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Returning 35 results for 'masters some with only against flail for long'.
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masters some with only against fall for long
master some with only against fail for long
master some with only against fall for long
master some with only against fails for long
matter some with only against fails for long
Monsters
Baldur’s Gate: Descent into Avernus
Skull Flail. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit"} to hit, reach 5 ft., one target. Hit: 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollDamageType
spellbooks and other tomes from wizards outside of the cult.
Cult Ranks. A follower of Myrkul wields a flail that has a skull replacing the normal flail’s striking head. Necromite of Myrkul;Necromites
Monsters
Baldur’s Gate: Descent into Avernus
): darkness, misty step, scorching ray (see “Actions” below)
3rd level (2 slots): animate dead, fireballMultiattack. The master of souls attacks twice with its flail.
Silvered Skull Flail. Melee
Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Silvered Skull Flail"} to hit, reach 5 ft., one target. Hit: 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction
Monsters
Tyranny of Dragons
Action Surge (Recharges when Othelstan Finishes a Short or Long Rest). On his turn, Othelstan can take one additional action.
Tiamat’s Blessing of Retribution. When Othelstan takes damage that
reduces him to 0 hit points, he immediately regains 20 hit points. If he has 20 hit points or fewer at the end of his next turn, he dies.Multiattack. Othelstan attacks twice with his flail or spear
Monsters
Baldur’s Gate: Descent into Avernus
” below), shield
2nd level (2 slots): darkness, misty stepMultiattack. The skull lasher makes two attacks with its flail.
Iron Skull Flail. Melee Weapon Attack: +2;{"diceNotation":"1d20+2
lore. They seek out arcane secrets in ancient ruins, and attempt to steal spellbooks and other tomes from wizards outside of the cult.
Cult Ranks. A follower of Myrkul wields a flail that has a skull
Monsters
Mordenkainen Presents: Monsters of the Multiverse
level of the spell on a failed save, or half as much damage on a successful one.Multiattack. The flail snail makes five Flail Tentacle attacks.
Flail Tentacle. Melee Weapon Attack: +5;{"diceNotation
":"1d20+5","rollType":"to hit","rollAction":"Flail Tentacle"} to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Flail Tentacle","rollDamageType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’t function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn’t regenerate.Multiattack. Zariel makes three Flail or Longsword attacks. She
can replace one attack with a use of Horrid Touch, if available.
Flail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Flail"} to hit, reach 10 ft., one target
Yeenoghu
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Monsters
Out of the Abyss
","rollDamageType":"force"} force damage on a hit, appears as a flail)
3/day each: dispel magic, fear, invisibility
1/day each: teleport
Legendary Resistance (3/Day). If Yeenoghu fails a saving throw, he can
flail attacks. If an attack hits, he can cause it to create an additional effect of his choice or at random (each effect can be used only once per Multiattack):
1. The attack deals an extra 13 (2d12
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.Multiattack. Yeenoghu makes three Flail attacks.
Flail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Flail"} to hit, reach 15 ft., one target. Hit: 22 (2d12
+ 9);{"diceNotation":"2d12+9", "rollType":"damage", "rollAction":"Flail", "rollDamageType":"force"} force damage. If it’s his turn, Yeenoghu can cause the target to suffer one of the following
Monsters
Mythic Odysseys of Theros
: cone of cold
1/day each: fog cloud, gust of wind, wind wall
Summon Water Weird (Recharges after a Short or Long Rest). As a bonus action, the triton magically summons 1d4;{"diceNotation":"1d4
":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, mage hand, message
3/day: suggestion
2/day each: hold person, invisibilityWith snakes for arms, pit masters are yuan-ti malison priests who have made a pact with the god Merrshaulk and seek to rouse
him from his slumber by sacrificing Humanoids to him. They are the most traditionalist yuan-ti and believe that they are best equipped to achieve the goals of their people.
Pit masters are deeply
Monsters
Mordenkainen Presents: Monsters of the Multiverse
each long rest:
Darkvision. The transmuter has darkvision out to a range of 60 feet.
Resilience. The transmuter has proficiency in Constitution saving throws.
Resistance. The transmuter has
/day: telekinesisTransmuters are masters at transforming physical forms. They typically view magical transmutation as a path to riches, enlightenment, or apotheosis.
Wizards
Wizards pursue magical
Monsters
Curse of Strahd
the shadows and can see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can
spell component, a ritual object, or a potion ingredient.
Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk amid the clutter of the witches' lairs, seldom wandering far from their vile masters.
Monsters
The Book of Many Things
Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit
"} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
Monsters
Mordenkainen Presents: Monsters of the Multiverse
masters use magic, as a result of a pact between neogi and aberrant entities they met during their journey from their home world. These entities—known by such names as Acamar, Caiphon, Gibbeth, and
long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber hulks and used them to build sleek, spidery ships capable of traversing the
Monsters
Storm King's Thunder
— to keep the more unruly giants in line.
For as long as Hekaton had reigned, fear of the king’s wrath and respect for the ordning was enough to keep lesser giants from rising up against
;t answer prayers, and his divine offspring — the lesser giant gods — were out of touch, constantly waging war against one another on the Outer Planes. Hekaton came to believe that the giants were no longer the rightful masters of the world.Lightning, ThunderCold
Monsters
Mordenkainen Presents: Monsters of the Multiverse
monsters share a few of liches’ attributes, but while liches are immortal masters of the arcane, boneclaws are thralls to evil, hatred, and pain.
The most important part of the transformation
re-forms within hours.
In service to its master, a boneclaw delights in causing horrific pain. It lurks like a spider in shadowy recesses, waiting for victims to approach within reach of its long
Monsters
Mordenkainen Presents: Monsters of the Multiverse
all their backbiting and betrayal, devils do occasionally display loyalty, offering unwavering service to their masters. One such example is Hutijin, a duke of Cania and loyal servant of Mephistopheles
repays the instigator with a long and agonizing death.
Mephistopheles forbids Hutijin from making too many forays into the Material Plane, since the duke’s absence leaves him vulnerable to his
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that path is long and fraught with barriers. Alhoons are mind flayers who have used a shortcut to attain a lichlike state.
Elder brains forbid mind flayers from pursuing magic power aside from psionics
, but it isn’t an interdiction they must often enforce. Illithids brook no masters but members of their own kind, so it isn’t in their nature to bow to any god or otherworldly patron
Monsters
Van Richten’s Guide to Ravenloft
ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or distant, greater manifestations of themselves. Employing their malleable forms, emissaries work to
form does the star spawn die.
After finishing a long rest, a greater star spawn emissary regains its Lesser Star Spawn Emissary;lesser form if it was destroyed. When an emissary transitions from one
Monsters
Van Richten’s Guide to Ravenloft
emissaries are the fingers of alien realms, digits that tip the scales of reality toward terror. Heralded by ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or
slurry. It then instantly returns in its greater form. Only if the emissary is defeated in its greater form does the star spawn die.
After finishing a long rest, a greater star spawn emissary regains
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effect.Wearing fearsome masks, duergar mind masters usually operate as spies, both inside and beyond a duergar stronghold. Their psionically augmented abilities enable them to see through illusions with ease
the materials used and honest about their purpose.PoisonReduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or
Monsters
Bigby Presents: Glory of the Giants
, the giant can inscribe a fire rune on an object in its possession when it finishes a short or long rest.Multiattack. The giant makes three Forge Hammer attacks or two Heated Rock attacks.
Forge
has AC 17; 20 hit points; and immunity to fire, poison, and psychic damage. On a successful save, a creature takes half as much damage only.A fire giant who masters traditional rune magic can control
Monsters
Eberron: Rising from the Last War
","rollAction":"Magic Staff","rollDamageType":"force"} force damage.
Arcane Cataclysm (Recharges after a Long Rest). Sul Khatesh conjures orbs of magical energy that plummet to the ground at three
silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.
As long as the
Monsters
Eberron: Rising from the Last War
and reclaim the world above.
As long as the overlords are bound by the Silver Flame, they can't physically manifest in the world. But each overlord embodies a particular aspect of evil, which grows in
strength as their servants — the fiends known as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And
Flail Snail
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Monsters
Volo's Guide to Monsters
"} force damage per level of the spell on a failed save, or half as much damage on a successful one.
Flail Tentacles. The flail snail has five flail tentacles. Whenever the snail takes 10 damage or
more on a single turn, one of its tentacles dies. If even one tentacle remains, the snail regrows all dead ones within 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Flail Tentacles"} days. If
Equipment
This large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes.
This weapon has the following mastery property. To use this
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Monsters
Mordenkainen's Fiendish Folio Volume 1
, norkers are tough humanoids whose long, sharp fangs and thick, bony exoskeletons make them well-suited to the ranks of hobgoblin armies. Unfortunately for their would-be masters, norkers are rebellious
. They were always few in number, and their god was a cruel, merciless tyrant who kept his children close and the outside world at a distance. This long-lost god may have been Maglubiyet's first conquest
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Gray Dwarf (Duergar)
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Species
Sword Coast Adventurer's Guide
grim, ashen-skinned dwarves now take slaves of their own and are as tyrannical as their former masters.
Physically similar to other dwarves in some ways, duergar are wiry and lean, with black eyes and
bald heads, with the males growing long, unkempt, gray beards.
Duergar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their culture, but they can
Monsters
Mordenkainen's Fiendish Folio Volume 1
, and lazy even by the standards of goblinoids, norkers are tough humanoids whose long, sharp fangs and thick, bony exoskeletons make them well-suited to the ranks of hobgoblin armies. Unfortunately
for their would-be masters, norkers are rebellious, truculent, and prone to indolence unless watched with a keen eye and a hand that is quick to snap a whip.
Denizens of the Deep Earth. In the ancient
Monsters
Mordenkainen's Fiendish Folio Volume 1
khargras as couriers. Making use of these creatures' odd digestive systems, their masters sprinkle iron dust on a scroll or other organic item that bears a message. The khargra devours the missive
, digesting the dust but leaving the message lodged in its digestive tract. Trained over long years and with plentiful treats to learn the direction to different underground strongholds and outposts, the khargra carries its burden to its destination, then coughs up the message on command.
Prerequisite: You must have beaten a master at Master Canden and Moon’s Sword School
Having trained with the masters of the first sword school of Obojima, you’ve picked up a handful of
an attack, you can use a reaction to assume a defensive stance, allowing you to fend off incoming strikes. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack. Once you assume this stance, you can’t do so again until you finish a long rest.






