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Returning 35 results for 'match sound with only are for for list'.
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Spells
Player’s Handbook
while in the area.
Extra Effect. You bind an extra effect to the area from the list below:
Courage. Creatures of any types you choose can’t gain the Frightened condition while in the area
in the area.
Resistance. Creatures of any types you choose have Resistance to one damage type of your choice while in the area.
Silence. No sound can emanate from within the area, and no sound can
Hallow
Legacy
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Spells
Basic Rules (2014)
creatures from this effect.
Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the GM. Some of these effects apply to creatures
the area.
Silence. No sound can emanate from within the area, and no sound can reach into it.
Tongues. Affected creatures can communicate with any other creature in the area, even if they don't share a common language.
Species
Strixhaven: A Curriculum of Chaos
that extend from their back and shoulders.
Like owls, owlin are graced with feathers that make no sound when they move or fly, making it easy for them to sneak up on you in the library.
Your owlin
raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list
Backgrounds
Guildmasters’ Guide to Ravnica
Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
Species
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
constrict to produce sound.
When plasmoids sleep, they lose their rigidity and spread out and are thus sometimes mistaken for a rock or some other feature of the environment.
Creating Your Character
When
Backgrounds
Guildmasters’ Guide to Ravnica
feature
For you, the spells on the Dimir Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to
don’t share it.
3
I like to sound mysterious, because wisdom hidden grows deeper with time.
4
I have no patience with people who get in my way.
5
I love hearing about other
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Scarlet Coliseum Jeers and shouts rise from this open-air coliseum made of deep-red stone. Over the sound of roars and clattering metal, a booming voice excitedly commentates on the fight.
The
booming voice is the magically amplified voice of Khai Kiroth, the coliseum’s pit master and commentator (see the “Casino Pit Masters” section earlier in this chapter). Watching a coliseum match is free
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
chip of mica or a bit of bat fur). Lists The parchment has a list of spells and a list of material components. However, the components to the right don’t match with the adjacent spells to the left. The
shelves and cases filled with books, scrolls, and other supplies. A character who makes a successful DC 12 Intelligence (Arcana) check notices a spell component with no gp value from the list (such as a
Backgrounds
Guildmasters’ Guide to Ravnica
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
research, often at the expense of my own health and safety.
5
I’m convinced there’s not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect.
6
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Arborea Creatures influenced by Arborea change color to match the season, and their eyes glint with vibrant hues. A creature influenced by Arborea also gains one or more of following traits of your
choice: Merry Music. Whenever the creature casts a spell or makes a spell attack, the faint sound of merry music can be heard by it and those affected by its magic.
Recklessness. At the start of its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
effect to the area from the list below: Courage. Creatures of any types you choose can’t gain the Frightened condition while in the area. Darkness. Darkness fills the area. Normal light, as well as
damage type of your choice while in the area. Silence. No sound can emanate from within the area, and no sound can reach into it. Tongues. Creatures of any types you choose can communicate with any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
effect to the area from the list below: Courage. Creatures of any types you choose can’t gain the Frightened condition while in the area. Darkness. Darkness fills the area. Normal light, as well as
damage type of your choice while in the area. Silence. No sound can emanate from within the area, and no sound can reach into it. Tongues. Creatures of any types you choose can communicate with any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation to the law, no common criminal or officer of the law can match the subtle
table. As a Multiclass Character Gain the following traits from the Core Rogue Traits table: Hit Point Die, proficiency in one skill of your choice from the Rogue’s skill list, proficiency with Thieves
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
criminal or officer of the law can match the subtle brilliance of the greatest Rogues. Becoming a Rogue... As a Level 1 Character Gain all the traits in the Core Rogue Traits table. Gain the Rogue’s
choice from the Rogue’s skill list, proficiency with Thieves’ Tools, and training with Light armor. Gain the Rogue’s level 1 features, which are listed in the Rogue Features table.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
this effect. Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Some of these effects apply to creatures in the area
sound can emanate from within the area, and no sound can reach into it. Tongues. Affected creatures can communicate with any other creature in the area, even if they don’t share a common language.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
this effect. Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Some of these effects apply to creatures in the area
sound can emanate from within the area, and no sound can reach into it. Tongues. Affected creatures can communicate with any other creature in the area, even if they don’t share a common language.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Cataclysmic fire limning the tombs re-creates tragic scenes from his life. These scenes represent Soth’s memories of events—which don’t always match the actual events. Every time the characters enter a
new area, the illusory flames create figures of violet flame, play out a scene, then harmlessly fade. After reading the description of each room, paraphrase the next scene from the following list
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. The information below details how you use those rules with Druid spells, which appear on the Druid spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the
Druid spell list. Druidcraft and Produce Flame are recommended. Whenever you gain a Druid level, you can replace one of your cantrips with another cantrip of your choice from the Druid spell list. When
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The information below details how you use those rules with Druid spells, which appear on the Druid spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the
Druid spell list. Druidcraft and Produce Flame are recommended. Whenever you gain a Druid level, you can replace one of your cantrips with another cantrip of your choice from the Druid spell list
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in high-level adventures, and characters rarely have them for long (either because the Artifacts are meant to be destroyed or because the campaign is nearing its end). Player Wish List. Encourage
your players to keep a wish list of magic items they hope their characters will find in the course of the campaign. If you want to award a magic item but don’t have a specific magic item in mind, you can
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
match for every story. Remarkable Villains. One reason the world needs heroes is because it already has villains. It may be a long time before you’re ready to face the archlich Erandis Vol in battle. But
spread to his clothes.
Combat can feel very mechanical. I move 10 feet. I make an attack roll. I use a reaction. One way for the DM to encourage more cinematic action is to present a list of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.) Silverquill Spells Spell Level
effects of your spells often sound like amplified echoes of your own voice speaking the spells’ verbal components—even amid the crash of lightning or a fiery eruption. Building a Silverquill Character Many
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The Tortured Tortle Mutiny The Silent Sound lighthouse sits atop a cliff three days’ travel north of Neverwinter, and acts as a navigation beacon to ships traveling up and down the Sword Coast. The
in the “Silent Sound Lighthouse” section below. But before the characters have a chance to explore, they find themselves distracted by disaster on the approach to the lighthouse. Like all living
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wings followed by the cracking of ice under the weight of something immense. A loud snort accompanies the sound of claws scraping against ice-glazed timbers.
The voice of what could only be a truly
Meltharond to ready his spells. If she suspects that intruders are still aboard the vessel but hiding in places she can’t reach, she breaks through walls to get at them. The characters are no match
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(she doesn’t recall which one) and dropped them off at the Yawning Portal. They talked about hiring spies to root out Xanathar Guild hideouts in the city. Maxeene’s descriptions of the passengers match
infiltrated the guest list. Attend the party and root out the disguised drow. Dress sharply.” Remallia Haventree (see appendix B) knows of the mission, but it’s not revealed to the characters that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the top of the statue reveals a star-shaped indentation on the back of its head. Those who have seen the gold lever in area 61 recognize the lever’s star-shaped handle as a perfect match. If the lever
is claimed and set head-first into the indentation, read: A thunderous trumpeting sound erupts from the mastodon’s trunk, causing a block of stone to seal off the room. The cog under the mastodon’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sites Scent and sound are handy guides in Sylvania, a rustic hodgepodge of architectural styles joined by winding footpaths and noisy parades. Establishments are caricatures of the splendors within, from
illuminated by glowing fungi. To keep each celebration fresh, the Seven Spiritors maintain a constantly evolving list of special guests, renowned and infamous entities from across the multiverse. Many gods
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
× 4 Compare XP. Compare the monsters’ adjusted XP value to the party’s XP thresholds. The threshold that equals the adjusted XP value determines the encounter’s difficulty. If there’s no match, use
, the Monster Manual can be sorted to present a list of all monsters in the Monster Manual organized by challenge rating. The Adventuring Day Assuming typical adventuring conditions and average luck
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
casts the Arcane Lock spell on the door to buy themselves time. Silence. A permanent Silence spell pervades the library, eliminating all sound in this area. A Dispel Magic spell ends the effect. The
furniture of this room are painted deep crimson. Messy stacks of paper sit atop a writing desk, and the bed’s maroon sheets are lazily bunched.
This is Lurg’s private chamber. Its crimson walls match
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
adventurers. Assume that the City Watch members know the names and reputations of some of the adventurers on the list, but have never met them in person. If a character pretends to be Lord Pompy
earthquake two days ago. The partially collapsed building has been deemed structurally sound, so it shouldn’t fall into the fissure unless someone inside does something foolish, such as knock down a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
choose from. If you like, you can rearrange these elements and add or drop letters to create a smoother flow or a more dramatic sound. For nicknames, look for inspiration in the dragon’s abilities
. As with languages, you can customize a dragon’s skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
intruders. It might cause a bell or a gong to sound. This type of trap rarely involves a saving throw, because the alarm can’t be avoided when the trap goes off. Delay. Some traps are designed to slow
starting point for most simple traps that deal damage. For traps with more complex effects, your best starting point is to use the Spell Equivalent by Level table to find the best match for your trap’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
just another item on the franchise’s to-do list, and no one ever discovered the super-secret basement beyond. After Hoobur Gran’Shoop led his undead minions in the attack on the lighthouse, the gnome
pass up an incredible opportunity, the archmage decided to make the Silent Sound lighthouse his new home. During his attack on the lighthouse, Hoobur made sure that his troops captured rather than killed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
receipt for a lightning rail ticket, indicating the time, date, and journey of Garra’s lightning rail trip to Wroat. The other document contains a list of the names and addresses of the warforged hired to
, each with a toilet, and a 3-foot-high pillar at the center of the room with a cleansing stone embedded in its top. T14. Station Platform The sound of lightning rail trains stopping and starting
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
on the wind each morning), but their prayers often sound more like a list of grievances than honest worship. His priests are drawn from giants who occupy high positions within the ordning of their kind






