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Returning 35 results for 'measure stained with only are for for leave'.
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Monsters
The Wild Beyond the Witchlight
moment, is all that matters.”
Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?"
Flaw. “Watching someone run widdershins makes me sneeze
independently, constantly scanning her surroundings. Stained and moldering patchwork garments hide much of the leathery, mummified flesh that stretches over Bavlorna’s compact frame and
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
respite from his anxious outlook. Ebder looks older than his actual age, with few traces of black in his otherwise gray hair and a harried expression on his face. His clothes and his fingers are stained
work.” Ideal. “The measure of a person is the quality of their work.” Bond. “As much as I care about my duties as an Avowed, my daughter is my world.” Flaw. “I’m highly suspicious of other people’s motives.”
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Conclusion Once the characters defeat Ulsedra Vox, any cultists remaining inside the temple flee when told their leader is gone. The characters can easily leave the building. On the temple’s
outskirts, the characters rejoin the elf Filonia in her small camp. Pleased beyond measure to see the characters, the knight asks to hear tales of their mission during their return to Celene.
Orc
Legacy
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Species
Volo's Guide to Monsters
they are more interested in grabbing plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spirit. Empower: Inner Peace. When you issue the Empower order to this facility, your Bastion’s hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a
Bastion event, you can roll twice and choose either result. Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
air. Rows of benches face an altar at the end of a spacious worship hall. Above the altar is an enormous stained-glass window of a sunrise.
Until recently, the temple’s head priest was a human woman
activities, which are detailed in the “Caves of Chaos”.
Temple Features The temple has the following features:
Alms Box. A stout pole near the temple’s entrance holds a small box for visitors to leave
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bathers are requested to leave a donation to the temple of Sune befitting their station in life. Because Chultans are justifiably proud of this facility, even the poorest try to leave at least a
the sea around it are perpetually stained bright orange, blue, red, green, and yellow, depending on what colors are being dumped from the vats that day. People employed at the dye works are easily recognized on the street because their hands and feet are likewise brightly stained.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shouts in Dwarvish, “The stew will be ready when it’s ready! Get out, lest ye taste none of it!” If they don’t leave at once, he says, “My eyes are clouded, but my ears and nose work fine. Test not my
-stained natural cave roughly 50 feet square. The cave contains nothing of interest. Turning the handle on the faucet opens a valve that allows fresh, cold water from an underground stream to pour
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
leave Castle Laventz again. Without hesitation, Mara accepted the arrangement. In the same instant, Dranzorg’s troops swept in and took Mara and her knights captive. Within the castle, Dranzorg showed
the sole guests within a crimson-stained castle. Passing judgment on each noble for abandoning her family, Mara bricked them into her castle’s walls. Rumors swiftly spread of Mara’s vengeance and the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
window focuses through the lens on a dusty old cloak, causing it to smolder. It’s a major fire hazard. Ruckus’s decision to leave the storeroom alone compounds the danger. If the problem isn’t dealt with
soon, a conflagration is inevitable. Investigating the Scene Characters can get at the truth by investigating the jumbled storeroom, where they discover a singed cloak stained with dried ale
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
depictions of grasping ghouls and is stained with dry blood. The water is 2 feet deep. The ledges and central dais are 5 feet high (3 feet higher than the water’s surface), and the chamber’s ceiling is 16
to hinder the characters (see “Endings” below). If the characters leave the dais without making the sacrifice, the cultists’ chant changes: “Lorghoth the Decayer, we awaken thee!” This chant rouses the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, read the following to set the scene: The city’s descent into Avernus has taken its toll on this once beautiful chapel. Nearly all the stained glass windows along the outside walls have been smashed, and
the main doors hang open. No sign of any other creatures in or around the building can be seen.
Characters can easily force their way into the chapel through any of its broken stained-glass windows
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
has complex feelings about this, seeing Adirohit as a tie to her ancient people and one who could restore a measure of what was lost, but also a tempestuous being who destroyed her ancestors. She will
sides, as much as you please. Ultimately, the riverine allows the characters to leave whenever they like but insists on rewarding them for freeing him before they do. Treasure Using his magic, Adirohit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tests. The most accomplished among them stand as exemplars of the githzerai’s monastic principles, but even those who perform mundane duties in a community have a significant measure of the same mental
whatever they want it to be. Anarchs are exceedingly rare among githzerai. When a githzerai in an existing community demonstrates the ability to become an anarch, that individual might leave the community
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
casting spells that have verbal components. They can’t leave the room. They have the ice storm spell prepared instead of banishment, and the finger of death spell prepared instead of teleport. If
more XP, however. Treasure Turbulence carries a soot-stained spellbook containing all the spells she has prepared, plus the following: alter self, cloud of daggers, hypnotic pattern, and wall of fire.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Satyr Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in equal measure. Satyrs resemble stout male humans with the furry lower bodies and cloven hooves of goats
my lips I dance
Let unseen pixies toss their gowns askance
While I, the Carnal King, indulge my vice.
With folded boughs, the treants take their leave
As merry damsels’ corsets come undone
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
carved into the cave’s east wall. The building’s stained-glass windows overlook the dock and the cave mouth.
The water in this cave is 20 feet deep. The uneven ceiling rises roughly 30 feet above
: Aviary Four stone pedestals, each one three feet tall, stand in a row near four narrow stained-glass windows showing pastoral scenes. Situated atop each pedestal is a large birdcage. A dwarf monk on a
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
waves, shells, and sea creatures. On either side of the throne sit two massive creatures that are a strange hybrid of both fish and lion. They snarl in unison.
Gar’s power has grown by no small measure
suppresses this effect for 1 minute. To leave this chamber, the characters will have to cut their way out or move through the coral blocking the entrance. The coral covering the entrance has has AC 15, 40
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
see little sense in risking injury if a trap of that sort malfunctioned or was accidentally triggered by a dwarf. A defensive measure isn’t doing its job if it ends up hurting those it was meant to protect.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
punching and kicking. And maybe a head-butt for good measure. Monks in an Acquisitions Incorporated campaign find a way to integrate a typical ascetic life with the grandeur, majesty, and over-the-top
Boisterous Brewmaster — Hand raised as if making a toast (excellent at preventing being slapped)
7 Hardy Harpy — Arms flapping wildly while singing (inspires people to leave you alone, and good
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
d6 and consult the Crypt Hauntings table to determine the nature of the ghostly image or effect encountered there (or choose one that seems evocative). A haunting can’t leave the location where it’s
elderly dwarf in priestly vestments wanders around as though in shock, gripping a battleaxe stained with purple ichor. 3 Each character gains a nagging suspicion that mind flayers are currently
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
The statue of Lolth animates and attacks the nearest creature if it takes damage or if any of the double doors on the balcony are opened by a creature that isn’t a drow. The statue can’t leave
90 feet, it opens into a damp, soot-stained natural cave roughly 30 feet wide by 60 feet long. Buried under the soot in a corner of the cave is a swollen wooden chest. Treasure. The chest is unlocked
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
were heaped with corpses and awash in blood. Even the surface elves might be content to overlook their hatred for their kin and leave the drow alone, as long as they never had to lay eyes on the drow or
laid out across blood-stained altars and sacrificed to Lolth. The drow know how vulnerable they are during daylight, so they typically plan raids that can be executed within the span of a single night
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
for every contingency. Leave nothing to chance!
2 Every copper wants to be a silver. Each bet is an opportunity.
3 I’m one of Lady Luck’s favored. Anything I try is destined to succeed
measure of a person. In the end, the only thing that matters is the scoreboard. (Evil)
d6 Bond
1 One person in particular owes me a lot of money, and I need to keep them alive if I want to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
legends told of Keranos’s deeds demonstrate his wisdom and wrath, dispensed in equal measure.
Epiphany. The lightning bolt is a symbol of both Keranos’s fury and his ability to inspire. Pondering this
wishes to share. While repeat lightning strikes would normally cause considerable damage, strikes that convey the god’s will often leave a scorch in the shape of Keranos’s symbol or no mark at all.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
Land and Circle of the Moon in equal measure. The Moonshea Circles The Ffolk of the Moonshea Isles venerate the land as the great goddess they call the Earthmother. Their circles gather around sacred
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mountain of gold. He tells the keepers to leave him alone with the adventurers, hissing that any invisible lurkers will be turned to ash. Once alone, he asks the characters their names, backgrounds
measure from their psionic abilities, the leadership of the Deepking, and their influence over Themberchaud. They lost face when the Gray Ghosts stole the valuable red dragon egg that would hatch
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
present. What I do now, this very moment, is all that matters.” Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?” Flaw. “Watching someone run widdershins makes me
, constantly scanning her surroundings. Stained and moldering patchwork garments hide much of the leathery, mummified flesh that stretches over Bavlorna’s compact frame and extraordinarily long, spindly
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
2 Lizardfolk Swamp 3 Spy’s Campsite 4 Sword Ferns Flock of Stirges Your journey halts at a narrow creek bed stained with blood. Near the shore, a giant river rat lies dead in the mud. The carcass
.
After 1 minute, the lizardfolk appear and tersely command the characters to leave at once. If the characters refuse, the lizardfolk fight.
Detecting the Lizardfolk. As a Search action, a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
formal dress are escorted to the Gemstone Wing, while characters who are improperly dressed for the occasion are told to leave the museum at once. If the characters protest, the guard becomes hostile
can take an action and use trickery or intimidation to convince a guard to leave. The character must make a DC 10 Charisma (Deception, Intimidation, or Persuasion) check. If the check succeeds, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more or less intact, the orcs leave
themselves the option of returning to raid the community over and over. When orcs fight elves, all of that changes. The enmity between the two races cuts to the core, and no orc will leave an elf alive. Orcs
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the characters’ measure during the conversation. However, as long as the characters stop short of killing the lizardfolk immediately, the imminent appearance of the Six convinces him that the enemy of
leave Dangerous Business. If they want to explore The Maverick first, that enormous ship is crawling with elite Dran Enterprises operatives (use the veteran stat block), all of whom know to kill
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
potions of longevity. Spite hides the true measure of his magical talent by pretending to know only cantrips and 1st-level spells. This ruse has fooled the other students and most of his instructors, but
to the hype. They have no friends at the academy, and they’re unhappy with the quality of the instruction they’ve received. Now they want to leave, but the headmaster has instructed them to remain
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spear leaning against the south wall is nonmagical but has a silvered tip stained red with blood. Though the spear has its uses, Chyzka prefers to attack with its claws and teeth. Treasure. Next to the
: Gaunt, shivering gnolls huddle around a sputtering fire, cackling incessantly.
At night, this cave holds twelve gnolls. That number drops to six during the day as half the gnolls leave the chasm to






