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Returning 35 results for 'mastery stretch with only athas for for long'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and each one starts its training by gaining mastery over an umber hulk.
Neogi
A neogi looks like an outsize spider with an eel’s neck and head. It can poison the body and the mind of its
their home world long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber hulks and used them to build sleek, spidery ships capable of traversing the multiverse.
Monsters
Mythic Odysseys of Theros
Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest). If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In
it a risk, though, for those who Klothys finds unworthy might be driven mad. There, within Enorasi’s hollow trunk, Arasta awaits the next would-be prophet to make her meal. Her webs stretch
Monsters
Fizban's Treasury of Dragons
to what happened is a single topaz dragon scale on the deck.
2
A topaz dragon has claimed a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the
where the dragon can bask in the sunlight and watch the waves below.
Entry Tunnel. A long tunnel leads from the outcropping to the heart of the lair.
Decorated Caverns. The walls of the lair are
Duergar Mind Master
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Monsters
Mordenkainen’s Tome of Foes
Mind Mastery.
Mind-Poison Dagger. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Mind"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3
(as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
Mind Mastery. The duergar targets one creature it can see within 60 feet of it. The target must
Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Ranged weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills
and change one of those weapon choices.
When you reach certain Gunslinger levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Gunslinger Features table.
Your training with weapons allows you to use the mastery properties of another Simple or Martial Ranged weapon of your choice. Whenever you finish a Long Rest, you can practice weapon drills and
change one of your weapon choices.
When you reach certain Gunslinger levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Gunslinger Features table.
Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Longswords. Whenever you finish a Long
Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Monster Hunter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Monster Hunter Features table.
Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Longswords. Whenever you finish a Long
Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Monster Hunter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Monster Hunter Features table.
Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Longswords. Whenever you finish a Long
Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Monster Hunter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Monster Hunter Features table.
Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Longswords. Whenever you finish a Long
Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Monster Hunter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Monster Hunter Features table.
Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Longswords. Whenever you finish a Long
Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Monster Hunter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Monster Hunter Features table.
Equipment
An instrument of ranged precision, the Sniper Rifle can take shots from distant, nearly invisible ranges.
This weapon has the following mastery property. To use this property, you must have a
feature that lets you use it.
Sighted. Attacking at long range with this weapon doesn’t impose Disadvantage on your attack rolls. When you hit a creature with an attack using this weapon at long range, you can reroll any of the damage dice and must use the new roll.
Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Longswords. Whenever you finish a Long
Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Monster Hunter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Monster Hunter Features table.
Your training with weapons allows you to use the mastery properties of another Simple or Martial Ranged weapon of your choice. Whenever you finish a Long Rest, you can practice weapon drills and
change one of your weapon choices.
When you reach certain Gunslinger levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Gunslinger Features table.
Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Ranged weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills
and change one of those weapon choices.
When you reach certain Gunslinger levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Gunslinger Features table.
Your training with weapons allows you to use the mastery properties of one kind of Simple or Martial Ranged weapons of your choice from The Gunslinger Class: Valda’s Spire of Secrets. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
Your training with weapons allows you to use the mastery properties of another Simple or Martial Ranged weapon of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of your weapon choices.
Your training with weapons allows you to use the mastery properties of another Simple or Martial Ranged weapon of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of your weapon choices.
Equipment
This large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes.
This weapon has the following mastery property. To use this
Dwarf
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Species
Basic Rules (2014)
friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
Genasi
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Species
Elemental Evil Player's Companion
accustomed to a variety of different people.
GENASI ON ATHAS
Although any world that includes one or more elemental planes can feature genasi, on Athas, the world of the Dark Sun campaign setting
audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who don’t live in cities favor open lands such as plains, deserts, and high
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dark Sun The dying planet of Athas is a world that is already deeply scarred by elemental power. Long ago the gods of Athas fought a terrible war against the mighty primordial powers of the elemental
planes — and they lost. The gods were slain or driven into exile, leaving Athas under the dominion of elemental beings who took little interest in the affairs of mortals. In the grim age that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Athasian Cult Elemental cults are widespread in Athas. In a world without gods, people instead worship the powers they see in the world around them: air, earth, fire, and water. Elemental priests
priests and listen carefully when they speak. The chief difference between cultists dedicated to Elemental Evil and the elemental priests normally found in the tribes and villages of Athas is the cult’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setting A fertile agricultural region like the Dessarin Valley does not exist in Athas, but there are several frontier areas containing small, out-of-the-way villages separated by several days
’ travel through the wilderness. One good example is the Great Alluvial Sand Wastes. The long-lost dwarven citadel of Tyar-Besil lies beneath the rocky badlands about 30 to 40 miles northwest of the village
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
training with weapons allows you to use the mastery property of one kind of Simple or Martial weapon of your choice, provided you have proficiency with it. Whenever you finish a Long Rest, you can change the kind of weapon to another eligible kind. WAYNE ENGLAND
Weapon Master General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20. Mastery Property. Your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. When you reach
Rest starting at level 13 and three times before a Long Rest starting at level 17. Level 9: Tactical Master When you attack with a weapon whose mastery property you can use, you can replace that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. When you reach
Level Proficiency Bonus Class Features Second Wind Weapon Mastery 1 +2 Fighting Style, Second Wind, Weapon Mastery 2 3 2 +2 Action Surge (one use), Tactical Mind 2 3 3 +2 Fighter Subclass 2 3 4 +2
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Port Castigliar Port Castigliar (pronounced kah-STEE-lee-ar) is a port in name only. In fact, it’s nothing more than a stretch of beach with an abandoned supply depot, seven battered huts made of
bamboo and thatch, and a defiled graveyard. Undead drove away the inhabitants long ago, and ghouls dug up the graves.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Signature Spells When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature
so, you can’t do so again until you finish a short or long rest. If you want to cast either spell at a higher level, you must expend a spell slot as normal.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Signature Spells When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature
so, you can’t do so again until you finish a short or long rest. If you want to cast either spell at a higher level, you must expend a spell slot as normal.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
might visit Skytower Shelter to resolve a long-standing dispute between the two goliath clans (see “Tall Tales in Ten-Towns” and “A Goliath Problem”). Or a goliath player character who hails from
their feud with the goliaths of Wyrmdoom Crag, Skytower goliaths are known for their fierce competitiveness, their dislike of strangers, and their mastery of griffon taming.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Underdark, spellcasters won’t have to deal with the effects described under “Faerzress” in chapter 2. The tunnels created by the purple worms are tubular and roughly 10 feet in diameter. A typical stretch of tunnel is 1d6 miles long before it intersects with another tunnel or a naturally formed cavern.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Oraniad Mountains The Oraniad mountains stretch along the east side of Oreskos. While they don’t share the dark reputation of their western neighbor, they are the more dangerous territory. Tall
, beings that should have long ago passed into Nyx, or that have slipped from the divine realm before the gods intended from them to appear upon the world.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a thriving oasis into Raurin’s driest region. However, the Desert of Desolation could be any desert of your choice, or an inhospitable stretch in an otherwise lush region, due to Amun Sa’s curse
. Consider the following suggestions: Dragonlance. The adventure takes place in a small, cursed region within the Plains of Dust. Eberron. The long-lost kingdom of Bakar occupied a portion of the Blade
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stretch long, and …” The crowds at the Crystal Club in Harmonia have a vicious reputation. Some performers learn why firsthand






