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Returning 35 results for 'mates sivis with only artistic for for long'.
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Magic Items
Eberron: Rising from the Last War
The key to long-distance, virtually instantaneous communication across Khorvaire is House Sivis’s network of message stations. Each station contains at least one speaking stone, which is carved
Sivis message station, a gnome is always on duty by the speaking stone, listening for messages that might come in and transcribing them for delivery to their intended recipients.
Monsters
Spelljammer: Adventures in Space
, prestidigitation
2/day each: dimension door, phantasmal force
1/day each: mass suggestion, sending
Summon Duplicate (Recharges after a Short or Long Rest). The reigar uses their talarith to summon a
land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of glory. Many are driven by artistic pursuits, but each reigar has their own notion
Monsters
Bigby Presents: Glory of the Giants
object in its possession when it finishes a short or long rest.Multiattack. The giant makes three Prism Staff attacks.
Prism Staff. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to
more than other giants do, perhaps because of these giants’ interest in and aptitude for carving stone. Stone giants who combine this magic with prodigious artistic skill are called rockspeakers
Species
Eberron: Rising from the Last War
Communication is the foundation of civilization.
—Baron Lysse Lyrriman d’Sivis
The Mark of Scribing deals with communication—both the written and spoken word. A gnome who
communicate with others at a distance.
House Sivis
Leader: Lysse Lyrriman d’Sivis
Headquarters: The Labyrinth (Korranberg, Zilargo)
Bearing the emblem of the cockatrice, the gnomes of House
Gray Dwarf (Duergar)
Legacy
This doesn't reflect the latest rules and lore.
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Species
Sword Coast Adventurer's Guide
bald heads, with the males growing long, unkempt, gray beards.
Duergar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their culture, but they can
artistic value.
Few duergar become adventurers, fewer still on the surface world, because they are a hidebound and suspicious race. Those who leave their subterranean cities are usually exiles. Check
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
; House Sivis’s network of message stations is the backbone of long-distance communication. But Sivis also trains and licenses scribes, notaries, interpreters, cartographers, barristers, heralds
House Sivis The gnomes of House Sivis facilitate communication. This is seen most literally in speaking stones, magic items allowing a Sivis heir to send a short message to another speaking stone
Changeling
Legacy
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Species
Eberron: Rising from the Last War
Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only answer
changelings use this gift as a form of artistic and emotional expression. It’s also an invaluable tool for grifters, spies, and others who wish to deceive. This leads many people to treat
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
most literally in speaking stones, magic items allowing a Sivis heir to send a short message to another speaking stone. House Sivis’s message stations employs these items as the backbone of their long
House Sivis Leader: Lysse Lyrriman d’Sivis Headquarters: The Labyrinth (Korranberg, Zilargo) Bearing the emblem of the cockatrice, the gnomes of House Sivis facilitate communication. This is seen
Bugbear
Legacy
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Species
Volo's Guide to Monsters
, bugbears are ambush predators accustomed to long periods of inactivity broken by short bursts of murderous energy. Ferocious though they may be, bugbears aren’t built for extended periods of exertion
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inexpensive; sending a package or a message by way of a courier is more secure but more expensive. If security is particularly important, House Sivis can protect written messages using magic, such as the
illusory script spell, and House Kundarak can secure packages with the glyph of warding spell. The gnomes of House Sivis also maintain a network of speaking stones (described in chapter 5) to facilitate
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Gnomes and Dragonmarks The gnomes of House Sivis carry the Mark of Scribing. Members of the house are scribes and notaries, but they also maintain the sending stones that facilitate long-distance communication in Khorvaire.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Speaking Stone Wondrous item, very rare The key to long-distance, virtually instantaneous communication across Khorvaire is House Sivis’s network of message stations. Each station contains at least
they were the target. In a Sivis message station, a gnome is always on duty by the speaking stone, listening for messages that might come in and transcribing them for delivery to their intended recipients.
Orc
Legacy
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Species
Volo's Guide to Monsters
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
warriors go on their raids are weaker than their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Appendix E: The Tarokka Deck The Vistani have long been masters of fortune-telling. In the hands of a Vistani seer, a deck of tarokka cards can tell tales of the future and provide answers to many a
dark and mysterious question. Although the workmanship and artistic quality of the cards can vary from deck to deck, the ability of the cards to call forth information about the future is far more
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Half-Dragon When a dragon in polymorphed form mates with another creature, the union sometimes produces half-dragon offspring. A creature might also transform into a half-dragon as a result of a mad
offspring. Those that wish to propagate must find other ways to do so, almost always involving magic. By way of compensation, half-dragons are blessed with long life. Barring unforeseen misfortune, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
within the last 8 hours, but everything that occurred before then is lost in a haze and soon forgotten. All their memories of the surface world and its inhabitants faded long ago. The stone giants are
, Gravillok and Speleosa, are mates. They have four adult children: two sons, Qurrok and Rhodos, and two daughters, Obsidia and Xorta.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Xardorok’s Fortress The fortress, depicted on map 3.1, has the following noteworthy features: Bare Stone. Hewn from gray stone, the fortress is bereft of ornamentation or artistic flair. Doors are
obscured by this smoky haze. Exposure to it is unhealthy; characters who take a long rest in a hazy location regain one fewer Hit Die than normal. A strong wind that lasts 1 minute or longer clears an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Copper Dragon Young copper dragons forge strong connections with a community or group of friends while flitting from one artistic fixation to the next. Young Copper Dragon Large Dragon
Breath.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chronicle’s main offices are located in Korranberg. The paper also maintains field offices in the Five Nations, the Mror Holds, and Zilargo. Each field office shares space with a House Sivis message
Korranberg or near one of the field offices, but correspondents might be stationed in more remote regions for long periods of time, and the paper frequently publishes stories written by freelancers from
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. There are indeed moonlit rituals in the Marches: some to honor the daelkyr, others to maintain the wards that keep them trapped in Khyber. Humans came to the Marches long ago, refugees fleeing a war
a House Sivis expedition made two discoveries: the region contained valuable dragonshards, and a number of clans had manifested the Dragonmark of Finding. This led to the foundation of House Tharashk
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
day. There are indeed moonlit rituals in the Marches: some to honor the daelkyr, others to maintain the wards that keep them trapped in Khyber. Humans came to the Marches long ago, refugees fleeing a
hundred years ago, when a House Sivis expedition made two discoveries: the region contained valuable dragonshards, and a number of clans had manifested the Dragonmark of Finding. This led to the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their
changelings use this gift as a form of artistic and emotional expression, but it’s an invaluable tool for grifters, spies, and others who wish to deceive. This leads many people to treat known changelings with fear and suspicion.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only
changelings use this gift as a form of artistic and emotional expression. It’s also an invaluable tool for grifters, spies, and others who wish to deceive. This leads many people to treat changelings with suspicion.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hellscape it is today, Spellix Romwod was traveling through the mountain pass with a small caravan when it was caught in an avalanche. The goblins who triggered the avalanche captured Spellix’s mates and
, which means “Ever-Gnawing” in Goblin. Spellix was repulsed by the goblins’ squalor and took pity on them. Abandoning all concern for his former mates, whom he didn’t particularly like anyway, Spellix
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
how they go about it. Some of her mates form marauding gangs. Others set out on their own, pillaging the countryside for anything edible. Farmers who live downriver from Grudd Haug have suffered the
most from the giants’ depredations. The first inkling of trouble was a sudden drop in the river’s water level, caused by the dam-like structure of the hill giant den. Not long thereafter, Guh’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as with the child of a wealthy business owner or an heir to a noble throne, your lineage and breeding demand respect, and it’s your job to make sure your franchise mates understand that. Your success
element of unpredictability is the best means of keeping your franchise one step ahead of the competition — and nobody brings unpredictability like you do. Business plans and long-term strategies are all
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lean, with black eyes and bald heads, with the males growing long, unkempt, gray beards. Duergar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their
, disdaining aesthetic or artistic value. Few duergar become adventurers, fewer still on the surface world, because they are a hidebound and suspicious race. Those who leave their subterranean cities are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wyrmlings are more likely to be scattered from their nest mates. Wyrmling Goals d6 Goal
1 Establish independence from adult dragons (or other powerful creatures)
2 Acquire one valuable
or ancient dragon often encompasses the territories of younger dragons, as long as the older dragon doesn’t feel threatened by the younger ones.
Considering the regions of a campaign world, an area
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Stone Giant Stone giants are reclusive, quiet, and peaceful as long as they are left alone. Their granite-gray skin, gaunt features, and black, sunken eyes endow stone giants with a stern countenance
virtue. They create intricate murals, paint sprawling murals across cavern walls, and indulge in a wide variety of other artistic disciplines. They esteem stone carving as the greatest of skills.
Stone
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reconquest by the dwarves. Living in a near-constant state of war for generations, shield dwarves are a hardy people, slow to trust, with long memories and often an equally long list of grievances against
on male shield dwarves. Shield dwarves are renowned artisans, particularly in metal and stone. They tend to focus more on sturdiness in their craft than on the artistic flourishes and gilding favored
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Akharin Sangar Despite the rumors outside its borders, Akharin Sangar is markedly hospitable. By long-standing custom, every Sangarian is a potential host and must be prepared to entertain
for knowledge permeates Akharin Sangar. Its many independent schools are free to teach broad curricula that beget a well-read populace, although the long list of censored works constrains opportunities
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
is riddled with strange imagery and unique iconography. These are the cartographer’s artistic impressions of Avernus, and their meanings, for the most part, remain a mystery. While exploring Avernus
Master’s Guide. If the character fails this saving throw a second time, roll on the Long-Term Madness table instead. If the character fails a third time, roll on the Indefinite Madness table.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Long View Elves have a natural life span of seven centuries or longer. Not surprisingly, this trait affects their attitude and outlook toward every aspect of mortal life. Events from centuries
the object is likely to become decrepit before the elf does. Even fine jewelry and steel swords become tarnished and pitted, succumbing to the ravages of age long before the years of their elven owners
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
punishment. Were you a criminal? A charlatan? Or perhaps a sage who engaged in forbidden research? Foundling. Your ancestors left the house long ago. You have no ties to the house and may not have known
Human Manufacturing
Passage Orien Human Land Transportation
Scribing Sivis Gnome Communication, Translation, Verification
Sentinel Deneith Human Bodyguards, Mercenaries
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
strongholds for the house families. A city may also have any number of businesses tied to the house — a Ghallanda inn, a Cannith smith, a Sivis message station — but these are simply providing services and
(with an exception for Deneith). The Edicts were established long ago when the Five Nations were united. Today, many in the houses feel the Korth Edicts have become obsolete in the wake of the Last War.






