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Returning 35 results for 'measure score with only all flail for land'.
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measured stone with only all fails for long
measured stone with only all fails for land
measured stone with only all fall for long
measure score with only all fall for land
measured stone with only all fail for long
Magic Items
Dungeon Master’s Guide
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
a minimum score of 1). You can draw one additional card beyond your declared draws.
Rogue. An NPC of the DM’s choice becomes Hostile toward you. You don’t know the identity of this NPC
Monsters
Quests from the Infinite Staircase
spellcasting ability (spell save DC 14):
At will: Thaumaturgy
2/day each: Command, Silence
1/day: Insect PlagueIn life, Nafik was the high priest of Amun Sa, the last pharaoh of the land of Bakar
starvation loomed over Nafik and his priests. In a desperate measure, Nafik wrought a haphazard ritual on himself and his fellow priests, transforming them and himself into Undead. Heartless and corrupted
Monsters
Mordenkainen Presents: Monsters of the Multiverse
pollutes the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a measure of the demon’s essence
feats
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 30.
Flying. You have a Flying;Fly
Speed of 40 feet and can hover.
Graceful Fall. If you Falling;fall more than 5 feet, your rate of descent slows to 60 feet per round until you land.
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
Ability Scores
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's
training and competence in activities related to that ability.
A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
longsword and a handaxe. They are responsible for martial training as well as instruction in strategy and battlefield tactics. Bargrivyek’s priests wield his symbol, a flail with a head dipped in
Speed
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
.
Your Strength determines how far you can jump.
Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately
distance), such as a hedge or low wall. Otherwise, you hit it.
When you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yeenoghu and strive to interpret the demon lord’s vicious goals. Gnoll Fang of Yeenoghu Medium Fiend, Chaotic Evil
AC 14 Initiative +4 (14)
HP 71 (11d8 + 22)
Speed 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 15 +2 +2
Con 15 +2 +4
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Cha 13 +1 +3
Senses Darkvision 60 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
The Six Abilities All creatures—characters and monsters—have six abilities that measure physical and mental characteristics, as shown on the Ability Descriptions table. Ability Descriptions
Ability Score Measures... Strength Physical might Dexterity Agility, reflexes, and balance Constitution Health and stamina Intelligence Reasoning and memory Wisdom Perceptiveness and mental fortitude Charisma Confidence, poise, and charm
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
The Six Abilities All creatures—characters and monsters—have six abilities that measure physical and mental characteristics, as shown on the Ability Descriptions table. Ability Descriptions
Ability Score Measures... Strength Physical might Dexterity Agility, reflexes, and balance Constitution Health and stamina Intelligence Reasoning and memory Wisdom Perceptiveness and mental fortitude Charisma Confidence, poise, and charm
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ability Scores and Modifiers Each of a creature’s abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also
encompasses a creature’s training and competence in activities related to that ability. A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ability Scores and Modifiers Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also
encompasses a creature's training and competence in activities related to that ability. A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shrine, with a smaller ruin standing nearby.
The shrine to the trickster god Unkh (represented by a flail snail) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. 8A. Shrine
to solving the shrine’s puzzle. The doors to the shrine are not locked and hang heavy on their hinges. Each door weighs 600 pounds, so one or more characters need a combined Strength score of 20 or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as she danced
thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There they split into two distinct cultures
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Earth Genasi As an earth genasi, you are descended from the cruel and greedy dao, though you are not necessarily evil. You have inherited some measure of control over earth, reveling in superior
embedded crystals. The most arresting have fissures in their flesh, from which faint light shines. Ability Score Increase. Your Strength score increases by 1. Earth Walk. You can move across
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
through the wastes, as summarized in the Northern Wastes Land Travel table. This means that if characters move at a normal pace, they can move 2 hexes on map 5.1 per day. Northern Wastes Land Travel
spent several days in the wastes and learned about its dangers, consider making encounters less frequent. The hexes on map 5.1 measure distance, but characters don’t need to explore every hex. Feel
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Empyrean Iota Empyrean iotas are the thoughts, memories, or indirect attentions of deities personified and given a measure of autonomy. Resembling floating glyphs, motes of color, icons of divinity
wishes of their creators. Empyrean Iota Medium Celestial or Fiend (Titan), Neutral
AC 13 Initiative +2 (12)
HP 22 (5d8)
Speed 5 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Str 1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
measure of their leader’s power and serve as they did in life, obediently following the death knight’s decrees and heralding its terrible will. Death Knight Aspirant Medium or Small Undead, Chaotic
Evil
AC 20 Initiative +4 (14)
HP 178 (21d8 + 84)
Speed 30 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 10 +0 +4
Con 18 +4 +4
Ability Score Mod Save
Int
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
hard study and some measure of natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard’s life is spent
wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
hard study and some measure of natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard’s life is spent
wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Nirjhar Highlands, through Ashwadhatu, and on to Dishahara Bay. The city of Shankhabhumi with the largest area of solid land, Ashwadhatu has long been the home of proud, traditionalist farmers, miners
the mountains. The city is known for its hill crops—particularly tea and timber. Locals take pride in their staunch courage and infuriating stubbornness in equal measure.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Passage If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase
. Your Dexterity score increases by 2, and one other ability score of your choice increases by 1. Courier’s Speed. Your base walking speed increases to 35 feet. Intuitive Motion. When you make a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Passage Traits If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
Dexterity score increases by 2, and one other ability score of your choice increases by 1. Courier’s Speed. Your base walking speed increases to 35 feet. Intuitive Motion. When you make a Dexterity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
easy task around 50 percent of the time. A moderate task requires a higher score or proficiency for success, whereas a hard task typically requires both. A big dose of luck with the d20 also doesn’t
ability score of 20 still needs a 19 or 20 on the die roll to succeed at a task of this difficulty. Variant: Automatic Success Sometimes the randomness of a d20 roll leads to ludicrous results. Let’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kalakeri’s two factions. Every character begins with 0 renown score with each faction. Characters gain or lose points as they act against or in the service of either faction. As they do so, their standing
with the factions changes, granting them access to favors or provoking reprisals. Characters adjust their renown score once per adventure, and rarely by more than 5 points. The Renown in Kalakeri table
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or Small Humanoid, Neutral Evil
AC 14 Initiative +7 (17)
HP 137 (25d8 + 25)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 19 +4 +4
Con 12 +1 +1
Ability
Score Mod Save
Int 16 +3 +6
Wis 18 +4 +7
Cha 15 +2 +2
Skills Arcana +6, Perception +7, Religion +6
Senses Darkvision 90 ft.; Passive Perception 17
Languages Common
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hold the dead, and there is some measure of truth to that — many of the hillocks are indeed barrows, raised to house the fallen dead of one faction or nation on either side of a war. I have seen more
wind almost always blows here, and it isn’t uncommon to smell salt in the air even dozens of leagues inland. Though this land is uncivilized, it isn’t barren. Even if many monsters hide in the tall
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Activity While Traveling The activities available to a ship’s crew and passengers are a bit different from the options available to a group traveling by land. Refer to “Activity While Traveling” in
crew’s time to grant extended breaks, provide instruction, and generally improve the quality of life on the ship. Once every 24 hours, if the crew’s quality score is 3 or lower, the first mate can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
they cleared, unfamiliar mountains in a land called Tepest surrounded the sisters’ simple valley home, and their true nature as vicious hags manifested. From the strange fey of Tepest, the three hags
bountiful crops, potent medicines, or the children that fate denied them. The hags sowed blessings and despair in equal measure. Numerous hexblood children originated from the hags’ cauldron. In time






