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Returning 35 results for 'measure some with only arrived from for live'.
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measure some with only arrives from for live
measured some with only arrives from for level
measure some with only arrive from for level
mature some with only arrive from for live
Monsters
Quests from the Infinite Staircase
enjoy eternal bliss in the afterlife while his priests are condemned to live out the rest of their lives imprisoned in his pyramid?” he thought. In his anger, Nafik turned to unholy grimoires
starvation loomed over Nafik and his priests. In a desperate measure, Nafik wrought a haphazard ritual on himself and his fellow priests, transforming them and himself into Undead. Heartless and corrupted
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Settlements and Sites Hazlan’s few remaining communities are populated by hunters, miners, and artisans. They struggle to learn a glimmer of magic to earn a measure of respect from the domain’s
spellcasters. Mages live wherever they please, in traveling caravan palaces, floating towers, or more fanciful dwellings. Most gather close to Hazlik’s palace, Veneficus. Map 3.7: hazlan View Player Version
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the legion that is reflected in the power of
Species
Acquisitions Incorporated
of the goblins were places of terror to the new creatures those goblins became, and the verdan quickly fled to the surface and into the sunlight.
When they arrived in the new lands of the surface
the character of the different cultures these folk have encountered since coming out into the sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kenku The map we found showed the entrance to the Priest King’s treasure cache right in the middle of the ruined section of the city. We approached our destination without issue, but as we arrived at
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister reputation that is not wholly unearned, but they can prove to be valuable allies.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-be vandals and plunderers. Hired adventurers patrol the walls and the land immediately around them, watching for anyone approaching. More than five thousand people live and work in Goldenfields year
“food for a tenday or more on the road, and seeds for the future beyond that.” Reason to Visit. Darovik is a useful contact for characters with a connection to the Emerald Enclave. Goldenfields is also an intended destination of the missing delegation, though they obviously never arrived.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
folk in the world who revere a deity live their lives without ever being directly touched by a divine being. As such, they can never know what it feels like to be a cleric — someone who is not only a
devout worshiper, but who has also been invested with a measure of a deity’s power. The question has long been debated: Does a mortal become a cleric as a consequence of deep devotion to one’s deity
Orc
Legacy
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Species
Volo's Guide to Monsters
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
is in managing to cope, and those players who do so with even moderate success will appreciate your refereeing properly and allowing them to “live or die” on their own. The starting information given
here simply assumes that the expedition has arrived at the site of the Tomb of Horrors. After relating the salient features of the “Legend of the Tomb,” you may fill in whatever other background is needed to get the characters to the site.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
The map we found showed the entrance to the Priest King’s treasure cache right in the middle of the ruined section of the city. We approached our destination without issue, but as we arrived
Treasure Hunter
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the threat of the Lords of Dust, it draws significant numbers of orc barbarians from the Shadow Marches, human scouts from the Eldeen Reaches, and even youths from the Carrion Tribes that live deeper
dangers of the jungle. Valenar. The elves of Valenar have no interest in peace, but they participated in the talks that led to the Treaty of Thronehold to gauge the measure of their enemies and gain
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
forms, including spores, space plankton, and larger creatures that resemble fish and aquatic mammals. The ones that need air to survive either generate their own air envelopes or live in the air envelopes
ruler always knows when visitors have arrived and what their intentions are. Because these dominions are part of the Astral Sea, they are timeless; nothing ages there, and creatures can survive there
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giant might trade in secrets and blackmail to hold onto some measure of power. These giants might avoid the company of their own kind to escape the expectations and customs attached to the ordning
power and military strength, frost giants are the most likely to impose their standards on other giants. Along similar lines, sometimes giants measure themselves by the standards of a different kind
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
time went on, Nafik grew envious of Amun Sa. “Why should the pharaoh get to enjoy eternal bliss in the afterlife while his priests are condemned to live out the rest of their lives imprisoned in his
stopped bringing offerings to Amun Sa’s tomb. The threat of starvation loomed over Nafik and his priests. In a desperate measure, Nafik wrought a haphazard ritual on himself and his fellow priests
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
invited his kin to live with him at Castle Ravenloft, and was eventually joined by his younger brother, Sergei. Sergei was everything Strahd wasn’t—youthful, empathic, and warm. Soon after he arrived
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
her, she might well wipe away all the poleis and larger communities, leaving only scattered tribes of mortals to live in an enforced balance with nature. She isn’t out to eradicate sapient beings
the disposition of their intangible souls. She blames Erebos, Athreos, and Phenax in equal measure for the existence of the Returned, which she considers abominations.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Hells themselves — sought to exert control over the city. Many folk fought to stem all these dangers, and eventually, a measure of peace fell over Neverwinter. Since Dagult Neverember was deposed
plans to reclaim and rebuild it as a symbol of the city’s rejuvenation. The faithful of Oghma have arrived in Neverwinter to restore the House of Knowledge to its former glory, but beyond that, shrines
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
One for All: The Stronghold I live here among my folk, and I swear that if need be I will die here atop a mountain of my enemies’ corpses.
— King Ulaar Strongheart
Every dwarf clan maintains a
at the touch of a child when they are unlocked. While some other races erect statues or build special structures to honor their heroes or commemorate momentous events, the dwarves live and work within
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hive, or a death tyrant. When beholders dream of beholders, that’s when the real trouble starts.
— Volo
Solitary Beholders Most of the beholders in the world live apart from others of their kind
remaining booty. Eye Tyrants An eye tyrant is a solitary beholder that has suppressed its xenophobia and paranoia and chooses to live as the leader or ruler of a community or an organization that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
family and clan. Those who live on become bitter and tough, with many leaving Gracklstugh as hermits or adventurers, or turning to crime and a life in the shadows. Members of both the Gray Ghosts and the
. The derro cultists plan to offer the entire city to their newly arrived master.
Many duergar NPCs the characters interact with are showing the first signs of infection. Though their madness has not
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
from wild fury but from endless discipline and training. Enemies make the mistake of underestimating fire giants based on their brutish manner, learning too late that these giants live for combat and
armor, then forge the swords that can pierce it. Such work requires brawn and brains in equal measure, and fire giants high in the ordning tend to be the smartest and strongest of their kind.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
remained standing for generations. Gravel Hide Clan. The Gravel Hide clan believes that resilience is the truest measure of strength. Though a relatively new group, its members have already earned a
live their lives unimpeded, and they lash out when something tries to stand in their way. Emotion and impulsiveness drive them as they seek to do what they want, take what they want, and smash what they want.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
measure to the shameful lack of effort on the part of the rulers of the city to protect its people. Upper City The Upper City of Baldur’s Gate is the enclosed haven of the city’s nobility — the
in and out of the Gray Harbor. The hands that load and unload ships, that tally cargo and haul goods, that repair keels and mend sails, all live here. The damp clings heavily in this portion of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
to visit the building where the present members of the group house themselves. HISTORIC ENCLAVES
The Rock has several neighborhoods that started as enclaves for immigrants who arrived in large
, flowers, charming gift baskets, and directions.
Dwarven District. Many dwarf crafters live in this Middle City district, and their handiwork is second to none.
Gifftown. Many of Bral’s giff
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
crossbow bolts and bundles of arrows, each destined for an opposing side in a regional war, at the same time. The buyers arrived within moments of each other but did not discover your trickery
. Smugglers live the lies they have told, and they have a natural ability to recall all the falsehoods and half-truths they have ever spouted. Smuggler Personality Traits d8 Personality Trait 1 I love
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of any planning or striving. (Lawful)
3 Bravery. If you want to succeed, you have to take risks. (Chaotic)
4 Survival. You can’t win if you’re dead. Live to fight another day — when the
measure of a person. In the end, the only thing that matters is the scoreboard. (Evil)
d6 Bond
1 One person in particular owes me a lot of money, and I need to keep them alive if I want to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Emerald Enclave has spread across much of Faerûn. Its members include druids, rangers, barbarians, and others who live in the wilderness and know and respect its ways. They wear an article of emerald green
Land and Circle of the Moon in equal measure. The Moonshea Circles The Ffolk of the Moonshea Isles venerate the land as the great goddess they call the Earthmother. Their circles gather around sacred
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Many illustrations of the Balance show a venerable trader standing behind the scales. Omen of Fair Treatment. Those born under the Balance are fated for a life of equal measure weal and woe; every
misfortune they endure is eventually balanced by good tidings. Many Balances live up to their birth sign’s moniker by becoming traders or merchants. Sage The Wise One; Most Prominent in Early Spring In
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise by determining whether foes should live or die, prognosticating correctly (or at least authoritatively), keeping the rest of the party attuned to the importance of karma, and making the right
from somewhere and has a purpose — and nobody can measure out and use that purpose like they can. As Talanatha “reads” fallen foes, she charts her party’s cosmic effects and can even try to smooth out
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, Dralmorrer Borngray; the notion that someone might want to not live in a swamp has never entered Pharblex’s narrow mind, and the bullywug seems deaf to Borngray’s ironic and sarcastic jabs at the mere. When
of the bullywugs, overrun the castle, and are poised to kill Borngray and Pharblex in battle—Pharblex judges that the ideal time to forsake old allies and court new ones has arrived. He offers just
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Life in the Domains of Dread The realities of the Domains of Dread seem strange or impossible to individuals from other worlds, but for those who live among the Mists, they’re facts of life. With no
domains, locals measure time by “moons” rather than months. As a measurement of time, each moon begins on the first night of a full moon and lasts a full lunar cycle. A year consists of twelve moons, or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that someone might want to not live in a swamp has never entered Pharblex’s narrow mind, and the bullywug seems deaf to Borngray’s ironic and sarcastic jabs at the mere. When the time is right
, overrun the castle, and are poised to kill Borngray and Pharblex in battle — Pharblex judges that the ideal time to forsake old allies and court new ones has arrived. He offers just about anything in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mundane necessity of life, and no special significance beyond that is imparted to it. At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live
past the age of 25 due to battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
knowledge. Shortly after the letter arrived, you learned tragic news: your friend died under mysterious circumstances. Personal Goal: Discover Lost Knowledge. The letter spoke of an arcane
dragon god Bahamut, who is a patron of heroes and a champion of justice. There is also a community of hermits who live there now, the perfect place to hide for someone wishing to escape their past






