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Returning 35 results for 'matches scatter with only artists for for long'.
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marches scattered with only artistic for for long
marches scattered with only artisans for for long
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marches shatter with only artistic for for long
matches smarter with only arises for for long
Magic Items
Dungeon Master’s Guide
Property table.
Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of
of 3d6. Reroll if the Moonblade already deals an extra 3d6 Force damage on a hit.
76-80
The Moonblade gains the Thrown property with a normal range of 20 feet and a long range of 60 feet. Each
Monsters
Candlekeep Mysteries
, with jet-black hair, hazel eyes, and a long, thin scar running across her right cheek. She matches the description of one of the thieves who infiltrated Candlekeep.
Personality Trait. “Nothing
, and the target must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.
Heal Self (Recharges after a Long Rest). Jade Tigress regains 2d8 + 2;{"diceNotation":"2d8+2
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
finishing a long rest, any eladrin can change their season. An eladrin might choose the season that is present in the world or perhaps the season that most closely matches the eladrin’s current
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Exploration and Adventure
Elves take up adventuring out of wanderlust
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
sense and remarkable resourcefulness. During a bountiful summer, they store away excess nuts, fruit, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the
of friendship with them, as long as the outsiders vow to safeguard the forest. If the settlers clearly display evil intentions, however, the firbolgs martial their strength and magic for a single
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
believes he can undo his past failures, win Tatyana’s heart, and in so doing free himself from his ages-long curse. Each time, though, Tatyana renounces him once more. Strahd chafes within the
borders of his domain. His desire for novelty, passion, and conquest matches his thirst for blood. Strahd considers Barovia’s people dull inferiors, even as he resents them for the simple pleasures of hope and companionship they possess.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
siege staffs fill the role of artillery. Semi-sentient warforged titans scatter squads of infantry. Kundarak sappers spread glyphs of warding to deny a region to an enemy. Wands and rods haven’t
replaced the swords or bows, but elite arcaneers are becoming more common. The armies of Aundair specialize in the use of magic and have the greatest numbers of wandslingers. Karrnath has long been known
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
-dwelling fish scatter in front of you as your ship adjusts its heading until the docks are straight ahead and level with the ship’s main deck. Pier workers stand ready to catch ropes and tie off the
found at the Happy Beholder, a popular tavern. The characters are free to explore the city. If the party puts off meeting Krux for too long, move the story forward by having Captain Sartell send them a message that astral elves are searching for them, and they need to get off the Rock fast.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of the smith, while the Mark of Shadows helps its bearer avoid enemies. The power of a dragonmark can also manifest in more dramatic ways. An heir with the Mark of Storms can scatter enemies with a
buy a dragonmark, or simply choose to develop one. Each mark is tied to specific bloodlines. A dragonmark appears around adolescence, but not every heir manifests the mark. Long ago the families that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the smith, while the Mark of Shadows helps its bearer avoid enemies. The power of a dragonmark can also manifest in more dramatic ways. The Mark of Storms can scatter enemies with a blast of wind
table. A dragonmark appears on a person around adolescence, though not every heir manifests the mark. Long ago, the families that carry the marks joined together to form the dragonmarked houses. Over
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
not of a long-lost lover but of Elturel. This surprises everyone, including Alan Alyth, who has never heard the spirit change its tune. Characters who understand Elvish can translate the lyrics: O
sing a song of Elturel Of water, woods, and hill The sun dawns on her ruddy cliffs And fields green and still. This land of long-abiding joy Home of the strong and brave Renowned by all, across the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
of each match, and they have no time to rest between matches. Victory in a match goes to the side that reduces all combatants on the other side to 0 hit points. Match 1: Thrasher and Gnasher Two
, “Well done. Now prepare yourselves for the Terror of Doomspace!”
Out of nowhere, a three-foot-long, wide-eyed space guppy appears before you, wagging its tail in a friendly manner.
The characters have
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a quiet moment to be sure the characters understand that impressing Frume with their prowess, their honesty, and their drive is in their long-term interest. The characters can make a positive
impression on Frume by winning a few contests (resolved quickly with opposed skill or ability checks) or sparring matches against his troopers or by telling entertaining tales of their exploits during the Greenest raid, in the raiders’ camp, and in the dragon caves.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to be sure the characters understand that impressing Frume with their prowess, their honesty, and their drive is in their long-term interest. The characters can make a positive impression on Frume by
winning a few contests (resolved quickly with opposed skill or ability checks) or sparring matches against his troopers or by telling entertaining tales of their exploits during the Greenest raid, in the raiders’ camp, and in the dragon caves.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
think our city’s gone mad. And in some ways it has, but it’s a madness that reaches its peak every summer with the Race of Eight Winds. Long ago, King Galifar used Dura as a proving ground for aerial
the Stone Trees, part of the Cornerstone district, where the matches serve as both a spectator sport and a reason for gambling. Shifters created temporary hrazhak fields in the slums and warehouse
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
all. Long ago, Waterdavians largely abandoned the practice of burying their dead, instead entombing them in mausoleums. For centuries, the major mausoleums here have each been connected to an
wide variety of styles and concepts created by artists at the height of their skills. One of the cemetery’s most impressive attractions is the Warriors’ Monument. This intricate, sixty-foot-high
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
influence. He especially enjoys using the arrogance and vanity of good folk against them, helping to bring about their downfall. A few of his followers are illusionists, deceivers, and con artists
who seek him out. Fraz-Urb’luu makes use of their talents, and rewards these supplicants appropriately, as long as they follow his example in the campaign to bring about the downfall of all that is lawful and good.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
they will quickly scatter if a fight goes against them. Spined Devil
Small fiend (devil), lawful evil
Armor Class 13 (natural armor)
Hit Points 22 (5d6 + 5)
Speed 20 ft., fly 40 ft.
STR
has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
his long, dark shadow was finally gone for good. The truth is, I want nothing to do with him. But his spies hound me. One of them, a gnome named Dalakhar, had been watching me for months. Then, about
friends in the Harpers. A day later, he returns with the following information: The man Fala saw matches the description of Urstul Floxin, a suspected member of the Black Network. Another North Ward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wearing tattered gray robes over black pants sits on a 2-foot-tall toadstool. Her long black hair is tied back with a swatch of gray cloth that matches her robe. A quasit in toad form sits on her knee
their act of kindness that she offers them free room and board for as long as the inn remains standing. Urgala and Darribeth remain lifelong friends of the characters henceforth. Quasit Darribeth’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
drop their food and scatter, then regroup and counterattack on round four, using their slings as much as possible. They stick around and fight only as long as any of their human allies are still fighting
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. After finishing a short or long rest, each character discovers that 20 percent of their skin is covered in writing that matches portions of The Scrivener’s Tale. The text starts at the character’s
spell once (save DC 15), no components required, and you regain the ability to cast this spell after you finish a long rest. Drawback: You can’t attune or be attuned to magic items.
4 Benefit
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
drop their food and scatter, then regroup and counterattack on round four, using their slings as much as possible. They stick around and fight only as long as any of their human allies are still fighting
Compendium
- Sources->Dungeons & Dragons->Monster Manual
perspectives they’ve learned from across the world and passionately combat the lies of con artists and villains that lead people astray. Adult Brass Dragon Huge Dragon (Metallic), Chaotic Good
AC 18 Initiative
Attack Roll: +11, reach 10 ft. Hit: 17 (2d10 + 6) Slashing damage plus 4 (1d8) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
higher to heave them open. 8B. Ruined Workshop The roof of this workshop collapsed long ago, and now a thick mass of plants grows from the rubble. Through the moss, you see hundreds of iron keys
six keys and overlaps them, their overlapping teeth form a particular pattern. A search of the ruined workshop (area 8B) yields a single key that matches this pattern. This key unlocks the pedestal
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ruby, the other with a large sapphire. (These are depicted on the map in red and blue, respectively.) Each side of the door is also etched with a sigil. This sigil matches the sigil on another door in
bright light. Limited Teleportation As long as Vecna is conducting his ritual, diamond doors are the only form of teleportation magic besides Vecna’s Fell Rebuke reaction that functions in this place
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
family, run a professional guild, or rise to prominence in a temple. Key The Child; Prominent in Late Spring Many artists’ interpretations of this constellation show a child holding a silver Key in one
are destined to travel to unexplored places, break taboos, and question assumptions long held dear. They are guides and scouts, researchers and archaeologists, revolutionaries and thieves. Flames The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to have survived its interminable stasis. If the characters realize what’s going on and share that they killed Nellik, the mezzoloths scatter, visibly relieved. Otherwise, the mezzoloths attack. The
defeated. Other Hulks. Three other umber hulk prisoners stand lifeless in corners of the pyramid, each wearing heavy metal manacles. Their stasis failed long ago, rendering them desiccated husks. W2
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Some of the god’s most devout followers work as architects, artists, or philosophers, all striving to serve the public good. Ephara’s Favor Ephara seeks champions who will defend her cities fiercely
material component, a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. Intelligence is your spellcasting ability for this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The pit is 20 feet deep. To unlock Wongo’s sarcophagus, the characters must turn three keys hidden inside the treasure chests. Treasure Chests Each chest is 5 feet long, 3 feet wide, and 3 feet high
. All three are unlocked and (for the most part) empty. The chests cannot be moved, and they are impervious to damage and spells. Opening any chest reveals a 3-inch-long gold key protruding from an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Acolytes of the Faceless Prophet (detailed in the “Sensa Empire Gazetteer” section) and has long coveted power. As high priest, Kedjou does little to combat allegations of the Acolytes’ corruption—and in
Simbon about how straining it must be to busy himself among the common rabble or visit a library. If told about the creatures in the mine, Kedjou believes the description matches that of monsters
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
illuminated. The meteorite is 2 feet long, 18 inches wide, and 18 inches tall. It can fit inside the characters’ bag of holding. Creatures Two spectators and six gazers gather around the meteorite. The
much deeper in the mountain and doesn’t appear in this adventure. It doesn’t take the beholderkin long to realize that intruders have arrived. After a brief telepathic conference, the spectators use
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are
Ranger levels, as shown in the Prepared Spells column of the Ranger Features table. Whenever that number increases, choose additional Ranger spells until the number of spells on your list matches the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are
Ranger levels, as shown in the Prepared Spells column of the Ranger Features table. Whenever that number increases, choose additional Ranger spells until the number of spells on your list matches the






