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Returning 35 results for 'matter serpent with only about from for learn'.
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Monsters
Planescape: Adventures in the Multiverse
portals in Sigil and the Outlands. To learn more about other githzerai, see the Monster Manual.Matter Manipulation (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Matter
(the hand is invisible)
1/day each: jump, plane shift (self only), see invisibilityGithzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to
Monsters
Quests from the Infinite Staircase
. While vegepygmies can sustain themselves by absorbing nutrients from soil and other organic matter, they prefer a carnivorous diet achieved through hunting and scavenging. Vegepygmies can live
indefinitely so long as the climate remains hospitable to their fungal bodies.
To learn more about vegepygmies, see Monsters of the Multiverse.Lightning, PiercingNimble Escape. The vegepygmy takes the Disengage or Hide action.
Monsters
Quests from the Infinite Staircase
vegepygmies can sustain themselves by absorbing nutrients from soil and other organic matter, they prefer a carnivorous diet achieved through hunting and scavenging. Vegepygmies can live indefinitely so
long as the climate remains hospitable to their fungal bodies.
To learn more about vegepygmies, see Monsters of the Multiverse.Lightning, Piercing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with the serpent god Sseth, the Sibilant Death. They use their abilities to convert others to their faith, increase their personal power, and befuddle the minds of their enemies.
Mind whisperers are
ground between two factions, and thus spend a lot of energy making sure none of their allies learn of their conflicting connections. Even among Sseth-worshiping communities, mind whisperers are known
Monsters
Quests from the Infinite Staircase
themselves by absorbing nutrients from soil and other organic matter, they prefer a carnivorous diet achieved through hunting and scavenging. Vegepygmies can live indefinitely so long as the climate remains
hospitable to their fungal bodies.
To learn more about vegepygmies, see Monsters of the Multiverse.Lightning, Piercing
Monsters
The Wild Beyond the Witchlight
Coven. People come to her to learn about their futures, which she spells out through grotesque theatrical pageants. As payment, she snatches away a portion of each client’s free will, preventing
them from taking certain courses of action in their lives. Her petitioners often learn of a dreadful fate that awaits them but find themselves unable to prevent it due to the cursed terms of their
Monsters
Fizban's Treasury of Dragons
dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy. And they are particularly intrigued
. The dragon adds a feather to a necklace for each harpy slain.
4
A curious water elemental supplies a young topaz dragon with aquatic delicacies so as to learn more about the dragon.
5
A
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Ye cannot goad one of the serpent folk into hatred or fear, or evoke in it love or friendship. They may feign such things to cozen ye, but within they are always coldly, calmly calculating.
&mdash
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
Monsters
Mordenkainen's Fiendish Folio Volume 1
metal with ease, organic matter and gems are repugnant to them. If a khargra eats such morsels for whatever reason, they remain lodged in its gullet for a few days of indigestion before the offending
, digesting the dust but leaving the message lodged in its digestive tract. Trained over long years and with plentiful treats to learn the direction to different underground strongholds and outposts, the khargra carries its burden to its destination, then coughs up the message on command.
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
racial pride and actually treat you like an equal, you can learn a lot from them.”
Halflings. “It’s hard to beat a meal in a halfling home, as long as you don’t crack your
members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They&rsquo
Backgrounds
Sword Coast Adventurer's Guide
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also
Backgrounds
Baldur’s Gate: Descent into Avernus
the path to Baldur’s Gate fully understanding the complex social morass that awaits. You enter the city an outsider, and it’s likely that—no matter how long you spend in the city&mdash
, and perhaps learn to create them.
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Conquered neighbors were allowed to keep their leaders and culture so long as they paid tribute, swore allegiance to the victors, and incorporated their conquerors’ serpent gods into their religions. These
turned to philosophy and prayer, offering gifts of magic and animal sacrifices to their serpent gods, paying homage to the perfection of the ophidian form. The serpent gods taught the humans how to take
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
or Ontharr Frume are likely candidates.) Varram the White The adventurers learn the location of one of the cult’s highest-ranking leaders—Wyrmspeaker Varram. After discovering that Varram is held
captive by yuan-ti in the Serpent Hills, the characters can fight the yuan-ti and negotiate to take custody of the cultist. The Sea of Moving Ice Maccath the Crimson, a tiefling sorcerer of the Arcane
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
vegepygmies can sustain themselves by absorbing nutrients from soil and other organic matter, they prefer a carnivorous diet achieved through hunting and scavenging. Vegepygmies can live indefinitely
so long as the climate remains hospitable to their fungal bodies. To learn more about vegepygmies, see Monsters of the Multiverse.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
or Ontharr Frume are likely candidates.) Varram the White The adventurers learn the location of one of the cult’s highest-ranking leaders—Wyrmspeaker Varram. After discovering that Varram is held
captive by yuan-ti in the Serpent Hills, the characters can fight the yuan-ti and negotiate to take custody of the cultist. The Sea of Moving Ice Maccath the Crimson, a tiefling sorcerer of the Arcane
Backgrounds
Guildmasters’ Guide to Ravnica
soldiers
5
Crypsis Project, focused on intelligence and counterintelligence
6
Independent research in a new area
Feature: Researcher
When you attempt to learn or recall a magical or
library, a university, or an independent scholar or other learned person or creature. Knowing where the information can be found doesn’t automatically enable you to learn it; you might need to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
edge of the Trade Way, northeast of Boareskyr Bridge and southeast of the High Moor. The Winding Water flows through these lands, and its other main geographical features are the Serpent Hills, the
Serpent Hills, where we were taken prisoner by yuan-ti patrolling the borders of their domain. The half-elf was hauled away in slaver’s chains, but for some reason I was taken to the court of Jarant
Backgrounds
Baldur’s Gate: Descent into Avernus
; but what you learn you pass on to the Guild.
4
The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents
matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
learn new magic. No matter how much he studies or researches new magical lore or spells, he cannot master them. He can use and prepare any spell he already knows but can no longer advance the magical
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hours asking for news can learn the current scuttlebutt. The “Dock Rumors” table below can be an inspiration for the sort of whispers characters might hear. Dock Rumors d10 Rumor 1 The crown
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose
from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Great Old One Expanded Spells Spell Level
Spells
1st dissonant
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
on the path to Baldur’s Gate fully understanding the complex social morass that awaits. You enter the city an outsider, and it’s likely that — no matter how long you spend in the city — you’ll leave an
Flaming Fist patrols. You are known within the city’s immigrant communities. Should you ever need to learn about a foreign land, people, tradition, or history, you know where to find someone with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
kit, and one gaming set of your choice. You also learn two languages of your choice. Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least
or hear you. Insightful Manipulator Starting at 9th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
on the path to Baldur’s Gate fully understanding the complex social morass that awaits. You enter the city an outsider, and it’s likely that — no matter how long you spend in the city — you’ll leave an
Flaming Fist patrols. You are known within the city’s immigrant communities. Should you ever need to learn about a foreign land, people, tradition, or history, you know where to find someone with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice. Additionally, you can unerringly mimic the
another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yuan-ti Mind Whisperer Mind whisperers are yuan-ti malison spellcasters who enter into a pact with the serpent god Sseth, the Sibilant Death. They use their abilities to convert others to their faith
benefits them. The worshipers of Sseth have their hands in many schemes, often plying the middle ground between two factions, and thus spend a lot of energy making sure none of their allies learn of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pool liquid steel. Despite being liquefied, the metal is cool to the touch. A detect magic spell reveals a strong aura of transmutation magic emanating from each pool. No matter how much metal is
pools in cube form. A creature might learn the method by casting identify on a pool or by asking Zox. A creature must place one or more of its hands within 1 foot of the pool’s surface and recite the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
navigate it. These two goals should serve as tools to help motivate the players throughout the earlier chapters of the adventure. As a reward in one chapter, the characters might learn of the existence of
hints and opportunities carefully, the characters’ path through the Underdark should feel like a smoothly escalating series of discoveries, no matter what order they chose to explore the locations and deal with the challenges of the previous chapters.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
way the adventure unfolds. The characters can learn the following things from talking with their fellow prisoners, some of who have been captives of the drow for a tenday or two: There are nineteen
Shoor carries it, as another sign of their change in status. It might be a matter of days or tendays before a contingent from Menzoberranzan arrives to take prisoners back to the drow city. Additionally
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the clandestine variety. I would be interested to learn your secrets.”
Landro wishes to learn secrets from the characters through a type of osmosis. Landro tells the characters that this process is
idea, Landro doesn’t push the matter. If the characters consent to the entity’s request, Landro extends a ribbonlike tentacle of graymatter fluid. Landro uses this tentacle to briefly touch the head of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
impenetrable suit of adamantine armor for himself, imbued with charms designed to foil spells and keep him safe in any environment, no matter how hostile. No one can guess at all of its features
knowledge, or it could be the identity of a petitioner’s secret admirer. Dispater and his minions know that the perceived value of a secret is a highly subjective matter. A farmer has no use for an arcane
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Githzerai Traveler Githzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to manipulate planar energies to create wondrous effects. Githzerai
), see invisibility
Bonus Actions
Matter Manipulation (Recharge 4–6). The githzerai manipulates the energy of the plane of existence it’s on to produce one of the following effects (choose one or roll
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Meeting at the Tomb When the characters successfully deal with Nareen and Haliyra, they learn where the devastation orb is hidden. The next step is to take possession of the orb, but Haliyra’s buyers
, saying, “No closer, friends! This is a private matter, and we don’t wish to be disturbed.” Unferth presents himself with a false joviality, making light of the fact that two groups of upstanding
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
particular meeting spot at a specific place and time. Every self-proclaimed expert with an opinion on the matter has a theory about the guild’s intentions, and all those guesses about Dimir’s motivations
plans mean something dire for the Ravnican populace. To House Dimir, knowledge is power. The guild hungers to learn everything it doesn’t already know, especially the weaknesses of its adversaries






