scorching ray (see “Actions” below)
3rd level (2 slots): animate dead, fireballMultiattack. The master of souls attacks twice with its flail.
Silvered Skull Flail. Melee
Monsters
Baldur’s Gate: Descent into Avernus
lashers are spellcasters who use magic to augment their combat abilities. The master of souls;Masters of Souls delve deep into Myrkul’s secrets, allowing them to animate the dead and perform other grave magic.
master the necromantic arts.
Delvers into Lore. Cultists of Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten
Magic Items
Acquisitions Incorporated
scattered the components that powered it, secreting them across the world. But the orrery’s instinct for survival is strong, and its components have a way of inexorably coming together over
alignment changes to chaotic neutral, and you are compelled to engage with and explore the most dangerous planar realms.
Master of Travel. While all six components of the Orrery of the Wanderer are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of the following lair actions; it can’t take the same lair action two rounds in a row:
Green Slime. A green slime (see the Dungeon Master’s Guide) appears on a spot on the ceiling that
Nature. Within 6 miles of the lair, all Wisdom (Medicine) and Wisdom (Survival) checks have disadvantage.
Slime. Surfaces within 6 miles of the lair are frequently covered by a thin film of slime
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Tasha’s Cauldron of Everything
in the “Artifacts” section of the Dungeon Master’s Guide:
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8
charges).
Abyssal Reference. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival) check related to the Abyss. When you
Backgrounds
Ghosts of Saltmarsh
On a rickety barge, you carried a hundred longswords in fish barrels right past the dock master’s oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze of
presence (and that of your companions) a secret.
Suggested Characteristics
In general, smugglers value survival, and then profit, above other things. One could be a part of a larger
Backgrounds
Sword Coast Adventurer's Guide
Proficiencies: Survival, plus one from among Arcana, History, and ReligionTool Proficiencies: Your choice of a gaming set or a musical instrumentLanguages: Any one of your choiceEquipment: Your
determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Elves and Magic Magic infuses the elves’ world. Even so, they aren’t born with an innate understanding of magic. To master spellcasting, an elf must devote years of study and practice to it, the same
as most folk. But from the moment they’re born, elves are surrounded by a culture, a philosophy, and an artistic style that incorporates and subtly reveals the mysteries of magic to someone who is receptive to the message — which elves certainly are.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamanders Serpentine Artists of the Inferno Habitat: Planar (Elemental Plane of Fire), Underdark; Treasure: Armaments Brian Valenzuela A salamander inferno master drives its salamander and fire
melting things, seeing fleeting beauty and striking nuances in blazes consuming different fuels—ancient forests, artistic masterpieces, or living creatures. To salamanders, those that can’t endure their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Lore to collect knowledge and magical secrets. Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the Life Domain to be a master of healing. Druid. Channel nature magic to heal
, shape-shift, and control the elements. Then join the Circle of the Land to draw on the magic of the environment. Fighter. Master all weapons and armor. Then embody the Champion to strive for peak combat
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
when he tries, he mucks it up. He’s always unhappy and never has anything nice to say. I got no idea what a rich guy like that’s got to be unhappy about.
“Sythian wears a master key around his neck
that unlocks doors inside the conservatory. Vordell, the housekeeper, has another master key.
“One more thing. Sythian is terrified of frogs and toads—has been ever since he was swallowed by a giant
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Dungeon Master, you act as the characters’ senses—they cannot know something about the world or the situation unless you tell them. Check with the players occasionally to ensure everyone understands what
entrance, with very recent goblin tracks leading in. If a character succeeds on a DC 15 Wisdom (Perception or Survival) check, they also notice a pair of human-sized boot tracks leading into the cave
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
and magical secrets.
Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the...
Life Domain to be a master of healing.
Light Domain to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
. Then harness the...
Life Domain to be a master of healing.
Light Domain to wield searing, warding light.
Trickery Domain to bedevil foes with mischief.
War Domain to inspire valor and chastise
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, disdaining aesthetic or artistic value. Few duergar become adventurers, fewer still on the surface world, because they are a hidebound and suspicious race. Those who leave their subterranean cities are
usually exiles. Check with your Dungeon Master to see if you can play a gray dwarf character. Duergar Subrace Traits The duergar subrace has the dwarf traits in the Player’s Handbook, plus the subrace
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Defends allies and knocks down enemies, often on horseback Fighter Samurai 3rd Combines resilience with courtly elegance and mighty strikes Monk Way of the Drunken Master 3rd Confounds foes through
magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pockets, creating a maze of sorts.
A successful DC 12 Intelligence (Nature) or Wisdom (Survival) check confirms that the storm is not natural. It might have been manipulated by a powerful spell, an
option. Have the characters select a role on the battle balloon from one of the following: Captain, providing leadership to the other characters and crew Pilot, charting a safe course Weapon master
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan Domain of the Hunter Darklord: Chakuna Genres: Gothic horror and slasher horror Hallmarks: Diabolical traps, hostile wilderness, survival games Mist Talismans: Displacer beast skin
her power or plunge the land into utter catastrophe. The secret pulses in the breath of the forest, timed to the heartbeat of its master. Those who survive long enough in Valachan to discover its secrets might end up twisted into the predator they oppose.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Ready Prepare to take an action in response to a trigger you define. Search Make a Wisdom (Insight, Medicine, Perception, or Survival) check. Study Make an Intelligence (Arcana, History
additional action options, and you can improvise other actions. When you describe an action not detailed elsewhere in the rules, the Dungeon Master tells you whether that action is possible and what kind of D20 Test you need to make, if any.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
brutal and cruel gods, dominated by their father and chieftain, Gruumsh One-Eye. This god of conquest, strength, and survival is the hated rival of the elven deity Corellon Larethian. It is said that
Master in the pantheon, revered by those who believe in the wisdom of attacking with overwhelming numbers. Black and White The two most sinister members of the orc pantheon lie at opposite ends of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Far Realm. To prevent the orrery from ever being so used, Lottie scattered the components that powered it, secreting them across the world. But the orrery’s instinct for survival is strong, and its
planes. Over time, your alignment changes to chaotic neutral, and you are compelled to engage with and explore the most dangerous planar realms. Master of Travel. While all six components of the Orrery of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
satisfying to create, with some favoring practicality and others more interested in artistic expression. In each group, there are those who prefer to practice the alchemical arts and those whose talents
goal was to make something explode. CELESTIAL TOYMAKERS
A handful of master artificers exist among the rock gnomes who take the magic of their craft to new heights. These legendary gnomes usually
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Forest Gnomes As the companions of nature and its animals, forest gnomes learn from their surroundings as if from a master teacher. They evade incursions into their wooded realm by great numbers of
communication — and sometimes for no reason other than artistic considerations. A simple illusion can often express a complex idea, such as when the memory of a location is triggered by the illusory sound of a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, mastery of an art ranks as the greatest virtue, and among all the arts, stone carving is held in highest regard. Most stone giants spend their lives in unending pursuit of the perfect artistic creation
. Young stone giants practice tirelessly, hoping to prove themselves worthy of assisting the tribe’s best carvers. A stone giant master carver might devote years to finding the best stone before
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
soon. The ferry’s tiefling owner and operator, Scython, spends his idle time at the Wet Trout (described below). In Scython’s absence, the ferry has become a base of operations for a duergar mind master
tracks they make in the snow. Characters who search for tracks on the snow-covered dock and succeed on a DC 10 Wisdom (Survival) check can discern 1d4 distinct sets of dwarven boot prints leading to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the desk, a floor-to-ceiling window overlooks a stone maze shrouded in fog.
The man behind the desk is the maze’s pit master, the vampire Kaylan Renaudon (see the “Casino Pit Masters” section
(Survival) check to discern the best pathway. On a successful check, the leader correctly navigates to a treasure chamber; roll randomly or choose an option from the Treasure Chambers table to determine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a brief stop outside the meat shop. A character who inspects the tracks and succeeds on a DC 10 Wisdom (Survival) check can tell that the deliverer visited both the shop and the alley residence
, while Avareen and Zorbog do their best to fight them off. If Ott is set free, he runs back to the waiting eyestalks of his insane beholder master. Characters who follow him are led straight to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The derro cultists plan to offer the entire city to their newly arrived master.
Many duergar NPCs the characters interact with are showing the first signs of infection. Though their madness has not
is tightly woven into their everyday life. Deities worshiped in Gracklstugh include the following. Laduguer. The patron of the duergar is a god of self-reliance, defense, and survival. His clerics have
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of a folk dance to coordinate the movement of allies in battle? Compose naughty limericks?
When you play a Bard, consider the style of artistic performance you favor, the moods you might invoke, and
drawn to laments for the fallen or celebrations of joy? Do you dance merry jigs or perform elaborate interpretive choreography? Do you focus on one style of performance or strive to master them all
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
typically found in the bathhouse by day and in their tower lair at night. Each hag carries a master key that opens all the doors in the bathhouse and the tower. Dread Morgan In her true form, the neutral evil
.” Ideal. “Patience is the key to survival. She who laughs last laughs longest.” Bond. “My beloved dog, Morty, is my world. Were anyone to harm him, I would hunt that person across all the planes if
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
guide who isn’t beholden to a secret master. Disloyal guides won’t risk their lives to save player characters and might abandon the party entirely to preserve themselves. The guides described in this
he’ll only take them to Wyrmheart Mine. Hew is a shield dwarf berserker, with these changes: Hew is chaotic neutral. He has Survival +4. He has resistance to poison damage and advantage on saving
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a folk dance to coordinate the movement of allies in battle? Compose naughty limericks?
When you play a Bard, consider the style of artistic performance you favor, the moods you might invoke, and
to laments for the fallen or celebrations of joy? Do you dance merry jigs or perform elaborate interpretive choreography? Do you focus on one style of performance or strive to master them all
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She commissioned a master artisan to craft a
, Perception +6, Performance +6, Sleight of Hand +7, Stealth +7, Survival +6
Senses passive Perception 16
Languages Common, Elvish
Challenge 8 (3,900 XP)
Special Equipment. In addition to her magic






