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Returning 35 results for 'mastery such with only active from for lead'.
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Spells
Player’s Handbook
For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the Hallow spell is active there and, if so
, where.
The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
Monsters
Quests from the Infinite Staircase
":"1d6+3", "rollType":"damage", "rollAction":"Handaxe", "rollDamageType":"slashing"} slashing damage.Champions are blessed by Gorm to lead their fellow guardians. In battle, they channel auras of ghostly
aura is active, the champion and each creature of its choice within the aura have advantage on saving throws. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.
Monsters
Quests from the Infinite Staircase
see the attacker and be wielding a melee weapon.Champions of Madarua represent the most skilled warriors in the faction. Hardened by battle, they lead the charge into the fray and inspire their
aura is active, the champion and all its allies in the aura have advantage on attack rolls. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.
Monsters
Fizban's Treasury of Dragons
ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult sapphire dragon lives adjacent to active purple worm tunnels, hoping the threat of the worm will deter treasure hunters
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
world, and they will fight and die to pay it.
At times their fervor and ignorance of the world can lead them astray. Tritons encountering other creatures for the first time can underestimate them
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the Hallow spell is active there and, if so, where. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the Hallow spell is active there and, if so, where. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
: Level 4+, Strength 13+) You gain the following benefits. Ability Score Increase. Increase your Strength score by 1, to a maximum of 20. (This is included above.) Heavy Weapon Mastery. When you hit a
active, your Rage follows the rules below. Damage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing damage. Rage Damage. When you make an attack using Strength—with either a weapon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
expended uses when you finish a Long Rest. While active, your Rage follows the rules below. Damage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing damage. Rage Damage. When you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
them. Level 3: Frenzy If you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. To determine the extra damage
the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the condition ends on you. Level 10: Retaliation When you take damage from a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
The Iron Shadow The portals of the Infinite Staircase often lead to places that exhibit a penchant for creativity—sites where art, invention, philosophy, and magic flourish. Wherever there’s a story
more active role in their destruction: the Iron Shadow. The Iron Shadow is a creeping malady that feeds on creativity in all its forms. A rootless, rolling cloud of gloom exhaled by the Shadowfell, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
expended uses when you finish a Long Rest. While active, your Rage follows the rules below. Damage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing damage. Rage Damage. When you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 3: Classes Adventurers are extraordinary people, driven by a thirst for excitement into a life that others would never dare lead. They are heroes, compelled to explore the dark places of the
variety of special features, such as a fighter’s mastery of weapons and armor, and a wizard’s spells. At low levels, your class gives you only two or three features, but as you advance in level you gain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
zombies and vampires). Druids sometimes lead raids against such creatures, especially when the monsters encroach on the druids’ territory. Druids are often found guarding sacred sites or watching over
regions of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect, druids take on a more active role in combating the threat, as adventurers.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
massive ship that split in two when it was pulled beneath the waves.
The chamber is twice as long in the opposite direction, and the walls of both sides are split by holes that lead into adjoining
spot tiny movements hidden deep within the walls. Likewise, characters who succeed on an active DC 15 Wisdom (Perception) check as they enter the chamber will also spot the movements. Let the players
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and vampires). Druids sometimes lead raids against such creatures, especially when the monsters encroach on the druids’ territory. Druids are often found guarding sacred sites or watching over regions
of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect, druids take on a more active role in combating the threat, as adventurers.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of a flat-topped hill covered in ugly weeds, thorns, and briars. An active workers’ camp occupies the north end of the hill, above the tunnels.
The rocky hill into which the tomb is being built is
been reshaped to stone by dark magic. (These are the remains of worshipers from area 14.) Entrance Portals The three openings across the north side of the hill lead to areas 1 to 3. With a successful DC
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Champion of Madarua Champions of Madarua represent the most skilled warriors in the faction. Hardened by battle, they lead the charge into the fray and inspire their fellow warriors to strike with
active, the champion and all its allies in the aura have advantage on attack rolls. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Champion of Gorm Champions are blessed by Gorm to lead their fellow guardians. In battle, they channel auras of ghostly lightning to protect Gorm’s servants. Champion of Gorm Medium Humanoid
+ 3) slashing damage.
Bonus Actions
Aura of Resilience (1/Day). The champion exudes an aura of ghostly lightning that fills a 10-foot-radius sphere centered on itself. While this aura is active
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
societies and nature. Others take a more active hand, injecting elements of chaos and innovation into mortal life. Unlike the gods of good and evil, the neutral gods have little interest in the
Nuitari, she watches over the people of Krynn from the heavens, conveying her power through the red moon that shares her name. She appears as a trickster figure in mythology, using her mastery of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Faerûn and often operate in isolation from the others. This existence teaches the Enclave’s members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
might be hired to lead a caravan through a treacherous mountain pass or the frozen tundra of Icewind Dale. A druid might volunteer to help a village prepare for a long, brutal winter. Barbarians and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
individual voice. Working together, the brains maintain the monastery’s technical operations. Each brain is also responsible for two of the floating disks that lead out to the treasury (see area M9
, “Floating Bridge”), each of which is kept active by default. Each brain speaks Common and another language of your choice, and is able to communicate from within its canister. Some identify themselves
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q13. Chapel of Morning Cracked wooden pillars support a wooden, U-shaped balcony that overhangs this stone-walled chapel. Narrow archways lead to spiral staircases that curl up to the balcony, and a
characters find three armored corpses with longswords lying on the floor in front of the altar. The revenants, if still active, are blinded by their hate and attack the characters on sight, seeking to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
it. Giants of the Hidden Rune are active across many worlds of the Material Plane. On worlds that had giant empires in the ancient past (such as Ostoria in the Forgotten Realms and the giant empire of
believe they have any active role to play in building the future of giantkind. They are concerned only with preserving the past so that giants of the future—however that grand future might come into being
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
strongholds, afraid to venture out into the streets — even invisibly. Rumors abound of creatures active in the Darklake, and of secret rituals and offerings made to the dark waters to appease them. A
few of them even have delusions that they can somehow bind or influence the demon lord’s power, or that the demon lord will lead them in conquering the whole of the Underdark. Meanwhile, rumors mount
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Appendix A: Shared Campaigns Coordinating a regular schedule of D&D game sessions, to keep a campaign active and vibrant, can be a challenge. If the campaign’s only Dungeon Master or enough players
League code of conduct. During a play session, participants are expected to …
Follow the DM’s lead and refrain from arguing with the DM or other players over rules. Let other players speak, and allow
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
their stronghold, taking full advantage of the treacherous terrain (ice slides, rigging tunnels to collapse on the party, and so forth). They will also make active efforts to locate the characters’ base
if they take minimum precautions with respect to keeping their hiding place secret (do not lead pursuers to the spot, allow a light to show, make undue noise there, etc.). In any event, the same search
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
secrets, deception, and betrayal isn’t close with the rest of the pantheon. This is not to say that Phenax doesn’t have active relationships with others in the pantheon, but his position as the patron
of lies doesn’t lead to close, lasting friendships. Erebos and Athreos despise Phenax, which delights him to no end. Phenax revels in the fact that, as a lowly mortal, he was able to outwit both the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
cheerless of places. Reconciling these sometimes-contrasting urges can lead to some very unusual lair choices. As an example, consider the red dragon lair in map 5.11 as the lair of a red shadow dragon
. In this case, the once-active volcano has now lapsed into dormancy. Its lava flows have cooled into a blackened, alien landscape. Ash coats the slopes of the caldera, picked up by the weird swirling
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. 8 Stone Circle. This circle of stone megaliths contains a fey crossing that is active during equinoxes and solstices. One never knows where a “shortcut” through the Feywild might lead
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
15th level, and 6 at 20th level. Storm Soul At 6th level, the storm grants you benefits even when your aura isn’t active. The benefits are based on the environment you chose for your Storm Aura. Desert
, which melts after 1 minute. This action fails if a creature is in the cube. Shielding Storm At 10th level, you learn to use your mastery of the storm to protect others. Each creature of your choice has
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with ornate coat hooks under a row of shelves. Stained rain cloaks currently overload the hooks, and several spears lean against the wall. Doors lead to the north and south.
When worn with the hood up
doors lead into the carriage house. They make considerable noise when opened, alerting the creatures inside. A character who listens at these doors and succeeds on a DC 14 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
key (see below). A creature that enters an active gate’s energy field while not holding a properly attuned glyph key is pushed back 10 feet. The first time a creature does so on a turn, the creature
they encounter to avoid repetition. A white gate’s misty energy field, when active, gives off dim light and renders its area heavily obscured. This field is also an impenetrable magical force that blocks
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Erebos to bring peaceful ends to the unfortunate.
Devotion to Erebos Just as every life ends at the same destination, many different paths can lead a worshiper to Erebos. As a follower of Erebos
. (Neutral)
6 Power. I relish having mastery over life and death. (Evil)
Earning and Losing Piety You increase your piety score to Erebos when you expand the god’s influence in the world in a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. (Lawful) 3 Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic) 4 Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil) 5 People. I’m committed to
, it’s hard for me to stop. 5 I can’t help but pocket loose coins and other trinkets I come across. 6 My pride will probably lead to my destruction. Variant Sailor: Pirate You spent your youth under the






