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Returning 35 results for 'measure some with only are far for list'.
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mature some with only are far for list
Monsters
Fizban's Treasury of Dragons
psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws
accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them
Monsters
Mordenkainen Presents: Monsters of the Multiverse
battlefield is a boon to their allies and a threat to every foe around them.
Far from being cloistered academics, hobgoblin devastators are masters of the battlefield. In addition to tactical applications
of the magical arts, they learn the basics of weapon use, and they measure their deeds by the enemies defeated though their magic. They have the respect of other members of the host and receive
Monsters
Fizban's Treasury of Dragons
of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy gravity with flight that doesn’t rely solely
Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch
Monsters
Fizban's Treasury of Dragons
fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy
dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far
Monsters
Fizban's Treasury of Dragons
psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how
wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every
Goliath
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
The first goliaths lived on the highest mountain peaks—far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural
agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&
Species
Mordenkainen Presents: Monsters of the Multiverse
feeling of security wherever they go, for even if they visit a far, unknown country, they have a place to lay their heads.
Tortles exhibit the same range of coloration and patterns found among turtles
.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to
Backgrounds
Guildmasters’ Guide to Ravnica
positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
convinced that everyone I know is plotting against me.
3
I’ll brave any risk if the monetary reward is great enough.
4
I am convinced that I am far more important than anyone else is
Hobgoblin
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Species
Volo's Guide to Monsters
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
pride. Such a feud can continue over generations in an ongoing cycle of retribution. Each legion has a list of grievances against any others it knows about, and any legions meeting for the first time view
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
defend it, even if the knights must change with it? The Oath and the Measure Emblems Top to Bottom:
Order of the Crown,
Order of the Rose,
and Order of the Sword The Knights of Solamnia follow a
chivalric code with two parts: the Oath and the Measure, both inspired by the writings of Vinas Solamnus. The Oath is simple and aspirational—a star to navigate by—while the Measure lays out specific
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
figure responsible for the creation of the tabaxi, gifts each of his children with one specific feline trait. Those tabaxi gifted with curiosity are compelled to wander far and wide. They seek out
on a geographical feature located in or near the clan’s territory.
The following list of sample tabaxi names includes nicknames in parenthesis.
Tabaxi Names: Cloud on the Mountaintop (Cloud
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
tasks because the brain breakers fall to fractious infighting without firm leadership. Only by defeating Ghaluzesh can the characters earn a measure of peace for themselves and for the Far Realms allies that support them.
Far Realm Explorers This adventure includes a few access points that allow the characters to investigate more of the bizarre Far Realm. The wonders and terrors of the Far Realm are, for the most part
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Tarkanan Operations House Tarkanan provides two basic services to clients: theft and murder. Fees for jobs are based on the task’s complexity and riskiness; a simple cutpurse contract costs far
houses sell their services only to a select list of wealthy and powerful clients, and they can pursue contracts anywhere in Khorvaire. Conversely, anyone with enough gold can hire House Tarkanan’s assassins, but they take jobs only within Sharn.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
giants in the same measure they gave these things to the peoples below. Those members of the party who have participated in the raid on the steading should know by now that their most important mission
perils they must face—and they are bound to face many in the weird ice caves and rocky caverns of the jarl. The evil root is deeply grown here, far worse than among the hill giants.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Some travel far, sharing tales and demonstrating mysterious arts. Others serve in the courts and theaters of great nations, cultivating celebrity and navigating the whims of patrons. Many hone
professional secrets and magical flourishes, striving to make their performances truly unforgettable. Use the following list of entertainers and roles to inspire the performers in your adventures: Acrobat
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
much fun the group has. Everyone is responsible for the group’s enjoyment of the game. By the same token, the whole group has a role in determining how scary the game is and how far that frightful
Boundaries Review your takeaways from the content surveys. Then, informed by players’ survey responses, present your list of content the game will not feature. These are your game’s boundaries and will not
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lich Lottie. As such, Lottie broke the orrery into parts and scattered those parts far and wide, hoping that no one would discover their secret. But the enigmatic group known as the Six has collected
at least one orrery component (perhaps more, depending on events in episode 5), and its agents now attempt to use those components to open a portal to the Far Realm. After a suitable amount of questing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tracking Position at Long Range If combat erupts between two groups that are hundreds of feet away from each other, try the following techniques to keep track of who’s where: Note Paper. List all
relative positions, using dice next to each miniature to show how far they’ve traveled. You can use percentile dice (or three d10s, with each die representing a digit in a three-digit number, if the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
below details how you use those rules with Cleric spells, which appear on the Cleric spell list later in the class’s description. Cantrips. You know three cantrips of your choice from the Cleric spell
list. Guidance, Sacred Flame, and Thaumaturgy are recommended. Whenever you gain a Cleric level, you can replace one of your cantrips with another cantrip of your choice from the Cleric spell list
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
or their thralls can use — a sensible security measure to keep enemies from turning the illithids’ own creations against them. Mind Blade Weapon (any sword), rare (requires attunement by a specific
Intelligence, Wisdom, and Charisma saving throws for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Shield of Far Sight Armor
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Great Old One Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
spell list. For you, these cantrips count as cleric cantrips. Channel Divinity: Arcane Abjuration Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures. As an
you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
below details how you use those rules with Cleric spells, which appear on the Cleric spell list later in the class’s description. Cantrips. You know three cantrips of your choice from the Cleric spell
list. Guidance, Sacred Flame, and Thaumaturgy are recommended. Whenever you gain a Cleric level, you can replace one of your cantrips with another cantrip of your choice from the Cleric spell list
Orc
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Species
Volo's Guide to Monsters
three gods are a tribe’s raiders and ravagers—often the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
orcs can be dominated by evil creatures of immense power, and they accept this subservient role either because they are forced to or because it offers them a measure of security while they engage in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the sigil of Candlekeep. One of the two gates stands open far enough to admit visitors during the day, and the other is kept shut. Bedecked in purple vestments, five Avowed priests of Deneir (god of
been annotated by a prominent scholar outside the library. Once granted admission, visitors quickly discover that it’s wise to assemble a “wish list” of works that members of the senior staff are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rebuild the orrery. Still, the orrery’s creator — a wizard named Lottie — wishes to meet anyone savvy enough to have come this far, provided they share her interest in ensuring that the orrery’s power
and the casino resort known as Lottie’s Palace. There, they discover that Lottie is a lich whose exclusive retreat holds secrets and deadly threats in equal measure. With no hope of winning a fight
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
7 GP; or (B) 150 GP Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
Point Die, proficiency with Martial weapons, proficiency in one skill of your choice from the Ranger’s skill list, and training with Light and Medium armor and Shields. Gain the Ranger’s level 1
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
domain has its own traditions, values, and goals—and each has a long list of vendettas and feuds with other princes. Beyond this, anyone who can win the support of enough ships and people can claim a
unified force. He has the finest fleet, and it was his efforts that saw the Principalities recognized at Thronehold… for which he gave himself the title of “High Prince.” But so far, the other
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or (B) 150 GP Far from bustling cities, amid the
in one skill of your choice from the Ranger’s skill list, and training with Light and Medium armor and Shields. Gain the Ranger’s level 1 features, which are listed in the Ranger Features table. See the multiclassing rules in “Creating a Character” to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mine.
2 I love music. It is truly the universal language, able to express ideas far better than mere words alone.
3 I find the notion of trade and barter fascinating, and sometimes even
, appreciate, and sustain beauty is the true measure of a creature or civilization. (Good)
2 Curiosity. The world holds so much to experience. I value different perspectives and insights. (Any
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Story Thus Far ... As the Cult of the Dragon has grown bolder, its actions have drawn attention. Your character has stumbled into the cult’s scheme in some manner or has a connection to dragons
they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. You
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Story Thus Far . . . As the Cult of the Dragon has grown bolder, its actions have drawn attention. Your character has stumbled into the Cult’s scheme in some manner or has a connection to dragons
survived, but they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Story Thus Far . . . As the Cult of the Dragon has grown bolder, its actions have drawn attention. Your character has stumbled into the Cult’s scheme in some manner or has a connection to dragons
survived, but they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
present time and place, and penetrate veils of invisibility and magic. Supplicants who look deep into those eyes might find themselves magically displaced, banished to some far-flung plane where a
attack.
Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.






