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Returning 35 results for 'masters slots with only advances for for led'.
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Monsters
Curse of Strahd
with spell attacks). The witch has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): ray of sickness, sleep, Tasha's hideous
laughter
2nd level (2 slots): alter self, invisibilityClaws (Requires Alter Self). Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target
Monsters
Baldur’s Gate: Descent into Avernus
:
Cantrips (at will): chill touch (see “Actions” below), mage hand, message, prestidigitation
1st level (4 slots): burning hands, detect magic, ray of sickness (see “Actions” below), shield
2nd level (3 slots
): darkness, misty step, scorching ray (see “Actions” below)
3rd level (2 slots): animate dead, fireballMultiattack. The master of souls attacks twice with its flail.
Silvered Skull Flail. Melee
Monsters
Baldur’s Gate: Descent into Avernus
the following wizard spells prepared:
Cantrips (at will): mage hand, message, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see “Actions
” below), shield
2nd level (2 slots): darkness, misty stepMultiattack. The skull lasher makes two attacks with its flail.
Iron Skull Flail. Melee Weapon Attack: +2;{"diceNotation":"1d20+2
Monsters
Icewind Dale: Rime of the Frostmaiden
spell attacks). He has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (4 slots): detect magic, disguise self, magic missile
*
2nd level (3 slots): invisibility, levitate, phantasmal force
3rd level (3 slots): fireball, sending, slow
4th level (3 slots): arcane eye, confusion
5th level (1 slot): animate objects
*See
Monsters
Curse of Strahd
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of coldDagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5
Monsters
Eberron: Rising from the Last War
succeed on a DC 26 Wisdom saving throw or expend one of its spell slots of 3rd level or lower and deal 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollDamageType":"force"} force damage to each
as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And as they grow stronger, they gain more influence
Monsters
Mordenkainen Presents: Monsters of the Multiverse
alhoon targets one creature it can see within 60 feet of it that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges are not wasted.Mind flayers that
, but it isn’t an interdiction they must often enforce. Illithids brook no masters but members of their own kind, so it isn’t in their nature to bow to any god or otherworldly patron
Monsters
Van Richten’s Guide to Ravenloft
somatic or material components to cast its spells. The priest has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots
heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.
But they were then betrayed. Osybus had not lied; he had himself become
Gray Dwarf (Duergar)
Legacy
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Species
Sword Coast Adventurer's Guide
grim, ashen-skinned dwarves now take slaves of their own and are as tyrannical as their former masters.
Physically similar to other dwarves in some ways, duergar are wiry and lean, with black eyes and
of Moradin and his false promises. Their period of enslavement and the revolt against the mind flayers led by their god, Laduguer, purged the influence of the other dwarven gods from their souls and
Prerequisite: You must have beaten a master at Master Tellu and Scale’s Sword School
Having trained with the masters of the valley sword school, you have learned the usefulness of quickly
allow you to regain ground even when your enemy advances. Once before the start of your next turn when you’re missed by a melee attack from a creature within your reach, the attacker takes
monsters
laws of the Nine Hells.
The greatest hell-bound vampires are masters of hellfire called infernalists, who prey on mages. Vampire infernalists are usually too arrogant to work together; even a large
can’t spend Hit Point Dice at the end of the rest and doesn’t regain Hit Points, Hit Point Dice, or spell slots at the end of the rest.
Tenacious Lore. Within 1 mile of the lair, flame
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged zealots, primed to march from the Mournland to unleash destruction on their former masters. Some tales assert that the Lord of Blades led the warforged armies of Cyre in the Last War. Others
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
heard as the wall of the workshop collapses to rubble! A fighting force advances through a cloud of dust, led by a most unusual-looking figure.
The other agent arrives with a full complement of a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the gith discovered a weakness, none can say. What is known is that after centuries of domination, the mind flayer empire collapsed in less than a year. The gith rose up, slaughtered their masters, and
to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: guidance, mage hand, vicious mockery, true strike
1st level (4 slots): charm person
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
them, typically after being created from other leaders who betrayed their masters. Undead Nature. A skull lord doesn’t require air, food, drink, or sleep. Skull Lord
Medium undead, lawful evil
, poison spray, ray of frost, shocking grasp
1st level (4 slots): magic missile, expeditious retreat, thunderwave
2nd level (3 slots): mirror image, scorching ray
3rd level (3 slots): fear, haste
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
amid the clutter of the witches’ lairs, seldom wandering far from their vile masters. Barovian Witch
Medium humanoid (human), chaotic evil
Armor Class 10
Hit Points 16 (3d8 + 3)
Speed 30 ft
the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): ray of sickness, sleep, Tasha’s hideous laughter
2nd level (2 slots): alter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
The engravings on the altar, written in Gith, tell the story of how the githyanki freed themselves from the yoke of their illithid masters, shattered the mind flayer empires across the multiverse
, the githyanki champion who led her people to freedom, and the sacrifices she made to ensure the future of her people. The statue atop the altar depicts Gith slaying an illithid oppressor to win her own freedom.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Hall of the Fire Giant King Just as the trail led from the Steading of the Hill Giant Chief to the frozen wastes wherein was found the Glacial Rift of the Frost Giant Jarl, so the adventure in the
latter place has led (or transported) the intrepid party to what they hope will be their last challenge. They are about to venture into the hot and smoking barrens which are in effect Muspelheim, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
harness those words, which transcend any language. Anything can inspire a new song or tale, so Bards are fascinated by almost everything. They become masters of many things, including performing music
, and training with Light armor. Gain the Bard’s level 1 features, which are listed in the Bard Features table. See the multiclassing rules in “Creating a Character” to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Only three of its five watchtowers towers still stand, though they appear abandoned. The wooden gates that once led into the castle grounds have been shattered, leaving a gaping hole in the wall.
The
their devil masters to prevent any mortal creatures from entering or leaving the cathedral. The characters must defeat the hell hounds to gain access to the cathedral. Have them make a DC 15 group
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
masters of many things, including performing music, working magic, and making jests. A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like
, proficiency with one Musical Instrument of your choice, and training with Light armor. Gain the Bard’s level 1 features, which are listed in the Bard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masters if bloodshed and treasure are assured. Goblinoids. Bugbears are often found in the company of their cousins, hobgoblins and goblins. Bugbears usually enslave goblins they encounter, and they
absence of their goblinoid kin, bugbears form loose war bands, each one led by its fiercest member. Bugbears believe that when they die, their spirits have a chance to fight at Hruggek’s side. They try
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
booming voice is the magically amplified voice of Khai Kiroth, the coliseum’s pit master and commentator (see the “Casino Pit Masters” section earlier in this chapter). Watching a coliseum match is free
talons to enter the coliseum as a combatant. A maximum of three combatants are allowed on the patrons’ team. If all three combatant slots aren’t filled by characters, the remaining slots are filled by
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Purple”—the lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakers—a term of respect given to those whose bond with
different interpretation, believing that “naught will be left save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire . . .” Severin’s quest to reshape the cult led
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
illusion, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile
2nd level (3 slots): flaming sphere, knock, scorching ray
3rd level (3 slots): counterspell, fireball, fly
4th
level (3 slots): banishment, fire shield
5th level (2 slots): Bigby’s hand, Rary’s telepathic bond
Actions
Fire Bolt (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
can loot the libraries, plunder the vaults, and gather up secrets of arcane lore from the wreckage.
Puppet Masters. Nagpas work in the shadows, manipulating events to bring about ruin. As accomplished
:
Cantrips (at will): chill touch, fire bolt, mage hand, message, minor illusion
1st level (4 slots): charm person, detect magic, protection from evil and good, witch bolt
2nd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
worshipers of Dendar are led by nightmare speakers, malison warlocks that honor their deity through acts of terror and receive magical power in return. Rather than killing enemies, these followers of
to consciousness lasts only a short time. The leaders of Merrshaulk’s worshipers, called pit masters, are malison warlocks that uphold and advance the age-old yuan-ti traditions. They sense that it has
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Purple”—the lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakers—a term of respect given to those whose bond with
different interpretation, believing that “naught will be left save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire . . .” Severin’s quest to reshape the cult led
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
”—the lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakers—a term of respect given to those whose bond with
different interpretation, believing that “naught will be left save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire ...” Severin’s quest to reshape the cult led him
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
be stirred from its single-minded pursuit of power to take an interest in the world around it, most often when some great event reminds it of the life it once led. It otherwise lives in isolation
frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): detect thoughts, invisibility, Melf’s acid arrow, mirror image
3rd level (3 slots): animate dead
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shouts, “Tell your dark masters they can break my body, but never my spirit!” He then tries to escape. Under normal circumstances, a greater restoration spell cast on the Mad Mage would restore his wits
. Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): mirror image, misty step, web
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): gust,* light, message, ray of frost
1st level (2 slots): expeditious retreat, feather fall
Actions
is from appendix B):
Cantrips (at will): blade ward, gust,* light, prestidigitation, shocking grasp
1st level (4 slots): feather fall, shield, witch bolt
2nd level (3 slots): dust devil,* gust
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their masters, drawn from the sorcerer or wizard lists. Suddenly, the paladin feels like a different class. Be cautious when changing the warlock spell list. Since warlocks regain their spell slots
it uses its spells. With this variant system, a character who has the Spellcasting feature uses spell points instead of spell slots to fuel spells. Spell points give a caster more flexibility, at the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
about 3 feet tall. Xvarts live in remote hills, forests, and caves. Each tribe is led by a speaker, who is usually the brightest one among them. The speaker serves as the tribe’s ambassador, and often
anyone, but they lack the courage or wherewithal to act on their hatred most of the time. Their fear has led them to dwell either in gloomy places on the far fringes of civilized lands or in areas
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with a penchant for arcane magic. Long ago, Laeral ruled a kingdom called Stornanter and held the title of Witch-Queen of the North. After that, she led a band of adventurers called the Nine. She met
): detect magic, disguise self, magic missile, shield
2nd level (at will): detect thoughts, invisibility, misty step
3rd level (3 slots): counterspell, fly, sending, tongues
4th level (3 slots






